| author | fabien |
| Sat, 21 Apr 2007 22:31:41 -0400 | |
| branch | ecjdr |
| changeset 94 | fb43a4f8be79 |
| parent 92 | bdef1afd1170 |
| permissions | -rw-r--r-- |
|
92
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
1 |
RPGnet <http://www.rpg.net> |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
2 |
<http://www.rpg.net/slib/ads/forward-ad.php?nextURL=http://www.starchamber.net&imageURL=http://www.rpg.net/images/ads/sc-728x90-b.jpg> |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
3 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
4 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
5 |
Reviews <http://www.rpg.net/reviews/> Forums <http://forum.rpg.net> |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
6 |
News & Press <http://www.rpg.net/news+reviews/press.phtml> Columns & |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
7 |
Info <http://www.rpg.net/columns/index.phtml> RPG Wiki |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
8 |
<http://wiki.rpg.net> RPG Shop <http://shop.rpg.net> |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
9 |
<http://www.rpg.net/members/> |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
10 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
11 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
12 |
The Impossible Dream |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
13 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
14 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
15 |
#5: Resolution Mechanics II |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
16 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
17 |
*by Hunter Logan* |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
18 |
Apr 14,2003 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
19 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
20 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
21 |
Last time, I wrote about the use of Chance, Ability, and Intent in |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
22 |
constructing resolution mechanics. I brought the article to a rather |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
23 |
abrupt close. I feel bad to have done that, but it works out better |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
24 |
because I want to peer more deeply into the resolution play flow. I |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
25 |
think a resolution mechanic is more than just a resolution mechanic. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
26 |
It's really a mechanical process that includes at least one mechanical |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
27 |
device and one evaluation. That mechanical process is presented as a |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
28 |
resolution play flow. The undefined item here is the /evaluation/, so |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
29 |
that's a good place to begin. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
30 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
31 |
The Five Means of Evaluation |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
32 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
33 |
A mechanic really isn't a mechanic without a means of evaluating what |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
34 |
happened. It occurs to me that any mechanic has five means of |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
35 |
evaluation. This is how I conceptualize the way that players evaluate |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
36 |
what happens after a mechanical device is used. The terms are |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
37 |
/Absolute/, /Unopposed/, /Opposed/, /Played/, and /Qualified/. Here are |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
38 |
the explanations. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
39 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
40 |
*/Absolute evaluation/* is usually based on Die Result vs. Fixed Scale. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
41 |
The player generates a Die Result using a method such as Skill + |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
42 |
Attribute + Die Roll. The GM may apply a modifier for difficulty or |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
43 |
situation. For an easy job or situation where a character has the upper |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
44 |
hand, the GM might apply a large positive modifier. For a really tough |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
45 |
job or situations where the character is at a disadvantage, the GM might |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
46 |
apply a large negative modifier. The GM (or player) compares the die |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
47 |
result to the fixed scale and determines the outcome. This is a personal |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
48 |
preference, but I think modifiers are a bad idea for this sort of |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
49 |
mechanic. The purpose of an absolute evaluation is mostly to gauge the |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
50 |
quality of character effort. The evaluation may also provide an outcome; |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
51 |
but as a GM, when I asked for this sort of roll, I usually just wanted |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
52 |
the player to impress me with a great die result. Either way, a low |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
53 |
result here means the character was inept and failed, while a high |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
54 |
result indicates heroic performance and great success. Here is an example |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
55 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
56 |
* Device (Chance and Ability): Player rolls Skill + Attribute + Die |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
57 |
Roll vs. Fixed Scale. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
58 |
* Evaluation (Unopposed): In this example, the GM assessed the |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
59 |
Difficulty as a modifier. The GM compares the modified Die Result |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
60 |
to the Fixed Scale. If the Die Result is 3 or greater, the |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
61 |
character achieves some degree of success. Otherwise, the |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
62 |
character fails. More important, the character's effort is clumsy |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
63 |
or lackluster unless the player rolls 5 or better. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
64 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
65 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
66 |
*Modifiers* Challenge Modifier |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
67 |
Easy +1 or more |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
68 |
Average 0 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
69 |
Difficult -1 or more |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
70 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
71 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
72 |
*Results* Die Result Effort Outcome |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
73 |
0-2 Poor Fail |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
74 |
3-4 Fair Progress |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
75 |
5-7 Good Success |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
76 |
8+ Heroic Bonus |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
77 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
78 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
79 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
80 |
