draft/wind13feb02.txt
author fabien
Sat, 05 May 2007 14:29:36 -0400
branchecjdr
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permissions -rw-r--r--
[svn] r2449@freebird: fabien | 2007-04-24 15:19:05 -0400 Ajout de recompense.xml.
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RPGnet <http://www.rpg.net> 	
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<http://www.rpg.net/slib/ads/forward-ad.php?nextURL=http://roma.hinterwelt.com/Turris-Ref.html&imageURL=http://www.rpg.net/images/ads/turris.gif>
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	Reviews <http://www.rpg.net/reviews/> 	Forums <http://forum.rpg.net>
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News & Press <http://www.rpg.net/news+reviews/press.phtml> 	Columns &
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Info <http://www.rpg.net/columns/index.phtml> 	RPG Wiki
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<http://wiki.rpg.net> 	RPG Shop <http://shop.rpg.net> 	
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<http://www.rpg.net/members/>
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      Wind in the Flowers: Re-inventing a Game
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    Systems Change
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*R. Sean Borgstrom*
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February 13, 2002
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The new edition of *Nobilis* needed a stronger combat system. The game
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itself does not depend on action or physical conflict, but stories of
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combat play a big part in roleplaying games and speculative fiction in
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general. I consider the old combat resolution system a bit weak, and
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that's unfortunate. Many people enjoy roleplaying combat a great deal.
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So we revised the system for greater usability and excitement.
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In building a new combat system, I set out to avoid a phenomenon I think
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of as "the death of a thousand cuts." In many roleplaying combat
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systems, if you bruise or nick a character seven, or twenty, or even a
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hundred and fifty times, the character eventually falls over dead. With
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proper design, such systems are realistic. Properly managed, they can
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produce dramatic results. But I don't like this phenomenon in *Nobilis*.
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Characters in *Nobilis* transcend biology. Even ordinary humans have a
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mythic, spiritual element to their nature. The Nobilis, the main
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protagonists and standard PCs, have a bit of the /divine/ in them as
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well. If the immortal spirit plays as large a role in sustaining life as
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proper liver and kidney function, slow accumulation of minor mechanical
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damage shouldn't kill a character off.
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The first principle of the new combat system is simple. It should always
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take at least one significant blow to bring a character down. An
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assortment of scratches does not suffice to kill someone. There must be
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an actual mortal wound.
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Other systems have implemented this idea. Traditionally, a character can
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take an arbitrary amount of damage in these systems, with normal
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deleterious effects, but cannot /die/ without taking a level of the
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deadliest form of damage.
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In a way, such games reprise the "death spiral" seen in various early
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and modern systems. The more damaged a character becomes, the easier it
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becomes to suffer further damage. Eventually, the character falls to the
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center of the spiral - incapacitation or death. Healthy characters are
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extremely hard to kill, however fell the blow. After taking a few hard
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knocks, however, the character becomes vulnerable.
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Realistically, this makes sense. Certainly, very few character types
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actually get /better/ at avoiding damage when they become wounded. The
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talent is rare and specific and, in *Nobilis*, players should purchase
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the talent as a player-designed Gift. It does not belong in the main
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combat system. The death spiral also makes dramatic sense. Systems built
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around a death spiral tend to make sure that characters /do/ survive one
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or two blows before death. Finally, it makes the character's injury more
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real for the players if it has a mechanical impact on the game.
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The standard death spiral bothers me, however, for the same reason that
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nicking and scraping characters to death does. As characters descend the
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spiral, it becomes ever easier to inflict that fatal blow. This
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undermines the purpose of requiring at least one significant attack. To
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me, if someone beats a character into helplessness with a series of
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minor blows, and then finishes them off at leisure with a gun held
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against their eye, it's not the gunfire that killed them. It's the minor
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beating that left them unable to stop their enemy from shooting their
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head point blank.
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The first unusual element of *Nobilis*' new combat system works as
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follows. It's not the /last/ blow that must be particularly lethal to
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take one of the Nobilis down. Taking a deadly wound isn't the final
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indignity for a player character. Instead, a character /begins/ to
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suffer the game mechanical effects of damage when they take their first
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terrible injury.
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From a traditional perspective, *Nobilis*' new death spiral curls
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backwards. A character has one to three Deadly wound levels. When they
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suffer a truly horrible wound -- damage to the heart, a terrible fall, a
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bullet to the head, serious burns, a lightning strike -- they lose one
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such wound level. Until they run out of Deadly wound levels, lesser
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damage has no game effect. A character also has a few Serious wound
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levels. /After/ they run out of Deadly wound levels, significant damage
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costs them a Serious wound level.
