draft/dream10feb03.txt
author fabien
Sat, 05 May 2007 14:29:36 -0400
branchecjdr
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permissions -rw-r--r--
[svn] r2449@freebird: fabien | 2007-04-24 15:19:05 -0400 Ajout de recompense.xml.
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RPGnet <http://www.rpg.net> 	
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<http://www.rpg.net/slib/ads/forward-ad.php?nextURL=http://www.polymancerstudios.com&imageURL=http://www.rpg.net/images/ads/polymancer3.jpg>
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	Reviews <http://www.rpg.net/reviews/> 	Forums <http://forum.rpg.net>
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News & Press <http://www.rpg.net/news+reviews/press.phtml> 	Columns &
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Info <http://www.rpg.net/columns/index.phtml> 	RPG Wiki
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<http://wiki.rpg.net> 	RPG Shop <http://shop.rpg.net> 	
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<http://www.rpg.net/members/>
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      The Impossible Dream
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    Player Goals
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*by Hunter Logan*
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Feb 10,2003
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*Player Goals*
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The Impossible Dream Installment #3
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by Hunter Logan
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Intro
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The topic of the day is player goals and my thoughts about how to
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support those goals in the game design. I suppose this also really
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addresses how to support a player's desired style of play. I know a lot
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of other people have tackled this. It has resulted in some rather large
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and impressive bodies of work filled to overflowing with good ideas. The
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most noteworthy efforts I know of resulted in grandiose three-fold
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theories called GDS, GNS, and GEN. These are among /The Things That
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Shall Not Be Named on rpg.net/, and for good reason. Mentioning them
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often brings about a massive flame war. But before you unleash the
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flames, rest assured I'm not going to discuss any of those.
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After a very long campaign of research and discussion, I have concluded
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that those esteemed (and oft reviled) theories don't work very well.
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There are a lot of reasons for this, but I'll save the debate for
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another day. Suffice to say, from my exploration of those works, I
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developed this list of player goals and suggestions for supporting those
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goals. Because we are roleplayers and this is about designing RPGs, I
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formatted the goals on the list as roles that a player can take during
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play. As always, this is the way I conceptualize these things. The list
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is hardly all-inclusive, but I think it covers a lot of the important
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bases and it's a good start.
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The Big List
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I don't think many designers consciously choose goals to support or not
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support from a list like this, but the list may be a useful tool. Some
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of the names are colorful, but this is out of appreciation, not
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derision. Thus, I present */The Big List:/*
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    * */Conqueror:/* Wants to kill monsters, smite the unworthy, and
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      otherwise demonstrate the character's superiority over the enemy.
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      The Conqueror really needs only three things to find happiness: A
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      weapon that inflicts heinous damage, plenty of character skill for
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      using the weapon, and ample opportunity to put both to good use.
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      This is more about what the character can do than what the player
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      can do. Also, the field need not be restricted to killing
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      monsters. It might include sneaking around and stealing stuff,
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      bartering with extreme efficiency, lying glibly, etc, etc. The
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      bottom line here is simple: When the Conqueror rolls the dice
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      within his character's area of expertise and gets good results, he
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      expects to see big fireworks. And I want to see them, too.
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          o Players who hold this goal in esteem may try to find what
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            they're looking for in just about any game they play. If
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            they can't find it, frustration may cause them to bend the
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            rules to get what they want. The methods don't have to be
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            pretty; they just have to produce the desired results.
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          o Designers can support this by writing the game so that great
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            expertise and good equipment consistently produce satisfying
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            results.
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    * */Creator:/* Wants direct control over various aspects of the game
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      world and what happens in the game. Creators want to set the scene
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      and determine the course of the action beyond the character.
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          o Most creators end up sitting in the GM seat and may feel
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            dissatisfied when denied the power to make things happen.
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          o It's pretty easy to give Creators what they want, but if you
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            want to put this in your game, this absolutely has to have
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            designer support. Without support, it's really not going to
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            happen. At least it hasn't ever happened for me.
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    * */Detective:/* Wants to gather clues and solve mysteries.
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      Designers can include means for players to find the clues needed
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      to solve the mysteries, but mysteries themselves are more a part
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      of the game world and the adventure than the game's system design.
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      So, designers can support this by writing adventures that include
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      mysteries for the player to solve.
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    * */Explorer:/* Wants to explore the game world. Explorers want to
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      see interesting sights, meet unusual beings, and encounter strange
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      things. The dedicated explorer is probably more interested in the
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      setting than in the game system. So, the designer can support this
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      by providing a great setting for the game.
