draft/dream11mar03.txt
author fabien
Sat, 05 May 2007 14:29:36 -0400
branchecjdr
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parent 92 bdef1afd1170
permissions -rw-r--r--
[svn] r2449@freebird: fabien | 2007-04-24 15:19:05 -0400 Ajout de recompense.xml.
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RPGnet <http://www.rpg.net> 	
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<http://www.rpg.net/slib/ads/forward-ad.php?nextURL=http://www.skotos.net/games/eternal-city&imageURL=http://www.skotos.net/media/custom/parchment-tec-728x90.jpg>
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	Reviews <http://www.rpg.net/reviews/> 	Forums <http://forum.rpg.net>
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News & Press <http://www.rpg.net/news+reviews/press.phtml> 	Columns &
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Info <http://www.rpg.net/columns/index.phtml> 	RPG Wiki
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<http://wiki.rpg.net> 	RPG Shop <http://shop.rpg.net> 	
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<http://www.rpg.net/members/>
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      The Impossible Dream
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    Resolution Mechanics I
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*by Hunter Logan*
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Mar 11,2003
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*Resolution Mechanics I*
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The Impossible Dream Installment #4
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by Hunter Logan
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Intro
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Thus far, I have talked about play flow, balance of power, and player
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goals. This time, I want to move on and talk about something near and
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dear to most every designer's heart: Resolution mechanics.
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*/Resolution mechanics/* are the means for getting things done in the
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game. When a character searches a room, attempts to run the gauntlet, or
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negotiate a contract, resolution mechanics determine what happens. This
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is a monster topic, so I will present it in two parts. The first part
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will cover the Three Means of Resolution.
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The Three Means of Resolution
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The Three Means of Resolution are loosely based on Jonathan Tweet's
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three means of resolution as presented in the */Everway RPG/* and as
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modified by Ron Edwards in his many RPG theory discussions. Tweet's
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terms are Drama, Fortune and Karma. Edwards also uses them, though he
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applies slightly different meanings. I mention Tweet's terms as
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reference, but I've got my own take on them. To avoid the great onus and
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inertia of history, I'm not using them. I'm using the terms Chance,
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Ability and Intent. This is the way I conceptualize the Three Means.
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/*Chance*/ is random determination of what happens. Roll dice, draw
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cards, flip coins, and look at the results. They are random and subject
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to the laws of statistics. Dice are a common and popular method of
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generating random results in RPGs. I like dice because all dice have
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similar characteristics in the way they generate numbers. Here are some
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examples.
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    * A single die generates a linear curve. Roll a d20 and you have a
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      flat 5% chance of rolling any particular number. You have the same
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      chance of rolling a 1 as you do a 10 or a 20. When you change the
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      number of sides on the die, you change the flat percentage chance
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      and the range. Roll a d12 and you get a range from 1 to 12 with an
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      8% chance of getting a particular result. Roll a d10 and the range
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      is 1 to 10 (or 0 to 9) with a 10% chance of getting a given
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      result. Roll a d8 and the range is 1 to 8 with a 12-1/2% chance of
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      getting a given result and so on.
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    * If you roll several dice and evaluate the result on each die
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      independently, the curve for each die is still linear.
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    * Rolling a pair of dice and adding the results generates a bell
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      curve. For example, you may roll two 6-sided dice and add the
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      results. This produces a range of results from 2 to 12. At the
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      extremes, the player has about a 6% chance of getting a 2 or a 12.
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      In the middle, he has about 17% chance of rolling a 7. The actual
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      result is random, but the player has a 28% chance of rolling 2 to
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      5, a 44% chance of rolling a result from 6 to 8, and a 28% chance
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      of rolling 9 to 12. Clearly, the middle is favored.
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    * Rolling a pair of unequal dice also generates a bell curve.
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      Rolling a d6 and a d4 and adding the results produces a range from
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      2 to 10. At the extremes, the player has about an 8% chance of
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      rolling a 2 or a 10. In the middle, he has about 20% chance of
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      rolling a 6. He has about a 23% chance of rolling 3 to 4, a 54%
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      chance of rolling a result from 5 to 7, and a 23% chance of
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      rolling an 8 to 10. Again, the middle is favored.
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    * As you roll more dice and add the results, the bell curve becomes
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      flatter at the top with a greater chance of generating an average
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      value and a far smaller chance of generating an extreme value.
