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    10 
       
    11 
       
    12       Wind in the Flowers: Re-inventing a Game
       
    13 
       
    14 
       
    15     Affiliations
       
    16 
       
    17 *R. Sean Borgstrom*
       
    18 March 20, 2002
       
    19 *Rated an A+ by 20 RPGnet readers!*
       
    20 
       
    21 Rate this column!
       
    22 
       
    23 	
       
    24 
       
    25 For the sake of those who choose to adopt them, *Nobilis* presents five
       
    26 key philosophies woven into the nature of the world. Heaven's Code
       
    27 defines the angels' commitment to Creation. Hell's Code provides the
       
    28 justification and the interpretation of Lucifer's philosophy. Other
       
    29 Codes derive from the Light, which embodies the principle of human
       
    30 survival; the Dark, an incarnation of the human tendency towards
       
    31 suicide; and the Wild, a thread of free will and madness running through
       
    32 Creation.
       
    33 
       
    34 To avoid regimenting player character behavior, these Codes boil down to
       
    35 three simple principles and some expository text later in the book.
       
    36 Characters can freely have their own independent philosophy, but most
       
    37 align to one of these five axes.
       
    38 
       
    39 One goal of the new edition was to make these philosophies more
       
    40 accessible. In particular, I wanted to make it clear how characters
       
    41 following the Code of Hell or the Dark could fit into a group with more
       
    42 human or humane morality. In *Nobilis*, Hell endorses both corruption
       
    43 and suffering as virtues; the Dark, of course, seeks to arrange both
       
    44 personal and communal human suicide. There was some concern among
       
    45 readers of the first edition that such characters would prove unpleasant
       
    46 companions.
       
    47 
       
    48 One of the simplest steps taken here was assertion. In the newer
       
    49 discussions of Noble lives and in the occasional excerpts from those
       
    50 lives that appeared as quotes, characters of the darker affiliations
       
    51 interacted freely with those of more beneficent morality. Assertion is a
       
    52 marvelous tool, since, after all, the setting material defines how
       
    53 people envision the game world.
       
    54 
       
    55 To ensure that this led to a consistent world, however, I burned some
       
    56 words laying out how this actually happens in practice. For the Code of
       
    57 Hell, this begins with acknowledgment of its philosophical origins. In
       
    58 *Nobilis'* Creation, the "physical" Hell embodies both corruption and
       
    59 suffering; it is viable to assume that these things exist in every other
       
    60 world only because Hell exists.
       
    61 
       
    62 Hell also occupies a peculiar place in the cosmology, existing beneath
       
    63 the roots of the World Ash. It is the only place in Creation not
       
    64 directly affected by the glories raining down from Heaven. The theory
       
    65 underlying the Code of Hell is simply that Hell---not the beauty of
       
    66 Heaven, and not the ambiguous essence of the worlds in
       
    67 between---represents the fundamental truth of Creation. In short, Hell
       
    68 is the foundation stone on which everything else is built.
       
    69 
       
    70 To proceed from here and create a sympathetic character in service to
       
    71 Hell, one has two choices. First, one can make an obvious demonstration
       
    72 that the character's motivations are philosophical. The key
       
    73 recommendation here was self-abnegation. A character who inflicts
       
    74 suffering to advance their personal agenda is classically "evil". A
       
    75 character who embraces corruption and suffering but gains nothing from
       
    76 it has a clear, if twisted, morality.
       
    77 
       
    78 In addition, I recommended an exemplary career of service to Creation;
       
    79 like its brighter allies in the setting, Hell wants Creation to survive.
       
    80 Finally, I noted that one can minimize the "shock value" of the
       
    81 character's service by inflicting suffering primarily on the deserving.
       
    82 This hopefully laid out one path that allows characters in service to
       
    83 Hell to coexist with a more humane group.
       
    84 
       
    85 A second option for sympathetic characters serving Hell is a focus on
       
    86 the less important aspects of Code. Treating its precepts as decadence
       
    87 rather than corruption and harshness rather than cruelty makes the
       
    88 character seem ruthless but not /monstrous/. This option was not fully
       
    89 developed in *Nobilis* but is influencing several infernal NPCs in the
       
    90 supplements.
       
    91 
       
    92 The Code of the Dark---basically, the Code of helping humans destroy
       
    93 themselves---has its own problems. Like the Code of Hell, it has a basic
       
    94 philosophical orientation. *Nobilis* has always presented several
       
    95 justifications for the basic idea of the Dark. My personal favorite is
       
    96 the idea that the capacity for self-destruction must exist in humanity
       
    97 to permit the capacity for growth. I'm not sure that it's true, but it's
       
    98 a feasible and defensible philosophy, and that's all a character in an
       
    99 RPG needs. Still, it's understandable if people feel a little concerned
       
   100 about integrating a character serving the Dark into their game.
       