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    * */Facilitator:/* Plays the game with the goal of helping other
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      players realize their goals for the game. This is most often a
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      goal for the GM, but players can choose to help the GM by playing
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      along when needed. The designer might want to consider providing a
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      bit of /Facilitator Training/ for GMs programmed to rule their
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      games with iron dice.
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    * */Gambler:/* Wants to take risks and experience the thrill of
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      rolling the dice. This is easily supported with mechanics that
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      provide a high degree of randomness in the outcome
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    * */Gatherer:/* Plays the game to gather as much reward as possible.
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      This may include experience points, levels, money, power, special
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      equipment, and other measures of increasing character ability or
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      character prestige.
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          o It's easy for designers to support the Gatherer by including
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            rules for character advancement and supplying items like
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            experience or levels that the player can gather.
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          o Further support can be included in the setting. A
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            never-ending supply of improved weapons, treasure, and other
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            specialty items will help keep the Gatherer hooked on the game.
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          o A word of caution: It's my experience that players often
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            build up a whole lot of goodies in a fairly short amount of
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            time. It seems that after a while, players reach a
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            /breakaway point/, a point where they have gathered so much
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            experience and so much good stuff that their characters are
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            unstoppable juggernauts unleashed on the game world. If you
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            plan to support the Gatherer's desires, you may also need to
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            plan for what happens as the characters become better,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            stronger, and faster.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * */Negotiator:/* Plays the game to parley with NPCs and other
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      characters in the game. The assumption here is, the player
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      actually wants to do some of the talking for his character. The
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      designer can support this in rules and in the setting. In the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      rules, the designer can pay attention to parley as an important
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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      process in the game. In the setting, designer can provide lot of
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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      interesting NPCs who want to negotiate.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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    * */Passenger:/* Wants to see the story unfold and find out what
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      happens next and hopes for a wild ride. I don't have much to say
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      about this, except to note that any player may choose to take this
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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      position.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * */Personator:/* Wants to portray the character as fully as
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      possible from the comfort of the gaming table. From my own
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      experience and from talking to others, I think some players really
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   138
      want to mentally /be/ the character. This touches on the ideas
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      about immersion. It's an exercise of the imagination, an attempt
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   140
      to experience life in the game world from the character's point of
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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      view.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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          o The player tries to put himself in his character's mindset
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            and contemplate events in the game as the character would
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            contemplate events in the game. Of course, this means that
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   145
            the player's decisions and declared actions should be
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            exactly what the character would do in the same situation.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            It's not perfect, but it's as close as a player can get to
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            "being there" from the comfort of the gaming table.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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          o I have read much discussion about the validity of immersion,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            and I am not fighting that battle. I accept the intent
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            within its context. I have tried it. I never forgot I was
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            still me sitting at the gaming table, and I had fun. It is a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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            demanding way to play, so it is not for everyone. But it
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            certainly deserves some consideration for designer support.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            Whether or not you choose to provide that support in your
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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            game is up to you.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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          o There is one other danger with supporting this goal. Some
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   158
            GMs may expect the players to be personators. A lot of
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            times, it's true and works very well; but other times, it
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            doesn't work. A guy who wants to play a smooth or suave
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            character may play the character because he's not smooth or
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            suave. Designers might want to include mechanical solutions
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            to this sort of problem. You can also handle this with notes
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            and examples.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * */Puzzle Solver:/* Plays to solve the puzzles that come up during
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      game play.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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          o Support for this is primarily written into scenarios for the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            game. The designer can add puzzles to scenarios thus giving
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            the Puzzle Solver something to do.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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          o When puzzles are provided, it might be a good idea to also
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            include mechanical means of solving the problem. It's fine
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            to include the puzzle, but if the players can't or don't
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            want to solve the puzzle, it might be a good idea to supply
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            alternative means of resolution so that the game doesn't
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            grind to a halt.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * */Scientist:/* Plays the game as an experiment to see what will
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      happen. Scientists do things to evoke responses. They expect that
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      sometimes experiments will go awry. They know bad things may
