| author | fabien |
| Sat, 21 Apr 2007 22:31:41 -0400 | |
| branch | ecjdr |
| changeset 94 | fb43a4f8be79 |
| parent 92 | bdef1afd1170 |
| permissions | -rw-r--r-- |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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RPGnet <http://www.rpg.net> |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/slib/ads/forward-ad.php?nextURL=http://www.skotos.net/games/eternal-city&imageURL=http://www.skotos.net/media/custom/parchment-tec-728x90.jpg> |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Reviews <http://www.rpg.net/reviews/> Forums <http://forum.rpg.net> |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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News & Press <http://www.rpg.net/news+reviews/press.phtml> Columns & |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Info <http://www.rpg.net/columns/index.phtml> RPG Wiki |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://wiki.rpg.net> RPG Shop <http://shop.rpg.net> |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/members/> |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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The Impossible Dream |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Resolution Mechanics I |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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*by Hunter Logan* |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Mar 11,2003 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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*Resolution Mechanics I* |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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The Impossible Dream Installment #4 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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by Hunter Logan |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Intro |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Thus far, I have talked about play flow, balance of power, and player |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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goals. This time, I want to move on and talk about something near and |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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dear to most every designer's heart: Resolution mechanics. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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*/Resolution mechanics/* are the means for getting things done in the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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game. When a character searches a room, attempts to run the gauntlet, or |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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negotiate a contract, resolution mechanics determine what happens. This |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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is a monster topic, so I will present it in two parts. The first part |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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will cover the Three Means of Resolution. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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The Three Means of Resolution |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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The Three Means of Resolution are loosely based on Jonathan Tweet's |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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three means of resolution as presented in the */Everway RPG/* and as |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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modified by Ron Edwards in his many RPG theory discussions. Tweet's |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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terms are Drama, Fortune and Karma. Edwards also uses them, though he |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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applies slightly different meanings. I mention Tweet's terms as |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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reference, but I've got my own take on them. To avoid the great onus and |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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inertia of history, I'm not using them. I'm using the terms Chance, |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Ability and Intent. This is the way I conceptualize the Three Means. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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/*Chance*/ is random determination of what happens. Roll dice, draw |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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cards, flip coins, and look at the results. They are random and subject |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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to the laws of statistics. Dice are a common and popular method of |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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generating random results in RPGs. I like dice because all dice have |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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similar characteristics in the way they generate numbers. Here are some |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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examples. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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* A single die generates a linear curve. Roll a d20 and you have a |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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flat 5% chance of rolling any particular number. You have the same |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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chance of rolling a 1 as you do a 10 or a 20. When you change the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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number of sides on the die, you change the flat percentage chance |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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and the range. Roll a d12 and you get a range from 1 to 12 with an |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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8% chance of getting a particular result. Roll a d10 and the range |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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is 1 to 10 (or 0 to 9) with a 10% chance of getting a given |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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result. Roll a d8 and the range is 1 to 8 with a 12-1/2% chance of |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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getting a given result and so on. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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* If you roll several dice and evaluate the result on each die |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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independently, the curve for each die is still linear. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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* Rolling a pair of dice and adding the results generates a bell |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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curve. For example, you may roll two 6-sided dice and add the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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results. This produces a range of results from 2 to 12. At the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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extremes, the player has about a 6% chance of getting a 2 or a 12. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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In the middle, he has about 17% chance of rolling a 7. The actual |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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result is random, but the player has a 28% chance of rolling 2 to |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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5, a 44% chance of rolling a result from 6 to 8, and a 28% chance |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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of rolling 9 to 12. Clearly, the middle is favored. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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* Rolling a pair of unequal dice also generates a bell curve. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Rolling a d6 and a d4 and adding the results produces a range from |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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2 to 10. At the extremes, the player has about an 8% chance of |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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rolling a 2 or a 10. In the middle, he has about 20% chance of |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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rolling a 6. He has about a 23% chance of rolling 3 to 4, a 54% |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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chance of rolling a result from 5 to 7, and a 23% chance of |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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rolling an 8 to 10. Again, the middle is favored. