| author | fabien |
| Sat, 05 May 2007 14:29:36 -0400 | |
| branch | ecjdr |
| changeset 95 | 6e24ee2b02ff |
| parent 92 | bdef1afd1170 |
| permissions | -rw-r--r-- |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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RPGnet <http://www.rpg.net> |
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<http://www.rpg.net/slib/ads/forward-ad.php?nextURL=http://www.polymancerstudios.com&imageURL=http://www.rpg.net/images/ads/polymancer3.jpg> |
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Reviews <http://www.rpg.net/reviews/> Forums <http://forum.rpg.net> |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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News & Press <http://www.rpg.net/news+reviews/press.phtml> Columns & |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Info <http://www.rpg.net/columns/index.phtml> RPG Wiki |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://wiki.rpg.net> RPG Shop <http://shop.rpg.net> |
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<http://www.rpg.net/members/> |
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The Impossible Dream |
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Player Goals |
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*by Hunter Logan* |
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Feb 10,2003 |
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*Player Goals* |
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The Impossible Dream Installment #3 |
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by Hunter Logan |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Intro |
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The topic of the day is player goals and my thoughts about how to |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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support those goals in the game design. I suppose this also really |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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addresses how to support a player's desired style of play. I know a lot |
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of other people have tackled this. It has resulted in some rather large |
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and impressive bodies of work filled to overflowing with good ideas. The |
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most noteworthy efforts I know of resulted in grandiose three-fold |
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theories called GDS, GNS, and GEN. These are among /The Things That |
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Shall Not Be Named on rpg.net/, and for good reason. Mentioning them |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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often brings about a massive flame war. But before you unleash the |
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flames, rest assured I'm not going to discuss any of those. |
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After a very long campaign of research and discussion, I have concluded |
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that those esteemed (and oft reviled) theories don't work very well. |
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There are a lot of reasons for this, but I'll save the debate for |
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another day. Suffice to say, from my exploration of those works, I |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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developed this list of player goals and suggestions for supporting those |
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goals. Because we are roleplayers and this is about designing RPGs, I |
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formatted the goals on the list as roles that a player can take during |
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play. As always, this is the way I conceptualize these things. The list |
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is hardly all-inclusive, but I think it covers a lot of the important |
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bases and it's a good start. |
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The Big List |
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I don't think many designers consciously choose goals to support or not |
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support from a list like this, but the list may be a useful tool. Some |
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of the names are colorful, but this is out of appreciation, not |
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derision. Thus, I present */The Big List:/* |
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* */Conqueror:/* Wants to kill monsters, smite the unworthy, and |
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otherwise demonstrate the character's superiority over the enemy. |
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The Conqueror really needs only three things to find happiness: A |
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weapon that inflicts heinous damage, plenty of character skill for |
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using the weapon, and ample opportunity to put both to good use. |
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This is more about what the character can do than what the player |
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can do. Also, the field need not be restricted to killing |
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monsters. It might include sneaking around and stealing stuff, |
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bartering with extreme efficiency, lying glibly, etc, etc. The |
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bottom line here is simple: When the Conqueror rolls the dice |
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within his character's area of expertise and gets good results, he |
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expects to see big fireworks. And I want to see them, too. |
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o Players who hold this goal in esteem may try to find what |
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they're looking for in just about any game they play. If |
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they can't find it, frustration may cause them to bend the |
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rules to get what they want. The methods don't have to be |
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pretty; they just have to produce the desired results. |
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o Designers can support this by writing the game so that great |
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expertise and good equipment consistently produce satisfying |
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results. |
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* */Creator:/* Wants direct control over various aspects of the game |
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world and what happens in the game. Creators want to set the scene |
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and determine the course of the action beyond the character. |
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o Most creators end up sitting in the GM seat and may feel |
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dissatisfied when denied the power to make things happen. |
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o It's pretty easy to give Creators what they want, but if you |
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want to put this in your game, this absolutely has to have |
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designer support. Without support, it's really not going to |
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happen. At least it hasn't ever happened for me. |
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* */Detective:/* Wants to gather clues and solve mysteries. |
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Designers can include means for players to find the clues needed |
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to solve the mysteries, but mysteries themselves are more a part |
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of the game world and the adventure than the game's system design. |
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So, designers can support this by writing adventures that include |
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mysteries for the player to solve. |
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* */Explorer:/* Wants to explore the game world. Explorers want to |
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see interesting sights, meet unusual beings, and encounter strange |
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things. The dedicated explorer is probably more interested in the |
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setting than in the game system. So, the designer can support this |
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by providing a great setting for the game. |
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* */Facilitator:/* Plays the game with the goal of helping other |
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players realize their goals for the game. This is most often a |
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goal for the GM, but players can choose to help the GM by playing |
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along when needed. The designer might want to consider providing a |