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      happen to their characters or the game world, and this is okay.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      The designer doesn't really need to support this sort of thing.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   181
      Players and GMs will do it or not do it as they see fit. Still, if
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      the designer does actively try to support it, the results might be
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      like Greg Costikyan's <http://www.costik.com/home.html> */Paranoia/*.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * */Storyteller:/* Plays to tell stories about the character in the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      game world. Some storytellers want to end up with good stories
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      that they can reflect on or share with others about their
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      adventures in the game world. Others really want to tell the story
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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      of their characters through play. They may want to show how their
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   189
      characters overcome adversity or transform themselves over time or
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      something similar. I think there is room in roleplaying for better
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      support of the storyteller goal. The actual form of that support
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      may be similar to support provided for creators.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * */Tactician:/* Plays the game to solve tactical problems, outsmart
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      enemies, and overcome obstacles. Any resources available to the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      player in the game can be used to solve tactical problems in the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      game. Unlike the Conqueror, the Tactician is interested in using
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      his own personal skill to meet the challenge at hand.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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          o Tactical play does not necessarily mean wargaming. It's more
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            about decision-making and carefully exercising options on
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            limited resources in order to meet the player's goals for
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            the character in the game.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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          o The designer can support tactical play by providing
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   203
            resources for the player to manage and tactical situations
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            for the player to resolve.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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          o I now refer you to Brian Gleichman's article, Elements of
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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            Tactics
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            <http://www.rpg.net/news+reviews/columns/elements01nov02.html>,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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            for more information. 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * */Wargamer:/* Wants to break out the miniatures and play a wargame
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      as part of the RPG experience. A designer can support this by
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      including rules for using miniatures and providing a combat system
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      system that is really a war game within the RPG. The wargamer can
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      roleplay, but he still wants to fight that battle in the most
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      traditional way.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   215
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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Other Factors
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * */Design Goals:/* What do you want your game to do? Why are you
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   219
      designing a game? If you are reading this article, you probably
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      already have answers for those questions. Yet, your goals are
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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diff changeset
   221
      factors that will impact on your design. If you haven't thought
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      about them, you might want to do that.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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          o Only you know why you want to design a game. No one else can
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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            tell you.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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          o It's probably a good idea to articulate your goals in
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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            writing. This will save you time later. Also, you can
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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            include these notes and all the other stuff that affects
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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            your thought process as designer notes at the end of your
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            game. Doing that will make Brian Gleichman very happy
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            if/when he reviews your game. It will also give everyone
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            else who looks at your game further insight into the ideas
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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            behind your game.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * */Coherence:/* This is all about building a game that supports
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      your design goals. For me, /coherence/ is a blanket term. You can
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      strive for /coherence/ on several levels.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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          o A coherent game plays efficiently. That is, the play flow is
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            smooth and the mechanics work. One step segues into the next
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            and the players can play through anything that comes up
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            during the game. I think my whole column is predicated on
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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            the idea of achieving this sort of coherence for any game
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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            you decide to design.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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          o A coherent game has clear, comprehensible rules and
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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            mechanics. The best game design in existence is useless
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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            unless you write the rules in such a way that a player can
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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            use your book to learn to play your game.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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          o A coherent game has rules, mechanics, and play examples that
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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            support the designer's goals. Here is the pay off for
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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            writing your goals: You can critique your own work. You can
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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            compare what you've written to what you intended. If your
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   250
            game fulfills your intended goals, then you have probably
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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            written a coherent game. If you have doubts or you're too
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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            close to the project, get someone else to read it.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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    * */Complexity:/* Brian Gleichman has written a very good article
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   254
      <http://www.rpg.net/news+reviews/columns/elements20sep02.html> on
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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      this very topic. If you haven't read it, I think you should. I