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      Rolling 3d4, for instance, produces a range from 3 to 12. A player
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      has about a 3% chance of rolling either a 3 or a 12, a 15 % chance
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      of rolling 3 to 5, a 69 % chance of rolling from 6 to 10, and a 15
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      % chance of rolling 10 to 12. Again the middle is strongly favored
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      with a 1-in-3 likelihood that the player will roll either a 7 or an 8.
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    * Dice can be manipulated to tailor their function.
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          o */Curved Results:/* The player rolls dice, but the actual
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            result is curved. For example, the designer may have the
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            players roll a single d10, but the die roll may actually
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            produce results from ö3 to +3. Here's one way it could work.
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            *Curved Results* Die Roll	Result
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            1	-3
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            2	-2
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            3-4	-1
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            5-6	0
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            7-8	+1
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            9	+2
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            0 (10)	+3
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          o */Exploding Die Roll:/* The player rolls the dice and rolls
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            again on a designated result. The result of the next die
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            roll is added to the first. For example, the player rolls a
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            d6. On a 6, the die "explodes." The player rolls the d6
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            again and adds the result to his total. So, the player could
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            roll a 6 then roll a 4 to get 10.
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            If the die roll is open-ended, this goes on as long as the
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            player's die rolls meet the condition for explosion. A
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            player might roll 6, 6, 6, 6, 2 and get 26 off the die roll.
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            If the die roll is closed, the player gets a fixed number of
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            additional rolls (usually just one). This way, a player
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            might roll a 6 and another 6. He gets 12.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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            There is a fault with this method of rolling dice: Some
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   124
            numbers may drop out. In the preceding example, it's
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   125
            actually impossible to get 6, 12, 18, 24, and so on with an
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   126
            unmodified die roll. The counting goes ·4, 5, 7, 8· It's
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   127
            possible to mechanically work around that, but I think the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   128
            d10 provides a more elegant solution. The d10 is numbered 0
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   129
            to 9. If you count the 0 as 0 and 9 as the maximum value,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   130
            your numerical progression will always be very smooth. If a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   131
            player made an open-ended d10 roll, he could possibly roll
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            9, 9, 9, and 0 to get 27.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   135
          o */Counting Victories:/* The player rolls one or more dice.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   136
            Each die is evaluated separately to generate a number of
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   137
            victories. The more victories the player gets, the better
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   138
            the outcome of the character's action. For example, a player
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   139
            might roll 4d6 and evaluate the results against a target
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   140
            number. Say the target is 2. If the player rolled 1,3,5,and
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   141
            2, the player would get 3 successes. If the target number
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   142
            had been 4, the player would have only 1 success.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   143
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   144
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   145
          o */Mass on Target:/* The player again rolls one or more dice.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   146
            This time, the results are tallied to produce a really big
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   147
            number. Well, the player hopes it's a big number. The device
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   148
            is usually die roll vs. target. For example, the player
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   149
            might roll 3d10. If the player rolled 3, 5, and 8, his
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   150
            result would be 16. Of course, rolling dice this way greatly
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   151
            increases the chance of getting a mid-range value.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   152
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   153
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   154
          o */Many More Possibilities:/* I am the first to admit that
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   155
            the examples and ideas I've presented here barely scratch
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   156
            the surface of what you can do with dice, but I think these
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   157
            are the basic building blocks. You can mix and match these
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   158
            methods to your heart's content.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   159
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   160
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   161
    * */A Good Article:/* As it turns out, Shannon Appelcline recently
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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      wrote a very good article
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   163
      <http://www.rpg.net/news+reviews/columns/virtually14feb03.html>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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      about the nature of random chance. 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   165
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   166
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   167
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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*/Ability/* is deliberate determination of what happens based on the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   169
capabilities of the character. If the character has the skill, if the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   170
character has a resource such as hero points, or if the character has a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   171
built-in capability that allows him to do certain things, the player can
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   172
use this /Ability/ to resolve an event.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   174
    * /Using skill to resolve an event/: Skill is usually based on
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   175
      character attributes or skills. Frequently, a character with a low
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   176
      attribute or skill will only be able to do simple, little things
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   177
      with that attribute or skill. A character with a high attribute or
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   178
      skill will be able to do amazing things. If the character's
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   179
      attribute or skill is too weak, the character will fail. If the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   180
      character's attribute or skill is sufficient, the character will
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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diff changeset
   181
      succeed. It's that simple.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   182
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   183
      For example, a character has a skill, Fencing 5, where '0' is
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   184
      untrained and '10' is the best on the planet. The character gets
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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diff changeset
   185
      in a duel with an opponent who has Fencing 7. Using ability alone,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   186
