draft/wind06mar02.txt
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    10 
       
    11 
       
    12       Wind in the Flowers: Re-inventing a Game
       
    13 
       
    14 
       
    15     Naming Conventions
       
    16 
       
    17 *R. Sean Borgstrom*
       
    18 March 6, 2002
       
    19 	
       
    20 The principal characters of *Nobilis* come from all over the world. A
       
    21 fair number of the secondary characters come from outside the world
       
    22 entirely. The first edition had an unfortunate bias towards American and
       
    23 made-up names, which didn't properly reflect the setting's
       
    24 cosmopolitanism. Fortunately, the new edition has roughly twice the
       
    25 wordcount, which gave me plenty of space to redress this error.
       
    26 
       
    27 My primary resource for most of this was the Onomastikon
       
    28 <http://web.archive.org/web/19990429014413/http://www.fairacre.demon.co.uk/>;
       
    29 secondary resources included Gustav Davidson's excellent *A Dictionary
       
    30 of Angels* and the even more amazing Saul M. Olyan's *A Thousand
       
    31 Thousands Served Him: Exegesis and the Naming of Angels in Ancient
       
    32 Judaism*. I didn't get to actually use that last book much, but that
       
    33 /will/ change. It was very pleasant to sort through thousands of angel
       
    34 descriptions with traditional names when adding new angels or fallen
       
    35 angels to the game.
       
    36 
       
    37 In addition, I associate a sense of awe with the names and descriptions
       
    38 of classical angelology; I also drew on M. Davidson's book when I wished
       
    39 to discuss celestial phenomena, such as the things the Creator bound to
       
    40 make Creation. (For reference, these were Azbogah, the Radiance that
       
    41 Destroys the Unrighteous, in whose heart the Creator planted the tree of
       
    42 worlds; N'mosnikttiel, the Fire that Swallows Worlds, raw material for
       
    43 the creation of the angels; and Narsinha, the Lightning that Dances on
       
    44 the Surface of the Abyss, reshaped to create the wall around Creation.)
       
    45 
       
    46 Some specific setting features required careful thought as to their
       
    47 names. Ananda, discussed in a previous column <wind31jan02.html>,
       
    48 appeared as a concept long before he had a name. We needed something
       
    49 that would properly express the idea of "hope for the world". Bruce and
       
    50 I wrestled with this for some time before finding something properly
       
    51 suited to a conceptually key bright spot in the setting.
       
    52 
       
    53 Ultimately, we raided Madeline L'Engle, who probably raided Hindu names,
       
    54 for "that joy in existence without which the universe would fall apart
       
    55 and collapse". Alternatives---naming him in ways that reflected simpler
       
    56 joy, or beauty, or the darker side of his nature---didn't suffice to
       
    57 capture what that name can: that beauty is vital in this world.
       
    58 
       
    59 Similarly, the name of the divine entity embodying the Third Age (the
       
    60 current Age of the World) needed to say something fundamental about the
       
    61 setting. Here, I had more room for subtlety, as the Imperatrix of the
       
    62 Third Age is not a major character in the setting; I named her Attaris
       
    63 Ebrôt Appêka, in part for Attaris, the angel of winter. These are the
       
    64 closing days of the *Nobilis* world; either it will end entirely, or a
       
    65 new Spring will rise.
       
    66 
       
    67 *Nobilis* has vast numbers of sample characters, which gave me a fairly
       
    68 free hand doing some basic diversification. Augusta Valentina, Bran
       
    69 Gainor, Cornelia Jansdr, Dyemma Insakovs, Fayola Osiagobare, Halland
       
    70 Geirr and Ienari Namika-in are some of the new sample characters;
       
    71 Nephele Nikolaidhis and Helissent de Reymes appear in the sample
       
    72 campaign; Jori Hullis, Kip Narekatski, and Rannen Yedidyah are quoted as
       
    73 "authors" of various related fictional texts. A large number of Indian
       
    74 names (including a few Hindu gods and demons) appear in a frame story
       
    75 running through the book.
       
    76 
       
    77 Looking this over in retrospect, Chinese and Islamic names and probably
       
    78 a few others are underrepresented in the text; I should work on
       
    79 balancing that in the supplements. In any event, the basic design
       
    80 principle was very straightforward: try to scatter the new characters
       
    81 over a variety of nationalities, so that the game doesn't feel
       
    82 landlocked in America (or even England!)
       
    83 
       
    84 The most thoroughly foreign characters in *Nobilis* are the Excrucians,
       
    85 who rode into our reality from the Lands Beyond Creation. To name them
       
    86 properly, I needed a strong, regular naming convention with a distinctly
       
    87 alien flavor. Simply foreign names would not suffice. Establishing
       
    88 foreign names as alien, regardless of which nationality I chose, would
       
    89 undermine the basic concept that the Nobilis come from all over the
       
    90 world; that, in their context, European, African, Asian, and all other
       
    91 modern names are pretty much "local".
       
    92 
       
    93 If I were Tolkien, of course, the solution would be simple: invent a
       
    94 logically coherent language without direct derivation from any human
       
    95 tongue, and name the Excrucians in that. Failing to mysteriously turn
       
    96 into Tolkien when I twisted my power ring, I instead turned to history.
       
