references/gns.txt
author fabien
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</article/1/>
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*GNS and Other Matters of Role-playing Theory*
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by Ron Edwards <mailto:sorcerer@sorcerer-rpg.com>
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Copyright Adept Press 2001
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*Introduction*
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My straightforward observation of the activity of role-playing is that
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many participants do not enjoy it very much. Most role-players I
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encounter are tired, bitter, and frustrated. My goal in this writing is
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to provide vocabulary and perspective that enable people to articulate
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what they want and like out of the activity, and to understand what to
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look for both in other people and in game design to achieve their goals.
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The person who is entirely satisfied with his or her role-playing
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experiences is not my target audience.
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Everything in this document is nothing more nor less than "What Ron
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Thinks." It is not an official Dogma for the Forge. It is not a
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consensus view of members of the Forge, nor is it a committee effort of
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any kind. It is most especially not an expectation for what you're
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supposed to think or believe.
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However, it does stand as the single coherent body of theory about
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role-playing at the Forge, and its lexicon is definitive for purposes of
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discussion there. I am satisfied with it, but I'm not unreasonable
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either, so it is not immutable. Please deal with it in one of the
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following ways: identify an inconsistency, ask for clarification and
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examples, or otherwise address its content critically. I am perfectly
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willing to amend any content, if I'm given a substantive reason to do
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so, and to give credit for the insight.
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I request that all discussion of this material be based on careful
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consideration. Snap judgments, unsupported value judgments, neophobia,
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taking offense, and other juvenile reactions are not welcome.
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Furthermore, I am well aware that my GNS notions vary greatly from the
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original Threefold Model (or GDS), and that my categories of Stance
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differs from those originally proposed. Identifying these differences
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does not constitute a criticism.
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I have been extensively influenced by the work of others and have
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incorporated it in ways which make sense to me. Concepts that were
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originated and developed by others are credited in the acknowledgments
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at the end.
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*Contents*
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Introduction
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   1. Exploration
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   2. GNS
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   3. Stance
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   4. The Basics of Role-playing Design
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   5. Role-playing Design and Coherence
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   6. Actually Playing 
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Acknowledgments
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</article/2/>
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*_Chapter One: Exploration_*
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When a person engages in role-playing, or prepares to do so, he or she
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relies on imagining and utilizing the following: *Character*, *System*,
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*Setting*, *Situation*, and *Color*.
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    * Character: a fictional person or entity.
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    * System: a means by which in-game events are determined to occur.
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    * Setting: where the character is, in the broadest sense (including
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      history as well as location).
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    * Situation: a problem or circumstance faced by the character.
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    * Color: any details or illustrations or nuances that provide
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      atmosphere. 
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At the most basic level, these are what the role-playing experience is
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"about," but to be more precise, these are the things which must be
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imagined by the real people. In this sense, saying "system" means
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"imagining events to be occurring."
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*Exploration and its child, Premise*
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The best term for the imagination in action, or perhaps for the
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attention given the imagined elements, is *Exploration*. Initially, it
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is an individual concern, although it will move into the social,
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communicative realm, and the commitment to imagine the listed elements
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becomes an issue of its own.
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When a person perceives the listed elements together and considers
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Exploring them, he or she usually has a basic reaction of interest or
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disinterest, approval or disapproval, or desire to play or lack of such
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a desire. Let's assume a positive reaction; when it occurs, whatever
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prompted it is *Premise*, in its most basic form. To re-state, Premise
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is whatever a participant finds among the elements to sustain a
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continued interest in what might happen in a role-playing session.
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Premise, once established, instils the desire to keep that imaginative
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commitment going.
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Person 1: "You play vampires in the modern day, trying to stay secret
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from the cattle and coping with other vampires." [See atmospheric, grim,
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punky-goth pictures]
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Person 2: "Ooh! Cool!"
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Person 2 might have liked the grittiness of the art, the romance of the
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word "vampire," or the idea of being involved in a secret mystical
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intrigue. Or maybe none of these and an entirely different thing. Or
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maybe all of them at once. It doesn't matter - whatever it was, that's
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the initial Premise for this person.
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Premise is a metagame concern, wholly different from the listed
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elements. They are the imagined (Explored) content of the role-playing
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experience, and Premise is the real-person, real-world interest that
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instils and maintains a person's desire to have that experience. At this
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early point, though, Premise is vague and highly personal, as it is only
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the embryo of the real Premise. The real Premise exists as a clear,
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focused question or concern shared among all members of the group. The
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initial Premise only takes shape and shared-focus when we move to the
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next chapter.
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*Why "genre" is not part of the lexicon*
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I do not recommend using "genre" to identify role-playing content. A
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"genre" is some combination of specific setting elements, plot elements,
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situation elements, character elements, and sometimes premise elements,
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such that by hearing the term, we are informed what to expect, or in
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role-playing terms, what to do. On the face of it, the concept would
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seem to be useful.
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The problem is that genres are continually being deconstructed and
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re-formed, with elements of one being re-combined with others. This is
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occurring as a non-planned or non-managed historical phenomenon
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throughout all media. Therefore "genre" may be a fine descriptive label
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for what is or has been done, but it's not much help in terms of what to
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do or what can be done.
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In many cases, a given genre label will convey to a close group of
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people a fairly tight combination of values for these variables.
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However, the same genre label loses its power to inform as you add more
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people to the mix, especially since most labels have switched meanings
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radically more than once. And even more importantly, new combinations of
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values for the key variables may be perfectly functional, even when they
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do not correspond to any recognized genre label.
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Therefore when someone tells me that a game (or story, or whatever) is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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based on a certain genre, I have to ask a few more questions - and
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sooner or later, I get real answers in terms of Character, Setting,
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Situation, or Color. Only then can an initial Premise be identified, and
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then the next step toward functional, enjoyable role-playing may occur.
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</articles/3/>
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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*_Chapter Two: GNS_*
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Talk to someone who participates in role-playing, and focus on the
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precise and actual acts of role-playing themselves. Ask them, "Why do
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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you role-play?" The most common answer is, "To have fun."
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Again, stick to the role-playing itself. (The wholly social issues are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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real, such as "Wanting to hang out with my friends," but they are not
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the topic at hand.) Now ask, "What makes fun?" This may not be a verbal
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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question, and it is best answered mainly through role-playing with
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people rather than listening to them. Time and inference are usually
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required.
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In my experience, the answer turns out to be a version of one of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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following terms. These terms, or modes, describe three distinct types of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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people's decisions and goals during play.
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    * *Gamism* is expressed by competition among participants (the real
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      people); it includes victory and loss conditions for characters,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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      both short-term and long-term, that reflect on the people's actual
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      play strategies. The listed elements provide an arena for the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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      competition.
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    * *Simulationism* is expressed by enhancing one or more of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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      listed elements in Set 1 above; in other words, Simulationism
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      heightens and focuses Exploration as the priority of play. The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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      players may be greatly concerned with the internal logic and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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      experiential consistency of that Exploration.
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    * *Narrativism* is expressed by the creation, via role-playing, of a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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      story with a recognizable theme. The characters are formal
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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      protagonists in the classic Lit 101 sense, and the players are
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      often considered co-authors. The listed elements provide the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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      material for narrative conflict (again, in the specialized sense
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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      of literary analysis). 
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90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Collectively, the three modes are called *GNS*. Stating "GNS," "GNS
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perspectives," or anything similar, is to refer to the diversity of
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approaches to play. One might refer to "GNS goals," in which case the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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meaning is, "whichever one might apply for this act of role-playing."
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GNS is the central concept of my theorizing about role-playing. It is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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necessary for understanding how Premise is developed, and it provides
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the context for the later points in this essay. However, it is not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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sufficient, and the three modes themselves do not address any and all
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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points about role-playing.
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I disavow either GM-centric or player-centric applications of GNS. The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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terms apply to real people engaged in the act of role-playing, and the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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distinction between GM and player is irrelevant for this purpose.
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However, the reverse is meaningful: given a GNS focus of play, GM and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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player roles take on specific shapes, or specific ranges of shapes.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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(This issue is discussed later.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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*Labels*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Much torment has arisen from people perceiving GNS as a labelling
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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device. Used properly, the terms apply only to decisions, not to whole
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persons nor to whole games. To be absolutely clear, to say that a person
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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is (for example) Gamist, is only shorthand for saying, "This person
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tends to make role-playing decisions in line with Gamist goals."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Similarly, to say that an RPG is (for example) Gamist, is only shorthand
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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for saying, "This RPG's content facilitates Gamist concerns and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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decision-making." For better or for worse, both of these forms of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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shorthand are common.
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For a given instance of play, the three modes are exclusive in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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application. When someone tells me that their role-playing is "all
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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three," what I see from them is this: features of (say) two of the goals
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appear in concert with, or in service to, the main one, but two or more
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fully-prioritized goals are not present at the same time. So in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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course of Narrativist or Simulationist play, moments or aspects of
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competition that contribute to the main goal are not Gamism. In the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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course of Gamist or Simulationist play, moments of thematic commentary
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that contribute to the main goal are not Narrativism. In the course of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Narrativist or Gamist play, moments of attention to plausibility that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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contribute to the main goal are not Simulationism. The primary and not
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to be compromised goal is what it is for a given instance of play. The
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actual time or activity of an "instance" is necessarily left ambiguous.
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Over a greater period of time, across many instances of play, some
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people tend to cluster their decisions and interests around one of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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three goals. Other people vary across the goals, but even they admit
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that they stay focused, or prioritize, for a given instance.
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90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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*Developing Premise into practical form*
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Again, all three modes are social applications of the foundational act
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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of role-playing, which is Exploration. Taking that into a social,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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role-playing circumstance, the people get more concrete about a shared
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Premise, and thus their decisions acquire a GNS focus of some kind. To
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play successfully, the members of the role-playing group must be, at the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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very least, willing to acknowledge and support the focused Premise as
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perceived by one another.
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90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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The developed or focused Premise is no longer a noun ("vampire") or
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fabien
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image, but has become a question, challenge, or provocative issue.