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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* As you roll more dice and add the results, the bell curve becomes |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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flatter at the top with a greater chance of generating an average |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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value and a far smaller chance of generating an extreme value. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Rolling 3d4, for instance, produces a range from 3 to 12. A player |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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has about a 3% chance of rolling either a 3 or a 12, a 15 % chance |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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of rolling 3 to 5, a 69 % chance of rolling from 6 to 10, and a 15 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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% chance of rolling 10 to 12. Again the middle is strongly favored |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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with a 1-in-3 likelihood that the player will roll either a 7 or an 8. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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* Dice can be manipulated to tailor their function. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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o */Curved Results:/* The player rolls dice, but the actual |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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result is curved. For example, the designer may have the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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players roll a single d10, but the die roll may actually |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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produce results from ö3 to +3. Here's one way it could work. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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*Curved Results* Die Roll Result |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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1 -3 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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2 -2 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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3-4 -1 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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5-6 0 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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7-8 +1 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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9 +2 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
105 |
0 (10) +3 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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106 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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107 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
108 |
o */Exploding Die Roll:/* The player rolls the dice and rolls |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
109 |
again on a designated result. The result of the next die |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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110 |
roll is added to the first. For example, the player rolls a |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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111 |
d6. On a 6, the die "explodes." The player rolls the d6 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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112 |
again and adds the result to his total. So, the player could |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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113 |
roll a 6 then roll a 4 to get 10. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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114 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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115 |
If the die roll is open-ended, this goes on as long as the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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116 |
player's die rolls meet the condition for explosion. A |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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117 |
player might roll 6, 6, 6, 6, 2 and get 26 off the die roll. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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118 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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119 |
If the die roll is closed, the player gets a fixed number of |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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120 |
additional rolls (usually just one). This way, a player |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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121 |
might roll a 6 and another 6. He gets 12. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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122 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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123 |
There is a fault with this method of rolling dice: Some |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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124 |
numbers may drop out. In the preceding example, it's |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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125 |
actually impossible to get 6, 12, 18, 24, and so on with an |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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126 |
unmodified die roll. The counting goes ·4, 5, 7, 8· It's |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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127 |
possible to mechanically work around that, but I think the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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128 |
d10 provides a more elegant solution. The d10 is numbered 0 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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129 |
to 9. If you count the 0 as 0 and 9 as the maximum value, |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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130 |
your numerical progression will always be very smooth. If a |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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131 |
player made an open-ended d10 roll, he could possibly roll |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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132 |
9, 9, 9, and 0 to get 27. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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133 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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134 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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135 |
o */Counting Victories:/* The player rolls one or more dice. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
136 |
Each die is evaluated separately to generate a number of |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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137 |
victories. The more victories the player gets, the better |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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138 |
the outcome of the character's action. For example, a player |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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139 |
might roll 4d6 and evaluate the results against a target |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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140 |
number. Say the target is 2. If the player rolled 1,3,5,and |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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141 |
2, the player would get 3 successes. If the target number |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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142 |
had been 4, the player would have only 1 success. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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143 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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144 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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145 |
o */Mass on Target:/* The player again rolls one or more dice. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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146 |
This time, the results are tallied to produce a really big |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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147 |
number. Well, the player hopes it's a big number. The device |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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148 |
is usually die roll vs. target. For example, the player |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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149 |
might roll 3d10. If the player rolled 3, 5, and 8, his |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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150 |
result would be 16. Of course, rolling dice this way greatly |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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151 |
increases the chance of getting a mid-range value. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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152 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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153 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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154 |
o */Many More Possibilities:/* I am the first to admit that |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