    97 
       
    98 The ancient world has some extremely cool names, some of which I have
       
    99 swiped for other uses---Idri-mi, Texcoyo, and Nabushezibanni among
       
   100 them---but the best-fitting names came primarily from medieval times.
       
   101 I'm not 100% certain why, but my theory is that the really ancient names
       
   102 have their own baggage. Even though I wouldn't recognize Nabushezibanni
       
   103 as a Hittite name offhand, it has associations of that whole
       
   104 Babylonian-region ancient world thing going on. Similarly, even if you
       
   105 don't guess that Texcoyo's an Aztec name, it probably evokes some
       
   106 ancient American tribal associations.
       
   107 
       
   108 Maybe that's just me.
       
   109 
       
   110 In any event, medieval Europe actually has some very interesting names
       
   111 that don't fall into the typical fantasy mold. The very first name to
       
   112 come out of this search was Genseric---a Vandal name, technically. I'm
       
   113 not that fond of characters without surnames; it feels incomplete to me,
       
   114 and somewhat like the characters are trying to be media stars. So I
       
   115 stole a last name from another barbarian tribe, the Dacii; thus,
       
   116 Genseric Dace.
       
   117 
       
   118 I rather liked the result, but soon enough I had to make more Excrucian
       
   119 names. Here, I ran into a problem: I had nine more Vandal names, all
       
   120 male, most of which sounded more or less like Genseric, and only a
       
   121 handful of other barbarian tribes from the right era. (Sueves, Avars,
       
   122 Alans, and Rugians.) I was not immediately thrilled with the names
       
   123 Gailamir Sueve, Gunderic Avar, Gaiseric Alan, and Hilderic Rugian.
       
   124 
       
   125 This forced a branching out into other names from medieval Europe:
       
   126 Orderic, a Frankish name; Raginhart, Germanic; Euphrasia and Marozia,
       
   127 Byzantine; Teja, Gothic; Scelto, Italian; and so forth. A few were
       
   128 atypical, if they sounded right; Phasael mery-Harumaph, for example, is
       
   129 assembled from a Palestinian first name, an Egyptian name-element, and
       
   130 the game term Harumaph, originally found in a web angelological reference.
       
   131 
       
   132 Finding last names was generally difficult at this stage of history. I
       
   133 had originally hoped to branch out from the basic concept used for
       
   134 Genseric Dace---whose surname was historically tribal rather than
       
   135 personal---and build most last names out of appropriate regions or
       
   136 social groups. Thus, Orderic Neustry, name drawn from Neustria.
       
   137 Ultimately, for lack of appropriately cool region names, I was forced to
       
   138 scrounge, using other first names from the period as surnames in order
       
   139 to build functional antagonist names such as Teja Heimerich, Euphrasia
       
   140 Savinot, and Raginhart Tribunas.
       
   141 
       
   142 All this, of course, reflects ultimately back on the setting. It subtly
       
   143 influenced me, writing new material on the Excrucians, to know that they
       
   144 take their bynames from Creation. It also affected my writing to know
       
   145 that they disdain modern appellations and sift history for names
       
   146 instead. I'm not wholly certain of the implications, but it changes the
       
   147 way I feel about them in my head; and such effects spread throughout the
       
   148 game.
       
   149 
       
   150 R. Sean
       
   151 
       
   152 
       
   153       What do you think? <http://www.rpg.net/pf/list.php?f=88>
       
   154 
       
   155 Go to forum! <http://www.rpg.net/pf/list.php?f=88>
       
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   159 <http://www.rpg.net/pf/search.php?f=88> 
       