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90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Gamism and Narrativism each encompass a wide range of variation for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Premise, including variations that differ drastically from one another.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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This is why "a Gamist," for instance, does not necessarily enjoy any and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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parents:
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all Gamist play or have the same priorities as any and all other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Gamist-oriented role-players. The same applies for Narrativism.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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parents:
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Simulationism is a bit different in its details, but in its way also
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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includes a wide range of variation and approaches to play; therefore the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   247
insight that not all Simulationist-oriented play is alike applies here
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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as well.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
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90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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*Gamist Premises* focus on competition about overt metagame goals. They
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
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vary regarding who is competing with whom (players vs. one another;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
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players vs. GM; etc), what is at stake, victory and loss conditions, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
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what particular sort of strategizing is being employed. Gamist play also
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
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varies widely in terms of what is and is not predictable (i.e.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
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randomized), both in terms of starting positions and in terms of ongoing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
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events.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
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90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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    * Can I play well enough such that my character survives the perils?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   259
    * Can I score more points than the other players?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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    * And much more, depending on the arrangement and organization of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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      the participants. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
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90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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The key to Gamist Premises is that the conflict of interest among real
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   264
people is an overt source of fun. It is not a matter of upset or abuse,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   265
and it is certainly not a "distraction from" or "failure of" role-playing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   266
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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    * A possible Gamist development of the "vampire" initial Premise
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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   268
      might be, Can my character gain more status and influence than the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   269
      other player-characters in the ongoing intrigue among vampires?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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    * Another might be, Can our vampire characters survive the efforts
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   271
      of ruthless and determined human vampire hunters? 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   272
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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   273
*Narrativist Premises* focus on producing Theme via events during play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   274
Theme is defined as a value-judgment or point that may be inferred from
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
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the in-game events. My thoughts on Narrativist Premise are derived from
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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the book The Art of Dramatic Writing by Lajos Egri, specifically his
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   277
emphasis on the questions that arise from human conundrums and passions
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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of all sorts.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   279
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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    * Is the life of a friend worth the safety of a community?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   281
    * Do love and marriage outweigh one's loyalty to a political cause?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
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    * And many, many more - the full range of literature, myth, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
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      stories of all sorts. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   284
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   285
Narrativist Premises vary regarding their origins: character-driven
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
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Premise vs. setting-driven Premise, for instance. They also vary a great
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   287
deal in terms of unpredictable "shifts" of events during play. The key
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   288
to Narrativist Premises is that they are moral or ethical questions that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   289
engage the players' interest. The "answer" to this Premise (Theme) is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   290
produced via play and the decisions of the participants, not by
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   291
pre-planning.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   292
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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    * A possible Narrativist development of the "vampire" initial
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   294
      Premise, with a strong character emphasis, might be, Is it right
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   295
      to sustain one's immortality by killing others? When might the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   296
      justification break down?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   297
    * Another, with a strong setting emphasis, might be, Vampires are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   298
      divided between ruthlessly exploiting and lovingly nurturing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   299
      living people, and which side are you on? 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   300
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   301
*Simulationist Premises* are generally kept to their minimal role of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   302
personal aesthetic interest; the effort during play is spent on the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   303
Exploration. Therefore the variety of Simulationist play arises from the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   304
variety of what's being Explored.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   305
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   306
    * Character: highly-internalized, character-experiential play, for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   307
      instance the Turku approach. A possible development of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   308
      "vampire" premise in terms of Character Exploration might be, What
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   309
      does it feel like to be a vampire?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   310
    * Situation: well-defined character roles and tasks, up to and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   311
      including metaplot-driven play. A possible development of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   312
      "vampire" premise in terms of Situation Exploration might be, What
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   313
      does the vampire lord require me to do?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   314
    * Setting: a strong focus on the details, depth, and breadth of a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   315
      given set of source material. A possible development of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   316
      "vampire" premise in terms of Setting Exploration might be, How
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   317
      has vampire intrigue shaped human history and today's politics?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   318
    * System: a strong focus on the resolution engine and all of its
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   319
      nuances in strictly within-game-world, internally-causal terms. A
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   320
      possible development of the "vampire" premise in terms of System
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   321
      Exploration might be, How do various weapons harm or fail to harm
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   322
      a vampire, in specific causal detail?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   323
    * Any mutually-reinforcing combination of the above elements is of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   324
      course well-suited to this form of play. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   325
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   326
The key to Simulationist play is that imagining the designated features
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   327
is prioritized over any other aspect of role-playing, most especially
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   328
over any metagame concerns. The name Simulationism refers to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   329
priority placed on resolving the Explored feature(s) in in-game,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   330
internally causal terms.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   331
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   332
*Controversy: is that third box really there?*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   333
It has rightly been asked whether Simulationism really exists, given
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   334
that it consists mainly of Exploration. I suggest that Simulationism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   335
exists insofar as the effort and attention to Exploration may over-ride
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   336
either Gamist or Narrativist priorities.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   337
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   338
Some of the following examples refer to RPG rules and text; I am
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   339
referring to people enjoying and preferring such rules and text (i.e.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   340
the people, not the game itself).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   341
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   342
Concrete examples #1: Simulationism over-riding Gamism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   343
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   344
    * Any text which states that role-playing is not about winning;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   345
      correspondingly, chastising a player who advocates a character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   346
      action perceived as "just trying to win." [This example assumes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   347
      that the text/game does not state story-creation as an alternative
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   348
      goal.]
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   349
    * Using probability tables in character creation to determine
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   350
      appearance, profession/class, or race, based on demographics of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   351
      the community of the character's origin. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   352
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   353
Converse: Gamism over-riding Simulationism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   354
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   355
    * Characters teaming up for a common goal with no disputes or even
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   356
      attention regarding differences in race, religion, ethics, or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   357
      anything else.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   358
    * Improving character traits (e.g. damage that may be taken) based
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   359
      on the amount of treasure amassed. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   360
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   361
Concrete examples #2: Simulationism over-riding Narrativism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   362
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   363
    * A weapon does precisely the same damage range regardless of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   364
      emotional relationship between wielder and target. (True for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   365
      RuneQuest, not true for Hero Wars)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   366
    * A player is chastised for taking the potential intensity of a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   367
      future confrontation into account when deciding what the character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   368
      is doing in a current scene, such as revealing an important secret
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   369
      when the PC is unaware of its importance.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   370
    * The time to traverse town with super-running is deemed
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   371
      insufficient to arrive at the scene, with reference to distance
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   372
      and actions at the scene, such that the villain's bomb does blow
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   373
      up the city. (The rules for DC Heroes specifically dictate that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   374
      this be the appropriate way to GM such a scene). 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   375
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   376
Converse: Narrativism over-riding Simulationism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   377
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   378
    * Using metagame mechanics to increase the probability of task
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   379
      resolution, with NO corresponding in-game justification. "Apply my
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   380
      bonus die to increase my Charm roll," in which the bonus die is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   381
      not "will" or "endurance" or anything but an abstract pool unit.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   382
    * A player is chastised for claiming a PC motive that "stalls out"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   383
      story elements (conflict, resolution etc). Example: player A is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   384
      pissed off at player B, who has announced "I say nothing," in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   385
      certain interactive scenes, when player A is aware that the PC's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   386
      knowledge would be pivotal in the scene.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   387
    * Using inter-player dialogue and knowledge to determine character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   388
      action, then retroactively justifying the action in terms of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   389
      character knowledge and motive. "You hit him high and I'll hit him
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   390
      low," between players whose characters do not have the opportunity
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   391
      to plan the attack. [This example could also apply to Gamism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   392
      over-riding Simulationism; the two are quite similar.] 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   393
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   394
In conclusion, Simulationism exists as an established, real priority-set
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   395
of role-playing, with its own distinctive range of decisions and goals.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   396
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   397
*Controversy: "But I'm story-oriented"*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   398
A great deal of intellectual suffering has occurred due to the linked
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   399
claims that role-playing either is or is not "story-oriented," and that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   400
one falls on one side or the other of this dichotomy. I consider this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   401
terminology and its implication to be wholly false.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   402
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   403
"Story" may simply mean "series of caused events," in which case the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   404
issue is trivial. However, most of the time, the term is more specific.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   405
More specific meanings of "story" may be involved in role-playing in a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   406
variety of ways. Narrativism is a no-brainer in this regard, as it is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   407
defined by the metagame attention to creating a story of critical merit
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   408
(i.e. "good"). But story-creation and its elements are certainly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   409
possible, although not prioritized, in both of the other modes. Most
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   410
generally, there are (1) forms of Simulationist play with a strong
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   411
Situation focus, which provide a story for the participants to imagine
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   412
being in; and (2) forms of Gamist play in which dramatic outcomes are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   413
the stakes of competition, which produces story as a side-effect of that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   414
competition.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   415
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   416
More specifically, to observers who are not considering goals and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   417
decisions of play, the following three, very distinct sorts of play are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   418
superficially similar and often confounded.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   419
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   420
    * Narrativist play with a Setting-driven Premise.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   421
    * Simulationist play in which Situation is being preferentially
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   422
      Explored, perhaps with an elaborate published metaplot in the form
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   423
      of short stories or novels.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   424
    * Gamist play in which Drama mechanics (see the fourth chapter) are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   425
      used as a strategy-element, making use of a complex set of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   426
      circumstances, Setting and Situation) for material. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   427
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   428
Similarly, the same confoundment may occur regarding the following
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   429
(which share regions of potential overlap with the three above in terms
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   430
of "story," as well):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   431
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   432
    * Narrativist play with a Character-driven Premise.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   433
    * Simulationist play in which Character and Situation are being
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   434
      Explored.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   435
    * Gamist play in which Character improvement or other development is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   436
      at stake, and character behavior or attitudes are limiting factors. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   437
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   438
Story-stuff and/or character stuff is so important to all these
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   439
approaches that the differences in processes and point of role-playing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   440
are easy to miss, or, disastrously, easy to deny. Three people
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   441
attempting to role-play with one another in a vampire-character game,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   442
but each representing one of (say) the first three perspectives, are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   443
going to have a hard time, even if they assured one another that they
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   444
were fully committed to "the story." How and why the difficulties arise
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   445
are discussed throughout the remainder of the essay.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   446
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   447
*Misunderstandings of GNS*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   448
By far and away, the worst misunderstanding of GNS, with the worst
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   449
consequences, arises from synecdoche, confounding the part with the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   450
whole and vice versa. (I'll use Simulationism as my stand-in term, but
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   451
any of the modes could be named here.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   452
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   453
    * Mistaking the whole for the part, within a mode: claiming that any
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   454
      Simulationist-oriented person must enjoy all Simulationist play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   455
    * Mistaking the part for the whole, within a mode: claiming that a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   456
      particular sort of Simulationism is Simulationism (and nothing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   457
      else is).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   458
    * Mistaking the whole for the part, for all of role-playing:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   459
      claiming that in role-playing at all, one must be engaged in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   460
      Simulationism somehow.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   461
    * Mistaking the part for the whole, for all of role-playing:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   462
      claiming that a particular sort of Simulationism is role-playing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   463
      (and nothing else is). 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   464
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   465
Synecdoche may be committed by someone who has recently or imperfectly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   466
learned some GNS vocabulary, who in his enthusiasm is disrespectful to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   467
modes of play besides his favorite. However, it is also tremendously
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   468
widespread among those role-players who do not know, or even who
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   469
disparage, a critical approach to the activity, but commit synecdoche
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   470
using terms like "realistic" or "story." In either case, this fallacy is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   471
disastrous. It results in bad feelings, fizzled games, and rejection of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   472
role-playing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   473
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   474
Other common misunderstandings of GNS include:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   475
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   476
    * Ascribing any sort of geometric shape or variable-space to these
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   477
      terms. Such ideas are often interesting but they are not formally
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   478
      part of the definitions. (For instance, there is no such thing as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   479
      a "GNS Triangle.")