*/Unopposed evaluation/* is usually based on a variable scale with a |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
81 |
device such as Die Result vs. Target Number where the die result is |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
82 |
Skill + Die Roll or something similar. The GM adjusts the Target Number |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
83 |
(TN) based on difficulty or challenge. An easy task often has a low TN. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
84 |
A difficult task has a high TN. Here is a common example: |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
85 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
86 |
* Device (Chance and Ability): Player rolls Skill + Die Roll vs. TN. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
87 |
* Evaluation (Unopposed): In this example, the GM assessed the |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
88 |
Difficulty as a modifier The GM compares the Die Result to the |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
89 |
Target Number. If the Die Result is equal to or greater than the |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
90 |
TN, the character succeeds. Otherwise, the character fails. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
91 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
92 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
93 |
*Target Number* Die Roll Result |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
94 |
2 Easy |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
95 |
4 Average |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
96 |
6 Difficult |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
97 |
9 Impossible |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
98 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
99 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
100 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
101 |
*Results* Die Roll Result |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
102 |
< target Fail |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
103 |
= or > target Success |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
104 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
105 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
106 |
*/Opposed evaluation/* is mostly based on a comparison of effort such as |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
107 |
PC's die result vs. opponent's die result. Here is an example: |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
108 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
109 |
* Device (Chance and Ability): Player rolls Skill + Modifiers + Die |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
110 |
Roll vs. Opponent's die result. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
111 |
* Evaluation (Opposed): The GM compares the player's die result to |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
112 |
the opponent's die result. Here is a set of possible outcomes: |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
113 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
114 |
*Results* PC Die Result Result |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
115 |
< Opponent PC Loses |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
116 |
= Opponent Draw |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
117 |
> Opponent PC Wins |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
118 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
119 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
120 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
121 |
*/Played evaluation/* is mostly based on player intent. In this |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
122 |
situation, one player (usually the GM) gets to say what happens to |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
123 |
another player's declaration. This is often tied into ideas of diceless |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
124 |
play. Here is an example: |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
125 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
126 |
* Device (Intent): The player declares that his character is using |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
127 |
the radio to call for artillery support. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
128 |
* Evaluation (Played): The GM considers that the request is logical. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
129 |
The character has a radio, expert military training, and artillery |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
130 |
support. He decides to play along and replies that the character |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
131 |
has successfully called for support. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
132 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
133 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
134 |
*/Qualified evaluation/* is mostly a check to determine whether or not a |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
135 |
character is qualified to do a thing. Here is an example: |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
136 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
137 |
* Device (Intent): The player declares that his character will |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
138 |
attempt to scale a sheer cliff face. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
139 |
* Evaluation (Qualified): The GM asks the player about the |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
140 |
character's equipment and skills. The character has some climbing |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
141 |
skill, but no equipment. The GM determines that the character can |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
142 |
attempt the climb, but it will be both difficult and dangerous. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
143 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
144 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
145 |
The Four Mechanical Structures |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
146 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
147 |
To discuss mechanical structures more accurately, I have identified four |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
148 |
mechanical structures that you can employ to build a set of resolution |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
149 |
mechanics. Each is a process represented as a resolution play flow. You |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
150 |
may declare others as you need, but I'm starting with these four. They |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
151 |
are /Single/, /Series/, /Nested/, and /Countdown/ mechanics. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
152 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
153 |
*/Single mechanics/* include one device and one evaluation. Here is an |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
154 |
example of a single mechanic: |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
155 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
156 |
* Device (Chance and Ability): The player rolls Character Skill + |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
157 |
Die Roll vs. Target Number. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
158 |
* Evaluation (unopposed): If character's effort (Character Skill + |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
159 |
Die Roll) is equal to or greater than the challenge (Target |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
160 |
Number), the character is successful. If the character's effort is |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
161 |
less than the target number, the character fails. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
162 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
163 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
