references/simulationism_the_right_to_dream.txt
author fabien
Wed, 29 Mar 2006 14:16:35 -0500
branchecjdr
changeset 82 e3cf708e9394
parent 81 90028d83d4ea
permissions -rw-r--r--
[svn] r14809@freebird: fabien | 2006-03-25 21:07:38 -0500 Ajout de mecanique (draft).
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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           The Internet Home for Independent Role-Playing Games
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    [1]The [2]About the Forge | [3]Support The Forge | [4]Articles |
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    Forge  [5]Reviews | [6]Resource Library | [7]Forums
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    Simulationism: The Right to Dream
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    by [8]Ron Edwards
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    Many thanks are due to Clinton R. Nixon, Paul Czege, Jared A. Sorensen,
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    Ralph Mazza, Christopher Kubasik, and Mike Holmes for comments on the
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    manuscript. Several points, key text quotes, and nuances of argument
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    wouldn't be in the article without their input. All inconsistencies or
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    argumentative flaws, on the other hand, may be laid at my door.
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    This is the first of three essays about the three GNS modes of
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    role-playing. Each one is about both play and game design, with the
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    former as the basic issue, and each one is intended to develop the
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    points made in my "GNS and related matters of role-playing design"
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    essay. I'm also drawing upon ideas I didn't express in that essay and
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    many, many points of debate at the Forge over the last year. The
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    original essay cleared up a lot of acrimony and misunderstanding that
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    had arisen in the previous years, and I'm hoping that the current series
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    plays an even more positive role in the current context - not only to
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    remove negative connotations and interpretations (which are now much
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    fewer anyway), but to encourage mutual understanding and appreciation
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    among all role-players about all the available modes of play.
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    Each essay isn't a segregated unit only about that one mode. Each will
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    include more general issues, especially if they pertain especially if
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    not uniquely to the mode under discussion, and each one is intended to
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    clarify and develop "GNS and related matters" as a whole. Also, each one
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    concludes with a Hard Question for those who prefer that mode of play.
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    Each Hard Question is supposed to be interesting on its own, but I hope
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    that the three taken together will be much more than merely
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    "interesting."
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    Simulationist role-playing has a great deal of power and potential. In
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    the previous essay, I wrote that it "... is expressed by enhancing one
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    or more of the listed elements [Character, Setting, Situation, System,
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    Color]; in other words, Simulationism heightens and focuses Exploration
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    as the priority of play. The players may be greatly concerned with the
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    internal logic and experiential consistency of that Exploration."
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    Exploration reviewed
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    Obviously the thing to do is to get as clear an understanding of
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    "Exploration" as possible. It's our jargon term for imagining,
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    "dreaming" if you will, about made-up characters in made-up situations.
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    It's central to all role-playing, but in Simulationist play, it's the
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    top priority.
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    I need to stop th'flow for a moment to explain some background, though.
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    My original notions were mainly laid out in "System Does Matter," my
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    first essay about all this stuff, based on my readings about the
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    Threefold Model proposed in the r.g.f.a. discussion group. At the Gaming
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    Outpost, lots of debate ensued about my essay, and eventually a poster
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    called the Scarlet Jester objected to the term Simulationism in terms of
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    its connotations, offering "Exploration" as the replacement - defined as
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    the enjoyment of the "dream" or the imagination as an act in itself. He
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    called his model "GENder" as an alternative to the then-existing GNS.
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    GENder made a lot of sense to me, with one exception: Exploration, to
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    me, seemed to be involved in all of role-playing. I decided to modify
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    GNS severely and "float" the three modes on a "sea" of Exploration. In
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    that context, Simulationist play priorities suddenly made more sense -
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    as I saw it and still do, unlike Narrativist and Gamist priorities which
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    are defined by an interpersonal out-of-game agenda, Simulationist play
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    prioritizes the in-game functions and imagined events.
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    From the introduction to RuneQuest, second edition (The Chaosium, 1978,
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    1979, 1980; specific author for this text unknown; game authors are
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    Steve Perrin, Ray Turney, Steve Henderson, and Warren James):
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      What is a fantasy role-playing game?
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      A role-playing game is a game of character development, simulating the
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      process of personal development commonly called "life."
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    [In fairness, later text in the introduction brings in some adversarial
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    GM/player context that sounds more Gamist, but the above quote is
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    reinforced more often throughout the book's rules and text.]
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    From the introduction of Skyrealms of Jorune, 3rd edition (Chessex
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    Publications, 1992, author is Andrew Leker):
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      Is it possible to win at role-playing? The whole idea of role-playing
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      is to have a good time. Players work toward a common goal, often
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      survival, but sometimes helping a friend in need, or accomplishing a
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      task of unquestioned importance. Although there will be no winner or
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      losers in an absolute sense, you will have the satisfaction of
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      watching your character think through challenges, survive
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      confrontations with other races, grow, and develop new skills.
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    [Note the synecdoche: the "whole idea."]
