draft/dream12may03.txt
author fabien
Sat, 21 Apr 2007 22:31:41 -0400
branchecjdr
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[svn] r2439@freebird: fabien | 2007-04-21 22:31:12 -0400 Ajout d'un draft sur les récompenses (déjà presque un article...)
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RPGnet <http://www.rpg.net> 	
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<http://www.rpg.net/slib/ads/forward-ad.php?nextURL=http://www.polymancerstudios.com&imageURL=http://www.rpg.net/images/ads/polymancer2.jpg>
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	Reviews <http://www.rpg.net/reviews/> 	Forums <http://forum.rpg.net>
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News & Press <http://www.rpg.net/news+reviews/press.phtml> 	Columns &
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Info <http://www.rpg.net/columns/index.phtml> 	RPG Wiki
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<http://wiki.rpg.net> 	RPG Shop <http://shop.rpg.net> 	
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<http://www.rpg.net/members/>
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      The Impossible Dream
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    #6: Putting Theory to the Test
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*by Hunter Logan*
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May 12,2003
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It's time to put everything discussed thus far to the test. I've been
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describing a hierarchical design process, a process where a designer can
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begin with the very general and work to the very specific. This creates
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a hierarchy with levels, and the finished play flow looks like an
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outline. The top level of the hierarchy provides a broad overview of
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game play. Detail is added on lower levels. As detail is added, the
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design becomes more specific. In this installment, I will refine my
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thoughts about play flow and show how everything I've discussed thus far
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can help you produce the functional core of a game system.
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Refining the Universal Play flow
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I've been flogging the idea of play flow for a while now. My thinking
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about it is becoming more refined from the effort. This is the pattern
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I've been following:
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    * Build to Event.
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          o Description. The players discover the current situation.
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                + Situation is described. This may set an event in motion.
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                + Situation is clarified.
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          o Decision. The players decide what to do about the situation.
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                + If the situation leads to an event, go to /II. Event./
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                + If the situation does not lead to an event, return to
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                  /I. Build to Event./
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    * Event. Something happens in the game.
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          o Decision. Players decide how to handle the event.
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          o Resolution. Players resolve the event.
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    * Continue Play. Return to /I. Build to Event./
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The pattern is useful, but it's not as elegant as it could be. I based
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it on the idea that the event is the pivot point. Players build to the
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event and then resolve the event with decisions at each step. That isn't
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always the case, though. The description given during /I. Build to
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Event/ may very well place the characters in the middle of an event.
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Then, the event is no longer the pivot point because it already exists.
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So, the pivot point becomes event resolution. In response, I devised
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this alternative. I think it's more elegant and more accurate.
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    * Description. The players discover the current situation.
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          o Situation is described.
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          o Situation is clarified.
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    * Decision Point. The players decide what to do.
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          o If the situation requires resolution, go to /III. Resolution
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            Point./
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          o If the situation does not require resolution, go to /IV.
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            Continue Play./
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    * Resolution Point. The players resolve the event.
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    * Continue Play.
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          o Situation is different as a result of player decisions and
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            character actions.
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          o Return to /I. Description./
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An Actual Design
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I want to stop playing with theoretical play flows and show how all this
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/stuff/ can help a designer create the core of a game. This design is an
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experiment I am developing in my spare time. I want to emphasize that
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it's not my intent to turn this column into my game designer's journal.
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I just needed an example to help validate my theorizing, and this is
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what I've got.
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The Early Decisions
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In Installment #1
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<http://www.rpg.net/news+reviews/columns/dream01jan03.html>, I suggested
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a /Play Flow First/ approach to design. I think play flow is the most
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important design consideration, but it's not necessarily the first step
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in the design process. I am usually methodical in my work, so for me, it
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makes sense to start a design by choosing which player goals I want to
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support. From my Big List
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<http://www.rpg.net/news+reviews/columns/dream10feb03.html>, I decide to
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actively support Conqueror, Creator, Storyteller, and Tactician. I may
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support other goals along the way, but these are my primary interests at
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the start.
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These goals lead to my desired BoP. I want my game to have a GM, but the
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players may have a lot of control over what happens in the game. I think
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my play flow will most resemble example VII in my Balance of Power
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<http://www.rpg.net/news+reviews/columns/dream20jan03.html> article.