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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      agree with his statements, and I will be referring to them here.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   257
      Also, I will use his terms without changing them. As Brian says,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   258
      people have a threshold for complexity. I think simpler is often
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   259
      better, but other people like more /complexity/. It's up to you to
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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      decide how much complexity to add to your game.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   261
          o Complexity of Implementation: This is the complexity of the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   262
            actual mechanical steps required to play the game. If a game
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   263
            becomes too complex, some players may choose to simplify the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   264
            mechanics.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   265
          o Complexity of Mass: This is the number of options,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   266
            exceptions, and special cases written into a game. Really,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   267
            there is a point of balance for mass. Insufficient mass may
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   268
            make for sparse gameplay. Too many options means it may take
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   269
            longer for a group of players to master all the nuances of
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   270
            the game, or that some of those options will be discarded. I
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   271
            prefer a relatively simple implementation with a lot more mass.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   272
          o Complexity of Concept: I agree with Brian that RPGs are
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   273
            complex in concept by their very nature. Excessive
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   274
            complexity (in implementation or mass) is not the /Kiss of
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   275
            Death/ for a game. I have found that when people like a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   276
            game, they will adjust it to suit their own tastes. A simple
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   277
            game can be made more complex, and a complex game can be
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   278
            simplified.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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# */Verisimilitude:/* This is really all about realism and maintaining
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   281
/Suspension of Disbelief/ in your game. I am not going to fight over
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   282
whether or not SoD exists. I accept it within its context. That is, you
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   283
can watch a movie, read a book, or play an rpg and evaluate for yourself
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   284
whether or not the presentation, handling, and outcome of events is
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   285
believable within the context of the source material. This does not mean
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   286
you have lost contact with reality or anything like that, but it is
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   287
important to the perceived verisimilitude of your game.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   288
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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    * I think it's a goal of design to produce a game system that
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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diff changeset
   290
      produces results consistent with what should happen in the game world.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   291
    * There are many ways to approach the same goal.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   292
    * No game system, no matter how complex or detailed, can perfectly
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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diff changeset
   293
      model the resolution of events in the game world. The best we can
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   294
      hope to do is provide a set of rules and mechanics that allows our
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   295
      audience, our players, to produce satisfying results when playing
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   296
      our game.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   297
    * Verisimilitude in a game system does not necessarily equal
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   298
      realism. I think our purpose as designers of games and game worlds
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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diff changeset
   299
      is to find ways to present games so that players may play in our
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   300
      game worlds and attain satisfying results that sustain their SoD. 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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Now, I have deluged you with food for thought. Next time, I'll talk
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   303
about resolution mechanics. Thanks for reading.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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      What do you think? <http://trio.rpg.net/pf/list.php?f=110>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   308
Go to forum! <http://www.rpg.net/pf/list.php?f=110>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   309
 Go to Top <http://www.rpg.net/pf/list.php?f=110>  |  New Topic
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
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<http://www.rpg.net/pf/post.php?f=110>  |  View Threads
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   311
<http://www.rpg.net/pf/list.php?f=110&collapse=0>  |  Search
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   312
<http://www.rpg.net/pf/search.php?f=110> 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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 Topics 	Author  	Date 	Latest Reply
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   315
 cooldog cotangent
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   316
<http://www.rpg.net/pf/read.php?f=110&i=98&t=98> (1) new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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diff changeset
   317
cranial_index  	01-31-2006 20:46  	01-31-2006 20:46 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   318
  CORONA <http://www.rpg.net/pf/read.php?f=110&i=97&t=97> (1) new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   319
corn_chamomile  	01-31-2006 20:25  	01-31-2006 20:25 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   320
 Fendi Spy Bags WHOLESALE@WizardReplica.com
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   321
<http://www.rpg.net/pf/read.php?f=110&i=95&t=95> (1) new 	514 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   322
12-02-2005 10:55  	12-02-2005 10:55 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   323
 Designer Handbags Wholesale@WWW.WIZARDREPLICA.COM
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   324
<http://www.rpg.net/pf/read.php?f=110&i=94&t=94> (1) new 	868 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   325
11-14-2005 19:41  	11-14-2005 19:41 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   326
 REPLICA HANDBAGS LOUIS VUITTON REPLICA WHOLESALE@
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   327
<http://www.rpg.net/pf/read.php?f=110&i=93&t=93> (1) new 	794 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   328
10-20-2005 21:37  	10-20-2005 21:37 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   329
 Death/playing style
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   330
<http://www.rpg.net/pf/read.php?f=110&i=92&t=92> (1) new 	Searcher 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   331
09-22-2003 11:35  	09-22-2003 11:35 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   332
 Death and actual immortality
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   333
<http://www.rpg.net/pf/read.php?f=110&i=89&t=89> (3) new 	Cpl Ferro 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   334
07-19-2003 08:53  	01-13-2006 15:22 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   335
 Non-death death
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   336
<http://www.rpg.net/pf/read.php?f=110&i=85&t=85> (5) new 	Sérgio
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   337
Mascarenhas  	07-18-2003 03:07  	07-23-2003 02:38 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   338
 Thanks, Hunter
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   339
<http://www.rpg.net/pf/read.php?f=110&i=80&t=80> (4) new 	Allan
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   340
Sugarbaker  	07-16-2003 00:18  	07-17-2003 19:34 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   341
 Realism <http://www.rpg.net/pf/read.php?f=110&i=74&t=74> (3) new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   342
Robin  	06-20-2003 01:23  	06-25-2003 02:34 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   343
 Something you might have mentioned.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   344
<http://www.rpg.net/pf/read.php?f=110&i=65&t=65> (3) new 	Yamo 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   345
06-19-2003 16:13  	06-19-2003 18:11 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   346
 BTW, excellent column, Hunter!