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    From the introduction to Marc Miller's Traveller (1996, author is Marc
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    Miller):
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      ... the players' enjoyment comes from identifying with the character
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      and vicariously experiencing the situation with that character, just
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      as the reader of a novel and the viewer of a movie identify with the
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      character ...
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    [The above text is followed by some Impossible Thing Before Breakfast
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    text which will be discussed in the Narrativism essay.]
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    What's fun or good about that? Simulationist play looks awfully strange
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    to those who enjoy lots of metagame and overt social context during
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    play. "You do it just to do it? What the hell is that?"
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    However, contrary to some accusations, it's not autistic or
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    schizophrenic, being just as social and group-Premise as any other
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    role-playing. The key issues are shared love of the source material and
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    sincerity. Simulationism is sort of like Virtual Reality, but with the
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    emphasis on the "V," because it clearly covers so many subjects. Perhaps
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    it could be called V-Whatever rather than V-Reality. If the Whatever is
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    a fine, cool thing, then it's fun to see fellow players imagine what you
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    are imagining, and vice versa. (By "you" in that sentence, I am
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    referring to anyone at the table, GM or player.) To the dedicated
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    practitioner, such play is sincere to a degree that's lacking in
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   119
    heavy-metagame play, and that sincerity is the quality that I'm focusing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   120
    on throughout this essay.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   121
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   122
    Sincere shared creativity: all role-playing has to have it. For some,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   123
    it's the whole point.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   124
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   125
    Is the term fatally flawed?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   126
    More than once, people have called for abandoning the term "simulation"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   127
    in its entirety. Most of the objections arise from connotations of one
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   128
    sort or another, since it gets used for all sorts of recreational or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   129
    applied things. If it's Simulationism, then what's it Simulating, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   130
    what form does the resulting Simulation take?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   131
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   132
    For better or for worse, this issue has never really struck home for me.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   133
    My call is that the term is is defined locally and historically, and not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   134
    really descriptive as such ("simulating") in nearly any application.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   135
    Here's the variety that I see:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   136
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   137
      * Simulation in wargaming = historical plausibility ("realism").
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   138
      * Simulation in computer games = rendering, reaction time.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   139
      * Simulation in behavioral terms = "let's pretend" in terms of our
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   140
        expressions, gestures, and voices.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   141
      * Simulate in emotional terms = related to lying, as in dissimulate or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   142
        simulated passion.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   143
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   144
    Since the term does not carry a single meaning among all the other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   145
    contexts, assigning a specific meaning for role-playing just seems to be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   146
    par for the course and not especially or intrinsically confusing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   147
    Hastily added: "to me." Maybe I'm just obdurate.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   148
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   149
    Taking it role-playing specifically, a new issue arises: it's awfully
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   150
    hard to get at goals of any kind right out of the texts. A good place to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   151
    start is Advanced Dungeons & Dragons, in just about the first text ever
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   152
    that tried to explain what was going on (Dungeon Master's Guide, first
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   153
    edition, 1979, TSR; the author is Gary Gygax):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   154
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   155
      Of the two approaches to hobby games today, one is best described as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   156
      the realism-simulation school and the other as the game school. AD&D
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   157
      is assuredly an adherent of the latter school. It does not stress any
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   158
      realism ... It does little to attempt to simulate anything either.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   159
      ADVANCED DUNGEONS & DRAGONS is first and foremost a game for the fun
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   160
      and enjoyment of those who seek to use imagination and creativity.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   161
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   162
    How to parse this? It seems unequivocal. However, first, this text is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   163
    palpably disingenuous regarding "simulates nothing" - the immense
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   164
    efforts devoted in this book to the importance of in-game time and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   165
    in-game justifications of hit-points, retainer/hireling opinions, costs
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   166
    for castle parts, and much more, do not support his claim. Second, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   167
    more importantly, Gygax is speaking from a 1970s perspective of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   168
    role-playing existing as a subset of wargaming. What he calls simulation
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   169
    or realism, I call historical accuracy; what he calls "game"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   170
    (imaginative, creative), I call Exploration. As an "umbrella point,"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   171
    although D&D and AD&D of this era were procedurally mainly Gamist, all
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   172
    accompanying text by Gygax in any publication represents, I think, very
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   173
    hard-line post-wargame Simulationism as conceived by GNS theory.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   174
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   175
    A somewhat lesser issue concerns whether I'm doing great violence to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   176
    term Simulationism as proposed in the original Threefold Model. My
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   177
    answer to this has two parts. (1) The Threefold definitions, for all
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   178
    three modes, tend to benefit in this debate from being moving targets
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   179
    over the years. (2) My set of theorizing, usually called "GNS" although
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   180
    I'm starting to wish for a better umbrella term, explicitly disavows any
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   181
    need for consistency with the Threefold.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   182
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   183
    However, although I'm not convinced it's necessary, one possible
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   184
    solution has arisen. Jack Spencer proposed "Emulation" for the goals of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   185
    play that I currently call Simulationism. If I felt any need for a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   186