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I look briefly at Cohesiveness, Complexity and Verisimilitude. If I
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follow my own process, Cohesiveness should fall into line - At least, I
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think so. For complexity. I want to keep the actual mechanics as simple
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as I can, but I want to provide options. That leaves verisimilitude. I
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like action, political intrigue, and a swift pace for play; but I also
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want believable results. If pressed, I think player satisfaction is more
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important than perfect accuracy. I keep these ideas in the back of my
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mind while I write.
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The Basic Play Flow
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As a result of my early decisions, I rework the play flow as follows:
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    * Description.
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          o Situation is described. The GM describes the situation for
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            the players.
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          o Situation is clarified. The players ask questions about
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            specific details. The GM answers as appropriate with the
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            intent of causing an event.
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    * Decision.
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          o Players reject the situation.
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                + Players attempt to alter the GM's description or set
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                  some other event in motion.
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                + The GM evaluates the effect of the players' efforts.
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                + Continue play. Go to /B. Players accept the situation./
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          o Players accept the situation.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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                + If the situation requires resolution, go to /III.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   125
                  Resolution./
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   126
                + If the situation does not require resolution, proceed
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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                  to /IV. Continue Play./
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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    * Resolution. Players resolve the event.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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          o Players declare actions.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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          o GM and players determine an outcome.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   131
          o Players may use resources to change the outcome
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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          o GM evaluates the effect of the players' efforts.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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                + If the event is not resolved, return to /A. Players
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   134
                  declare actions./
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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                + If the event is resolved, go to /IV. Continue Play./ 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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    * Continue Play.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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          o Players evaluate current status.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   138
          o Return to /I. Description./ 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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Resolution Mechanics
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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Now, I want to add resolution mechanics. I like to think play flow and
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   143
resolution mechanics work together in support of my design goals, but in
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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many ways, the two are quite independent. A designer can easily devise
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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and insert any of a thousand different mechanical arrangements into a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   146
given play flow, and each arrangement would change the game play. So, I
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   147
think about the problem in terms of my preferences. I like simple
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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mechanics and the feel of a die roll, but I have a bias toward Ability.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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I don't want the encumbrance of heavy math, and I like unified
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   150
processes. Exceptions are a hassle, so I want to make sure the method of
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   151
rolling dice and evaluating the outcome is fairly constant. After
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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considerable fiddling, I work out a solution for event resolution:
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   154
I begin with */Die Result vs. Challenge/*
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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where */Die Result = Die Roll + Attribute + Position Modifier/*
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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*The Die Roll*
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   158
I choose 2d6 for the /Die Roll/ because it generates a bell curve. A
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   159
player has a 44% chance of getting a result from 6 to 8. I prefer a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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narrower, more reliable range of results; but other people prefer to
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   161
gamble. They want a wilder ride, so I decide to manipulate the result
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   162
curve two different ways: /Lucky/ and /Skilled/. The /Lucky/ roll will
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   163
have a much wider range of results and provide risk with reward for the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   164
gambler. The /Skilled/ roll will provide a limited range of results,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   165
allowing player skill and character expertise to carry the day. I plan
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   166
to let the player decide at character generation whether he wants a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   167
character that is /Skilled/ or /Lucky/. Here are the die roll
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   168
manipulations:
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   169
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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*Skilled Die Roll* Die Roll	Result	Percentage (%)
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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2	-3	3
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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3	-2	6
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   173
4-5	-1	19
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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6-8	0	44
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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9-10	+1	19
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   176
11	+2	6
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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12	+3	3
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   181
*Lucky Die Roll* Die Roll	Result	Percentage (%)
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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2	F*	3
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   183
3	-3	6
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   184
4	-2	8
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   185
5	-1	11
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   186
6-8	0	44
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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9	+1	11
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   188
10	+2	8
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   189
11	+3	6
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   190
12	S**	3
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   191
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   192
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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*Automatic Failure. Die Result is 0. Make Penalty Roll curved as shown
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   194
and subtract the result.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   195
**Automatic Success. Die Result is 8. Make Bonus Roll curved as shown
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   196
and add the result.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   197
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   198
*Bonus/Penalty Roll* Die Roll	Result
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   199
1-3	0
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   200
4	1
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   201
5	2
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   202
6	3
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   203
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   204
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   205