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bit of /Facilitator Training/ for GMs programmed to rule their |
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games with iron dice. |
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* */Gambler:/* Wants to take risks and experience the thrill of |
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rolling the dice. This is easily supported with mechanics that |
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provide a high degree of randomness in the outcome |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
105 |
* */Gatherer:/* Plays the game to gather as much reward as possible. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
106 |
This may include experience points, levels, money, power, special |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
107 |
equipment, and other measures of increasing character ability or |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
108 |
character prestige. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
109 |
o It's easy for designers to support the Gatherer by including |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
110 |
rules for character advancement and supplying items like |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
111 |
experience or levels that the player can gather. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
112 |
o Further support can be included in the setting. A |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
113 |
never-ending supply of improved weapons, treasure, and other |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
114 |
specialty items will help keep the Gatherer hooked on the game. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
115 |
o A word of caution: It's my experience that players often |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
116 |
build up a whole lot of goodies in a fairly short amount of |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
117 |
time. It seems that after a while, players reach a |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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118 |
/breakaway point/, a point where they have gathered so much |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
119 |
experience and so much good stuff that their characters are |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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120 |
unstoppable juggernauts unleashed on the game world. If you |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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121 |
plan to support the Gatherer's desires, you may also need to |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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122 |
plan for what happens as the characters become better, |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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123 |
stronger, and faster. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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124 |
* */Negotiator:/* Plays the game to parley with NPCs and other |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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125 |
characters in the game. The assumption here is, the player |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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126 |
actually wants to do some of the talking for his character. The |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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127 |
designer can support this in rules and in the setting. In the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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128 |
rules, the designer can pay attention to parley as an important |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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129 |
process in the game. In the setting, designer can provide lot of |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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130 |
interesting NPCs who want to negotiate. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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131 |
* */Passenger:/* Wants to see the story unfold and find out what |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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132 |
happens next and hopes for a wild ride. I don't have much to say |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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133 |
about this, except to note that any player may choose to take this |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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134 |
position. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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135 |
* */Personator:/* Wants to portray the character as fully as |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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136 |
possible from the comfort of the gaming table. From my own |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
137 |
experience and from talking to others, I think some players really |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
138 |
want to mentally /be/ the character. This touches on the ideas |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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139 |
about immersion. It's an exercise of the imagination, an attempt |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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140 |
to experience life in the game world from the character's point of |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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141 |
view. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
142 |
o The player tries to put himself in his character's mindset |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
143 |
and contemplate events in the game as the character would |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
144 |
contemplate events in the game. Of course, this means that |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
145 |
the player's decisions and declared actions should be |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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146 |
exactly what the character would do in the same situation. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
147 |
It's not perfect, but it's as close as a player can get to |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
148 |
"being there" from the comfort of the gaming table. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
149 |
o I have read much discussion about the validity of immersion, |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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150 |
and I am not fighting that battle. I accept the intent |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
151 |
within its context. I have tried it. I never forgot I was |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
152 |
still me sitting at the gaming table, and I had fun. It is a |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
153 |
demanding way to play, so it is not for everyone. But it |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
154 |
certainly deserves some consideration for designer support. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
155 |
Whether or not you choose to provide that support in your |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
156 |
game is up to you. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
157 |
o There is one other danger with supporting this goal. Some |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
158 |
GMs may expect the players to be personators. A lot of |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
159 |
times, it's true and works very well; but other times, it |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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160 |
doesn't work. A guy who wants to play a smooth or suave |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
161 |
character may play the character because he's not smooth or |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
162 |
suave. Designers might want to include mechanical solutions |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
163 |
to this sort of problem. You can also handle this with notes |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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164 |
and examples. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
165 |
* */Puzzle Solver:/* Plays to solve the puzzles that come up during |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
166 |
game play. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
167 |
o Support for this is primarily written into scenarios for the |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
168 |
game. The designer can add puzzles to scenarios thus giving |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
169 |
the Puzzle Solver something to do. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
170 |
o When puzzles are provided, it might be a good idea to also |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
171 |
include mechanical means of solving the problem. It's fine |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
172 |
to include the puzzle, but if the players can't or don't |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
173 |
want to solve the puzzle, it might be a good idea to supply |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
174 |
alternative means of resolution so that the game doesn't |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
175 |