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   480
    * Confounding Simulationism with the term "realism." Much of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   481
      Simulationist play and game design has indeed focused on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   482
      generating realistic outcomes, but this is a historical subset of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   483
      the mode rather than part of the mode's definition.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   484
    * Stating "see what happens" as the definition for any of the modes.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   485
      All role-playing is about "seeing what happens." This is a good
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   486
      example of whole-for-the-part synecdoche.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   487
    * Mistaking the shorthand of "He's a Narrativist" (or either of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   488
      others) for a limiting statement that the person is incapable of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   489
      any other mode of play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   490
    * Mistaking any of the listed elements for one of the modes, e.g.,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   491
      such that attention to character must be Narrativist, or attention
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   492
      to setting must be Simulationist, or attention to system must be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   493
      Gamist.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   494
    * Projecting judgment and value-judgments into the terminology, such
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   495
      that the speaker or listener perceives one of the goals to be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   496
      placed higher or better than the others. Gamist play, for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   497
      instance, is often unfairly marginalized.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   498
    * Perceiving the terms' purpose as a means to classify game design.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   499
      They are used relative to game design, but again as shorthand:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   500
      calling an RPG a "Narrativist design," for instance, really means
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   501
      "This RPG's content facilitates Narrativist play."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   502
    * Failing to understand the terms' actual purpose: to enable people
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   503
      to enjoy their role-playing more. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   504
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   505
Note: "synecdoche" is pronounced "sin-ECK-doe-key." Think Schenectady
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   506
and vasectomy. If you can make a good limerick out of these three words,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   507
I'll give you a prize.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   508
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   509
</articles/4/>
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   510
*_Chapter Three: Stance_*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   511
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   512
Chapter Two was about what a person wants out of role-playing; this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   513
material is about specific acts and moments of role-playing, that is,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   514
what a person does. *Stance* is defined as how a person arrives at
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   515
decisions for an imaginary character's imaginary actions.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   516
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   517
    * In *Actor* stance, a person determines a character's decisions and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   518
      actions using only knowledge and perceptions that the character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   519
      would have.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   520
    * In *Author* stance, a person determines a character's decisions
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   521
      and actions based on the real person's priorities, then
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   522
      retroactively "motivates" the character to perform them. (Without
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   523
      that second, retroactive step, this is fairly called *Pawn* stance.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   524
    * In *Director* stance, a person determines aspects of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   525
      environment relative to the character in some fashion, entirely
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   526
      separately from the character's knowledge or ability to influence
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   527
      events. Therefore the player has not only determined the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   528
      character's actions, but the context, timing, and spatial
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   529
      circumstances of those actions, or even features of the world
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   530
      separate from the characters. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   531
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   532
In most of the stance-discussions, we've considered players rather than
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   533
GMs because the player:character relationship is usually 1:1 and very
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   534
intimate. I think that GMs employ stance too, however, that discussion
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   535
awaits development.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   536
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   537
*Stance and GNS*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   538
Stance is very labile during play, with people shifting among the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   539
stances frequently and even without deliberation or reflection.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   540
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   541
Stances do not correspond in any 1:1 way to the GNS modes. Stance is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   542
much more ephemeral, for one thing, such that a person enjoying the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   543
Gamist elements and decisions of a role-playing experience might shift
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   544
all about the stances during a session of play. He or she might be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   545
Authoring most of the time and Directing occasionally, and then at a key
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   546
moment slam into Actor stance for a scene. The goal hasn't changed;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   547
stance has.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   548
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   549
However, I think it's very reasonable to say that specific stances are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   550
more common in some modes/goals of play. Historically, Author stance
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   551
seems the most common or at least decidedly present at certain points
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   552
for Gamist and Narrativist play, and Director stance seems to be a rarer
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   553
add-on in those modes. Actor stance seems the most common for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   554
Simulationist play, although a case could be made for Author and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   555
Director stance being present during character creation in this mode.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   556
These relative proportions of Stance positions during play do apparently
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   557
correspond well with issues of Premise and GNS. I suggest, however, that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   558
it is a given subset of a mode that Stance is facilitating, rather than
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   559
the whole mode itself. Some forms of Simulationism, for instance, may be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   560
best served by Director Stance, as opposed to other forms which are best
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   561
served by Actor Stance. Similarly, some forms of Narrativism rely on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   562
Actor Stance at key moments.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   563
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   564
Consider the previous example of a group who has arrived at the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   565
agreement to role-play a vampire-character game, with three members who
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   566
have radically different GNS and Premise approaches but share a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   567
superficial commitment to "story," undefined. What sort of Stances might
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   568
be most common during play, from each of them? (In this example, each
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   569
person represents one possible approach within each of the modes, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   570
does not represent the entirety of a mode.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   571
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   572
    * One player is interested in competing, using his or her
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   573
      real-person influence and strategizing about dramatic outcomes to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   574
      "score higher" than the other players, so he or she spends a lot
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   575
      of time in Author/Pawn Stance.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   576
    * Another is interested in experiencing and Exploring the nuances of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   577
      the story as it is presented from an external source (perhaps a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   578
      sourcebook and/or a GM), and spends a lot of time in Actor Stance.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   579
    * The third is interested in generating climactic and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   580
      conflict-resolving moments derived from his or her character's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   581
      decisions, and so those decisions are most likely going to be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   582
      determined from Author Stance (but not Pawn). 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   583
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   584
Conflicts may well arise among these players as their decisions
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   585
regarding their characters and expectations of one another disrupt the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   586
various goals. Stances and their impact on both the outcomes and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   587
experiences of play may be understood as part of the mechanisms of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   588
achieving GNS goals.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   589
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   590
Let us take pity, though, and suggest that they do happen to share
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   591
enough Stance preferences, of some sort. They don't have to be exactly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   592
alike! Getting the most out of a GNS mode of play does not mean cleaving
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   593
unswervingly to a Stance, but arranging Stances relative to specific
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   594
types of scenes, decisions, and moments of play. Again, speaking
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   595
historically rather than by definitions,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   596
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   597
    * A Gamist approach to Stances usually involves preserving the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   598
      Author-power of Pawn Stance in competitive situations, such that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   599
      the player is not hampered in the range of possible options.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   600
    * A Narrativist approach to Stances usually involves keeping Actor
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   601
      Stance confined to limited instances, such that Author and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   602
      Director Stances may generate a lot of metagame impact on the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   603
      storyline.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   604
    * A Simulationist approach to Stances usually involves designating
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   605
      when Actor Stance, the default, may be exited. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   606
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   607
So our vampire-interested players may take individualized approaches to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   608
Stance within one of these goal-orientations (or some other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   609
GNS-reinforcing conformation). Insofar as those differences facilitate
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   610
similar goals, and hence cannot be too different in the crucial
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   611
instances of play, all is well.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   612
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   613
*Misunderstandings and complications*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   614
A great deal of attention and rhetoric is devoted to "in-character"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   615
(*IC*) and "out-of-character" (*OOC*) role-playing, but I think that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   616
this topic is not related to Stance. IC role-playing, at its most
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   617
literal, means that the role-player is using first-person diction to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   618
communicate the character's actions, and OOC role-playing means that he
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   619
or she using third-person diction. However, that issue and the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   620
decision-making aspects of the Stance issue do not precisely correspond.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   621
Otherwise-excellent discussions and guidelines can be derailed or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   622
muddied by this problem. In the text of Nobilis, for instance, IC/OOC
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   623
terminology is consistently used to indicate, as far as I can tell,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   624
Actor vs. Author Stance.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   625
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   626
Another common misunderstanding of Actor Stance is to confound it with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   627
"acting" in the histrionic, communicative sense - using a characteristic
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   628
voice, gestures, and so on. The communicative and demonstrative aspects
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   629
of "acting" are not involved in Actor Stance at all, which only means
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   630
that the player is utilizing the character's knowledge and priorities to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   631
determine what the character does.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   632
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   633
Taking the above two points together, Actor Stance may be seen in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   634
most technical-realist style play (which may use entirely third-person
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   635
diction) as well as in the most channel-the-PC Turku play (which may use
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   636
entirely first-person, in-character-voice diction).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   637
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   638
*Immersion* is another difficult issue that often arises in Stance
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   639
discussions. Like "realism" and "completeness" and several other terms,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   640
it has many different definitions in role-playing culture. The most
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   641
substantive definition that I have seen is that immersion is the sense
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   642
of being "possessed" by the character. This phenomenon is not a stance,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   643
but a feeling. What kind of role-playing goes with that feeling? The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   644
feeling is associated with decision-making that is incompatible with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   645
Director or Author stance. Therefore, I suggest that immersion (an
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   646
internal sensation) is at least highly associated with Actor Stance.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   647
Whether some people get into Actor stance and then "immerse," or others
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   648
"immerse" and thus willy-nilly are in Actor stance, I don't know.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   649
The term Audience Stance has been proposed elsewhere, but at this point
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   650
I am not convinced that the phenomenon exists. It remains as a potential
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   651
topic for discussion.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   652
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   653
</articles/5/>
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   654
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   655
*_Chapter Four: The Basics of Role-Playing Design_*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   656
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   657
System, system, system. Or more appropriately, design, design, design.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   658
The listed elements in Chapter One (character, situation, color,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   659
setting, system, initial premise) may be organized to facilitate greater
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   660
*coherence* in Chapters Two (GNS, developed Premise) and Chapter Three
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   661
(Stance), and thus to facilitate more enjoyable play. This principle is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   662
often summarized in the catch-phrase, "System does matter."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   663
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   664
By "coherence," I mean the degree to which a group of people can hit
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   665
upon and sustain a shared Premise (or topic for Exploration, in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   666
Simulationist play) - and by definition, continue to enjoy the social
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   667
role-playing activity consistently. The people do not need to agree in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   668
every detail or event of play, and they certainly do not have to conform
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   669
to a single, immutable Stance or GNS profile. However, to role-play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   670
together most successfully, their shared agreements do need to go beyond
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   671
simply sharing the initial Premise. To whatever extent they do this,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   672
they are cohering.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   673
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   674
At the last check-in, our vampire-friends have turned out to be a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   675
coherent bunch. Now their attention turns to the actual, physical item
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   676
called the role-playing game. What is in it?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   677
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   678
This chapter is devoted to a lexicon for discussing the mechanical
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   679
components of role-playing, in the service of eventually addressing how
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   680
design affects coherence in the following chapter. I see two
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   681
interrelated elements of design: *Character* and *System*.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   682
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   683
*Character*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   684
This terminology is intended to dissect out the procedural components of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   685
the imaginary entity called "my character." The idea is to form a basis
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   686
for character creation that is integrated with the game's general design
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   687
goals, whatever they may be.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   688
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   689
As I see it, there are three very large components to a character. I
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   690
also think they always apply; in other words, role-playing necessarily
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   691
demands all of the three to exist. Design, on the other hand, sometimes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   692
leaves one or more unstated, in which case the missing elements are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   693
overtly or covertly inserted during play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   694
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   695
*Effectiveness* includes any numbers which are used to determine success
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   696
or extent of an action. In Fortune-based systems, these include the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   697
familiar to-hit, skill success, damage rolls, and anything like these.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   698
In Karma-based systems, it would be the basic values, e.g. Everway's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   699
Element scores or Amber's attribute scores; in Drama-based systems,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   700
Effectiveness is governed by rules of dialogue. (See below for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   701
discussions of Fortune, Karma, and Drama.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   702
In looking over a character's Effectiveness material, you get an idea of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   703
their "niche" or sphere of influence, what they're good at and what they
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   704
aren't.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   705
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   706
Effectiveness is often "layered." In discussing Effectiveness, one needs
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   707
to be careful to distinguish between the actual value and the means by
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   708
which it is derived, because often a step of the process is named
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   709
instead of the Effective value itself. For instance, the points spent on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   710
basic attribute scores in Champions pass through an exchange rate, such
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   711
that three points result in one more unit of Dexterity. Furthermore, the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   712
Dexterity score itself passes through a division by three or five, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   713
in some cases an addition of 11 as well, in order to arrive at a value
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   714
that is actually used in play (an Effective value).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   715
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   716
In contrast, a non-layered Effectiveness value is determined, recorded,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   717
and used as such without derivation. The scores for Earth, Air, Fire,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   718