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   206
*The Attribute Range*
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   207
Now that the die roll is sorted out, I look at the Attribute. What I
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   208
really want to do is establish an attribute range. I think 0 to 8 is a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   209
good range for my purposes. The rating for a competent, trained
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   210
character is 4.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   211
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   212
*The Position Modifier*
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   213
If the character has a significant advantage or disadvantage in the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   214
situation, the GM may supply a Position modifier.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   215
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   216
*Position Modifier* Position	Modifier
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   217
Terrible	-3 to -5
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   218
Bad	-1 to -2
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   219
Neutral	0
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   220
Good	+1 to +2
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   221
Excellent	+3 to +5
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   222
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   223
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   224
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   225
*Unopposed Outcome*
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   226
The Variable Scale is my primary tool for evaluating the outcome of
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   227
unopposed character actions. The GM assigns a Challenge rating to any
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   228
action the player declares for his character. If the Die Result equals
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   229
or exceeds the Challenge, the character is successful. I added an
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   230
Absolute Evaluation, the Quality column, to point out the strength,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   231
efficiency, or outward impression of the character's effort.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   232
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   233
*The Variable Scale* Die Result	Quality	Challenge
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   234
<0	Disaster	No Roll
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   235
0	Pathetic	No Problem
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   236
2	Weak	Easy
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   237
4	Average	Average
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   238
6	Strong	Hard
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   239
8	Heroic	Unlikely
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   240
>8	Special	Impossible
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   241
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   242
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   243
*Quality Notes*
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   244
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   245
    * Disaster. The character did something very wrong. The worse the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   246
      result, the worse the disaster.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   247
    * Pathetic. Below lowest acceptable standards. The character failed.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   248
    * Weak. The character does very little, and may look clumsy doing it.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   249
    * Average. The character made a competent effort. For many jobs,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   250
      this is the minimum threshold for success.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   251
    * Strong. The character did well.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   252
    * Heroic. The character did exceptionally well and looked good doing it.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   253
    * Special. The character did something in a way that is truly
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   254
      unbelievable. Even people who saw it happen may have a hard time
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   255
      believing that it happened. The player describes the outcome.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   256
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   257
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   258
*Difficulty Notes*
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   259
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   260
    * No Roll: The GM decides that the player need not roll the dice.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   261
    * No Problem: There is no real reason a competent character should fail.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   262
    * Easy: The job is easy for a competent character.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   263
    * Average: This is common job for a competent character.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   264
    * Hard: This is a tough job, even for a competent character.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   265
    * Unlikely: This is a tough job even for an expert.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   266
    * Impossible: There is no obvious way a character could do this, but
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   267
      the player may still want to try. The GM sets the Challenge >8;
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   268
      usually 11 with 9 to 15 as a possible range. If the character
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   269
      fails, he either has no idea what to do, no idea how to do it, or
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   270
      no way to do it.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   271
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   272
*Relative Outcome*
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   273
Now, I extend my mechanics to include relative outcomes. These are most
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   274
useful for opposed resolution, but they're also good for situations
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   275
where the GM wants to determine degrees of success or failure. For
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   276
opposed actions, the opponents both generate die results and the GM
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   277
compares the results using the Relative Scale as an additional tool for
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   278
evaluating the outcome of actions. For unopposed actions, the player
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   279
rolls against the Challenge and the GM determines the outcome based on
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   280
the Relative Scale.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   281
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   282
*Relative Scale* Difference	Result
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   283
-5/worse	Disaster
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   284
-4	Defeat
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   285
-1 to -3	Losing
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   286
0	Push
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   287
+1 to +3	Winning
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   288
+4	Victory
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   289
+5/better	Special
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   290
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   291
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   292
    * The Difference becomes the Position Modifier if the player wants
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   293
      to take additional action or try a different method for resolving
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   294
      the event.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   295
    * Disaster. The character has lost and something especially bad has
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   296
      happened.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   297
    * Defeat. The character has lost.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   298
    * Losing. The character is getting the worst of it.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   299
    * Push. Opponents are fairly equal in their efforts. The Unopposed
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   300
      Scale determines the outcome. Weak die results mean both
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   301
      characters failed. Average or better die results mean both
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   302
      characters achieve some measure of success.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   303
    * Winning. The character has gained the upper hand.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   304
    * Victory. The character has won.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   305
    * Special. The character has won and something especially good has
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   306
      happened. The player describes the outcome.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   307
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   308
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   309
The Play Flow with Resolution Mechanics
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   310
This play flow is rather complicated. I devised five different methods
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   311
of resolving events. These are the methods I actually use when running a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   312
game. These methods are /Unopposed/, /Opposed/, /Played/, /Combat/, and
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   313
/Chaos/.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   314
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   315
    * */Unopposed resolution/* uses the Unopposed Scale for resolution.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   316
      This is my most common method of resolution.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   317
    * */Opposed resolution/* uses a comparison of die results between a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   318