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   347
<http://www.rpg.net/pf/read.php?f=110&i=63&t=63> (2) new 	flyingmice 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   348
06-19-2003 13:11  	06-19-2003 18:13 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   349
 Armor and Damage Thereto
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   350
<http://www.rpg.net/pf/read.php?f=110&i=56&t=56> (2) new 	The Student 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   351
06-19-2003 08:45  	06-19-2003 11:44 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   352
 Armor <http://www.rpg.net/pf/read.php?f=110&i=54&t=54> (9) new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   353
flyingmice  	06-19-2003 08:29  	06-20-2003 06:12 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   354
 Death spiral and unconsciousness
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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<http://www.rpg.net/pf/read.php?f=110&i=53&t=53> (7) new 	Torben
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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Mogensen  	06-19-2003 07:31  	06-20-2003 06:52 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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 lucky or skilled
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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<http://www.rpg.net/pf/read.php?f=110&i=51&t=51> (2) new 	rhyme 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   359
05-12-2003 18:49  	05-13-2003 09:25 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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 Absolute, unopposed and opposed
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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<http://www.rpg.net/pf/read.php?f=110&i=48&t=48> (2) new 	Torben
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   362
Mogensen  	04-16-2003 02:19  	04-16-2003 09:26 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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 0-9 open ended = brilliant!
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   364
<http://www.rpg.net/pf/read.php?f=110&i=31&t=31> (8) new 	Vibropod 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   365
03-12-2003 10:41  	07-18-2003 01:28 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   366
 Smooth rerolls
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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<http://www.rpg.net/pf/read.php?f=110&i=27&t=27> (10) new 	Torben
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   368
Mogensen  	03-12-2003 00:47  	03-16-2003 23:57 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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 Resolution Mechanics
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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<http://www.rpg.net/pf/read.php?f=110&i=25&t=25> (8) new 	Kyle
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   371
Schuant  	03-11-2003 22:14  	03-29-2003 21:28 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   372
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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 Go to Top <http://www.rpg.net/pf/list.php?f=110>  |  New Topic
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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<http://www.rpg.net/pf/post.php?f=110>  |  View Threads
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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<http://www.rpg.net/pf/list.php?f=110&collapse=0>  |  Search
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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<http://www.rpg.net/pf/search.php?f=110> 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   377
	
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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 Newer Messages
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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<http://www.rpg.net/pf/list.php?f=110&t=98&a=1&>  |  Older Messages
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   380
<http://www.rpg.net/pf/list.php?f=110&t=25&a=2&> 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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------------------------------------------------------------------------
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   383
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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      Previous columns
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   386
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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    * #8: True Death </news+reviews/columns/dream17jul03.html> by Hunter
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   388
      Logan, 17jul03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   389
    * #7: Assessing Damage </news+reviews/columns/dream19jun03.html> by
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   390
      Hunter Logan, 19jun03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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    * #6: Putting Theory to the Test
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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      </news+reviews/columns/dream12may03.html> by Hunter Logan, 12may03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   393
    * #5: Resolution Mechanics II
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   394
      </news+reviews/columns/dream14apr03.html> by Hunter Logan, 14apr03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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    * Resolution Mechanics I </news+reviews/columns/dream11mar03.html>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   396
      by Hunter Logan, 11mar03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   397
    * Player Goals </news+reviews/columns/dream10feb03.html> by Hunter
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   398
      Logan, 10feb03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   399
    * Balance of Power </news+reviews/columns/dream20jan03.html> by
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   400
      Hunter Logan, 20jan03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   401
    * Play Flow First </news+reviews/columns/dream01jan03.html> by
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   402
      Hunter Logan, 01jan03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   403
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   404
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   405
      Other columns </news+reviews/columns.html> at RPGnet
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   406
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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[ Read FAQ <http://forum.rpg.net/faq.php> | Subscribe to RSS
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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<http://www.rpg.net/rss.phtml> | Contact Us <mailto:www@rpg.net> |
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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Advertise with Us <http://www.rpg.net/ads/info.phtml> ]
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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Copyright © 1996-2006 RPGnet & individual authors, All Rights Reserved
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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RPGnet® is a registered trademark of Skotos Tech Inc., all rights reserved.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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