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Finally, characters have a few Surface wound levels. When they run out
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of Deadly and then Serious wound levels, even a modest knocking around
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costs them a Surface wound level. When they run out of /those/, they
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die. Characters have between four and nine levels all told.
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Before I discuss this any further, I must admit to one obvious flaw. It
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/is/ unintuitive for mortal characters to completely ignore any number
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of Serious wounds received while they still have a Deadly wound level
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remaining. You can lay open all their limbs with a knife, cut their
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stomach, shoot their feet, spray them with mildly toxic gas, hurl them
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into a cloud of angry wasps and then roll them through a fireplace and
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they'll still be good to go. Not just fit and unimpaired -- they won't
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lose even a single Serious wound level, since they still have a Deadly
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wound level left.
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I don't have a solution for this. It's an intrinsic part of the system.
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I do have some reasons to think it's acceptable, however. From the
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dramatic perspective, when a character suffers a Deadly wound level, it
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serves as the "cue" to the audience -- the players -- that the character
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is now genuinely at risk.
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For those more oriented on realistic results, you might wish to think of
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the miraculous energy that pervades the Nobilis as "ablative vitality."
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Their sheer natural health simply /transcends/ damage insufficient to
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inflict a wound level. Like physical armor, a Nobilis' vitality must be
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pierced before the Noble themselves can suffer impairment.
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From my perspective, and hopefully the players', this wound system has
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   121
one significant virtue. The damage that characters suffer is "honest."
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   122
In a traditional death spiral, when a character takes a trivial wound
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   123
early on, it could mean the difference between life and death later. In
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   124
this system, a character cannot /suffer/ a trivial wound until they are
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   125
on their last legs -- when they know exactly how much closer to death it
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   126
brings them.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   127
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   128
Consequentially, when the characters take that deadly wound dramatically
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   129
necessary to bring them close to death, they have time to react to that
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   130
information. This honesty /does/ reduce risk, but the person running the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   131
game can compensate with increased danger. It also reduces /chaos/,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   132
allowing both players and those running games greater control over the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   133
game world.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   134
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   135
R. Sean
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   136
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   137
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   138
      What do you think? <http://www.rpg.net/pf/list.php?f=88>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   139
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   140
Go to forum! <http://www.rpg.net/pf/list.php?f=88>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   141
 Go to Top <http://www.rpg.net/pf/list.php?f=88>  |  New Topic
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   142
<http://www.rpg.net/pf/post.php?f=88>  |  View Threads
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   143
<http://www.rpg.net/pf/list.php?f=88&collapse=0>  |  Search
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   144
<http://www.rpg.net/pf/search.php?f=88> 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   145
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   146
 Topics 	Author  	Date 	Latest Reply
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   147
 James and the Small Caps
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   148
<http://www.rpg.net/pf/read.php?f=88&i=81&t=81> (2) new 	Kibo 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   149
08-20-2002 16:29  	02-10-2003 01:23 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   150
 Art <http://www.rpg.net/pf/read.php?f=88&i=77&t=77> (1) new 	Lxndr 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   151
04-26-2002 07:36  	04-26-2002 07:36 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   152
 The Original Nobilis Club
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   153
<http://www.rpg.net/pf/read.php?f=88&i=76&t=76> (3) new 	Bret Gillan 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   154
04-17-2002 11:28  	03-17-2003 17:48 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   155
 Questions & Thoughts
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   156
<http://www.rpg.net/pf/read.php?f=88&i=64&t=64> (3) new 	Pyske 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   157
03-20-2002 18:31  	05-01-2003 13:03 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   158
 Noble Buddhism?
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   159
<http://www.rpg.net/pf/read.php?f=88&i=61&t=61> (9) new 	Tlaloc 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   160
03-20-2002 12:17  	12-10-2004 01:20 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   161
 Noble Suicide <http://www.rpg.net/pf/read.php?f=88&i=58&t=58> (9) new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   162
Eric Christian Berg  	03-20-2002 07:43  	01-18-2005 16:27 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   163
 Art Notes <http://www.rpg.net/pf/read.php?f=88&i=54&t=54> (4) new 	R.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   164
Sean Borgstrom  	03-14-2002 16:31  	03-21-2002 03:44 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   165
 Ack...you just lost my sale
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   166
<http://www.rpg.net/pf/read.php?f=88&i=45&t=45> (10) new 	SteveD 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   167
03-14-2002 04:06  	03-15-2002 06:29 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   168
 Onomastikon working URL
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   169
<http://www.rpg.net/pf/read.php?f=88&i=36&t=36> (4) new 	Jorge
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   170
Hernández  	03-06-2002 12:51  	08-20-2002 16:10 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   171
 Why do angels change names ?