and Water in Everway are divided up from 20 points or less, and they are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   719
used at their respective values during play. The score for Focus is set
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   720
from 1 to 10 when making up a character in Zero, and that value is used
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   721
as such during play. Three descriptions of a puppet's abilities ("This
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   722
puppet can shout really loud") in Puppetland are determined during
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   723
character creation and are used without modification during play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   724
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   725
*Resource* includes any available usable pool upon which Effectiveness
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   726
or Metagame mechanics may draw, or which are reduced to reflect harm to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   727
the character. The obvious ones are Endurance, Sanity, or Hit Points (or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   728
even "lives" in frequent-resurrection games), but this category also
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   729
includes breadth and depth of spell knowledge, for instance, or even the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   730
character's cash resources. Experience points, in some system, act as a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   731
resource for certain mechanics.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   732
In looking over a character's Resource material, you get an idea of how
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   733
tough, (un)stoppable, and "fueled" they are.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   734
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   735
*Metagame* includes all positioning and behavioral statements about the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   736
character, as well as player rights to over-ride the existing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   737
Effectiveness rules. Thus it includes stuff like relationships
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   738
("Hunteds" in Champions) and limitations on behavior (Psychological
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   739
Disadvantages, alignment), as well as *metagame mechanics*, like Trouble
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   740
or Luck Points or what-have-you, which permit re-rolls or other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   741
overrides of the baseline resolution system. Clearly, material within
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   742
metagame may directly affect Effectiveness and Resource, as with Trouble
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   743
giving bonus dice in Orkworld, or in other games it does not, as with a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   744
Code Vs. Killing in Champions being taken to limit a character's actions
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   745
without a formal effect on any other mechanics of play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   746
Metagame issues are intimately related to *Balance of Power*, which is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   747
defined as the relative degrees to which players and GMs are privileged
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   748
to have an impact on the events of play. In looking over a character's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   749
metagame material, you get an idea of the behavioral parameters within
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   750
which the player is at least nominally committing to stay, and the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   751
rights to over-ride the system via metagame mechanics.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   752
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   753
Regarding all three components, named features on character sheets may
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   754
find themselves in one or another category from game to game. Money, for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   755
example, is a Resource in a game of GURPS, an Effective value in Call of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   756
Cthulhu, and Metagame in Champions 3rd edition.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   757
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   758
*Currency among the three character components*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   759
*Currency* represents the relationship among the three components, both
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   760
during character creation and during play. Its name comes from the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   761
observations that (1) "amounts" may be shifted and exchanged within and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   762
across the three components during character creation, and (2) that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   763
features or use of one category may have an impact on the use of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   764
others during play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   765
These exchange mechanisms among the three categories may or may not be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   766
overt (e.g. a system of points to spend). We can look at two different
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   767
RPGs and compare how the three categories are distributed, and under
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   768
whose control.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   769
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   770
Character creation varies tremendously across role-playing games. We see
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   771
tons of methods, distributed in tons of ways even within single games:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   772
random vs. point-allocation, layered vs. not-layered, explicit vs.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   773
implicit currency, fixed vs. flexible relationship among the three
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   774
elements, and more. I do not claim that there is any one best way. I do
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   775
think that most character-creation design has been imitative and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   776
tweak-oriented, rather than conceptually integrated with any general
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   777
goal of the RPG's design. I also think that certain designs are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   778
fundamentally flawed, at least for specific modes of play; my
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   779
attributes/skills argument is an example.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   780
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   781
Some games are practically defined by the open spendability of an overt
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   782
currency, e.g. GURPS. Others are fixed solid as rocks among and within
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   783
the categories, e.g. D&D of whatever vintage. "Class," for instance,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   784
usually refers to a specific way to affix currency among the categories;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   785
having different classes means standardizing different "nodes" of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   786
currency combinations.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   787
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   788
Looking across RPG designs, I see that many games permit "trading" both
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   789
within and between the categories during character creation, often with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   790
a rate of exchange.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   791
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   792
    * If you drop your Strength, you can buy up your Dexterity or if you
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   793
      drop your Strength, you have more points to buy skills. These
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   794
      examples remain within the general category of Effectiveness.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   795
    * If you drop your Strength, you can buy up your Endurance or Hit
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   796
      Points or whatever. This would be crossing categories from
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   797
      Effectiveness to Resource, as would be increasing your Luck Points
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   798
      at the expense of points for abilities. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   799
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   800
I suggest that such trading (with or without an overt, generalized
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   801
Currency) is fraught with peril, for two reasons. The first is the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   802
existence of breakpoints of Effectiveness, and the second is that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   803
soybean trading is almost impossible to avoid. Both of these are greatly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   804
heightened when the mathematics of character creation include ratios.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   805
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   806
Here's an example of breakpoints: effectiveness in Champions is largely
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   807
based on division of scores, like 1/3 of your DEX or 11 + STR/5, or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   808
stuff like that. Therefore breakpoints are crucial - everyone ends up
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   809
with DEX of 20, 23, or 26, for instance; any other score is only
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   810
minimally useful and wastes points that could be spent better elsewhere.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   811
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   812
Soybean trading occurs most often when "derived attributes" are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   813
involved. The famous Champions trick is certainly familiar to many of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   814
us: buy up your STR (1:1) and END (1:0.5), which automatically raises
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   815
your REC 1 point. Now buy down your REC, which gives 2 points back. Net
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   816
gain: 0.5 points. Do this 10 times, and your gross is 10 points of STR,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   817
20 points of END, and 5 points of pure profit.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   818
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   819
Currency applies during play as well as during character creation. At
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   820
the most obvious, the expenditure or loss of Resources may affect
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   821
Effectiveness, as when one runs out of spell points or when damage
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   822
accumulates such that ability scores are reduced. Metagame may be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   823
similarly affected by Resources, as when one must draw upon a point pool
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   824
in order to re-roll dice, and that pool is used up. More subtly,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   825
multiple other relationships occur in multiple RPGs, such as a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   826
Meditation ability that permits recharging a Resource more rapidly.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   827
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   828
Currency is also related very intimately to Reward System and (for lack
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   829
of a better term) Punishment System, because these feed back into the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   830
elements of Currency at every moment during play. Improvement processes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   831
are a common sort of Reward System, but not the only kind; damage and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   832
death for the character are a common sort of Punishment System, but not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   833
the only kind.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   834
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   835
Reward systems have been very deeply researched by me, but they await a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   836
rigorous discussion, as the baseline concepts of GNS, Stance, and the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   837
components of Currency must all be integrated. Some of the issues include:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   838
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   839
    * What is being rewarded? Attendance? Role-playing per se? Player
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   840
      actions? Outcomes of conflicts? In-game moments?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   841
    * Who is being rewarded, the player or the character?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   842
    * Are reward systems necessary? At what scopes or time-frames of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   843
      play are they more or less important?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   844
    * If we are talking about character improvement, how does it
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   845
      proceed? Linearly or exponentially? If exponentially, is the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   846
      exponent positive or negative?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   847
    * Do changes in the values and aspects of the character affect the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   848
      exchange rate of Currency itself? 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   849
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   850
Given the astounding importance of Currency among the various components
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   851
of Character, designers of role-playing games would do well to consider
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   852
all of the following.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   853
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   854
    * What the three categories are.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   855
    * All of them do exist in the act of "playing" a character.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   856
    * How, when, or if exchange is involved among the categories, which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   857
      is to say, not just among the "named items" on the sheet.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   858
    * Subdivisions, nuances, and layering within each one. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   859
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   860
Unfortunately, I think that many RPG designers were and are flying
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   861
entirely by the seat of their pants. Their attention was on in-game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   862
named elements like "strength" and "percent to hit" rather than
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   863
Effectiveness. Such an approach to character design allows latitude for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   864
all sorts of emergent properties, such as the point-mongering in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   865
Champions or the mini-maxing in most late 80s games, or any number of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   866
other "take-over" elements of play that subvert the stated goals of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   867
design.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   868
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   869
I think that a more fundamentals-based approach to the design process
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   870
would yield less problems of this kind. Without a vocabulary of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   871
fundamentals, we'll end up with endless permutations of the same
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   872
currency-mismatches and confusions with nearly every "new" game. In
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   873
fact, that's exactly what we do have.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   874
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   875
*System*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   876
RPG resolution systems are a daunting topic, and the following is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   877
limited only to the broadest issue, Event Resolution.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   878
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   879
For Event Resolution, the relevant terms are Drama, Fortune, and Karma
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   880
(often called DFK). These terms describe the mechanical and social
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   881
means, among the real people, by which an imaginary action or event is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   882
determined to occur.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   883
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   884
    * *Drama* resolution relies on asserted statements without reference
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   885
      to listed attributes or quantitative elements.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   886
    * *Karma* resolution relies on referring to listed attributes or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   887
      quantitative elements without a random element.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   888
    * *Fortune* resolution relies on utilizing a random device of some
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   889
      kind, usually delimited by quantitative scores of some kind. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   890
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   891
Each one of Drama, Karma, and Fortune deserves massive dissection. My
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   892
on-line discussion of Fortune-in-the-Middle as a facilitator of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   893
Narrativist play is a good example; so is my comparison of flat/linear
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   894
curves with separate/incorporate effects.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   895
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   896
These three types of resolution may be combined in a near-infinite
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   897
variety across the various elements of RPG design; few or no RPGs fail
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   898
to make use of at least two of them. I also claim that they may be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   899
combined in near-infinite variety across the various GNS goals. No
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   900
particular one of them corresponds to any (entire) one of the GNS goals.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   901
Most importantly, I do not think that Drama methods necessarily
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   902
facilitate Narrativist play. However, I do suggest that a game system
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   903
may be organized such that a GNS subset and developed Premise are more
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   904
understandable; this topic is developed further in the next chapter.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   905
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   906
Resolution systems often include metagame mechanics, as mentioned above,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   907
which permit a player to over-ride the "usual" resolution system of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   908
game. These are found in a wide variety of combinations in functional
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   909
terms as well as DFK terms.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   910
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   911
    * The over-ride may occur before, after, or in place of the regular
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   912
      system mechanic.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   913
    * The over-ride may or may not rely on resources of some kind.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   914
    * The over-ride's version of DFK may mirror the usual system's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   915
      version of DFK, or it may differ dramatically. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   916
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   917
Example #1: a certificate in Prince Valiant may be redeemed (lost) for a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   918
player to state that the character instantly subdues an opponent. The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   919
mechanic replaces the usual resolution system (comparing tossed coins),
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   920
which is simply ignored. This illustrates a Drama metagame mechanic
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   921
replacing a Fortune baseline mechanic and relying on an irreplaceable
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   922
Resource.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   923
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   924
Example #2: a bonus die in Over the Edge may be added to a player's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   925
roll, increasing the chance of success. The die is not permanently lost,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   926
but may not be used again during the same session. This illustrates a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   927
Fortune metagame mechanic added into a Fortune baseline mechanic,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   928
relying on a replaceable Resource.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   929
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   930
By definition, the character's role in the "decision" side of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   931
over-ride is retroactive, and therefore the very existence of metagame
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   932
mechanics is linked to Author or Director stance.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   933
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   934
*Switches and dials*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   935
The organization of the components of resolution, considering both
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   936
Character and System together, may be thought of as *switches* and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   937
*dials*. Switches are discrete elements (values or terms) of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   938
character that are set in place; they may have different settings but
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   939
once set they are fixed. Dials are continuous elements (values) that may
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   940
vary from high to low along a range. Switches and dials may be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   941
completely separate, or they may contain one another as well.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   942
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   943
Most character creation methods that include classes or clans, or that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   944
involve picking one item each from two lists, are utilizing large-scale
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   945
switches, in which smaller dials are embedded. By contrast, most
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   946
character creation systems that include a pool of points which may be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   947
freely distributed about options are utilizing a large-scale dial, in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   948
which smaller switches (e.g. behavioral limitations) are embedded.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   949
Plenty of other possibilities, as well as overlaps between these two,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   950
are in evidence as well. I am happy to provide examples as part of an
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   951
ongoing discussion.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   952
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   953
(In either case, the method of "setting" may be either through personal
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   954
choice or through randomized methods; for purposes of the current
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   955
discussion, it doesn't matter which.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   956
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   957