   101 
       
   102 One of the steps taken here was establishing why the Light---the
       
   103 principle of human survival---and the Dark can ally at all, even for the
       
   104 purpose of protecting the world both live in. If you looked hard enough,
       
   105 this has always been in the book to find, but the new edition makes it
       
   106 explicit. The foremost principle of the Light is protecting /humanity/.
       
   107 The foremost principle of the Dark is encouraging /individual/ suicide.
       
   108 
       
   109 Even though the Light wants individual humans to live, and the Dark
       
   110 wants humanity to destroy itself, the two are not diametrically opposed.
       
   111 This also explains, more generally, why humane Nobilis can tolerate the
       
   112 Dark. The actions of the Dark can lead to human death, but generally on
       
   113 a fairly small scale; not one that a compassionate Noble /likes/ to
       
   114 ignore, but one that many compassionate Nobles, principally concerned
       
   115 with global affairs, /can/.
       
   116 
       
   117 Naturally, serving the Dark from a clear position of philosophical
       
   118 integrity has the same benefits as thusly serving the Code of Hell. A
       
   119 Noble serving the Dark who clearly isn't getting any personal benefit
       
   120 from it has a better chance of integrating into a group.
       
   121 
       
   122 In addition, the new edition contains a modest number of excerpts from
       
   123 "Principles of the Dark", a book written in-setting to explain said
       
   124 principles. Some of the key notions presented here---few of which I
       
   125 agree with, but all of which I consider feasibly arguable by a Power of
       
   126 the Dark---include:
       
   127 
       
   128     * Human success rests on subverting the natural order; human
       
   129       existence derives from the natural order. Self-destruction is
       
   130       therefore intrinsic to the human way of life.
       
   131     * One can hurt or kill others, such as humans, without ceasing to
       
   132       love them. "Love inspires greatness; it does not prevent venality."
       
   133     * Suicide and self-preservation arise from the same aspect of human
       
   134       nature.
       
   135     * In suicide, a human achieves absolute control over their life. Any
       
   136       other form of death robs them of this.
       
   137 
       
   138 With these principles, and others, I hoped to make the Dark---if not
       
   139 well-loved by its peers---a philosophy that one can argue with rather
       
   140 than hate.
       
   141 
       
   142 R. Sean
       
   143 
       
   144 
       
   145       What do you think? <http://www.rpg.net/pf/list.php?f=88>
       
   146 
       
   147 Go to forum! <http://www.rpg.net/pf/list.php?f=88>
       
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   151 <http://www.rpg.net/pf/search.php?f=88> 
       