grind to a halt. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
176 |
* */Scientist:/* Plays the game as an experiment to see what will |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
177 |
happen. Scientists do things to evoke responses. They expect that |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
178 |
sometimes experiments will go awry. They know bad things may |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
179 |
happen to their characters or the game world, and this is okay. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
180 |
The designer doesn't really need to support this sort of thing. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
181 |
Players and GMs will do it or not do it as they see fit. Still, if |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
182 |
the designer does actively try to support it, the results might be |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
183 |
like Greg Costikyan's <http://www.costik.com/home.html> */Paranoia/*. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
184 |
* */Storyteller:/* Plays to tell stories about the character in the |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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185 |
game world. Some storytellers want to end up with good stories |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
186 |
that they can reflect on or share with others about their |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
187 |
adventures in the game world. Others really want to tell the story |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
188 |
of their characters through play. They may want to show how their |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
189 |
characters overcome adversity or transform themselves over time or |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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190 |
something similar. I think there is room in roleplaying for better |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
191 |
support of the storyteller goal. The actual form of that support |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
192 |
may be similar to support provided for creators. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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193 |
* */Tactician:/* Plays the game to solve tactical problems, outsmart |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
194 |
enemies, and overcome obstacles. Any resources available to the |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
195 |
player in the game can be used to solve tactical problems in the |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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196 |
game. Unlike the Conqueror, the Tactician is interested in using |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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197 |
his own personal skill to meet the challenge at hand. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
198 |
o Tactical play does not necessarily mean wargaming. It's more |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
199 |
about decision-making and carefully exercising options on |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
200 |
limited resources in order to meet the player's goals for |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
201 |
the character in the game. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
202 |
o The designer can support tactical play by providing |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
203 |
resources for the player to manage and tactical situations |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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204 |
for the player to resolve. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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205 |
o I now refer you to Brian Gleichman's article, Elements of |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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206 |
Tactics |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
207 |
<http://www.rpg.net/news+reviews/columns/elements01nov02.html>, |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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208 |
for more information. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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* */Wargamer:/* Wants to break out the miniatures and play a wargame |
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as part of the RPG experience. A designer can support this by |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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including rules for using miniatures and providing a combat system |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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system that is really a war game within the RPG. The wargamer can |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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roleplay, but he still wants to fight that battle in the most |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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traditional way. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Other Factors |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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* */Design Goals:/* What do you want your game to do? Why are you |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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designing a game? If you are reading this article, you probably |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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already have answers for those questions. Yet, your goals are |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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factors that will impact on your design. If you haven't thought |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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about them, you might want to do that. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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o Only you know why you want to design a game. No one else can |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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tell you. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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o It's probably a good idea to articulate your goals in |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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writing. This will save you time later. Also, you can |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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include these notes and all the other stuff that affects |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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your thought process as designer notes at the end of your |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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game. Doing that will make Brian Gleichman very happy |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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if/when he reviews your game. It will also give everyone |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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else who looks at your game further insight into the ideas |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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behind your game. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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* */Coherence:/* This is all about building a game that supports |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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your design goals. For me, /coherence/ is a blanket term. You can |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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strive for /coherence/ on several levels. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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o A coherent game plays efficiently. That is, the play flow is |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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smooth and the mechanics work. One step segues into the next |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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and the players can play through anything that comes up |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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during the game. I think my whole column is predicated on |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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the idea of achieving this sort of coherence for any game |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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you decide to design. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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o A coherent game has clear, comprehensible rules and |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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mechanics. The best game design in existence is useless |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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unless you write the rules in such a way that a player can |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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use your book to learn to play your game. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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o A coherent game has rules, mechanics, and play examples that |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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support the designer's goals. Here is the pay off for |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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writing your goals: You can critique your own work. You can |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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compare what you've written to what you intended. If your |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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game fulfills your intended goals, then you have probably |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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written a coherent game. If you have doubts or you're too |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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close to the project, get someone else to read it. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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* */Complexity:/* Brian Gleichman has written a very good article |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/news+reviews/columns/elements20sep02.html> on |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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this very topic. If you haven't read it, I think you should. I |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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agree with his statements, and I will be referring to them here. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Also, I will use his terms without changing them. As Brian says, |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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people have a threshold for complexity. I think simpler is often |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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better, but other people like more /complexity/. It's up to you to |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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decide how much complexity to add to your game. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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o Complexity of Implementation: This is the complexity of the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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actual mechanical steps required to play the game. If a game |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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becomes too complex, some players may choose to simplify the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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mechanics. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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o Complexity of Mass: This is the number of options, |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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exceptions, and special cases written into a game. Really, |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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there is a point of balance for mass. Insufficient mass may |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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make for sparse gameplay. Too many options means it may take |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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longer for a group of players to master all the nuances of |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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the game, or that some of those options will be discarded. I |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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prefer a relatively simple implementation with a lot more mass. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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o Complexity of Concept: I agree with Brian that RPGs are |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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complex in concept by their very nature. Excessive |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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complexity (in implementation or mass) is not the /Kiss of |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Death/ for a game. I have found that when people like a |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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game, they will adjust it to suit their own tastes. A simple |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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game can be made more complex, and a complex game can be |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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simplified. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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# */Verisimilitude:/* This is really all about realism and maintaining |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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/Suspension of Disbelief/ in your game. I am not going to fight over |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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whether or not SoD exists. I accept it within its context. That is, you |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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can watch a movie, read a book, or play an rpg and evaluate for yourself |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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whether or not the presentation, handling, and outcome of events is |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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believable within the context of the source material. This does not mean |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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you have lost contact with reality or anything like that, but it is |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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important to the perceived verisimilitude of your game. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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* I think it's a goal of design to produce a game system that |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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produces results consistent with what should happen in the game world. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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* There are many ways to approach the same goal. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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* No game system, no matter how complex or detailed, can perfectly |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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model the resolution of events in the game world. The best we can |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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hope to do is provide a set of rules and mechanics that allows our |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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audience, our players, to produce satisfying results when playing |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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our game. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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* Verisimilitude in a game system does not necessarily equal |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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realism. I think our purpose as designers of games and game worlds |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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is to find ways to present games so that players may play in our |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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game worlds and attain satisfying results that sustain their SoD. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Now, I have deluged you with food for thought. Next time, I'll talk |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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about resolution mechanics. Thanks for reading. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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What do you think? <http://trio.rpg.net/pf/list.php?f=110> |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Go to forum! <http://www.rpg.net/pf/list.php?f=110> |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Go to Top <http://www.rpg.net/pf/list.php?f=110> | New Topic |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/post.php?f=110> | View Threads |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/list.php?f=110&collapse=0> | Search |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/pf/search.php?f=110> |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Topics Author Date Latest Reply |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
315 |
cooldog cotangent |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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parents:
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|
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<http://www.rpg.net/pf/read.php?f=110&i=98&t=98> (1) new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
317 |