In looking at the diversity across RPGs, one may contrast what's held
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   958
constant and what's permitted to vary, during character creation. What
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   959
elements affect one another during play? What pieces may trade among one
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   960
another during character creation? Even more fun is the hidden stuff,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   961
such as how Drama methods ("saved actions") are employed to change the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   962
order of action in the middle of combat resolution in an otherwise
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   963
highly Fortune-driven system, or when Metagame (calling attention to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   964
another player's character's "alignment") is used to limit a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   965
competitor's options.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   966
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   967
I think that we are nowhere near arriving at a meaningful taxonomy for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   968
understanding how these combinations are organized across existing and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   969
potential RPGs, and furthermore that the discussion is long overdue. The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   970
following chapter begins a discussion of how the combinations relate to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   971
Premise and GNS.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   972
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   973
*Even more stuff to discuss later*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   974
The following topics have all been researched by me across the vast
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   975
majority of role-playing game designs since the invention of the hobby.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   976
Some of them have been broached in public forums, and others have not. I
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   977
have avoided discussing them to any depth, given the general lack of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   978
understanding of the foundational principles of this essay, but I would
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   979
very much like to develop them in the future.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   980
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   981
    * The relationship among announcing an intended action, initiating
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   982
      but not completing an action, determining the completion of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   983
      action, and determining the effects of an action.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   984
    * The order in which the above events are conducted by the real
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   985
      people, rather than by the in-game causality. This general
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   986
      principle is illustrated in a local way by the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   987
      Fortune-in-the-middle concept.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   988
    * Search time and handling time, as defined in my essay "System Does
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   989
      Matter."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   990
    * Probabilities in general, including issues of flat vs. linear
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   991
      curves, separate vs. incorporated effects, replacement vs.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   992
      non-replacement results, and more. This discussion would include
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   993
      the interesting sub-topic of the critical and fumble concepts.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   994
    * Target number methods in contrast to opposed-resolution methods.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   995
    * Task vs. conflict resolution; i.e, what precisely is being
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   996
      determined by a unit of effort (system) by the participants. This
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   997
      issue is central to the design of many Narrativist-facilitating
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   998
      games, but could well be developed, in distinct ways, across all
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   999
      three modes.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1000
    * Scene resolution vs. action resolution, which is not the same as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1001
      task vs. conflict resolution. Scene resolution first appeared as a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1002
      Gamist device in Tunnels & Trolls, disappeared from design
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1003
      philosophy for over a decade, then was resurrected as a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1004
      Narrativist device in Story Engine.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1005
    * Distinctions among systems for symbolically-significant actions
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1006
      (e.g. magic), as well as between them and systems for mundane
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1007
      actions. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1008
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1009
*A popular misunderstanding*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1010
The term "diceless" entered the role-playing lexicon with the appearance
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1011
of the revolutionary RPG Amber, but it almost instantly acquired nuances
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1012
of meaning far beyond its literal content. Dicelessness has been
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1013
associated with story-orientation (so-called), with creativity, with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1014
"mature" abnegation of "power-gaming," and generally with anything that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1015
the user of the term happens to like and in which dice are not involved.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1016
This use of the term is nothing more nor less than a value judgment and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1017
is properly ignored.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1018
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1019
Even more confusingly, the term seems to be applied across extremely
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1020
different things in the text of role-playing games. To call Amber or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1021
Puppetland diceless is literally correct, and it happens to correspond
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1022
with their reliance on Karma and Drama methods; however, to call Castle
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1023
Falkenstein diceless is literally correct but functionally meaningless,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1024
as its system is wholly Fortune-based. The text in the game undergoes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1025
many gyrations to extoll the nuances that cards bring to role-playing,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1026
but the fact remains that its card system is a Fortune system. The text
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1027
of Everway, on the other hand, openly acknowledges that its optional
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1028
card use is also the game's Fortune component.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1029
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1030
And most importantly, I see no particular reason to associate
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1031
"dicelessness" or even the lack of any Fortune methods with Narrativism.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1032
Again, and as discussed in more detail in the following chapter, the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1033
range of DFK variants and combinations within each of Gamism,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1034
Narrativism, and Simulationism is very broad. The otherwise excellent
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1035
game Theatrix mistakenly identifies the lack of dice with a heightened
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1036
focus on story creation, and this patently absurd identification spread
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1037
rapidly through role-playing culture in the early 1990s.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1038
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1039
*Where's our vampires?*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1040
The example used so far has taken a brief rest for this chapter, because
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1041
the players are making the horrendous mistake of buying, without
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1042
consideration of any technical issues presented so far, the most widely
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1043
advertised, best-illustrated RPG available - that is, strictly on the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1044
basis of Color. Their fate will be presented in the next chapter.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1045
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1046
</articles/6/>
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1047
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1048
*_Chapter Five: Role-playing Design and Coherence_*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1049
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1050
This chapter investigates how role-playing design is involved in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1051
facilitating or inhibiting coherence. I think that all three modes of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1052
play have been present in role-playing since its invention in the 1970s.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1053
But design is a different issue. Because most of the history of RPG
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1054
design proceeds from variation among what already exists, with changes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1055
usually appearing in discrete features rather than in foundational
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1056
principles, the priorities and goals facilitated by the designs show
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1057
extremely recognizable trends.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1058
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1059
It may fairly be asked, how can GNS be applied to design features, when
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1060
few if any RPG designers know about it, or even care? I use a physics
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1061
analogy: prior to the insights of Newtonian physics, bridges could be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1062
built. Some of them were built rather well. However, in retrospect, we
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1063
are well aware that in order to build the bridge, the designer must have
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1064
been at the very least according with Newtonian physics through (1)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1065
luck, (2) imitation of something else that worked, (3) use of principles
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1066
that did not conflict with Newtonian physics in a way that mattered for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1067
the job, or (4) a non-articulated understanding of those principles. I
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1068
consider the analogy to be exact for role-playing games.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1069
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1070
Therefore, the theory-principles or stated intent of the designer, if
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1071
any, are irrelevant to the analysis of the RPG designs. For instance,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1072
John Wick had no interest in GNS or any other theory when writing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1073
Orkworld. However, he has a keen sense of practical role-playing and a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1074
clear vision of the "ways" he envisioned Orkworld play to proceed. In
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1075
order to produce that game, he utilized and developed principles of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1076
Narrativism, metagame mechanics, and focused Premise on Character and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1077
Situation, precisely as outlined in the theory. He just did not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1078
articulate them overtly.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1079
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1080
In terms of design, the issue is incoherence, defined here as failure to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1081
permit any Premise (or any element of Exploration) to be consistently
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1082
enjoyed. I think that any and all RPG designs have some identifiable
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1083
relationship with the GNS modes, out of the following possibilities.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1084
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1085
    * Focused: the design facilitates a specific, identifiable Premise
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1086
      (or area of Exploration).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1087
    * Semi-adaptable: the design is at least compatible with more than
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1088
      one Premise and/or Exploration across GNS goals. (Whether this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1089
      category even exists, or whether it merely reflects correctable
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1090
      incoherence, is debatable.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1091
    * General: the design facilitates a specific mode, but permits a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1092
      range of Premises or Explorations within that mode.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1093
    * Kitchen sink: the design utilizes layers and multiple options such
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1094
      that any specific point of play may be customized to accord with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1095
      GNS goals. (This design often ends up being a general
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1096
      Simulationist one, however.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1097
    * Incoherent 1: the design fails to permit one or any mode of play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1098
      In its most extreme form, the system may simply be broken - too
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1099
      easily exploited, or internally nonsensical, or lacking meaningful
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1100
      consequence, to pick three respective possibilities for Gamism,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1101
      Simulationism, and Narrativism.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1102
    * Incoherent 2: more commonly, the design presents a mixed bag among
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1103
      the modes, such that one part of play is (or is mostly)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1104
      facilitating one mode and other parts of play facilitate others. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1105
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1106
In terms of actual play, yes, one "can" bring "any" GNS focus to "any"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1107
RPG - but I argue that in most cases the effort and informal redesign to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1108
do so is substantial, and also that the effort to keep focused on the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1109
new goals as play progresses is even more substantial. This chapter
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1110
discusses why that effort needs to be there at all.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1111
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1112
Throughout this chapter, cut me some slack on the terminology. Saying
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1113
"Gamist design" or "Gamist RPG," is a short way of saying, "RPG design
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1114
whose elements facilitate, to any recognizable degree, Gamist priorities
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1115
and decision-making."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1116
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1117
*Design and Premise*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1118
Facilitating a metagame concern (a developed Premise) differs greatly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1119
from Exploring a listed element as a priority. To address a Premise, the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1120
imaginary, internal commitment to the in-game events must be broken at
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1121
least occasionally during play, to set up and resolve the issues of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1122
interest in strictly person-to-person terms. To Explore the topic in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1123
Simulationist sense, breaking the imagined, continuous in-game causality
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1124
is exactly what to avoid. The at-first attractive idea that a system
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1125
could easily encompass, say, Character-based Premise and prioritized
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1126
Character Exploration is actually utterly unworkable.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1127
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1128
To illustrate this principle, let's take just one aspect of role-playing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1129
design: the terms and qualities used to denote a character. How are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1130
these things involved in Premise or focused Exploration?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1131
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1132
Facilitating Simulationism is all about Exploring the designated
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1133
element(s). The most important priority is that the stated features
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1134
express linear, in-game-world causality. That is why the most prevalent
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1135
version of Simulationist character design relies on Nature-Nurture
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1136
distinctions, using layered qualities, for a large number of attributes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1137
and abilities. Other sorts of Simulationist design may employ different
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1138
methods, but the commitment to in-game, linear causality remains the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1139
priority.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1140
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1141
Facilitating Narrativism relies on bringing specific Premise and the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1142
ability to have an impact on it into the foreground, over and above any
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1143
"descriptive" or "explanatory" elements. Distinctions between attributes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1144
and skills, for instance, is irrelevant. A big tough fighter and a small
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1145
lithe fighter may well be described, in game terms, with a single
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1146
identical "fight" value, perhaps modified retroactively during play for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1147
especially-appropriate situations. A character may have features for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1148
completely metagame concerns, such as "plot points" or similar things.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1149
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1150
Facilitating Gamism is a matter of knowing what is relevant to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1151
stakes, competition, and conditions of victory or loss. Features of a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1152
character are either complicators or focusing points of the character's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1153
strategic possibilities. (Side note: Gamist character design may be very
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1154
complex, in which the complication is itself part of the competitive
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1155
arena, or it may be very streamlined if the competition concerns other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1156
issues.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1157
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1158
Rules regarding both Character and System also facilitate a GNS goal by
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1159
facilitating (or even demanding) particular Stances. For instance, an
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1160
explicit metagame mechanic automatically entails using Author or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1161
Director stance, whereas a Psychological Limitation of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1162
GURPS/Champions tradition automatically entails using Actor stance to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1163
some degree. Secondarily, these Stance-directing mechanics affect GNS
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1164
focus.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1165
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1166
As always, synecdoche confounds the issue. Historically, certain
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1167
combinations of DFK and Character building, with their attendant impact
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1168
on Stance and GNS, have become so entrenched that many people actually
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1169
identify them as "how role-playing is done," without realizing the range
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1170
of design that they are missing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1171
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1172
*RPG design and GNS, historically*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1173
Pending a really good history of role-playing games, this brief and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1174
GNS-based summary will have to do. Arising as it did from wargaming in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1175
the middle 1970s, the earliest RPG design reflected its Gamist +
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1176
Simulationist roots. However, within a year, design philosophies split
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1177
very fast across a brief Renaissance of largely-forgotten games that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1178
spanned nearly all of the GNS spectrum, and then two trends "settled
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1179
out" to remain stable until the early 1990s.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1180
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1181
The first of these trends was an ongoing series of imitations of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1182
post-tourney D&D, with its halting and incoherent mix of Gamism and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1183
Simulationism. The second was a development of Simulationist principles
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1184
in several trajectories, based on different models, including the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1185
following.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1186
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1187
    * The RuneQuest system from the Chaosium (extremely coherent,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1188
      emphasizing System and Setting), developing both in the series of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1189
      games from that company as well as in its imitators.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1190
    * The interesting mutual relationship between four editions of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1191
      Champions and effectively two of GURPS (moving from incoherent to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1192
      coherent, emphasizing System), which provides the model for the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1193
      vast majority of new games.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1194
    * The AD&D 2nd edition (mainly incoherent, emphasizing Setting and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1195
      Situation), developing in the huge setting-based proliferation of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1196