   152 
       
   153  Topics 	Author  	Date 	Latest Reply
       
   154  James and the Small Caps
       
   155 <http://www.rpg.net/pf/read.php?f=88&i=81&t=81> (2) new 	Kibo 
       
   156 08-20-2002 16:29  	02-10-2003 01:23 new
       
   157  Art <http://www.rpg.net/pf/read.php?f=88&i=77&t=77> (1) new 	Lxndr 
       
   158 04-26-2002 07:36  	04-26-2002 07:36 new
       
   159  The Original Nobilis Club
       
   160 <http://www.rpg.net/pf/read.php?f=88&i=76&t=76> (3) new 	Bret Gillan 
       
   161 04-17-2002 11:28  	03-17-2003 17:48 new
       
   162  Questions & Thoughts
       
   163 <http://www.rpg.net/pf/read.php?f=88&i=64&t=64> (3) new 	Pyske 
       
   164 03-20-2002 18:31  	05-01-2003 13:03 new
       
   165  Noble Buddhism?
       
   166 <http://www.rpg.net/pf/read.php?f=88&i=61&t=61> (9) new 	Tlaloc 
       
   167 03-20-2002 12:17  	12-10-2004 01:20 new
       
   168  Noble Suicide <http://www.rpg.net/pf/read.php?f=88&i=58&t=58> (9) new
       
   169 Eric Christian Berg  	03-20-2002 07:43  	01-18-2005 16:27 new
       
   170  Art Notes <http://www.rpg.net/pf/read.php?f=88&i=54&t=54> (4) new 	R.
       
   171 Sean Borgstrom  	03-14-2002 16:31  	03-21-2002 03:44 new
       
   172  Ack...you just lost my sale
       
   173 <http://www.rpg.net/pf/read.php?f=88&i=45&t=45> (10) new 	SteveD 
       
   174 03-14-2002 04:06  	03-15-2002 06:29 new
       
   175  Onomastikon working URL
       
   176 <http://www.rpg.net/pf/read.php?f=88&i=36&t=36> (4) new 	Jorge
       
   177 Hernández  	03-06-2002 12:51  	08-20-2002 16:10 new
       
   178  Why do angels change names ?
       
   179 <http://www.rpg.net/pf/read.php?f=88&i=33&t=33> (10) new 	philippe
       
   180 tromeur  	03-06-2002 10:13  	12-10-2004 01:34 new
       
   181  R. Sean, some examples?
       
   182 <http://www.rpg.net/pf/read.php?f=88&i=32&t=32> (3) new 	Arref 
       
   183 03-05-2002 08:17  	03-13-2002 20:28 new
       
   184  Sounds great, BUT...
       
   185 <http://www.rpg.net/pf/read.php?f=88&i=28&t=28> (2) new 	Kane 
       
   186 02-27-2002 16:43  	02-27-2002 17:30 new
       
   187  Sort of backwards?
       
   188 <http://www.rpg.net/pf/read.php?f=88&i=21&t=21> (8) new 	Eric Finley 
       
   189 02-20-2002 14:25  	02-28-2002 09:35 new
       
   190  Programmer nature slips out!
       
   191 <http://www.rpg.net/pf/read.php?f=88&i=20&t=20> (2) new 	Sean
       
   192 McCarthy  	02-20-2002 13:18  	02-21-2002 10:30 new
       
   193  Object Lesson Damage
       
   194 <http://www.rpg.net/pf/read.php?f=88&i=15&t=15> (1) new 	Darren
       
   195 Miguez  	02-13-2002 12:45  	02-13-2002 12:45 new
       
   196  How about this?
       
   197 <http://www.rpg.net/pf/read.php?f=88&i=12&t=12> (2) new 	Kristian
       
   198 Lund  	02-13-2002 11:30  	02-14-2002 01:17 new
       
   199  Now, this was strange!
       
   200 <http://www.rpg.net/pf/read.php?f=88&i=9&t=9> (7) new 	access.denied 
       
   201 02-13-2002 07:44  	02-16-2002 21:44 new
       
   202  Briefs on the other two?
       
   203 <http://www.rpg.net/pf/read.php?f=88&i=5&t=5> (5) new 	Eric Finley 
       
   204 01-31-2002 18:39  	02-13-2002 10:36 new
       
   205  Forum now works <http://www.rpg.net/pf/read.php?f=88&i=4&t=4> (1) new
       
   206 Sandy Antunes  	01-31-2002 17:36  	01-31-2002 17:36 new
       
   207  limited series <http://www.rpg.net/pf/read.php?f=88&i=1&t=1> (2) new
       
   208 Sandy Antunes  	01-21-2002 17:41  	01-31-2002 17:36 new
       
   209 
       
   210  Go to Top <http://www.rpg.net/pf/list.php?f=88>  |  New Topic
       
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   213 <http://www.rpg.net/pf/search.php?f=88> 
       
   214 	
       
   215  Newer Messages
       
   216 <http://www.rpg.net/pf/list.php?f=88&t=81&a=1&>  |  Older Messages
       
   217 <http://www.rpg.net/pf/list.php?f=88&t=1&a=2&> 
       
   218 
       
   219 ------------------------------------------------------------------------
       
   220 
       
   221     * Editing, Development, and Production
       
   222       </news+reviews/columns/wind27mar02.html>
       
   223       March 27, 2002
       
   224     * Affiliations </news+reviews/columns/wind20mar02.html>
       
   225       March 20, 2002
       
   226     * How to be a Hollyhock God </news+reviews/columns/wind13mar02.html>
       
   227       March 13, 2002
       
   228     * Naming Conventions </news+reviews/columns/wind06mar02.html>
       
   229       March 6, 2002
       
   230     * Art Notes </news+reviews/columns/wind27feb02.html>
       
   231       February 27, 2002
       
   232     * Dynamic Nobilis </news+reviews/columns/wind20feb02.html>
       
   233       February 20, 2002
       
   234     * Systems Change </news+reviews/columns/wind13feb02.html>
       
   235       February 13, 2002
       
   236     * Treachery </news+reviews/columns/wind06feb02.html>
       
   237       February 6, 2002
       
   238     * The Emperor to Come </news+reviews/columns/wind31jan02.html>
       
   239       January 31, 2002
       
   240     * The Changing of the Guard </news+reviews/columns/wind21jan02.html>
       
   241       January 21, 2002 
       
   242 
       
   243 
       
   244       Other columns </news+reviews/columns.html> at RPGnet
       
   245 
       
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