      the character with Fencing 5 will lose every single time.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   187
    * /Using a resource to resolve an event/: Resources are expendable
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   188
      units of success that the player can spend during play. They are
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   189
      finite. Once used, they're gone, though the player may have the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   190
      opportunity to earn more. A resource like Hero Points may
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   191
      temporarily improve character skill to ensure success. The player
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   192
      spends the points to get the desired result. A resource like
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   193
      Victory Cards may provide the character with instant victory. The
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   194
      player plays a single card and gets the desired results. For more
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   195
      thoughts on this, I refer you to Eric Brennan's wonderful article
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   196
      about Hero Points
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   197
      <http://www.rpg.net/news+reviews/columns/chopshop29oct02.html>.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   198
    * /Using a built-in capability/: Capabilities often work with no
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   199
      muss or fuss because the rules say so. A character may have the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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diff changeset
   200
      ability to cast certain spells or to do certain things without any
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   201
      chance of failure. The player says the character is doing it and
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   202
      the character does it thanks to Ability.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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parents:
diff changeset
   203
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   204
*/Intent/* is resolution based on what a player wants to happen in the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   205
game. The player makes a declaration. The declaration becomes a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   206
mechanical device for resolving events.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   207
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   208
For example, a group of characters surrounded by enemies, running low on
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   209
ammunition may make their last stand. Before the end, a player declares,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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"·And the cavalry arrives in the nick of time, distracting the enemy and
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   211
giving us the chance we need to escape." The GM allows this to happen
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   212
because it's in the spirit of the game. But nothing is free, so the GM
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   213
replies, "The cavalry assault breaks the enemy line, but they take very
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   214
heavy casualties. It will be a long time before they can help you again."
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   215
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   216
Using Chance, Ability, and Intent
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   217
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   218
The three methods of resolution are seldom used in isolation. A
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   219
resolution mechanic is rarely Chance, Ability, or Intent alone. The
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   220
process for resolving events almost always includes a combination of
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   221
Chance, Ability, and Intent, especially Chance and Ability.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   222
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   223
Consider this common resolution mechanic:
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   224
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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    * Player declares character action.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   226
    * Chance and Ability: Player generates a die result using /Attribute
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   227
      + Skill + Die Roll vs. Target Number/. The player must roll over
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   228
      the TN for the character to succeed.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   229
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   230
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   231
Here, Intent is a qualifier. If the GM determines the player wants the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   232
character to do something easy, the TN will be low. If the GM determines
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   233
the player wants the character to do something really difficult, the TN
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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diff changeset
   234
will be much higher. Then, the die result is a combination of Chance and
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   235
Ability. The character's attribute and skill are both Ability. Small
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   236
numbers mean the character has little ability. Large numbers mean the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   237
character has lots of Ability. Naturally, the die roll is Chance. I have
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   238
a lot more to say about all this, but that will fill the next
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   239
installment. As always, thanks for reading.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   241
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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      What do you think? <http://trio.rpg.net/pf/list.php?f=110>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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Go to forum! <http://www.rpg.net/pf/list.php?f=110>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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 Go to Top <http://www.rpg.net/pf/list.php?f=110>  |  New Topic
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/post.php?f=110>  |  View Threads
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/list.php?f=110&collapse=0>  |  Search
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/search.php?f=110> 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 Topics 	Author  	Date 	Latest Reply
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 cooldog cotangent
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=98&t=98> (1) new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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cranial_index  	01-31-2006 20:46  	01-31-2006 20:46 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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  CORONA <http://www.rpg.net/pf/read.php?f=110&i=97&t=97> (1) new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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corn_chamomile  	01-31-2006 20:25  	01-31-2006 20:25 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 Fendi Spy Bags WHOLESALE@WizardReplica.com
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=95&t=95> (1) new 	514 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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12-02-2005 10:55  	12-02-2005 10:55 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 Designer Handbags Wholesale@WWW.WIZARDREPLICA.COM
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=94&t=94> (1) new 	868 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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11-14-2005 19:41  	11-14-2005 19:41 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 REPLICA HANDBAGS LOUIS VUITTON REPLICA WHOLESALE@
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=93&t=93> (1) new 	794 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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10-20-2005 21:37  	10-20-2005 21:37 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 Death/playing style
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=92&t=92> (1) new 	Searcher 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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09-22-2003 11:35  	09-22-2003 11:35 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 Death and actual immortality
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=89&t=89> (3) new 	Cpl Ferro 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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07-19-2003 08:53  	01-13-2006 15:22 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 Non-death death
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=85&t=85> (5) new 	Sérgio
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Mascarenhas  	07-18-2003 03:07  	07-23-2003 02:38 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 Thanks, Hunter
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=80&t=80> (4) new 	Allan
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Sugarbaker  	07-16-2003 00:18  	07-17-2003 19:34 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 Realism <http://www.rpg.net/pf/read.php?f=110&i=74&t=74> (3) new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Robin  	06-20-2003 01:23  	06-25-2003 02:34 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 Something you might have mentioned.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=65&t=65> (3) new 	Yamo 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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06-19-2003 16:13  	06-19-2003 18:11 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 BTW, excellent column, Hunter!