      TSR products into the early 1990s, as well as in a host of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1197
      small-press imitators. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1198
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1199
Around 1990, first Narrativist-facilitating methods became widely
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1200
established, and then full-bodied Narrativist games appeared in 1994.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1201
About five years later, simultaneous with the appearance of innovative
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1202
competitive games (not RPGs, but rather Cheapass Games), overtly Gamist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1203
RPGs appeared.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1204
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1205
(A fascinating story of economics and industry hassles underlies this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1206
history, but I regretfully have to stay on-topic. Another time.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1207
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1208
Or to put it another way, RPG design through most of the hobby's history
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1209
has been largely devoted to Simulationist priorities. This is not to say
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1210
that the full range of this mode has been represented or all of its
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1211
potential developed.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1212
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1213
The sub-set of Simulationism most fully developed during the 1980s was
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1214
"realist" (a form of Situtation) and "genre-faithfulness" (System with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1215
strong and various other co-emphases). Some conventions of these
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1216
approaches include identifying Fortune methods with the imaginary
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1217
physics of the setting and a commitment to extensive search and handling
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1218
times. The sub-set developed later used the previous one as a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1219
foundation, but lightened the details and concentrated on Character,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1220
Setting, and Situation in its most external form of published metaplot,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1221
as a determinant of large-scale events during play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1222
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1223
Quite a lot more has occurred in Simulationist design, of course. Not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1224
surprisingly, the variety among coherent Simulationist design is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1225
extensive, indeed, vast, because the key to design is which elements are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1226
being Explored.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1227
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1228
    * Character: Unknown Armies
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1229
    * Setting: RuneQuest, Pendragon, Usagi Yojimbo, Jorune
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1230
    * Situation: Call of Cthulhu
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1231
    * System: GURPS, Champions 4th edition (or rather, the Hero System),
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1232
      Fudge, Multiverser
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1233
    * Situation and Setting: Feng Shui, Cyberpunk 2020
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1234
    * Character and Setting: Legend of the Five Rings, Nephilim, Albedo,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1235
      Ars Magica, Nobilis 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1236
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1237
This is not to say that any RPG will illustrate one of the above
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1238
categories so clearly; the listed titles are among the shining lights of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1239
coherent Simulationist design. Most RPGs are cobbled-together pieces of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1240
these and other games, generating a vague and internally-incoherent
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1241
Simulationism with, at best, isolated design features or Color that are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1242
interesting. The topic of incoherence is developed more fully below, but
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1243
for now, consider Kult - how can archetypal (fixed) character design be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1244
compatible with Character Exploration? The answer is that it can't, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1245
that nearly all of the character development material in the basic rules
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1246
is scrapped in application, which turns into pure Setting Exploration
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1247
instead.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1248
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1249
Much Narrativist and Gamist play during the 1980s occurred as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1250
"rebellious" play in groups using primarily Simulationist systems. This
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1251
is probably why elements of Narrativist and Gamist play are often
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1252
perceived as cheating by those who are strongly committed to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1253
Simulationist designs of that period, or mistakenly identified with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1254
"ignoring the rules."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1255
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1256
Overt Gamist RPG design is very rare. I think it takes a central role
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1257
only in D&D well before it acquired its "A," in Tunnels & Trolls also in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1258
the late 1970s, and, less coherently, in Shadowrun and Rifts. Arguably,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1259
quite a lot of live-action role-playing of Vampire, Amber, and other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1260
games has drifted into Gamism in application, but not in the texts. Only
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1261
very recently has overt, even enthusiastic Gamist design been
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1262
resurrected, in D&D3E, Rune, Pantheon, The Adventures of Baron
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1263
Munchausen, and Ninja Burger.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1264
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1265
Gamism clearly includes a wide range of the role of Fortune, such that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1266
some games have a high random element and in others it is very low or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1267
absent. Also, the GM's role varies widely, up to and including being
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1268
completely absent. I look forward to the continued appearance and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1269
widely-ranging development of Gamist RPGs as well as to informed
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1270
discussion of the principles that are involved in playing them.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1271
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1272
Overt Narrativist RPG design is a latecomer, with the exception of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1273
few glimmers appearing in the late 1970s and early 1980s, of which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1274
Marvel Super Heroes is the sole survivor. The first thoroughgoing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1275
Narrativist game since then was Prince Valiant, in 1989. Although both
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1276
games were based on source texts, their designs did not recommend
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1277
Exploring the canonical settings so much as using the texts' authors'
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1278
philosophy of story creation as a model for creating new stories entirely.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1279
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1280
A veritable Renaissance of Narrativist design occurred in 1993-1994 and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1281
continues to this day. Its published pioneers include Over the Edge and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1282
Everway; then Theatrix, Zero, Castle Falkenstein, Extreme Vengeance, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1283
The Whispering Vault, as the next wave; and then Maelstrom/Story Engine,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1284
followed by Hero Wars, as games which provided utterly novel approaches
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1285
at the metagame level. But the published games are only one side of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1286
story, given the proliferation of Narrativist development in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1287
underground, beginning with The Window and Wuthering Heights and setting
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1288
the stage for the publications of games like Sorcerer, Orkworld, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1289
Little Fears.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1290
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1291
In most Narrativist designs, Premise is based on one of the following
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1292
models.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1293
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1294
    * A pre-play developed setting, in which case the characters develop
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1295
      into protagonists in the setting's conflicts over time. Examples
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1296
      include Castle Falkenstein and Hero Wars.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1297
    * Pre-play developed characters (protagonists), in which case the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1298
      setting develops into a suitable framework for them over time.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1299
      Examples include Sorcerer, Everway, Zero (in an interesting way),
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1300
      Cyberpunk 1st edition, Orkworld, and The Whispering Vault. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1301
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1302
I have observed that when people bring a Narrativist approach to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1303
Vampire, Legend of the Five Rings, or other game systems which include
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1304
both detailed pre-play character creation and a detailed, conflict-rich
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1305
settting, they must discard one or the other in order to play enjoyably.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1306
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1307
Given the widespread use of Author and Director stance in Narrativist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1308
role-playing, the functional result is to spread tasks and creative
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1309
roles left for the GM in most other play among all participants. These
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1310
systems may accurately be considered GM-full, rather than GM-less.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1311
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1312
Finally, several of the games mentioned above as well as others are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1313
probably best considered "abashedly Narrativist" rather than thoroughly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1314
focused on this mode, insofar as the overt philosophy of play in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1315
texts is about creating stories, even about the players having co-author
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1316
status, but various elements of design stop short of the goal. The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1317
aforementioned Marvel Super Heroes, Cyberpunk 1st edition, The Window,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1318
Everway, Obsidian, UnderWorld, and Little Fears are good examples.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1319
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1320
*The new revolution*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1321
Recent directions in RPG design are breaking new ground across GNS,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1322
especially in terms of how Stance relates to the modes. Only now are we
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1323
seeing such things as mechanics-driven Director Stance in Simulationism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1324
and in Gamism. It's also nice to see Narrativist design following up on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1325
the precedent set by Prince Valiant, with Premise based on Situation
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1326
(The Dying Earth).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1327
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1328
Fortune methods may clearly be employed extensively in the service of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1329
metagame goals. I specifically disavow the popular notion that these
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1330
methods serve only for in-setting probabilistic modeling, and the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1331
associated notion that they have little place in Narrativism or Gamism.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1332
I would very much like to participate in a discussion of Fortune systems
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1333
acting as a "springboard" for metagame priorities in Narrativist play,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1334
as suggested by the designs of InSpectres, The Pool, The Framework,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1335
Munchkins, and others.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1336
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1337
Another new development is an explicit opening statement about the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1338
social context of play, often with a fairly strong GNS focus. I think
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1339
this is an astoundingly important element of game design and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1340
presentation, and it's interesting to review older games to see how they
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1341
did or didn't manage to communicate it. The typical trends among them
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1342
are the following.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1343
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1344
    * The purpose and perspective of the game is scattered across
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1345
      several places, rarely at the beginning, and is often referred to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1346
      rather than addressed directly.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1347
    * The purpose and perspective of the game is justified because it
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1348
      corresponds to what, according to the authors, role-playing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1349
      obviously is (i.e., the synecdoche fallacy).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1350
    * The purpose and perspective of the game claims to satisfy anyone,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1351
      in blatant contradiction to the game's content and design. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1352
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1353
One of the benefits of the GNS perspective is the willingness to accept
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1354
that other outlooks or priorities exist besides one's own. Therefore, in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1355
many of the new games, the social contract is both more explicit and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1356
less dismissive, which I think is functional, honest, and fair.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1357
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1358
Dozens of topics remain, many of which have been researched by me but
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1359
have not been broached in public.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1360
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1361
    * DFK combinations across RPG design history, in both basic
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1362
      resolution and metagame mechanics.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1363
    * The history and development across RPGs of trading within
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1364
      components of Currency or across them.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1365
    * Random vs. nonrandom elements of character creation contrasted
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1366
      with those of event resolution.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1367
    * Distinctions between successful actions and significant consequences.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1368
    * Personality mechanics, divided into two main schools derived from,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1369
      respectively, Call of Cthulhu and Dungeons & Dragons.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1370
    * Fundamental aspects of character-player relationship based on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1371
      levels of remove.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1372
    * The consequence of character death or incapacity on the player's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1373
      participation in the game. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1374
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1375
I would very much like to host a sort of "Discuss this game" exercise at
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1376
the Forge regarding given RPGs, not to label them "G, N, or S" in a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1377
superficial way but rather to dissect their function in the full
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1378
knowledge of the listed elements, Stance-facilitating features, all
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1379
aspects of design including the issues listed above, comparisons with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1380
ancestral, contemporary, and derivative games, and much more.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1381
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1382
*Metagame considered further*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1383
Metagame mechanics appeared mainly as Narrativist "coping mechanisms"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1384
when playing games that were largely 80s-Simulationist designs (which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1385
does not mean these games were "bad" or represented the whole of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1386
Simulationist potential). An extreme, early example would be TORG's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1387
character-card privileges; a more typical example would be Over the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1388
Edge's bonus dice.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1389
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1390
In later RPGs with overtly Narrativist resolution systems, metagame
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1391
mechanics have again become rare. For instance, in Hero Wars, neither
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1392
bumping success levels nor bidding Action Points are metagame mechanics,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1393
but simply the basic resolution system. They most resemble metagame
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1394
mechanics from earlier games, but now, in an overtly Narrativist design,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1395
they are front-and-center rather than secondary overrides.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1396
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1397
*Balance, so-called*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1398
"Balance" may rank as the most problematic term in all of role-playing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1399
What in the world does it mean? Equality of some kind? Fairness of some
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1400
kind? Whenever the term is brought up, the discussion cannot proceed
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1401
without specifying further regarding the following issues.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1402
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1403
    * Balance of what? Components of the characters? Specific sets of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1404
      components?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1405
    * Or perhaps it's balance of actions, in which case, is it of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1406
      opportunity, or of consequence?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1407
    * Balance among whom? Players or characters? Both in some way?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1408
    * To what end? (Citing "fairness" is tautological.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1409
    * Shifting the issue, perhaps it's a matter of balance within a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1410
      character, rather than among characters.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1411
    * And extending the issue, should balance be concerned with initial
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1412
      starting points of characters or with the processes of change for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1413
      the characters, or both? 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1414
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1415
Currently little insight arises from discussions of balance, as it
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1416
inevitably wanders about these issues without focusing. The issues
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1417
themselves, on the other hand, are very interesting. Therefore the term
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1418
is much like "genre," in that discussion might as well focus on the real
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1419
issues in the first place and never use the term at all.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1420
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1421
Finally, a common misconception is to identify any concern with equality
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1422
or "even-ness" among characters with (a) balance per se and (b) Gamism.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1423
I disavow any suggestion that Gamism as a whole is necessarily concerned
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1424
with balance, or that concerns with balance (of some kind) necessarily
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1425
indicate a Gamist approach. For instance, the parity of starting point
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1426
totals across a group of GURPS characters most likely indicates a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1427
commitment to the consistency of the Explored Characters with their
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1428
Situation and Setting, rather than to any concern with "fairness" or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1429
"leveling the playing field."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1430
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1431
*Hybrids and drift*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1432
Can multiple GNS goals be satisfied by a single game design? It may be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1433
possible, but it is not easy. As mentioned before, merely aligning
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1434
topics of Exploration with those of Premise is probably not effective. I
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1435
conceive of two types of *hybrid*: (1) two modes are simultaneously
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1436
satisfied in the same player at the same time, of which I am highly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1437
skeptical; and (2) two modes can exist side by side in the design, such
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1438
that differently-oriented players may play together, which might be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1439
possible. Some possible candidates for the latter include these.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1440
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1441