164 |
*/Series mechanics/* consist of two or more single structures chained |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
165 |
together to produce a set of mechanics. This is a more complex play |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
166 |
flow, but the series mechanic is the most common structure for event |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
167 |
resolution for a single character. Here is an example of a series mechanic: |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
168 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
169 |
* Device (Intent): The player declares the character's action. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
170 |
* Evaluation (Qualified): The GM determines the required skill. If |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
171 |
the character lacks the skill, the character fails. If the |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
172 |
character has the skill, the GM sets the target number and the |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
173 |
player rolls the dice. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
174 |
* Device (Chance and Ability): The player rolls Character Skill + |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
175 |
Die Roll vs. Target Number. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
176 |
* Evaluation (unopposed): If the character's effort (Character |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
177 |
Attribute + Die Roll) is equal to or greater than the challenge |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
178 |
(Target Number), the character is successful. If the character's |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
179 |
effort is less than the target number, the character fails. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
180 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
181 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
182 |
*/Nested mechanics/* usually consist of a single or series structure |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
183 |
nested inside another mechanical device or evaluation. Here is an example. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
184 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
185 |
* Device (Intent): The player declares the character's action. In |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
186 |
this case, the character threatens a prisoner with a |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
187 |
wicked-looking knife in hopes that the prisoner will talk. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
188 |
* Evaluation (Qualified): The GM considers that the character can |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
189 |
easily make good on the threat. Anyone with common sense would |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
190 |
start talking, but the GM isn't sure this prisoner qualifies. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
191 |
Also, the GM doesn't really want to play his own willpower against |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
192 |
that of the player. The GM decides to roll dice for the result. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
193 |
o Device (Chance): The GM rolls a d6 for the prisoner. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
194 |
o Evaluation (Unopposed): The GM decides that a result of 6 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
195 |
makes the prisoner resist. The die result was 2. The |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
196 |
prisoner failed, meaning he will sing like a canary for the |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
197 |
PC in hopes of avoiding the pointy end of the knife. The GM |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
198 |
declares this. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
199 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
200 |
*/Countdown mechanics/* include a device, an evaluation, and a |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
201 |
countdown. The structure is basically a loop that serves as a shell for |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
202 |
nested mechanics. It's extremely helpful when resolving actions for |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
203 |
several characters. Its primary purpose is to aid in running combat. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
204 |
Here is an example of a countdown: |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
205 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
206 |
* Device (Chance and Ability): The GM asks the players to roll |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
207 |
initiative. The GM rolls initiative for NPCs or monsters. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
208 |
* Evaluation (Qualified): The GM determines which participant has |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
209 |
the highest die roll. That participant is at the beginning of the |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
210 |
countdown and goes first. In the event of a tie, the GM may use |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
211 |
another method to break the tie. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
212 |
o Device (Intent): The player declares the character's action. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
213 |
o Evaluation (Qualified): The GM determines the required skill. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
214 |
+ If the character lacks the skill, the character fails. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
215 |
+ If the character has the skill, the GM sets the target |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
216 |
number and the player rolls the dice. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
217 |
o Device (Chance and Ability): The player rolls Character |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
218 |
Skill + Die Roll vs. Target Number. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
219 |
o Evaluation (unopposed): The GM determines the outcome. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
220 |
+ If the character's effort (Character Skill + Die Roll) |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
221 |
is equal to or greater than the challenge (Target |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
222 |
Number), the character is successful. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
223 |
+ If the character's effort is less than the target |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
224 |
number, the character fails. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
225 |
o Continue Countdown. When the current character's action is |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
226 |
resolved, the GM continues the countdown. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
227 |
+ If the countdown has not reached 0 and the |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
228 |
participants still have actions to resolve, the GM |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
229 |
determines who goes next and returns to step A. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
230 |
+ If the countdown reaches 0 or all actions are |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
231 |
resolved, the countdown ends. Continue to step 4. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
232 |
* Continue Play. The countdown is complete. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
233 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
234 |
An Approach to Chance and Ability |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
235 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
236 |
Here is an example showing a common resolution flow that uses Chance, |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
237 |