      character and his opponents. This is used for negotiations or
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   319
      combat between the PCs and their opponents.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   320
    * */Played resolution/* is based on player intent and character
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   321
      ability with only minimal use of die rolls or resources. This is
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   322
      both the most demanding and perhaps the most rewarding method of
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   323
      resolution.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   324
    * */Combat resolution/* is based on opposed resolution, but it
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   325
      includes a countdown for multiple characters where the order of
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   326
      events is important. This is strictly for combat. I don't use it
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   327
      unless the order of events is crucial, such as in a duel or a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   328
      climactic battle.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   329
    * */Chaos resolution/* is freeform. It includes a countdown, but it
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   330
      allows the GM to handle many different, simultaneous actions using
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   331
      /Unopposed/, /Opposed/, or /Played/ resolution as needed. This is
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   332
      how I prefer to handle situations where players are headed off in
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   333
      several directions at once.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   334
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   335
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   336
    * Description.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   337
          o Situation is described. The GM describes the situation for
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   338
            the players.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   339
          o Situation is clarified. The players ask questions about
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   340
            specific details. The GM answers as appropriate with the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   341
            intent of causing an event.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   342
    * Decision.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   343
          o Players reject the situation.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   344
                + Players attempt to alter the GM's description or set
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   345
                  some other event in motion.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   346
                      # Players declare desired changes.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   347
                      # GM declares the modifiers.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   348
                      # Players roll the dice.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   349
                      # The GM determines the initial outcome.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   350
                      # Players may spend resources to change the outcome.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   351
                      # Once resources are spent, the GM and players
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   352
                        determine the final outcome.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   353
                      # Continue play. Go to /B. Players accept the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   354
                        situation./
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   355
                + Players accept the situation.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   356
                      # If situation requires resolution, go to /III.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   357
                        Resolution./
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   358
                      # If situation does not require resolution,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   359
                        proceed to /IV. Continue Play./
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   360
    * Resolution. Players resolve the event.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   361
          o The GM decides how he wants to resolve the event based on
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   362
            the situation. He may choose /Unopposed/, /Opposed/,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   363
            /Played/, /Combat/, or /Chaos/.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   364
                + */Unopposed Resolution/*
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   365
                      # Declare and Evaluate Intent
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   366
                            * The player declares a course of action for
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   367
                              his character.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   368
                            * The GM qualifies the action and provides
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   369
                              modifiers. 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   370
                      # Determine Initial Outcome
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   371
                            * The player rolls the dice.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   372
                            * The GM and player evaluate the die result
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   373
                              using the Unopposed Scale and determine
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   374
                              what happened.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   375
                      # Determine Final Outcome
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   376
                            * The player may spend resources to change
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   377
                              the outcome.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   378
                            * The GM and the player evaluate the new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   379
                              result and determine the final outcome.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   380
                      # Determine Status
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   381
                            * If the event is not resolved, the player
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   382
                              declares a new course of action. Return to
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   383
                              /B. Resolution./
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   384
                            * If the event is resolved, Proceed to /III.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   385
                              Continue Play./ 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   386
                + */Opposed Resolution/*
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   387
                      # Declare and Evaluate Intent
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   388
                            * The player declares a course of action for
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   389
                              his character.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   390
                            * The GM qualifies the action and provides
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   391
                              modifiers. 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   392
                      # Determine Initial Outcome
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   393
                            * The player rolls the dice.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   394
                            * The GM and the player evaluate the die
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   395
                              result use the unopposed and Relative
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   396
                              Scale to determine who has the upper hand.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   397
                                  o All participants have weak die
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   398
                                    results: Nothing happens.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   399
                                  o All participants have average die
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   400
                                    results: Essentially a draw.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   401
                                  o All participants have strong die
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   402
                                    results: All combatants do well.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   403
                                  o A large difference in die results
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   404
                                    indicates a clear advantage for some
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   405
                                    participants. 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   406
                      # Determine Final Outcome
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   407
                            * The player may spend resources to change
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   408
                              the outcome.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   409
                            * The GM and the player evaluate the new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   410
                              result and determine the final outcome.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   411
                                  o All participants have weak die
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   412
                                    results: All efforts fail.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   413