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   172
<http://www.rpg.net/pf/read.php?f=88&i=33&t=33> (10) new 	philippe
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   173
tromeur  	03-06-2002 10:13  	12-10-2004 01:34 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   174
 R. Sean, some examples?
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   175
<http://www.rpg.net/pf/read.php?f=88&i=32&t=32> (3) new 	Arref 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   176
03-05-2002 08:17  	03-13-2002 20:28 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   177
 Sounds great, BUT...
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   178
<http://www.rpg.net/pf/read.php?f=88&i=28&t=28> (2) new 	Kane 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   179
02-27-2002 16:43  	02-27-2002 17:30 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   180
 Sort of backwards?
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   181
<http://www.rpg.net/pf/read.php?f=88&i=21&t=21> (8) new 	Eric Finley 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   182
02-20-2002 14:25  	02-28-2002 09:35 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   183
 Programmer nature slips out!
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   184
<http://www.rpg.net/pf/read.php?f=88&i=20&t=20> (2) new 	Sean
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   185
McCarthy  	02-20-2002 13:18  	02-21-2002 10:30 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   186
 Object Lesson Damage
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   187
<http://www.rpg.net/pf/read.php?f=88&i=15&t=15> (1) new 	Darren
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   188
Miguez  	02-13-2002 12:45  	02-13-2002 12:45 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   189
 How about this?
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   190
<http://www.rpg.net/pf/read.php?f=88&i=12&t=12> (2) new 	Kristian
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   191
Lund  	02-13-2002 11:30  	02-14-2002 01:17 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   192
 Now, this was strange!
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   193
<http://www.rpg.net/pf/read.php?f=88&i=9&t=9> (7) new 	access.denied 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   194
02-13-2002 07:44  	02-16-2002 21:44 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   195
 Briefs on the other two?
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   196
<http://www.rpg.net/pf/read.php?f=88&i=5&t=5> (5) new 	Eric Finley 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   197
01-31-2002 18:39  	02-13-2002 10:36 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   198
 Forum now works <http://www.rpg.net/pf/read.php?f=88&i=4&t=4> (1) new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   199
Sandy Antunes  	01-31-2002 17:36  	01-31-2002 17:36 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   200
 limited series <http://www.rpg.net/pf/read.php?f=88&i=1&t=1> (2) new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   201
Sandy Antunes  	01-21-2002 17:41  	01-31-2002 17:36 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   202
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   203
 Go to Top <http://www.rpg.net/pf/list.php?f=88>  |  New Topic
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   204
<http://www.rpg.net/pf/post.php?f=88>  |  View Threads
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   205
<http://www.rpg.net/pf/list.php?f=88&collapse=0>  |  Search
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   206
<http://www.rpg.net/pf/search.php?f=88> 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   207
	
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   208
 Newer Messages
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   209
<http://www.rpg.net/pf/list.php?f=88&t=81&a=1&>  |  Older Messages
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   210
<http://www.rpg.net/pf/list.php?f=88&t=1&a=2&> 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   211
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   212
------------------------------------------------------------------------
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   213
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   214
    * Editing, Development, and Production
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   215
      </news+reviews/columns/wind27mar02.html>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   216
      March 27, 2002
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   217
    * Affiliations </news+reviews/columns/wind20mar02.html>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   218
      March 20, 2002
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   219
    * How to be a Hollyhock God </news+reviews/columns/wind13mar02.html>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   220
      March 13, 2002
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   221
    * Naming Conventions </news+reviews/columns/wind06mar02.html>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   222
      March 6, 2002
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   223
    * Art Notes </news+reviews/columns/wind27feb02.html>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   224
      February 27, 2002
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   225
    * Dynamic Nobilis </news+reviews/columns/wind20feb02.html>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   226
      February 20, 2002
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   227
    * Systems Change </news+reviews/columns/wind13feb02.html>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   228
      February 13, 2002
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   229
    * Treachery </news+reviews/columns/wind06feb02.html>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   230
      February 6, 2002
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   231
    * The Emperor to Come </news+reviews/columns/wind31jan02.html>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   232
      January 31, 2002
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   233
    * The Changing of the Guard </news+reviews/columns/wind21jan02.html>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      January 21, 2002 
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