    wholly new term, this would probably be it.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   187
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   188
    Baseline Simulationist practice
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   189
    The five elements of role-playing as laid out in my GNS essay are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   190
    obviously where we start. Modelling them is the ideal. My first point
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   191
    about that is that the model need not be static; dynamic characters and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   192
    settings, for instance, are perfectly valid Simulationist elements. My
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   193
    second point is that different types of Simulationist play can address
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   194
    very different things, ranging from a focus on characters' most
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   195
    deep-psychology processes, to a focus on the kinetic impact and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   196
    physiological effects of weapons, to a focus on economic trends and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   197
    politics, and more. I'll go into this lots more later.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   198
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   199
    The second point is that the mechanics-emphasis of the modelling system
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   200
    are also highly variable: it can handled strictly verbally (Drama),
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   201
    through the agency of charts and arrows, or through the agency of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   202
    dice/Fortune mechanics. Any combination of these or anything like them
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   203
    are fine; what matters is that within the system, causality is clear,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   204
    handled without metagame intrusion and without confusion on anyone's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   205
    part. That's why it's often referred to as "the engine," and unlike
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   206
    other modes of play, the engine, upon being activated and further
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   207
    employed by players and GM, is expected to be the authoritative motive
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   208
    force for the game to "go."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   209
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   210
    The game engine, whatever it might be, is not to be messed with. It is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   211
    causality among the five elements of play. Whether everyone has to get
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   212
    the engine in terms of its functions varies among games and among
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   213
    groups, but recognizing its authority as the causal agent is a big part
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   214
    of play. (To repeat, the engine's extent and detail aren't the point; I
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   215
    could be talking about a notecard of brief "stay in character"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   216
    requirements or a 300-page set of probability charts.) By the way,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   217
    moving the GM into a position of authority over the rules/system is a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   218
    derived state of the rules' authority; I'll discuss that later.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   219
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   220
    Many Simulationist systems also emphasize modularity - you've got the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   221
    baseline engine for what happens, so for specialty phenomena, whatever
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   222
    new rules go on top must not violate or devalue that baseline. When a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   223
    system is very strong in this regard, it's what most people call
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   224
    "universal" or "generic," by which they mean customizable through
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   225
    addition.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   226
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   227
    My final point is that this mode requires clear
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   228
    player-character/real-person boundaries, in terms of in-character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   229
    knowledge and metagame knowledge. There's no single set of boundaries
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   230
    that applies to all ways to play Simulationist, but whatever they are in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   231
    a given instance, they must be clear and abided by.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   232
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   233
    How-to-play text
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   234
    A lot of game texts in this tradition reach for a fascinating ideal:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   235
    that reading the book is actually the start of play, moving seamlessly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   236
    into group play via character creation. Features of some texts like the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   237
    NPC-to-PC explanatory style and GM-only sections are consistent with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   238
    this ideal, as well as the otherwise-puzzling statement that character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   239
    generation is a form of Director stance. It supports the central point
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   240
    of this essay, that the value of Simulationist play is prioritizing the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   241
    group imaginative experience, to an extent that expands the very notion
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   242
    of "play" into acts that from Narrativist or Gamist perspectives are not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   243
    play at all.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   244
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   245
    This ideal poses two problems: one for the GM in particular, and one for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   246
    the group as a whole.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   247
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   248
    The GM problem, only partly solved by GM-only sections, is that it makes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   249
    it very hard to write a coherent how-to explanation for scenario
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   250
    preparation and implementation. Putting this sort of information right
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   251
    out "in front of God and everybody" is counter-intuitive for some
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   252
    Simulationist-design authors, because it's getting behind the curtain at
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   253
    the metagame level. The experience of play, according to the basic goal,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   254
    is supposed to minimize metagame, but preparation for play, from the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   255
    GM's perspective, is necessarily metagame-heavy, and if reading the book
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   256
    is assumed to be actually beginning to play ... well, then a certain
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   257
    conflict of interest sets into the process.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   258
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   259
    The usual textual solution is to assume that the GM is already on the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   260
    same page and to address him or her as a co-conspirator. In many games,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   261
    however, such information is outright punted, such that a GM must bring
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   262
    a particular set of experiences and values to the text in the first
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   263
    place in order to play the game.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   264
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   265
    The whole-group problem is that individually-conducted character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   266
    creation often produces differing conclusions about the point of play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   267
    from player to player, which is to say, the characters are fully
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   268
    plausible and created by the rules, but are also manifestly incapable of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   269
    interacting in terms of any one person's desired genre/setting. The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   270
    classic example in fantasy-adventure play is the party including a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   271
    paladin and an assassin; the one in superhero play is the super-team
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   272
    that includes both a Spider-Man clone and a Wolverine clone.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   273
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   274