cranial_index 01-31-2006 20:46 01-31-2006 20:46 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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parents:
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|
318 |
CORONA <http://www.rpg.net/pf/read.php?f=110&i=97&t=97> (1) new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
319 |
corn_chamomile 01-31-2006 20:25 01-31-2006 20:25 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
320 |
Fendi Spy Bags WHOLESALE@WizardReplica.com |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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<http://www.rpg.net/pf/read.php?f=110&i=95&t=95> (1) new 514 |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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322 |
12-02-2005 10:55 12-02-2005 10:55 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
323 |
Designer Handbags Wholesale@WWW.WIZARDREPLICA.COM |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
324 |
<http://www.rpg.net/pf/read.php?f=110&i=94&t=94> (1) new 868 |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
325 |
11-14-2005 19:41 11-14-2005 19:41 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
326 |
REPLICA HANDBAGS LOUIS VUITTON REPLICA WHOLESALE@ |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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327 |
<http://www.rpg.net/pf/read.php?f=110&i=93&t=93> (1) new 794 |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
328 |
10-20-2005 21:37 10-20-2005 21:37 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
329 |
Death/playing style |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
330 |
<http://www.rpg.net/pf/read.php?f=110&i=92&t=92> (1) new Searcher |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
331 |
09-22-2003 11:35 09-22-2003 11:35 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
332 |
Death and actual immortality |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
333 |
<http://www.rpg.net/pf/read.php?f=110&i=89&t=89> (3) new Cpl Ferro |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
334 |
07-19-2003 08:53 01-13-2006 15:22 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
335 |
Non-death death |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
336 |
<http://www.rpg.net/pf/read.php?f=110&i=85&t=85> (5) new Sérgio |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
337 |
Mascarenhas 07-18-2003 03:07 07-23-2003 02:38 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
338 |
Thanks, Hunter |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
339 |
<http://www.rpg.net/pf/read.php?f=110&i=80&t=80> (4) new Allan |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
340 |
Sugarbaker 07-16-2003 00:18 07-17-2003 19:34 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
341 |
Realism <http://www.rpg.net/pf/read.php?f=110&i=74&t=74> (3) new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
342 |
Robin 06-20-2003 01:23 06-25-2003 02:34 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
343 |
Something you might have mentioned. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
344 |
<http://www.rpg.net/pf/read.php?f=110&i=65&t=65> (3) new Yamo |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
345 |
06-19-2003 16:13 06-19-2003 18:11 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
346 |
BTW, excellent column, Hunter! |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
347 |
<http://www.rpg.net/pf/read.php?f=110&i=63&t=63> (2) new flyingmice |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
348 |
06-19-2003 13:11 06-19-2003 18:13 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
349 |
Armor and Damage Thereto |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
350 |
<http://www.rpg.net/pf/read.php?f=110&i=56&t=56> (2) new The Student |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
351 |
06-19-2003 08:45 06-19-2003 11:44 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
352 |
Armor <http://www.rpg.net/pf/read.php?f=110&i=54&t=54> (9) new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
353 |
flyingmice 06-19-2003 08:29 06-20-2003 06:12 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
354 |
Death spiral and unconsciousness |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
355 |
<http://www.rpg.net/pf/read.php?f=110&i=53&t=53> (7) new Torben |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
356 |
Mogensen 06-19-2003 07:31 06-20-2003 06:52 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
357 |
lucky or skilled |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
358 |
<http://www.rpg.net/pf/read.php?f=110&i=51&t=51> (2) new rhyme |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
359 |
05-12-2003 18:49 05-13-2003 09:25 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
360 |
Absolute, unopposed and opposed |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
361 |
<http://www.rpg.net/pf/read.php?f=110&i=48&t=48> (2) new Torben |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
362 |
Mogensen 04-16-2003 02:19 04-16-2003 09:26 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
363 |
0-9 open ended = brilliant! |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
364 |
<http://www.rpg.net/pf/read.php?f=110&i=31&t=31> (8) new Vibropod |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
365 |
03-12-2003 10:41 07-18-2003 01:28 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
366 |
Smooth rerolls |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
367 |
<http://www.rpg.net/pf/read.php?f=110&i=27&t=27> (10) new Torben |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
368 |
Mogensen 03-12-2003 00:47 03-16-2003 23:57 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
369 |
Resolution Mechanics |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
370 |
<http://www.rpg.net/pf/read.php?f=110&i=25&t=25> (8) new Kyle |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
371 |
Schuant 03-11-2003 22:14 03-29-2003 21:28 new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
372 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
373 |
Go to Top <http://www.rpg.net/pf/list.php?f=110> | New Topic |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
374 |
<http://www.rpg.net/pf/post.php?f=110> | View Threads |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
375 |
<http://www.rpg.net/pf/list.php?f=110&collapse=0> | Search |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
376 |
<http://www.rpg.net/pf/search.php?f=110> |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
377 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
378 |
Newer Messages |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
379 |
<http://www.rpg.net/pf/list.php?f=110&t=98&a=1&> | Older Messages |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
380 |
<http://www.rpg.net/pf/list.php?f=110&t=25&a=2&> |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
381 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
382 |
------------------------------------------------------------------------ |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
383 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
384 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
385 |
Previous columns |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
386 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
387 |
* #8: True Death </news+reviews/columns/dream17jul03.html> by Hunter |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
388 |
Logan, 17jul03 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
389 |
* #7: Assessing Damage </news+reviews/columns/dream19jun03.html> by |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
390 |
Hunter Logan, 19jun03 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
391 |
* #6: Putting Theory to the Test |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
392 |
</news+reviews/columns/dream12may03.html> by Hunter Logan, 12may03 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
393 |
* #5: Resolution Mechanics II |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
394 |
</news+reviews/columns/dream14apr03.html> by Hunter Logan, 14apr03 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
395 |
* Resolution Mechanics I </news+reviews/columns/dream11mar03.html> |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
396 |
by Hunter Logan, 11mar03 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
397 |
* Player Goals </news+reviews/columns/dream10feb03.html> by Hunter |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
398 |
Logan, 10feb03 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
399 |
* Balance of Power </news+reviews/columns/dream20jan03.html> by |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
400 |
Hunter Logan, 20jan03 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
401 |
* Play Flow First </news+reviews/columns/dream01jan03.html> by |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
402 |
Hunter Logan, 01jan03 |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
403 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
404 |
|
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
405 |
Other columns </news+reviews/columns.html> at RPGnet |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
406 |
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|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
changeset
|
407 |
[ Read FAQ <http://forum.rpg.net/faq.php> | Subscribe to RSS |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
408 |
<http://www.rpg.net/rss.phtml> | Contact Us <mailto:www@rpg.net> | |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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409 |
Advertise with Us <http://www.rpg.net/ads/info.phtml> ] |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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410 |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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