155 |
the examples and ideas I've presented here barely scratch |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
156 |
the surface of what you can do with dice, but I think these |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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157 |
are the basic building blocks. You can mix and match these |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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158 |
methods to your heart's content. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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159 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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160 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
161 |
* */A Good Article:/* As it turns out, Shannon Appelcline recently |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
162 |
wrote a very good article |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
163 |
<http://www.rpg.net/news+reviews/columns/virtually14feb03.html> |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
164 |
about the nature of random chance. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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165 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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166 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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167 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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168 |
*/Ability/* is deliberate determination of what happens based on the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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169 |
capabilities of the character. If the character has the skill, if the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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170 |
character has a resource such as hero points, or if the character has a |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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171 |
built-in capability that allows him to do certain things, the player can |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
172 |
use this /Ability/ to resolve an event. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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173 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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174 |
* /Using skill to resolve an event/: Skill is usually based on |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
175 |
character attributes or skills. Frequently, a character with a low |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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176 |
attribute or skill will only be able to do simple, little things |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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177 |
with that attribute or skill. A character with a high attribute or |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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178 |
skill will be able to do amazing things. If the character's |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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179 |
attribute or skill is too weak, the character will fail. If the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
180 |
character's attribute or skill is sufficient, the character will |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
181 |
succeed. It's that simple. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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182 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
183 |
For example, a character has a skill, Fencing 5, where '0' is |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
184 |
untrained and '10' is the best on the planet. The character gets |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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185 |
in a duel with an opponent who has Fencing 7. Using ability alone, |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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186 |
the character with Fencing 5 will lose every single time. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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187 |
* /Using a resource to resolve an event/: Resources are expendable |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
188 |
units of success that the player can spend during play. They are |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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189 |
finite. Once used, they're gone, though the player may have the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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190 |
opportunity to earn more. A resource like Hero Points may |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
191 |
temporarily improve character skill to ensure success. The player |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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192 |
spends the points to get the desired result. A resource like |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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193 |
Victory Cards may provide the character with instant victory. The |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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194 |
player plays a single card and gets the desired results. For more |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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195 |
thoughts on this, I refer you to Eric Brennan's wonderful article |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
196 |
about Hero Points |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
197 |
<http://www.rpg.net/news+reviews/columns/chopshop29oct02.html>. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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198 |
* /Using a built-in capability/: Capabilities often work with no |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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199 |
muss or fuss because the rules say so. A character may have the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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200 |
ability to cast certain spells or to do certain things without any |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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201 |
chance of failure. The player says the character is doing it and |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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202 |
the character does it thanks to Ability. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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203 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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204 |
*/Intent/* is resolution based on what a player wants to happen in the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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205 |
game. The player makes a declaration. The declaration becomes a |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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206 |
mechanical device for resolving events. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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207 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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208 |
For example, a group of characters surrounded by enemies, running low on |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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209 |
ammunition may make their last stand. Before the end, a player declares, |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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210 |
"·And the cavalry arrives in the nick of time, distracting the enemy and |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
211 |
giving us the chance we need to escape." The GM allows this to happen |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
212 |
because it's in the spirit of the game. But nothing is free, so the GM |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
213 |
replies, "The cavalry assault breaks the enemy line, but they take very |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
214 |
heavy casualties. It will be a long time before they can help you again." |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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parents:
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|
215 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
216 |
Using Chance, Ability, and Intent |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
217 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
218 |
The three methods of resolution are seldom used in isolation. A |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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219 |
resolution mechanic is rarely Chance, Ability, or Intent alone. The |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
220 |
process for resolving events almost always includes a combination of |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
221 |
Chance, Ability, and Intent, especially Chance and Ability. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
222 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
223 |
Consider this common resolution mechanic: |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
224 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
225 |
* Player declares character action. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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226 |
* Chance and Ability: Player generates a die result using /Attribute |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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227 |