    The usual textual solution is to urge that all character creation be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   275
    subject to the approval of the GM, which in practice poses some
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   276
    problems. For instance, it assumes that the Social Contract of the game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   277
    group permits such authority and presents no procedure to follow if that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   278
    happens not to be the case. Also, I have never seen any text explaining
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   279
    what a GM is supposed to do or to say to the player regarding how to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   280
    re-write the character or to design a new one; every example, and there
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   281
    are many, seems to assume that the GM "just knows" how to communicate
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   282
    the je ne sais qua to the player.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   283
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   284
    I suggest that genuinely helpful, teaching-oriented text that does not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   285
    fall into synecdoche ("real role-players," etc) would be a tremendous
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   286
    benefit to presenting straightforwardly Simulationist games. Such text
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   287
    would include methods for GMs to prepare scenarios from a fully-metagame
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   288
    perspective - which is to say, the ideal of the book "being play" would
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   289
    have to be lost temporarily - as well as methods for the GM's work
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   290
    during character creation itself. Furthermore, this text would have to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   291
    be practical and compelling to players in a way that "All character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   292
    creation is subject to the approval of the GM" is not - for instance, it
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   293
    would inspire players to avoid the paladin-assassin problem on their
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   294
    own, during the creation of the first characters rather than the second
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   295
    ones.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   296
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   297
    Historically, such text has been rare. Well, actually, it's rare for any
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   298
    mode of play, but I submit that Simulationist-oriented games have tended
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   299
    to have special trouble with it due to the widely-held ideal of treating
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   300
    the text experience as play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   301
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   302
    Internal Cause is King
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   303
    Consider Character, Setting, and Situation - and now consider what
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   304
    happens to them, over time. In Simulationist play, cause is the key, the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   305
    imagined cosmos in action. The way these elements tie together, as well
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   306
    as how they're Colored, are intended to produce "genre" in the general
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   307
    sense of the term, especially since the meaning or point is supposed to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   308
    emerge without extra attention. It's a tall order: the relationship is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   309
    supposed to turn out a certain way or set of ways, since what goes on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   310
    "ought" to go on, based on internal logic instead of intrusive agenda.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   311
    Since real people decide when to roll, as well as any number of other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   312
    contextual details, they can take this spec a certain distance. However,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   313
    the right sort of meaning or point then is expected to emerge from
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   314
    System outcomes, in application.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   315
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   316
    Clearly, System is a major design element here, as the causal anchor
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   317
    among the other elements. As I outlined in the previous essay, System is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   318
    mainly composed of character creation, resolution, and reward mechanics.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   319
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   320
    During character generation, layering and overt currency are frequently
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   321
    employed to engage the player in Simulationist play during the process.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   322
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   323
    Layering may be employed to establish and identify the character's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   324
    plausibility in terms of the game-world itself. For a look at the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   325
    historical differences among games, compare the methods for establishing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   326
    player-character skill competence in early RuneQuest (Simulationist)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   327
    with those of Hero Wars (Narrativist). In Hero Wars, the system limits
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   328
    how many of the thirty or so starting abilities are assigned high values
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   329
    (two really good ones and one great one), but not which ones. Whereas in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   330
    RuneQuest, every skill has a starting-character value based on its
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   331
    commonality and difficulty to learn, and every skill is rated in money
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   332
    regarding learning higher values of competence, based both on difficulty
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   333
    to learn and who teaches the skill. Hero Wars character creation, which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   334
    is minimally layered, isn't concerned with the implausibility of having
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   335
    a mastery-level in Greatsword be just as "likely" as having it in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   336
    Farming; RuneQuest character creation, which is maximally layered,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   337
    emphatically is.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   338
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   339
    To repeat, the above point is historical. Whether the distinction I've
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   340
    drawn holds for any and all Simulationist play potential, I don't know.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   341
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   342
    A related issue is prerequisite attributes and abilities for a given
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   343
    ability, which represent a further step of layering. Prerequisites are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   344
    common in historical Simulationist and Gamist design, and in the former,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   345
    I think they are present specifically to reinforce the same
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   346
    plausibility/likelihood issue.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   347
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   348
    For currency, consider Champions or many of the games based on its
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   349
    principles. From a Simulationist perspective on play, if a given feature
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   350
    costs more than another, or if it can be traded off with some other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   351
    feature, or if it plus another feature mathematically yield a third,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   352
    then it's all built to focus attention and assign cause from "is" to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   353
    "does" in the imagined game-context. That cause must be (a) engaging (as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   354
    for any RPG) and (b) causally continuous through the layers, providing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   355
    for many equally-functional, equally-plausible, and potentially
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   356
    equally-enjoyable options.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   357
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   358
    I think this combined approach and perceived purpose of layering and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   359
    currency is why attribute + skill systems have remained entrenched - a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   360