                                  o All participants have average die
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   414
                                    results: Still a draw. No one has a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   415
                                    clear advantage.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   416
                                  o All participants have strong die
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   417
                                    results: All participants do well.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   418
                                    In a duel to the death, the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   419
                                    participants may injure or kill each
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   420
                                    other.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   421
                                  o A large difference in die results
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   422
                                    indicates victory for some
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   423
                                    participants. 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   424
                      # Determine Status
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   425
                            * The event is not resolved. The player
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   426
                              declares a new course of action. Return to
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   427
                              /B. Resolution./
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   428
                            * The event is resolved. Proceed to /IV.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   429
                              Continue Play./ 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   430
                + */Played Resolution/*
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   431
                      # Declare and Evaluate Intent
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   432
                            * The player declares a course of action for
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   433
                              his character. The detail depends on the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   434
                              situation and the player.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   435
                            * The GM determines qualifies the action and
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   436
                              provides modifiers. 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   437
                      # Determine Initial Outcome
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   438
                            * The player rolls the dice.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   439
                            * The GM evaluates the die result using the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   440
                              Unopposed Scale to determine the strength
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   441
                              of the character's effort.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   442
                      # Determine Final Outcome
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   443
                            * The GM roleplays the NPCs involved in the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   444
                              event, describing their actions and
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   445
                              declaring their intentions. The player
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   446
                              roleplays his character.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   447
                            * The GM and the player evaluate the result
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   448
                              based primarily on declarations and
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   449
                              roleplaying to determine the final
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   450
                              outcome. For the player, effective
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   451
                              roleplaying may seal the deal while poor
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   452
                              roleplaying may kill it.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   453
                      # Determine Status
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   454
                            * The event is not resolved. The player
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   455
                              declares a new course of action. Return to
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   456
                              /B. Resolution./
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   457
                            * The event is resolved. Proceed to /IV.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   458
                              Continue Play./ 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   459
                + */Combat Resolution/*
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   460
                      # Initialize Countdown
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   461
                            * The players choose combat as their
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   462
                              characters' course of action.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   463
                            * The GM qualifies the participants,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   464
                              determines modifiers, and calls for a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   465
                              combat die roll.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   466
                            * The players (including GM) roll dice for
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   467
                              combatants.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   468
                            * The GM qualifies die rolls from highest to
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   469
                              lowest. The countdown is set at the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   470
                              highest current die result.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   471
                      # Resolution. The players resolve actions for the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   472
                        current count.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   473
                            * If there is a tie, the GM takes steps to
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   474
                              resolve the tie.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   475
                            * The players resolve the action for the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   476
                              combatant with the highest die result as
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   477
                              an /Opposed/ action.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   478
                            * Players then resolve the action for
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   479
                              combatants with the same die result as
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   480
                              /Opposed/ actions.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   481
                      # Determine Status
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   482
                            * The count decreases by 1.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   483
                            * While the count is above 0.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   484
                                  o If the combat is not resolved.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   485
                                    Return to /b. Resolution/.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   486
                                  o If the combat is resolved. Proceed
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   487
                                    to /IV. Continue Play./ 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   488
                            * When the count reaches 0, the combat
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   489
                              sequence ends.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   490
                                  o If the combat is not resolved,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   491
                                    return to /a. Initialize Countdown/.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   492
                                  o If the combat is resolved, proceed
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   493
                                    to /IV. Continue Play/. 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   494
                + */Chaos Resolution/*
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   495
                      # Initialize Countdown
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   496
                            * The GM determines the order of player
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   497
                              declaration, either around the table (left
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   498
                              to right or right to left) or in groups
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   499
                              based on the situation.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   500
                            * Resolution. The GM resolves actions in the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   501
                              determined order.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   502
                                  o The GM qualifies the current
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   503
                                    character's action, determines
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   504
                                    modifier and method of resolution
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   505
                                    (/unopposed/, /opposed/, or /played/).