   160 
       
   161  Topics 	Author  	Date 	Latest Reply
       
   162  James and the Small Caps
       
   163 <http://www.rpg.net/pf/read.php?f=88&i=81&t=81> (2) new 	Kibo 
       
   164 08-20-2002 16:29  	02-10-2003 01:23 new
       
   165  Art <http://www.rpg.net/pf/read.php?f=88&i=77&t=77> (1) new 	Lxndr 
       
   166 04-26-2002 07:36  	04-26-2002 07:36 new
       
   167  The Original Nobilis Club
       
   168 <http://www.rpg.net/pf/read.php?f=88&i=76&t=76> (3) new 	Bret Gillan 
       
   169 04-17-2002 11:28  	03-17-2003 17:48 new
       
   170  Questions & Thoughts
       
   171 <http://www.rpg.net/pf/read.php?f=88&i=64&t=64> (3) new 	Pyske 
       
   172 03-20-2002 18:31  	05-01-2003 13:03 new
       
   173  Noble Buddhism?
       
   174 <http://www.rpg.net/pf/read.php?f=88&i=61&t=61> (9) new 	Tlaloc 
       
   175 03-20-2002 12:17  	12-10-2004 01:20 new
       
   176  Noble Suicide <http://www.rpg.net/pf/read.php?f=88&i=58&t=58> (9) new
       
   177 Eric Christian Berg  	03-20-2002 07:43  	01-18-2005 16:27 new
       
   178  Art Notes <http://www.rpg.net/pf/read.php?f=88&i=54&t=54> (4) new 	R.
       
   179 Sean Borgstrom  	03-14-2002 16:31  	03-21-2002 03:44 new
       
   180  Ack...you just lost my sale
       
   181 <http://www.rpg.net/pf/read.php?f=88&i=45&t=45> (10) new 	SteveD 
       
   182 03-14-2002 04:06  	03-15-2002 06:29 new
       
   183  Onomastikon working URL
       
   184 <http://www.rpg.net/pf/read.php?f=88&i=36&t=36> (4) new 	Jorge
       
   185 Hernández  	03-06-2002 12:51  	08-20-2002 16:10 new
       
   186  Why do angels change names ?
       
   187 <http://www.rpg.net/pf/read.php?f=88&i=33&t=33> (10) new 	philippe
       
   188 tromeur  	03-06-2002 10:13  	12-10-2004 01:34 new
       
   189  R. Sean, some examples?
       
   190 <http://www.rpg.net/pf/read.php?f=88&i=32&t=32> (3) new 	Arref 
       
   191 03-05-2002 08:17  	03-13-2002 20:28 new
       
   192  Sounds great, BUT...
       
   193 <http://www.rpg.net/pf/read.php?f=88&i=28&t=28> (2) new 	Kane 
       
   194 02-27-2002 16:43  	02-27-2002 17:30 new
       
   195  Sort of backwards?
       
   196 <http://www.rpg.net/pf/read.php?f=88&i=21&t=21> (8) new 	Eric Finley 
       
   197 02-20-2002 14:25  	02-28-2002 09:35 new
       
   198  Programmer nature slips out!
       
   199 <http://www.rpg.net/pf/read.php?f=88&i=20&t=20> (2) new 	Sean
       
   200 McCarthy  	02-20-2002 13:18  	02-21-2002 10:30 new
       
   201  Object Lesson Damage
       
   202 <http://www.rpg.net/pf/read.php?f=88&i=15&t=15> (1) new 	Darren
       
   203 Miguez  	02-13-2002 12:45  	02-13-2002 12:45 new
       
   204  How about this?
       
   205 <http://www.rpg.net/pf/read.php?f=88&i=12&t=12> (2) new 	Kristian
       
   206 Lund  	02-13-2002 11:30  	02-14-2002 01:17 new
       
   207  Now, this was strange!
       
   208 <http://www.rpg.net/pf/read.php?f=88&i=9&t=9> (7) new 	access.denied 
       
   209 02-13-2002 07:44  	02-16-2002 21:44 new
       
   210  Briefs on the other two?
       
   211 <http://www.rpg.net/pf/read.php?f=88&i=5&t=5> (5) new 	Eric Finley 
       
   212 01-31-2002 18:39  	02-13-2002 10:36 new
       
   213  Forum now works <http://www.rpg.net/pf/read.php?f=88&i=4&t=4> (1) new
       
   214 Sandy Antunes  	01-31-2002 17:36  	01-31-2002 17:36 new
       
   215  limited series <http://www.rpg.net/pf/read.php?f=88&i=1&t=1> (2) new
       
   216 Sandy Antunes  	01-21-2002 17:41  	01-31-2002 17:36 new
       
   217 
       
   218  Go to Top <http://www.rpg.net/pf/list.php?f=88>  |  New Topic
       
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   221 <http://www.rpg.net/pf/search.php?f=88> 
       
   222 	
       
   223  Newer Messages
       
   224 <http://www.rpg.net/pf/list.php?f=88&t=81&a=1&>  |  Older Messages
       
   225 <http://www.rpg.net/pf/list.php?f=88&t=1&a=2&> 
       
   226 
       
   227 ------------------------------------------------------------------------
       
   228 
       
   229     * Editing, Development, and Production
       
   230       </news+reviews/columns/wind27mar02.html>
       
   231       March 27, 2002
       
   232     * Affiliations </news+reviews/columns/wind20mar02.html>
       
   233       March 20, 2002
       
   234     * How to be a Hollyhock God </news+reviews/columns/wind13mar02.html>
       
   235       March 13, 2002
       
   236     * Naming Conventions </news+reviews/columns/wind06mar02.html>
       
   237       March 6, 2002
       
   238     * Art Notes </news+reviews/columns/wind27feb02.html>
       
   239       February 27, 2002
       
   240     * Dynamic Nobilis </news+reviews/columns/wind20feb02.html>
       
   241       February 20, 2002
       
   242     * Systems Change </news+reviews/columns/wind13feb02.html>
       
   243       February 13, 2002
       
   244     * Treachery </news+reviews/columns/wind06feb02.html>
       
   245       February 6, 2002
       
   246     * The Emperor to Come </news+reviews/columns/wind31jan02.html>
       
   247       January 31, 2002
       
   248     * The Changing of the Guard </news+reviews/columns/wind21jan02.html>
       
   249       January 21, 2002 
       
   250 
       
   251 
       
   252       Other columns </news+reviews/columns.html> at RPGnet
       
   253 
       
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