    strong sub-set of the Simulationist perspective demands that the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   361
    in-world ontogeny of a character's ability be integrated into the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   362
    process of establishing it on the character sheet.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   363
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   364
    Resolution mechanics, in Simulationist design, boil down to asking about
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   365
    the cause of what, which is to say, what performances are important
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   366
    during play. These vary widely, including internal states, interactions
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   367
    and expressions, physical motions (most games), and even decisions. Two
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   368
    games may be equally Simulationist even if one concerns coping with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   369
    childhood trauma and the other concerns blasting villains with lightning
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   370
    bolts. What makes them Simulationist is the strict adherence to in-game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   371
    (i.e. pre-established) cause for the outcomes that occur during play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   372
    Before talking about dice or other specific resolution mechanics, I'll
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   373
    discuss two elements of Resolution which are rarely recognized: the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   374
    treatment of in-game time and space. These are a big deal in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   375
    Simulationist play as universal and consistent constraints, which must
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   376
    apply equally to any part of the imagined universe, at any point during
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   377
    play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   378
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   379
    To talk about this, let's break the issue down a little:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   380
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   381
      * In-game time occurs regarding the actually-played imaginary moments
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   382
        and events. It's best expressed by combat mechanics, which in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   383
        Simulationist play are often extremely well-defined in terms of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   384
        seconds and actions, but also by movement rates at various scales,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   385
        starship travel times, and similar things.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   386
      * Metagame time is rarely discussed openly, but it's the crucial one.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   387
        It refers to time-lapse among really-played scenes: can someone get
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   388
        to the castle before someone else kills the king; can someone fly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   389
        across Detroit before someone else detonates the Mind Bomb. Metagame
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   390
        time isn't "played," but its management is a central issue for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   391
        scene-framing and the outcome of the session as a whole.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   392
      * Real time is, of course, the real time of play as experienced by the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   393
        people at the table. I think comparing between its flow and that of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   394
        the in-game time is a crucial issue as well - when is a huge hunk of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   395
        real time necessary to establish a teeny bit of in-game time, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   396
        vice versa?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   397
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   398
    The following text is also from the first edition of the Dungeon
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   399
    Master's Guide (TSR, 1979); the author is Gary Gygax.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   400
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   401
      Game time is of the utmost importance. Failure to keep careful track
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   402
      of time expenditure by player characters will result in many anomalies
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   403
      in the game. ...
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   404
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   405
      One of the things stated in the original game of D&D was the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   406
      importance of recording game time with respect to each and every
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   407
      player-character in a campaign. In AD&D it is emphasized even more:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   408
      YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN UNLESS EXTENSIVE RECORDS ARE
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   409
      KEPT.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   410
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   411
      [provides an example, then:]
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   412
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   413
      You may ask why time is so important if it causes such difficulties
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   414
      with record-keeping, dictates who can or can not go adventuring during
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   415
      a game session, and disperses player characters to the four winds by
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   416
      its strictures. Well, as initially pointed out, it is a necessary
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   417
      penalty imposed on characters for certain activities [making magic
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   418
      items - RE]. Beyond that, it also gives players yet another
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   419
      interesting set of choices and consequences. The latter tends to bring
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   420
      more true-to-life quality to the game, as some characters will use
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   421
      precious time to the utmost advantage, some will treat it lightly, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   422
      some will be constantly wasting it to their complete detriment. Time
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   423
      is yet another facet which helps to separate the superior players from
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   424
      the lesser ones.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   425
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   426
    That latter point bears close, close examination. Gygax is not talking
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   427
    about winning, I think, but about a quality. This is his value judgment
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   428
    about how to play this game. His "true to life quality," I think, is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   429
    synonymous with his earlier reference to creativity and imagination, or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   430
    Simulationism (prioritizing Exploration) as defined by me.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   431
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   432
    Gygax's text perfectly states the Simulationist view of in-game time. It
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   433
    is a causal constraint on the other sorts. One can even find, in many
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   434
    early game texts, rules that enforce how in-game time acts on real time,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   435
    and vice versa. However, most importantly, it constrains metagame time.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   436
    It works in-to-out. In-game time at the fine-grained level (rounds,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   437
    seconds, actions, movement rates) sets incontrovertible, foundation
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   438
    material for making judgments about hours, days, cross-town movment, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   439
    who gets where in what order. I recommend anyone who's interested to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   440
    text of DC Heroes for some of the most explicit text available on this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   441
    issue throughout the book.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   442
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   443
    So much for time; now let's talk space. Rules for characters' movement
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   444
    in the imagined space of the situation go all the way back to wargaming,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   445
    in the (to us oldies) familiar forms of grids and hex-maps, counters,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   446
    and even rules or tape-measures. The original context was pretty
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   447
    large-scale: the movement of troops, heavy vehicles, squadrons, and so