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   506
                                  o The GM and player resolve the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   507
                                    current action by the prescribed method.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   508
                            * Determine Status. The GM determines
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   509
                              whether or not all actions have been
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   510
                              resolved.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   511
                                  o If actions remain for resolution,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   512
                                    the GM advances to the next
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   513
                                    character. Return to /ii. Resolution/.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   514
                                  o If all actions are resolved, proceed
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   515
                                    to /IV. Continue Play./ 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   516
    * Continue Play.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   517
          o Players evaluate current status.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   518
          o Return to /I. Description./ 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   519
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   520
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   521
That's it. There is still a lot of work to do to finish this game, but
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   522
the core is firmly in place. Next installment, I will discuss the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   523
ubiquitous and useful Play Sample. Thanks for reading.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   524
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   525
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   526
      What do you think? <http://trio.rpg.net/pf/list.php?f=110>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   527
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   528
Go to forum! <http://www.rpg.net/pf/list.php?f=110>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   529
 Go to Top <http://www.rpg.net/pf/list.php?f=110>  |  New Topic
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   530
<http://www.rpg.net/pf/post.php?f=110>  |  View Threads
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   531
<http://www.rpg.net/pf/list.php?f=110&collapse=0>  |  Search
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   532
<http://www.rpg.net/pf/search.php?f=110> 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   533
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   534
 Topics 	Author  	Date 	Latest Reply
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   535
 cooldog cotangent
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   536
<http://www.rpg.net/pf/read.php?f=110&i=98&t=98> (1) new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   537
cranial_index  	01-31-2006 20:46  	01-31-2006 20:46 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   538
  CORONA <http://www.rpg.net/pf/read.php?f=110&i=97&t=97> (1) new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   539
corn_chamomile  	01-31-2006 20:25  	01-31-2006 20:25 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   540
 Fendi Spy Bags WHOLESALE@WizardReplica.com
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   541
<http://www.rpg.net/pf/read.php?f=110&i=95&t=95> (1) new 	514 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   542
12-02-2005 10:55  	12-02-2005 10:55 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   543
 Designer Handbags Wholesale@WWW.WIZARDREPLICA.COM
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   544
<http://www.rpg.net/pf/read.php?f=110&i=94&t=94> (1) new 	868 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   545
11-14-2005 19:41  	11-14-2005 19:41 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   546
 REPLICA HANDBAGS LOUIS VUITTON REPLICA WHOLESALE@
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   547
<http://www.rpg.net/pf/read.php?f=110&i=93&t=93> (1) new 	794 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   548
10-20-2005 21:37  	10-20-2005 21:37 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   549
 Death/playing style
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   550
<http://www.rpg.net/pf/read.php?f=110&i=92&t=92> (1) new 	Searcher 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   551
09-22-2003 11:35  	09-22-2003 11:35 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   552
 Death and actual immortality
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   553
<http://www.rpg.net/pf/read.php?f=110&i=89&t=89> (3) new 	Cpl Ferro 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   554
07-19-2003 08:53  	01-13-2006 15:22 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   555
 Non-death death
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   556
<http://www.rpg.net/pf/read.php?f=110&i=85&t=85> (5) new 	Sérgio
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   557
Mascarenhas  	07-18-2003 03:07  	07-23-2003 02:38 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   558
 Thanks, Hunter
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   559
<http://www.rpg.net/pf/read.php?f=110&i=80&t=80> (4) new 	Allan
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   560
Sugarbaker  	07-16-2003 00:18  	07-17-2003 19:34 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   561
 Realism <http://www.rpg.net/pf/read.php?f=110&i=74&t=74> (3) new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   562
Robin  	06-20-2003 01:23  	06-25-2003 02:34 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   563
 Something you might have mentioned.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   564
<http://www.rpg.net/pf/read.php?f=110&i=65&t=65> (3) new 	Yamo 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   565
06-19-2003 16:13  	06-19-2003 18:11 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   566
 BTW, excellent column, Hunter!