Ability and Intent (but mostly features Chance and Ability): |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
238 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
239 |
* Device (Intent). The player declares what he wants the character |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
240 |
to do. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
241 |
* Evaluation (qualified). The character may be able to do it. The |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
242 |
player must roll dice. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
243 |
* Device (Ability and Chance). The player rolls Skill + Die Roll for |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
244 |
his character. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
245 |
* Evaluation (unopposed): If the die result is good enough, the |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
246 |
character will succeed. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
247 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
248 |
In the example, Intent helps the GM define the skill required for the |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
249 |
die roll and set the target number. I think Intent is most often used in |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
250 |
combination with qualified evaluation. At least, that's the sense I get |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
251 |
from many games. In this example, the actual resolution mechanism is a |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
252 |
second device, Skill + Die Roll. It's a combination of Chance and Ability. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
253 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
254 |
This is the part I find interesting: Any combination of Chance and |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
255 |
Ability can be skewed toward one or the other. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
256 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
257 |
* If Skill is small compared to the range of the die roll, then |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
258 |
Chance is dominant. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
259 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
260 |
*/Example:/* Say the range for a skill is 0 to 8 where 0 is |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
261 |
untrained, 4 is fully trained, and 8 is the best on the planet. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
262 |
Now say the die roll is 1d20. This gives an unmodified range of |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
263 |
results from 0 to 28, but a fully trained character only has skill |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
264 |
4. For a fully trained character, the skill is really just a |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
265 |
modifier. The situation is a little better for characters with |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
266 |
more skill, but an untrained character has modifier 0. In that |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
267 |
case, the result is pure Chance. I can slant this even further by |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
268 |
saying, "A rolled 1 is an automatic failure and a rolled 20 is an |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
269 |
automatic success." The only other variable is the target number. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
270 |
If the target numbers are small (and they probably would be for |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
271 |
really easy jobs), then Ability may still have some meaning. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
272 |
Otherwise, Chance is still the dominant factor. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
273 |
* If Skill is large compared to the die roll, then Ability is dominant. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
274 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
275 |
*/Example:/* Say the range of attributes is 0 to 20 where 0 is |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
276 |
untrained, 8 is trained, and 20 is the best on the planet. This |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
277 |
time the die roll is 1d4. This gives a range of possible results |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
278 |
from 1 to 24, but now the die roll is just a modifier and the |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
279 |
range for a trained character is simply 9 to 12 without modifiers. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
280 |
For a trained character, Ability now represents 67% of the total |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
281 |
range. The result is slanted far more heavily toward Ability. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
282 |
Without modifiers, the character can't complete any job with a |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
283 |
target of 13 or more; and the player may not need to roll for |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
284 |
targets ranging from 0 to 9. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
285 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
286 |
Another Approach to Chance and Ability |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
287 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
288 |
I want to look at one last way of balancing Chance and Ability. I didn't |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
289 |
think of it; Scott Lininger did. In his rpg, /The Window/ |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
290 |
<http://www.mimgames.com/window/> he employs a single die, roll-under |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
291 |
mechanic that accounts for increasing ability by reducing the number of |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
292 |
sides on the die. His method uses every type of die from d4 to d30. I'm |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
293 |
not usually a fan of using so many different dice, but what Scott has |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
294 |
done is noteworthy. Basically, he set the default target number at 6. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
295 |
Depending on the situation, the GM can increase or decrease it. When the |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
296 |
player needs to roll dice, he rolls the die that corresponds to the |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
297 |
character's competence. If the character is really horrible at |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
298 |
something, the player rolls a d30. If the character is truly outstanding |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
299 |
at something, the player rolls a d4. In this way, the effect of Chance |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
300 |
increases as Ability decreases. I think it's incredibly elegant. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
301 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
302 |
An Approach to Chance and Intent |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
303 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
304 |
Historically, Intent has been the junior partner in resolving events. Of |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
305 |
course, the player has always been empowered to declare what he wants |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
306 |
his character to do or to say what he wants to happen; but wanting a |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
307 |
thing has rarely been enough to make it so. More recently, game |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
308 |
designers have provided more means to let the players have what they |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
309 |