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   448
    on. For role-playing in the "new" sense, the scale got bumped down to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   449
    the individual level, and so came to emphasize facing, movement rate,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   450
    turn rate, number of personal actions, and similar.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   451
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   452
    The interesting thing is that most of these specific details have been
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   453
    lost in most, although not all, Simulationist rules design over the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   454
    decades, with nary a whimper. Why? Because second-to-second kinetics
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   455
    ceased to be (or rarely were) the issue of Exploration at hand,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   456
    particularly in genre-heavy play (see later). The Situation of interest
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   457
    typically isn't "facing" when we want Character, Setting, System,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   458
    Situation, and Color to fire on shared cylinders with full
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   459
    internal-consistency and agreed-upon thematic outcomes.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   460
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   461
    It's significant, I think, that movement-specific mechanics do remain in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   462
    many Gamist RPG design as an element of tactical challenge.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   463
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   464
    Now for the more nitty-gritty resolution mechanics, or DFK (Drama,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   465
    Karma, Fortune). Historically speaking, the System has been based on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   466
    task resolution, not conflict resolution, regardless of scale. Don't
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   467
    mistake "conflict" for "large-scale task." This point is independent of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   468
    the system's complexity; it applies to rock-paper-scissors and GM-fiat
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   469
    as well as to dice and tables.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   470
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   471
    The causal sequence of task resolution in Simulationist play must be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   472
    linear in time. He swings: on target or not? The other guy dodges or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   473
    parries: well or badly? The weapon contacts the unit of armor + body:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   474
    how hard? The armor stops some of it: how much? The remaining impact
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   475
    hits tissue: how deeply? With what psychological (stunning, pain)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   476
    effects? With what continuing effects? All of this is settled in order,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   477
    on this guy's "go," and the next guy's "go" is simply waiting its turn,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   478
    in time.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   479
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   480
    The few exceptions have always been accompanied by explanatory text,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   481
    sometimes apologetic and sometimes blase. A good example is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   482
    classic hit location, in which the characters first roll to-hit and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   483
    to-parry, then hit location for anywhere on the body (RuneQuest, GURPS).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   484
    Cognitively, to the Simulationist player, this requires a replay of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   485
    character's intent and action that is nearly intolerable. It often
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   486
    breaks down in play, either switching entirely to called shots and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   487
    abandoning the location roll, or waiting on the parry roll until the hit
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   488
    location is known. Another good example is rolling for initiative, which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   489
    has generated hours of painful argument about what in the world it
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   490
    represents in-game, at the moment of the roll relative to in-game time.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   491
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   492
    The most common Simulationist resolution is handled through Fortune,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   493
    specifically Fortune-at-the-End. This term refers to a dice roll (or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   494
    cards, or whatever) which is consulted after all possible pre-resolution
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   495
    description of the actions in question has been delivered. Its
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   496
    alternative, Fortune-in-the-Middle, is not historically observed in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   497
    Simulationist game design. (See glossary for definitions and links.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   498
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   499
    A useful way to look at Fortune in much Simulationist play is to think
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   500
    of anything that isn't rolled as being a 100% outcome on an implied
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   501
    roll. The extreme view (see the Purist for System category below) is to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   502
    interpret the whole shootin' universe as tacitly operating according to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   503
    the d100 or the 3d6 or whatever that's used to handle character task
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   504
    resolution.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   505
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   506
    An entire discussion awaits concerning the shape of dice curves,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   507
    modifiers' effects, separate vs. incorporated effects, and more. I look
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   508
    forward to this on the forums. Also, more details about resolution in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   509
    Simulationist games are presented below, when I break down the sub-types
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   510
    in detail.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   511
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   512
    Finally, reward mechanics remain a topic of vast debate and design
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   513
    potential in Simulationist games. I think the following historical
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   514
    categories barely scratch the surface.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   515
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   516
    BRP style: character improvement is literally a function of play just as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   517
    any other action, via practice and study. This is the famous "if you
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   518
    succeed with a skill during play, roll over your skill percent between
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   519
    sessions in order to improve." The pitfall is graininess, such that one
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   520
    can then start debating about whether one should learn more or less
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   521
    across ten "hits" against one opponent vs. one hit each for ten
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   522
    opponents, why one does or doesn't learn from a failed attempt, and how
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   523
    study is to be rated and applied (much less how it's to be played)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   524
    relative to the "experience" methods.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   525
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   526
    Hero style: the player gains points simply for being there (despite
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   527
    attempts at parsing it, that's what it amounts to), and the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   528
    point-allocation based cost of character creation continues to be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   529
    applied. The character is added to in terms of the points that were
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   530
    originally used to assemble him, and arguably as an expression of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   531
    same in-game developmental processes involved. In this case, the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   532
    point-gains are metagame, but the spending is supposed to use in-game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   533
    logic, sometimes reinforced by "corralling" sections of the character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   534
    off from one another. The pitfall is reaching degrees of improvement