    * G + S: Rifts.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1442
    * N + G: Champions 1st-3rd editions; I'm interested as well in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1443
      seeing the upcoming Elfworld and a proposed game from Hogshead
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1444
      Publishing regarding fantasy weaponry.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1445
    * N + S: Little Fears and UnderWorld (these games' degree of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1446
      "abashedness" exists squarely on the border of the two modes). 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1447
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1448
*Drift* is a related issue: the movement from one GNS focus to another
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1449
during the course of play. I do not think that "drift" reflects
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1450
hybridized design (in which both modes are indeed present), but rather
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1451
correctable incoherence (moving toward coherence in one mode).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1452
Historically, drifting toward Gamism is very common; it isn't hard to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1453
understand that a frustrating and incoherent context can be turned into
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1454
an arena for competition. Internet play has illustrated some distinctive
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1455
drifting: Amber moves from abashed Narrativism either to Simulation with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1456
Exploration of Character or to Gamism with the emphasis on interpersonal
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1457
control; Everway moves from abashed Narrativism to Simulationism with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1458
the emphasis on Exploration of Situation.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1459
The 1990s transitional game offers a good example of driftable design:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1460
Simulationist resolution with strong metagame mechanics, highly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1461
customizable character, setting, and situation, with or without
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1462
exhortations to "story." Fudge and The Window are perfect examples, on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1463
either side of Simulationism or Narrativism, respectively, as the stated
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1464
emphasis.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1465
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1466
*Incoherent design*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1467
Unfortunately, functional or nearly-functional hybrids are far less
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1468
common than simply incoherent RPG designs.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1469
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1470
The "lesser," although still common, dysfunctional trend is found among
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1471
the imitators of the late-1970s release of AD&D, composed of vague and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1472
scattered Simulationism mixed with vague and scattered Gamism. Warhammer
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1473
is the most successful of these. Small-press publishers pump out these
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1474
games constantly, offering little new besides ever-more baroque
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1475
mechanics and a highly-customized Setting (Hahlmabrea, Pelicar,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1476
Legendary Lives, Of Gods and Men, Fifth Cycle, Darkurthe: Legends, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1477
more). Another, similar trend is the never-ending stream of GURPS
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1478
imitators.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1479
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1480
The "dominant" dysfunctional system is immediately recognizable, to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1481
extent of being considered by many to be what role-playing is: a vaguely
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1482
Gamist combat and reward system, Simulationist resolution in general
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1483
(usually derived from GURPS, Cyberpunk, or Champions 4th edition), a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1484
Simulationist context for play (Situation in the form of published
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1485
metaplot), deceptive Narrativist Color, and incoherent
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1486
Simulationist/Narrativist Character creation rules. This combination has
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1487
been represented by some of the major players in role-playing marketing,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1488
and has its representative for every period of role-playing since the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1489
early 1980s.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1490
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1491
    * AD&D2 pioneered the approach in the middle 1980s, particularly the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1492
      addition of metaplot with the Dragonlance series.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1493
    * Champions, through its 3rd edition, exemplified a mix of Gamist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1494
      and Narrativist "driftable" design, but with its 4th edition in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1495
      the very late 1980s, the system lost all Metagame content and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1496
      became the indigestible mix outlined above.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1497
    * Vampire, in the early 1990s, offered a mix of Simulationism and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1498
      Gamism in combat resolution, but a mix of Narrativism and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1499
      Simulationism out of combat, as well as bringing in Character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1500
      Exploration. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1501
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1502
The design is hugely imitated, ranging from Earthdawn, Kult, and In
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1503
Nomine, to the mid-1990s "shotgun attack" of Deadlands, Legend of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1504
Five Rings, and Seventh Sea.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1505
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1506
All of these games are based on The Great Impossible Thing to Believe
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1507
Before Breakfast: that the GM may be defined as the author of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1508
ongoing story, and, simultaneously, the players may determine the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1509
actions of the characters as the story's protagonists. This is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1510
impossible. It's even absurd. However, game after game, introduction
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1511
after introduction, and discussion after discussion, it is repeated.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1512
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1513
Consider the players who were excited about the vampire concept for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1514
role-playing. What happens when they try to play Vampire: the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1515
Masquerade? Well, they try to Believe the Impossible Thing, and in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1516
application, the results are inevitable.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1517
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1518
    * The play drifts toward some application of Narrativism, which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1519
      requires substantial effort and agreement among all the people
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1520
      involved, as well as editing out substantial portions of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1521
      game's texts and system.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1522
    * The play drifts toward an application of Simulationism in which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1523
      the GM dominates the characters' significant actions, and the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1524
      players contribute only to characterization. This is called
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1525
      *illusionism*, in which the players are unaware of or complicit
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1526
      with the extent to which they are manipulated.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1527
          o Illusionism is not necessarily dysfunctional, and if
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1528
            Character or Situation Exploration is the priority, then it
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1529
            can be a lot of fun. Unknown Armies, Feng Shui, and Call of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1530
            Cthulhu all facilitate extremely functional illusionism.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1531
            However, it is not and can never be "story creation" on the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1532
            part of all participants, and if the game is incoherent,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1533
            illusionism requires considerable effort to edit the system
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1534
            and texts into shape. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1535
    * Most likely, however, the players and GM carry out an ongoing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1536
      power-struggle over the actions of the characters, with the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1537
      integrity of "my guy" held as a club on the behalf of the former
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1538
      and the integrity of "the story" held as a club on behalf of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1539
      latter. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1540
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1541
The players of the vampire example are especially screwed if they have
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1542
Narrativist leanings and try to use Vampire: the Masquerade. The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1543
so-called "Storyteller" design in White Wolf games is emphatically not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1544
Narrativist, but it is billed as such, up to and including encouraging
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1545
subcultural snobbery against other Simulationist play without being much
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1546
removed from it. The often-repeated distinction between "roll-playing"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1547
and "role-playing" is nothing more nor less than Exploration of System
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1548
and Exploration of Character - either of which, when prioritized, is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1549
Simulationism. Thus our players, instead of taking the "drift" option
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1550
(which would work), may well apply themselves more and more diligently
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1551
to the metaplot and other non-Narrativist elements in the mistaken
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1552
belief that they are emphasizing "story." The prognosis for the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1553
enjoyment of such play is not favorable.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1554
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1555
One may ask, if this design is so horribly dysfunctional, why is it so
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1556
popular? The answer requires an economic perspective on RPGs, in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1557
addition to the conceptual and functional one outlined in this essay,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1558
and is best left for discussion.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1559
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1560
*The one true game*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1561
What a wonderful ideal: an RPG design that satisfies any participant,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1562
with no stress, no adjustment of any part, no potential for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1563
interpersonal disagreement, and no unnecessary preparation. The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1564
"universal game."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1565
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1566
Bluntly, it's a moronic concept, existing only to whet frustrated
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1567
consumers' appetites for an upcoming product. GNS goals differ among
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1568
people, preferred variants of each GNS mode differ among people, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1569
system mechanics necessarily facilitate a limited range of these
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1570
preferences, or facilitate nothing at all. All of us would do well to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1571
look in the mirror every morning and state, "There is no universal
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1572
role-playing game."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1573
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1574
However, the term "universal" is also used for a rather sensible and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1575
functional RPG design option, which is much better described by the term
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1576
*general*. A general game design holds constant one or two of the listed
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1577
elements of role-playing (Character, Setting, Situation, System, Color)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1578
and provides guidelines for customizing the other elements. GURPS and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1579
Fudge are perfect examples, as are the plethora of their imitators:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1580
System is held constant and made very clear; Setting and Color are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1581
specified prior to play by the GM and similarly made clear and specific;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1582
and then Character and Situation are customized.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1583
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1584
A general game design is really no more than extending the original
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1585
notion from AD&D of System, Setting, Situation, and Color being highly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1586
fixed, with Character being the main thing to customize. Other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1587
combinations are possible, as in Sorcerer and Orkworld, in which System
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1588
is highly fixed, then Character and Situation are customized, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1589
finally Setting are customized (Color's place differs between these two
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1590
games).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1591
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1592
In other words, the so-called "universal" model for RPG design is really
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1593
a general design, and a coherent general game sits as firmly in its GNS
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1594
orientation as any other. The key issue is to avoid confounding it with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1595
"universal" in the sense of "satisfies any and every possible
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1596
role-playing participant."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1597
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1598
*Misunderstandings*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1599
A number of code-phrases to describe RPG system and goals have arisen as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1600
role-players struggled to match their interests with the spectrum of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1601
available games, but most of them lack substance.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1602
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1603
    * Rules-heavy vs. Rules-light: this dichotomy is vaguely oriented
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1604
      toward high vs. low search and handling time, but it is confounded
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1605
      a great deal with so-called realism and so-called story. (This
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1606
      confusion is a product of the transition design period of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1607
      1990-1991, exemplified by Fudge and The Window.) The concept of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1608
      rules-focus, in terms of goals and modes, has not entered the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1609
      popular understanding of the hobby.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1610
    * Completeness: as far as I can tell, this term relies on as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1611
      thorough a presentation as possible of all the listed elements,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1612
      apparently such that Simulationist play of any emphasis can pick
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1613
      and choose which aspects to emphasize, by elimination rather than
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1614
      by creation. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1615
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1616
</articles/7/>
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1617
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1618
*_Chapter Six: Actually Playing_*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1619
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1620
It all comes back to the social situation, eventually, because
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1621
role-playing is a human activity and not a set of rules or text.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1622
Coherence is expressed as a social outcome; it must apply all the way
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1623
into and through actual play. I suggest that preparing for and carrying
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1624
out the role-playing experience in social terms, well above and beyond
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1625
considerations of system mechanics, is most coherent from a GNS and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1626
Premise perspective.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1627
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1628
Role-playing is carried out through relying upon the real, interpersonal
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1629
roles of living humans, yes, even of opponents. If people do not share
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1630
any degree of either Premise focus (either Gamist or Narravist) or an
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1631
Exploration focus (Simulationist), then their different assumptions,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1632
different expectations, and different goals will come into conflict
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1633
during play. When that happens, the uber-goal of "Fun" is diminished.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1634
Perhaps the people continue to play together solely to interact
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1635
socially, but the actual role-playing is, effectively, gone.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1636
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1637
*But it's just a game!*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1638
This phrase is an alarm bell. Oh, it looks like an attempt to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1639
reconciliate disagreements by calling attention to fun and the shared,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1640
social context, but it disguises something far more unpleasant.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1641
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1642
The first tip-off is that the phrase is not literally meaningful. What's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1643
the "it?" Role-playing, of course, but dismissed, via the singular short
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1644
pronoun, as simple, straightforward, intuitively grasped, and singly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1645
defined. And what's a "game?" Not defined at all. The use of "game" to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1646
refer to role-playing is completely historical and carries no
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1647
informational content beyond its indication of a leisure activity.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1648
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1649
The ugly truth is that this phrase is not reconciliatory at all. Rather,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1650
it is code for, "Stop bothering me with your interests and accord with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1651
my goals, decisions, and priorities of play." I strongly urge that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1652
individual role-players not tolerate any implication that their
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1653
preferred, enjoyed range of role-playing modes is a less worthy form of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1654
play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1655
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1656
*What's a GM and what's a player?*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1657
Like it or not, among any group of people contributing to some
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1658
constructive activity, there exists a the aforementioned Balance of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1659
Power: some hierarchy and way to organize who gets to influence and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1660
approve of outcomes. For the activity to succeed, some form of *social
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1661
contract*, or reciprocal obligations, must be in place.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1662
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1663
In role-playing games, the issue of the social contract becomes quickly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1664
confounded with the distribution and difference in the roles of GM and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1665
players. Entirely aside from any formal rules-oriented or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1666
procedure-oriented authority, what kind of authority or status does a GM
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1667
have over or with the players anyway? Is he or she the physical host,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1668
using physical living or work space for the game? If not, does that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1669
change or limit the GM-ness? How about a faculty member running games
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1670
with students in a campus club? How about romance issues; if single, is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1671
he or she automatically the focus of personal attention from other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1672
single people in the group?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1673
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1674
Most of these issues cannot be addressed from the perspective of game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1675
design, but they are real nonetheless. Where the game design and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1676
GNS-based approach to play can help is in putting all the issues of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1677
role-playing itself above-board. Given clear roles, purposes, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1678
respective obligations of GM and player - which in most RPG designs are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1679
left open or badly mis-stated - the group may avoid getting its
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1680
role-playing issues mixed up with its social ones.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1681
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1682
How might a GNS perspective help keep that GM/player understanding
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1683
clear? Historically, the terms cover very diffferent ranges within each
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1684
of the modes.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1685