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=63&t=63> (2) new 	flyingmice 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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06-19-2003 13:11  	06-19-2003 18:13 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 Armor and Damage Thereto
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=56&t=56> (2) new 	The Student 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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06-19-2003 08:45  	06-19-2003 11:44 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 Armor <http://www.rpg.net/pf/read.php?f=110&i=54&t=54> (9) new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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flyingmice  	06-19-2003 08:29  	06-20-2003 06:12 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 Death spiral and unconsciousness
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=53&t=53> (7) new 	Torben
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Mogensen  	06-19-2003 07:31  	06-20-2003 06:52 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 lucky or skilled
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=51&t=51> (2) new 	rhyme 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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05-12-2003 18:49  	05-13-2003 09:25 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 Absolute, unopposed and opposed
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=48&t=48> (2) new 	Torben
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Mogensen  	04-16-2003 02:19  	04-16-2003 09:26 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 0-9 open ended = brilliant!
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=31&t=31> (8) new 	Vibropod 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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03-12-2003 10:41  	07-18-2003 01:28 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 Smooth rerolls
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=27&t=27> (10) new 	Torben
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Mogensen  	03-12-2003 00:47  	03-16-2003 23:57 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 Resolution Mechanics
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/read.php?f=110&i=25&t=25> (8) new 	Kyle
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Schuant  	03-11-2003 22:14  	03-29-2003 21:28 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 Go to Top <http://www.rpg.net/pf/list.php?f=110>  |  New Topic
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/post.php?f=110>  |  View Threads
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/list.php?f=110&collapse=0>  |  Search
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/search.php?f=110> 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 Newer Messages
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/list.php?f=110&t=98&a=1&>  |  Older Messages
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/list.php?f=110&t=25&a=2&> 
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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------------------------------------------------------------------------
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      Previous columns
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * #8: True Death </news+reviews/columns/dream17jul03.html> by Hunter
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      Logan, 17jul03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * #7: Assessing Damage </news+reviews/columns/dream19jun03.html> by
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      Hunter Logan, 19jun03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * #6: Putting Theory to the Test
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      </news+reviews/columns/dream12may03.html> by Hunter Logan, 12may03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * #5: Resolution Mechanics II
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      </news+reviews/columns/dream14apr03.html> by Hunter Logan, 14apr03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * Resolution Mechanics I </news+reviews/columns/dream11mar03.html>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      by Hunter Logan, 11mar03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * Player Goals </news+reviews/columns/dream10feb03.html> by Hunter
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      Logan, 10feb03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * Balance of Power </news+reviews/columns/dream20jan03.html> by
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      Hunter Logan, 20jan03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * Play Flow First </news+reviews/columns/dream01jan03.html> by
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      Hunter Logan, 01jan03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      Other columns </news+reviews/columns.html> at RPGnet
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[ Read FAQ <http://forum.rpg.net/faq.php> | Subscribe to RSS
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/rss.phtml> | Contact Us <mailto:www@rpg.net> |
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Advertise with Us <http://www.rpg.net/ads/info.phtml> ]
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Copyright © 1996-2006 RPGnet & individual authors, All Rights Reserved
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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RPGnet® is a registered trademark of Skotos Tech Inc., all rights reserved.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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