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   535
    which themselves violate the genre-level standards of that particular
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   536
    play, which some games overcome by making the intersession correspond to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   537
    substantial in-game time.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   538
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   539
    In either case, the key issue is that character change potentially
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   540
    disrupts the current relationship among the components of the character.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   541
    Options to fix the problem are generally unsatisfactory: (1) slow it
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   542
    down, and (2) permit only tiny changes. One option, rarely seen, is to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   543
    include kind of a secondary, add-on game with its own set of components,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   544
    as with Rune status in RuneQuest. (I realize that not everyone knows all
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   545
    of the games I'm referencing, and I certainly don't have all historical
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   546
    RPGs memorized. This topic definitely calls for more discussion in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   547
    forums, where we have room to describe all the various examples in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   548
    detail.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   549
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   550
    The diversity of Simulationist game design
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   551
    Here's a quick overview of existing diversity in Simulationist play. I'm
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   552
    focusing on fun, functional, coherent play - none of the following is a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   553
    criticism or indictment. Also, I've tried to represent as many
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   554
    creator-owned titles as possible, but I'll refer to others as needed.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   555
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   556
    My overall point is that, although Simulationist play is defined as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   557
    prioritizing Exploration of the five elements, its diversity is not a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   558
    five-headed, one-element-per-submode hydra. All five elements are always
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   559
    involved. In defining the subtypes of this mode of play, here are the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   560
    issues: (1) whether Exploring System is primary, and (2) which of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   561
    other elements are necessary "support" or "chassis" and which ones are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   562
    diminished in emphasis.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   563
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   564
    Purists for System
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   565
    What games are these? EABA, JAGS, SOL, Pocket Universe, and Fudge are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   566
    deliberately "generalist" regarding setting. The big commercial models
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   567
    are GURPS, BRP (in its "unstripped" form), DC Heroes (now Blood of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   568
    Heroes), Rolemaster, D6 (derived and considerably Simulationized from
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   569
    Star Wars), and the Hero System (as such, mainly derived from Danger
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   570
    International and Fantasy Hero rather than early Champions). Whether D20
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   571
    should be included in this category is a matter for some debate.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   572
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   573
    These games' five-element structure is consistent: System + Color
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   574
    thereof, Setting, then Character + Situation. I'm trying to think of one
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   575
    which switches the role of character before setting, which might include
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   576
    some some superhero games. It might seem odd that Color is placed so
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   577
    high in priority, but consider the engineering-text model for the game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   578
    text of GURPS - this is, actually, Color for System.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   579
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   580
    A lot of people have trouble with the notion of "Exploring System." They
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   581
    argue that playing a game like Fudge is necessarily Setting-first. I
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   582
    disagree, but this debate properly belongs in the forums.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   583
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   584
    In these games, the System is all about Fortune and all about Currency.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   585
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   586
    Regarding Fortune, probabilities are the key to achieving the basic
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   587
    Simulationist internal-cause priority. Consider both comparative
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   588
    probabilities among characters at a given moment as well as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   589
    probabilities in transition within a character over time - in action
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   590
    (actually resolving tasks), these are what drive the game. For these
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   591
    games, a unified probability mechanic to handle any game-modelled
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   592
    instance is the ideal, usually resulting in a single tables-based
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   593
    concept such as the Universal Table in DC Heroes.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   594
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   595
    Purist-for-System designs tend to model the same things: differences
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   596
    among scales, situational modifiers, kinetics of all kinds, and so
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   597
    forth. The usual issues surrounding incorporated vs. unincorporated
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   598
    effects, opposed vs. target number mechanics, the interaction of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   599
    switches and dials, and probability-curvature shape are therefore the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   600
    main things to distinguish these systems from one another. Compared to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   601
    other designs, high search and handling times, as well as many
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   602
    points-of-contact, are acceptable features. (Please see the Glossary for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   603
    the definition of points-of-contact).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   604
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   605
    Here's some text from the introduction to SOL: the Omniversal
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   606
    Role-playing System (1994, Heraldic Games; the author is Keith W.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   607
    Sears):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   608
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   609
      I wanted to make an RPG that went beyond those described as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   610
      "Universal", "Generic", or "Multi-genre." Many of the games with these
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   611
      tags fall short of what they're supposed to be...playable in any genre
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   612
      of fiction.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   613
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   614
      It seems that whenever a very unusual situation pops up, many of these
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   615
      "universal" games must revise the rules they already have in order to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   616
      cover it. An example would be the climactic battle between a very tiny
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   617
      man and a normal-sized spider in the movie, The Incredible Shrinking
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   618
      Man. You can't simulate that in most RPGs without a major reworking of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   619
      the rules just to handle that one situation. SOL was created to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   620
      encompass roleplaying on any scale--from gods to viruses.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   621
      ...
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   622
      [in terms of my overall point for this essay, I couldn't help but
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   623
      include his sign-off phrase - RE] Keep Dreaming!