want, even if that means letting the players do some of the things |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
310 |
traditionally left for the GM. Since players are accustomed to rolling |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
311 |
dice in order to get their way, it seems perfectly logical to continue |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
312 |
that trend. In the following example, Ability is still a factor in the |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
313 |
mechanic, but Chance is the deciding factor because the player is never |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
314 |
truly assured of victory. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
315 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
316 |
* Device (Intent): The player wants some weakling bad guys to show |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
317 |
up so that his character can safely test out a shiny, new weapon. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
318 |
* Evaluation (Qualified): The GM sets the target at 3 or better. The |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
319 |
player needs at least one success. The GM asks the player to roll |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
320 |
the dice. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
321 |
* Device (Chance and Ability): The player is Counting Victories |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
322 |
based on his character's Director attribute. That is, in this game |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
323 |
the character has an attribute called Director that the player can |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
324 |
use to directly affect the game world. The player rolls a d6 for |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
325 |
each point of Director. For each result 3 or greater, the player |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
326 |
gets a success. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
327 |
* Evaluation (Unopposed): The player rolled 3 dice with results 2, 3 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
328 |
and 5. This nets two successes. The player gets what he wants. If |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
329 |
the player had failed, the GM may still have had some bad guys |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
330 |
show up, but the GM might make them much stronger and more |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
331 |
dangerous than the player anticipated. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
332 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
333 |
An Approach to Ability and Intent |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
334 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
335 |
The combination of Ability and Intent is really the foundation for |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
336 |
diceless roleplaying and usually the mechanism for giving players access |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
337 |
to the powers of the GM. In this case, it's very easy to completely |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
338 |
remove Chance from the equation. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
339 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
340 |
* Device (Ability and Intent): The player wants his character, a |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
341 |
military officer, to call for fire support against an enemy position. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
342 |
* Evaluation (Qualified, Unopposed): The GM determines that the |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
343 |
character has everything needed to accomplish the goal. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
344 |
Mechanically, there is nothing else to do, so the GM says, ãAfter |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
345 |
placing two spotting rounds, you have the range. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
346 |
* Device (Ability and Intent): The player says, "I call, 'Fire for |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
347 |
effect!'" |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
348 |
* Evaluation (Qualified, Unopposed): The GM says, "A few seconds |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
349 |
later, the target area erupts in a cloud of smoke and flame as 36 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
350 |
rounds of 120mm high explosive detonate on impact.ä |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
351 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
352 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
353 |
That wraps up my discussion of resolution mechanics. Next installment, I |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
354 |
will attempt to show how everything discussed thus far can help produce |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
355 |
the core of a game. Thanks for reading. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
356 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
357 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
358 |
What do you think? <http://trio.rpg.net/pf/list.php?f=110> |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
359 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
360 |
Go to forum! <http://www.rpg.net/pf/list.php?f=110> |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
361 |
Go to Top <http://www.rpg.net/pf/list.php?f=110> | New Topic |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
362 |
<http://www.rpg.net/pf/post.php?f=110> | View Threads |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
363 |
<http://www.rpg.net/pf/list.php?f=110&collapse=0> | Search |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
364 |
<http://www.rpg.net/pf/search.php?f=110> |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
365 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
366 |
Topics Author Date Latest Reply |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
367 |
cooldog cotangent |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
368 |
<http://www.rpg.net/pf/read.php?f=110&i=98&t=98> (1) new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
369 |
cranial_index 01-31-2006 20:46 01-31-2006 20:46 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
370 |
CORONA <http://www.rpg.net/pf/read.php?f=110&i=97&t=97> (1) new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
371 |
corn_chamomile 01-31-2006 20:25 01-31-2006 20:25 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
372 |
Fendi Spy Bags WHOLESALE@WizardReplica.com |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
373 |
<http://www.rpg.net/pf/read.php?f=110&i=95&t=95> (1) new 514 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
374 |
12-02-2005 10:55 12-02-2005 10:55 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
375 |
Designer Handbags Wholesale@WWW.WIZARDREPLICA.COM |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
376 |
<http://www.rpg.net/pf/read.php?f=110&i=94&t=94> (1) new 868 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
377 |
11-14-2005 19:41 11-14-2005 19:41 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
378 |
REPLICA HANDBAGS LOUIS VUITTON REPLICA WHOLESALE@ |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
379 |
<http://www.rpg.net/pf/read.php?f=110&i=93&t=93> (1) new 794 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
380 |
10-20-2005 21:37 10-20-2005 21:37 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
381 |
Death/playing style |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
382 |
<http://www.rpg.net/pf/read.php?f=110&i=92&t=92> (1) new Searcher |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
383 |
09-22-2003 11:35 09-22-2003 11:35 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
384 |
Death and actual immortality |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