+ Skill + Die Roll vs. Target Number/. The player must roll over |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
228 |
the TN for the character to succeed. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
229 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
230 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
231 |
Here, Intent is a qualifier. If the GM determines the player wants the |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
232 |
character to do something easy, the TN will be low. If the GM determines |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
233 |
the player wants the character to do something really difficult, the TN |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
234 |
will be much higher. Then, the die result is a combination of Chance and |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
235 |
Ability. The character's attribute and skill are both Ability. Small |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
236 |
numbers mean the character has little ability. Large numbers mean the |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
237 |
character has lots of Ability. Naturally, the die roll is Chance. I have |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
238 |
a lot more to say about all this, but that will fill the next |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
239 |
installment. As always, thanks for reading. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
240 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
241 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
242 |
What do you think? <http://trio.rpg.net/pf/list.php?f=110> |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
243 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
244 |
Go to forum! <http://www.rpg.net/pf/list.php?f=110> |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
245 |
Go to Top <http://www.rpg.net/pf/list.php?f=110> | New Topic |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
246 |
<http://www.rpg.net/pf/post.php?f=110> | View Threads |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
247 |
<http://www.rpg.net/pf/list.php?f=110&collapse=0> | Search |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
248 |
<http://www.rpg.net/pf/search.php?f=110> |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
249 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
250 |
Topics Author Date Latest Reply |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
251 |
cooldog cotangent |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
252 |
<http://www.rpg.net/pf/read.php?f=110&i=98&t=98> (1) new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
253 |
cranial_index 01-31-2006 20:46 01-31-2006 20:46 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
254 |
CORONA <http://www.rpg.net/pf/read.php?f=110&i=97&t=97> (1) new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
255 |
corn_chamomile 01-31-2006 20:25 01-31-2006 20:25 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
256 |
Fendi Spy Bags WHOLESALE@WizardReplica.com |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
257 |
<http://www.rpg.net/pf/read.php?f=110&i=95&t=95> (1) new 514 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
258 |
12-02-2005 10:55 12-02-2005 10:55 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
259 |
Designer Handbags Wholesale@WWW.WIZARDREPLICA.COM |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
260 |
<http://www.rpg.net/pf/read.php?f=110&i=94&t=94> (1) new 868 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
261 |
11-14-2005 19:41 11-14-2005 19:41 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
262 |
REPLICA HANDBAGS LOUIS VUITTON REPLICA WHOLESALE@ |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
263 |
<http://www.rpg.net/pf/read.php?f=110&i=93&t=93> (1) new 794 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
264 |
10-20-2005 21:37 10-20-2005 21:37 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
265 |
Death/playing style |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
266 |
<http://www.rpg.net/pf/read.php?f=110&i=92&t=92> (1) new Searcher |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
267 |
09-22-2003 11:35 09-22-2003 11:35 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
268 |
Death and actual immortality |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
269 |
<http://www.rpg.net/pf/read.php?f=110&i=89&t=89> (3) new Cpl Ferro |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
270 |
07-19-2003 08:53 01-13-2006 15:22 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
271 |
Non-death death |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
272 |
<http://www.rpg.net/pf/read.php?f=110&i=85&t=85> (5) new Sérgio |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
273 |
Mascarenhas 07-18-2003 03:07 07-23-2003 02:38 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
274 |
Thanks, Hunter |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
275 |
<http://www.rpg.net/pf/read.php?f=110&i=80&t=80> (4) new Allan |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
276 |
Sugarbaker 07-16-2003 00:18 07-17-2003 19:34 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
277 |
Realism <http://www.rpg.net/pf/read.php?f=110&i=74&t=74> (3) new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
278 |
Robin 06-20-2003 01:23 06-25-2003 02:34 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
279 |
Something you might have mentioned. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
280 |
<http://www.rpg.net/pf/read.php?f=110&i=65&t=65> (3) new Yamo |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
281 |
06-19-2003 16:13 06-19-2003 18:11 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
282 |
BTW, excellent column, Hunter! |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
283 |
<http://www.rpg.net/pf/read.php?f=110&i=63&t=63> (2) new flyingmice |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
284 |
06-19-2003 13:11 06-19-2003 18:13 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
285 |
Armor and Damage Thereto |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
286 |
<http://www.rpg.net/pf/read.php?f=110&i=56&t=56> (2) new The Student |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
287 |
06-19-2003 08:45 06-19-2003 11:44 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
288 |
Armor <http://www.rpg.net/pf/read.php?f=110&i=54&t=54> (9) new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
289 |
flyingmice 06-19-2003 08:29 06-20-2003 06:12 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
290 |
Death spiral and unconsciousness |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
291 |
<http://www.rpg.net/pf/read.php?f=110&i=53&t=53> (7) new Torben |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
292 |
Mogensen 06-19-2003 07:31 06-20-2003 06:52 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
293 |
lucky or skilled |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
294 |
<http://www.rpg.net/pf/read.php?f=110&i=51&t=51> (2) new rhyme |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
295 |
05-12-2003 18:49 05-13-2003 09:25 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
296 |
Absolute, unopposed and opposed |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
297 |
<http://www.rpg.net/pf/read.php?f=110&i=48&t=48> (2) new Torben |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
298 |
Mogensen 04-16-2003 02:19 04-16-2003 09:26 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
299 |
0-9 open ended = brilliant! |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
300 |
<http://www.rpg.net/pf/read.php?f=110&i=31&t=31> (8) new Vibropod |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
301 |
03-12-2003 10:41 07-18-2003 01:28 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
302 |
Smooth rerolls |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
303 |
<http://www.rpg.net/pf/read.php?f=110&i=27&t=27> (10) new Torben |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
304 |
Mogensen 03-12-2003 00:47 03-16-2003 23:57 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
305 |
Resolution Mechanics |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
306 |
<http://www.rpg.net/pf/read.php?f=110&i=25&t=25> (8) new Kyle |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
307 |
Schuant 03-11-2003 22:14 03-29-2003 21:28 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
308 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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* #8: True Death </news+reviews/columns/dream17jul03.html> by Hunter |
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Logan, 17jul03 |
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* #7: Assessing Damage </news+reviews/columns/dream19jun03.html> by |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Hunter Logan, 19jun03 |
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* #6: Putting Theory to the Test |
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</news+reviews/columns/dream12may03.html> by Hunter Logan, 12may03 |
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* #5: Resolution Mechanics II |
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</news+reviews/columns/dream14apr03.html> by Hunter Logan, 14apr03 |
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* Resolution Mechanics I </news+reviews/columns/dream11mar03.html> |
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by Hunter Logan, 11mar03 |
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* Player Goals </news+reviews/columns/dream10feb03.html> by Hunter |
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Logan, 10feb03 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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* Balance of Power </news+reviews/columns/dream20jan03.html> by |
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Hunter Logan, 20jan03 |
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* Play Flow First </news+reviews/columns/dream01jan03.html> by |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Hunter Logan, 01jan03 |
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Other columns </news+reviews/columns.html> at RPGnet |
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