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   567
<http://www.rpg.net/pf/read.php?f=110&i=63&t=63> (2) new 	flyingmice 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   568
06-19-2003 13:11  	06-19-2003 18:13 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   569
 Armor and Damage Thereto
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   570
<http://www.rpg.net/pf/read.php?f=110&i=56&t=56> (2) new 	The Student 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   571
06-19-2003 08:45  	06-19-2003 11:44 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   572
 Armor <http://www.rpg.net/pf/read.php?f=110&i=54&t=54> (9) new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   573
flyingmice  	06-19-2003 08:29  	06-20-2003 06:12 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   574
 Death spiral and unconsciousness
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   575
<http://www.rpg.net/pf/read.php?f=110&i=53&t=53> (7) new 	Torben
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   576
Mogensen  	06-19-2003 07:31  	06-20-2003 06:52 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   577
 lucky or skilled
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   578
<http://www.rpg.net/pf/read.php?f=110&i=51&t=51> (2) new 	rhyme 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   579
05-12-2003 18:49  	05-13-2003 09:25 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   580
 Absolute, unopposed and opposed
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   581
<http://www.rpg.net/pf/read.php?f=110&i=48&t=48> (2) new 	Torben
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   582
Mogensen  	04-16-2003 02:19  	04-16-2003 09:26 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   583
 0-9 open ended = brilliant!
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   584
<http://www.rpg.net/pf/read.php?f=110&i=31&t=31> (8) new 	Vibropod 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   585
03-12-2003 10:41  	07-18-2003 01:28 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   586
 Smooth rerolls
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   587
<http://www.rpg.net/pf/read.php?f=110&i=27&t=27> (10) new 	Torben
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   588
Mogensen  	03-12-2003 00:47  	03-16-2003 23:57 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   589
 Resolution Mechanics
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   590
<http://www.rpg.net/pf/read.php?f=110&i=25&t=25> (8) new 	Kyle
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   591
Schuant  	03-11-2003 22:14  	03-29-2003 21:28 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   592
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   593
 Go to Top <http://www.rpg.net/pf/list.php?f=110>  |  New Topic
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   594
<http://www.rpg.net/pf/post.php?f=110>  |  View Threads
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   595
<http://www.rpg.net/pf/list.php?f=110&collapse=0>  |  Search
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   596
<http://www.rpg.net/pf/search.php?f=110> 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   597
	
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   598
 Newer Messages
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   599
<http://www.rpg.net/pf/list.php?f=110&t=98&a=1&>  |  Older Messages
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   600
<http://www.rpg.net/pf/list.php?f=110&t=25&a=2&> 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   601
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   602
------------------------------------------------------------------------
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   603
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   604
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   605
      Previous columns
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   606
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   607
    * #8: True Death </news+reviews/columns/dream17jul03.html> by Hunter
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   608
      Logan, 17jul03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   609
    * #7: Assessing Damage </news+reviews/columns/dream19jun03.html> by
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   610
      Hunter Logan, 19jun03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   611
    * #6: Putting Theory to the Test
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   612
      </news+reviews/columns/dream12may03.html> by Hunter Logan, 12may03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   613
    * #5: Resolution Mechanics II
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   614
      </news+reviews/columns/dream14apr03.html> by Hunter Logan, 14apr03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   615
    * Resolution Mechanics I </news+reviews/columns/dream11mar03.html>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   616
      by Hunter Logan, 11mar03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   617
    * Player Goals </news+reviews/columns/dream10feb03.html> by Hunter
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   618
      Logan, 10feb03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   619
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      Hunter Logan, 20jan03
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    * Play Flow First </news+reviews/columns/dream01jan03.html> by
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      Hunter Logan, 01jan03
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      Other columns </news+reviews/columns.html> at RPGnet
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[ Read FAQ <http://forum.rpg.net/faq.php> | Subscribe to RSS
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Copyright © 1996-2006 RPGnet & individual authors, All Rights Reserved
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RPGnet® is a registered trademark of Skotos Tech Inc., all rights reserved.
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