385 |
<http://www.rpg.net/pf/read.php?f=110&i=89&t=89> (3) new Cpl Ferro |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
386 |
07-19-2003 08:53 01-13-2006 15:22 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
387 |
Non-death death |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
388 |
<http://www.rpg.net/pf/read.php?f=110&i=85&t=85> (5) new Sérgio |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
389 |
Mascarenhas 07-18-2003 03:07 07-23-2003 02:38 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
390 |
Thanks, Hunter |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
391 |
<http://www.rpg.net/pf/read.php?f=110&i=80&t=80> (4) new Allan |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
392 |
Sugarbaker 07-16-2003 00:18 07-17-2003 19:34 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
393 |
Realism <http://www.rpg.net/pf/read.php?f=110&i=74&t=74> (3) new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
394 |
Robin 06-20-2003 01:23 06-25-2003 02:34 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
395 |
Something you might have mentioned. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
396 |
<http://www.rpg.net/pf/read.php?f=110&i=65&t=65> (3) new Yamo |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
397 |
06-19-2003 16:13 06-19-2003 18:11 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
398 |
BTW, excellent column, Hunter! |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
399 |
<http://www.rpg.net/pf/read.php?f=110&i=63&t=63> (2) new flyingmice |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
400 |
06-19-2003 13:11 06-19-2003 18:13 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
401 |
Armor and Damage Thereto |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
402 |
<http://www.rpg.net/pf/read.php?f=110&i=56&t=56> (2) new The Student |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
403 |
06-19-2003 08:45 06-19-2003 11:44 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
404 |
Armor <http://www.rpg.net/pf/read.php?f=110&i=54&t=54> (9) new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
405 |
flyingmice 06-19-2003 08:29 06-20-2003 06:12 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
406 |
Death spiral and unconsciousness |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
407 |
<http://www.rpg.net/pf/read.php?f=110&i=53&t=53> (7) new Torben |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
408 |
Mogensen 06-19-2003 07:31 06-20-2003 06:52 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
409 |
lucky or skilled |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
410 |
<http://www.rpg.net/pf/read.php?f=110&i=51&t=51> (2) new rhyme |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
411 |
05-12-2003 18:49 05-13-2003 09:25 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
412 |
Absolute, unopposed and opposed |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
413 |
<http://www.rpg.net/pf/read.php?f=110&i=48&t=48> (2) new Torben |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
414 |
Mogensen 04-16-2003 02:19 04-16-2003 09:26 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
415 |
0-9 open ended = brilliant! |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
416 |
<http://www.rpg.net/pf/read.php?f=110&i=31&t=31> (8) new Vibropod |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
417 |
03-12-2003 10:41 07-18-2003 01:28 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
418 |
Smooth rerolls |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
419 |
<http://www.rpg.net/pf/read.php?f=110&i=27&t=27> (10) new Torben |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
420 |
Mogensen 03-12-2003 00:47 03-16-2003 23:57 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
421 |
Resolution Mechanics |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
422 |
<http://www.rpg.net/pf/read.php?f=110&i=25&t=25> (8) new Kyle |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
423 |
Schuant 03-11-2003 22:14 03-29-2003 21:28 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
424 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
425 |
Go to Top <http://www.rpg.net/pf/list.php?f=110> | New Topic |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
426 |
<http://www.rpg.net/pf/post.php?f=110> | View Threads |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
427 |
<http://www.rpg.net/pf/list.php?f=110&collapse=0> | Search |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
428 |
<http://www.rpg.net/pf/search.php?f=110> |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
429 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
430 |
Newer Messages |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
431 |
<http://www.rpg.net/pf/list.php?f=110&t=98&a=1&> | Older Messages |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
432 |
<http://www.rpg.net/pf/list.php?f=110&t=25&a=2&> |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
433 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
434 |
------------------------------------------------------------------------ |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
435 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
436 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
437 |
Previous columns |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
438 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
439 |
* #8: True Death </news+reviews/columns/dream17jul03.html> by Hunter |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
440 |
Logan, 17jul03 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
441 |
* #7: Assessing Damage </news+reviews/columns/dream19jun03.html> by |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
442 |
Hunter Logan, 19jun03 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
443 |
* #6: Putting Theory to the Test |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
444 |
</news+reviews/columns/dream12may03.html> by Hunter Logan, 12may03 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
445 |
* #5: Resolution Mechanics II |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
446 |
</news+reviews/columns/dream14apr03.html> by Hunter Logan, 14apr03 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
447 |
* Resolution Mechanics I </news+reviews/columns/dream11mar03.html> |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
448 |
by Hunter Logan, 11mar03 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
449 |
* Player Goals </news+reviews/columns/dream10feb03.html> by Hunter |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
450 |
Logan, 10feb03 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
451 |
* Balance of Power </news+reviews/columns/dream20jan03.html> by |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
452 |
Hunter Logan, 20jan03 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
453 |
* Play Flow First </news+reviews/columns/dream01jan03.html> by |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
454 |
Hunter Logan, 01jan03 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
455 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
456 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
457 |
Other columns </news+reviews/columns.html> at RPGnet |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
458 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
459 |
[ Read FAQ <http://forum.rpg.net/faq.php> | Subscribe to RSS |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
460 |
<http://www.rpg.net/rss.phtml> | Contact Us <mailto:www@rpg.net> | |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
461 |
Advertise with Us <http://www.rpg.net/ads/info.phtml> ] |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
462 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
463 |
Copyright © 1996-2006 RPGnet & individual authors, All Rights Reserved |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
464 |
RPGnet® is a registered trademark of Skotos Tech Inc., all rights reserved. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
465 |