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1686
    * The range in Gamism: GM as referee over players who compete with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1687
      one another, GM as referee over the players competing with a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1688
      scenario, GM as opponent of the players as a unified group, or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1689
      even no GM at all among a group of competing players.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1690
    * The range in Simulationism: GM as channeler of external source
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1691
      material, GM as the fellow Actor responsible for the landscape and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1692
      NPCs, GM as referee of the physics and internal consistency of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1693
      imaginary universe, GM as covert author.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1694
    * The range in Narrativism: depending on the degree of coauthorship
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1695
      of the players, the traditional tasks of the GM may vary all the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1696
      way from one centralized GM to a situation in which all the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1697
      players are mini-GMs. Interestingly, this is the one mode in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1698
      which, throughout its range, no role for an "impartial referee" GM
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1699
      is possible. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1700
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1701
One last note about Gamism: the shift from tourney play, in which many
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1702
groups of players competed for time and kill-count as they were "run
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1703
through" identical adventures, to single-group play led to many design
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1704
holdovers that often lead to frustrating experiences. These are almost
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1705
all based on the shift from the GM as referee, with the opponents being
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1706
other groups, to the GM as opponent - and the players, rather sensibly,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1707
turning from competing with an invincible opponent (the holdover from
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1708
the referee status) to competing with one another.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1709
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1710
A final issue about GM and player(s) concerns who is expected to be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1711
entertaining whom, in some kind of dichotomous way. Evidently this is a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1712
matter of some emotional commitment, prompting the same defensiveness
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1713
and hurt feelings as the mention of "immersion." Therefore I am
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1714
personally willing to let it lie.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1715
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1716
*Organizing a role-playing session*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1717
With a few exceptions, most role-playing texts completely ignore the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1718
actual human logistics of play, although these are hugely important in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1719
application. How can one possibly participate in a social, leisure
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1720
activity without considering all of the following?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1721
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1722
    * The number of participants and the extant relationships among them.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1723
    * The time to be spent playing, in terms of hours per session and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1724
      the number of sessions per unit of real time (week or month,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1725
      e.g.), the anticipated number of sessions, and so on.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1726
    * The event-scope of play; that is, when and how often units of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1727
      satisfaction for the participants occcur (here the GNS perspective
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1728
      is tremendously useful, because it identifies the instances of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1729
      satisfaction).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1730
    * The necessary time and effort to be spent in preparation, and by
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1731
      whom. 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1732
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1733
When AD&D was released in its late 1970s form, its content encouraged a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1734
"more is better" approach. The more players, the better. The more time
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1735
spent, the better. The longer the sessions, the better. The longer the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1736
sessions continued, the better. Nearly all role-playing games used AD&D
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1737
as the starting point for presentation purposes, even those with vastly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1738
different systems and philosophies of play, and so this dysfunctional
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1739
approach remains with us to this day. The term "campaign" is especially
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1740
misleading, as in wargaming it denotes a specific set of events from
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1741
point A in time to point B in time, whereas in role-playing it denotes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1742
playing indefinitely.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1743
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1744
For those forms of role-playing that emphasize "story" in the general
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1745
sense (see Chapter Two), this approach is completely unsuitable. What is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1746
a "story" to be, in terms of individual sessions and all-sessions? In
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1747
role-playing culture, one is often assumed either to be playing a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1748
"campaign," which means it should go on forever, or a "one-shot" session
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1749
which aside from the connotation of being superficial is simply too
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1750
short for many sorts of stories. The functional intermediate of playing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1751
the number of sessions sufficient for the purpose of resolving a story
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1752
is nowhere to be found in the texts of role-playing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1753
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1754
On the smaller scale, successfully preparing for individual sessions is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1755
especially integrated with GNS and Premise. Consider the historical
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1756
tendencies among the modes, in terms of how a series of events emerges
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1757
through the course of play. (These do not represent either a complete or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1758
definitional list, but simply historical examples.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1759
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1760
    * Linear adventures, in which the GM has provided a series of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1761
      prepared, in-order encounters.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1762
    * Linear, branched adventures, in which the GM has done the same as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1763
      above but provides for the players proceeding in more than one
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1764
      direction or sequence.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1765
    * Roads to Rome, in which the GM has prepared a climactic scene and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1766
      maneuvers or otherwise determines that character activity leads to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1767
      this scene. (In practice, "winging it" usually becomes this method.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1768
    * Bang-driven, in which the GM has prepared a series of instigating
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1769
      events but has not anticipated a specific outcome or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1770
      confrontation. (This is precisely the opposite of Roads to Rome.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1771
    * Relationship map, in which the GM has prepared a complex
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1772
      back-story whose members, when encountered by the characters,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1773
      respond according to the characters' actions, but no sequence or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1774
      outcomes of these encounters have been pre-determined.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1775
    * Intuitive continuity, in which the GM uses the players' interests
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1776
      and actions during initial play to construct the crises and actual
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1777
      content of later play. (This is a form of "winging it" that may or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1778
      may not become Roads to Rome.) 
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1779
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1780
Roads to Rome and Linear/Branched play are extremely common in published
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1781
scenarios with a strong Simulationist approach. Linear play relies on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1782
extreme commitment to the Situation, and thus works best for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1783
Situation-intensive Simulationist play, as in many Call of Cthulhu
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1784
scenarios. Bang-driven (formalized in Sorcerer and Sword) and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1785
Relationship map (formalized in The Sorcerer's Soul) are best suited to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1786
Narrativist play. Intuitive Continuity may do well for a variety of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1787
modes that emphasize either Character actions being pivotal
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1788
(Narrativism) or Character Exploration (Simulationism). Again, all of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1789
this is speaking historically and not at all in terms of potential.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1790
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1791
Gamist play was not included above, mainly because it has been so badly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1792
marginalized during most of role-playing history. To date, most scenario
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1793
construction oriented in this direction has fallen back on the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1794
late-1970s tournament model or the survivalist model found in many video
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1795
games. The Hogshead family of Gamist RPGs ('Baron Munchausen, Pantheon)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1796
has broken this mold and I have no doubt that much more variety remains
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1797
to be developed.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1798
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1799
*Dysfunction: when role-playing doesn't work out*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1800
Great Googley-Moogley, let me count the ways.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1801
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1802
The clearest case is straightforward. People do exist who will
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1803
habitually disrupt a role-playing group for whatever reasons of their
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1804
own, and the only solution for dealing with such people is to exclude
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1805
them from play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1806
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1807
But let's consider people who do want to role-play together, and have
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1808
even established an interest in the most basic, embryonic form of an
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1809
initial Premise. What dysfunctions may arise?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1810
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1811
Emotional tensions between people may override the role-playing. It can
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1812
be romance, or money issues, or who's giving whom a ride home, or any
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1813
number of similar things. My claim is that a lot of times, people get
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1814
all upset at one another about game stuff (tactics, rules, etc) when the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1815
real problem is this people stuff. Such problems must be dealt with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1816
socially and above-board, because no in-game mechanisms can help;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1817
in-game issues are symptoms rather than causes.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1818
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1819
I think the most common dysfunction, however, is GNS incompatibility. At
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1820
the highest-order level, if the people simply have entirely different
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1821
goals, then actual play continually runs into conflicts about priorities
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1822
and procedures based on those different goals. I think everyone who's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1823
familiar with the theory knows that this is a "no fault, no blame"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1824
criterion. I like potatos, you like pink lemonade, have a nice game with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1825
your own group.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1826
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1827
More difficult incompatibilities also exist within each of G, N, or S.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1828
People may share the the large-scale GNS goal, but be accustomed to or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1829
desire different standards for Balance of Power, preferred stances,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1830
notions of character depth, the distinction between player success and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1831
character success, and many related things. In this case, dysfunction
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1832
arises from (a) trying to resolve the differences during play itself,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1833
and (b) anyone being unwilling to compromise about the differences.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1834
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1835
Drift is the usual method for dealing with this level of discord. It is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1836
a fine solution for resolving within-mode differences, if everyone is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1837
willing to give a little. However, drift has a dark side, or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1838
degeneration, the disruption or subversion of the social contract such
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1839
that what is happening is not more fun, at least not at the group level.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1840
Gamism is often pegged as the culprit when players shift from the stated
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1841
or agreed-upon mode of play and turn upon one another as opponents, but
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1842
it's better considered degeneration with Gamism merely being the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1843
direction. The usual effect of degeneration (any kind, not just this one
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1844
little Gamist sort), if people continue to play, is to play without
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1845
committing to anything at all.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1846
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1847
The tragedy is how widespread GNS-based degeneration really is. I have
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1848
met dozens, perhaps over a hundred, very experienced role-players with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1849
this profile: a limited repertoire of games behind him and extremely
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1850
defensive and turtle-like play tactics. Ask for a character background,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1851
and he resists, or if he gives you one, he never makes use of it or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1852
responds to cues about it. Ask for actions - he hunkers down and does
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1853
nothing unless there's a totally unambiguous lead to follow or a foe to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1854
fight. His universal responses include "My guy doesn't want to," and, "I
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1855
say nothing."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1856
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1857
I have not, in over twenty years of role-playing, ever seen such a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1858
person have a good time role-playing. I have seen a lot of groups
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1859
founder due to the presence of one such participant. Yet they really
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1860
want to play. They prepare characters or settings, organize groups, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1861
are bitterly disappointed with each fizzled attempt. They spend a lot of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1862
money on RPGs with lots of supplements and full-page ads in gaming
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1863
magazines.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1864
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1865
These role-players are GNS casualties. They have never perceived the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1866
range of role-playing goals and designs, and they frequently commit the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1867
fallacies of synecdoche about "correct role-playing." Discussions with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1868
them wander the empty byways of realism, genre, completeness,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1869
roll-playing vs. role-playing, and balance. They are the victims of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1870
incoherent game designs and groups that have not focused their
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1871
intentions enough. They thought that "show up with a character" was
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1872
sufficient prep, or thought that this new game with its new setting was
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1873
going to solve all their problems forever. They are simultaneously
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1874
devoted to and miserable in their hobby.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1875
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1876
My goal in developing RPG theory and writing this document is to help
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1877
people avoid this fate.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1878
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1879
</articles/8/>
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1880
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1881
*_Acknowledgements_*
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1882
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1883
Thanks are due to everyone who has taken the time to discuss the issues
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1884
with me over the years. Specific intellectual debts are owed to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1885
following people. In no particular order:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1886
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1887
The members of the rec.gaming.faq.advocacy discussion group, most
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1888
especially John Kim, for the Threefold Model and Stance. I owe an
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1889
immense debt to all members of these discussions for raising all the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1890
right issues. However, I have altered just about everything very
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1891
drastically, and "Director stance" is my contribution.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1892
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1893
Robin Laws for his essay regarding Art vs. Game in the text of Over the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1894
Edge, as well as for nearly single-handedly revolutionizing RPG design
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1895
throughout the 1990s. (And he's still going, too; it's really frightening.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1896
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1897
The Scarlet Jester (real name withheld) for the concept of Exploration.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1898
However, I acknowledge that he does not approve of the definition and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1899
use I've made of it, and any problems or inconsistencies with the listed
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1900
definition and use are solely my responsibility.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1901
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1902
Jonathan Tweet for DFK, from his text in the game Everway, as well as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1903
for many other things. My re-statement of the definition of Drama has
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1904
been approved by him.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1905
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1906
Christopher Kubasik for his "Interactive Toolkit" series of essays.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1907
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1908
Lajos Egri for his 1946 book, The Art of Dramatic Writing, for the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1909
foundation of my thoughts on Narrativist Premise.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1910
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1911
Logan Hunter for his original compilation of the theories from a variety
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1912
of discussions and for his construction of Balance of Power.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1913
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1914
Jim Henley for his term "abashedly Narrativist" regarding Everway, which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1915
admirably describes a whole family of RPG designs.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1916
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1917
Gordon Landis for his input regarding Drift.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1918
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1919
The FUZION Lab Group for their presentation of switches and dials in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1920
text of Champions New Millenium. I have expanded their
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1921
Simulationist/general material into a much broader scheme regarding all
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1922
of DFK diversity.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1923
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1924
Jesse Burneko for his input regarding illusionism.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1925
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1926
Gareth-Michael Skarka for his description of Intuitive Continuity in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1927
text of UnderWorld.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1928
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1929
If I have overlooked anyone's input, please remind me and I'll include
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1930
you in the acknowledgments.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1931