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   624
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   625
    Regarding Currency, in these games, the imagined universe is made of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   626
    "points." Therefore character creation and often resolution are often
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   627
    characterized by layering: paying points to get values for named scores,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   628
    which themselves are mathematically derived to produce effective values.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   629
    Interestingly, in-game money and possessions are often considered merely
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   630
    another facet of the universe that can be expressed in these points.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   631
    This relationship between points and reality seems very well entrenched
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   632
    in Purist for System design, which is understandable, as it provides
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   633
    concrete insights to the internal-cause heart of the game that a player
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   634
    can latch onto prior to play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   635
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   636
    In terms of character/player roles, characters in these games are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   637
    solidly defined in terms only of my third and fourth categories: in-game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   638
    character occupation, and the specific abilities that are associated
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   639
    with or in addition to that. (See the glossary for a discussion of these
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   640
    terms.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   641
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   642
    In this sort of design, there's no possible excuse for any
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   643
    imperfections, including scale-derived breakdowns of the fundamental
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   644
    point/probability relationships. The system must be cleanly and at the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   645
    service of the element(s) being emphasized, in strictly in-game-world
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   646
    terms. A good one is elegant, consistent, applicable to anything that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   647
    happens in play, and clear about its outcomes. It also has to have
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   648
    points of contact at any scale for any conceivable thing. It cannot
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   649
    contain patch-rules to correct for inconsistencies; consistency is the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   650
    essence of quality.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   651
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   652
    As I see it, Purist for System design is a tall, tall order. It's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   653
    arguably the hardest design spec in all of role-playing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   654
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   655
    In play, these games offer a lot of diversity because both the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   656
    character-to-player relationship and the GM-to-outcomes relationship are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   657
    fully customizable. Players might well utilize Pawn stance as Actor
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   658
    stance or any other, and the GM may care greatly about a given goal or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   659
    situation to be set up during play, or not at all. The only required
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   660
    priority is to enjoy the System in action. (I'm not claiming here that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   661
    the other four elements are irrelevant, though.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   662
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   663
    High Concept
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   664
    In cinema, "High Concept" refers to any film idea that can be pitched in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   665
    a very limited amount of time; the usual method uses references to other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   666
    films. Sometimes, although not necessarily, it's presented as a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   667
    combination: "Jaws meets Good Will Hunting," or that sort of thing. I'm
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   668
    adopting it to role-playing without much modification, although
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   669
    emphasizing that the source references can come from any medium and also
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   670
    that the two-title combo isn't always employed.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   671
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   672
    The key word is "genre," which in this case refers to a certain
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   673
    combination of the five elements as well as an unstated Theme. How do
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   674
    they get to this goal? All rely heavily on inspiration or kewlness as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   675
    the big motivator, to get the content processed via art, prose style,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   676
    and more. "Story," in this context, refers to the sequence of events
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   677
    that provide a payoff in terms of recognizing and enjoying the genre
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   678
    during play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   679
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   680
    This sort of game design will be familiar to almost anyone, represented
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   681
    by Arrowflight (Setting), Pax Draconis (Setting), Godlike (Setting), Sun
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   682
    & Storm (Setting + Situation), Dreamwalker (Situation), The Godsend
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   683
    Agenda (Character-Setting tug-of-war), The Collectors (applied Fudge,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   684
    Situation + Character), Heartquest (applied Fudge; Character), Children
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   685
    of the Sun (Setting), Fvlminata (Setting), and Dread (Situation +
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   686
    Character), Fading Suns (Setting), Earthdawn (Setting), Space: 1889
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   687
    (Setting), Mutant Chronicles (Setting), Mage first edition (Character),
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   688
    Mage second edition (Setting), Ironclaw (Setting), and Continuum
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   689
    (Setting with a touch of System). Many Fantasy Heartbreakers fall into
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   690
    this category, almost all Setting-based. Some of the best-known games of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   691
    this type include Tekumel, Jorune, Traveller (specifically in its
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   692
    mid-80s through mid-90s form), Call of Cthulhu, Pendragon, Nephilim,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   693
    Feng Shui, the various secondary settings for AD&D2 like Al-Qadim, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   694
    quite a few D20 or WEG games which rely on licensing. I am coming to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   695
    think of D20 as a kind of High Concept chassis, a very new and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   696
    interesting development in RPG design.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   697
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   698
    Also, most incoherent game designs are partly or even primarily High
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   699
    Concept Simulationist as well, with AD&D2 and Vampire (first edition) as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   700
    the best-known examples.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   701
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   702
    At first glance, these games might look like additions to or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   703
    specifications of the Purist for System design, mainly through plugging
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   704
    in a fixed Setting. However, I think that impression isn't accurate, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   705
    that the five elements are very differently related. The formula starts
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   706
    with one of Character, Situation, or Setting, with lots of Color, then
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   707
    the other two (Character, Situation, or Setting, whichever weren't in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   708
    first place), with System being last in priority.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   709
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   710
    I also recommend examining Theme carefully. In this game, it's present
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   711
    and accounted for already, before play. The process of prep-play-enjoy
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   712
    works by putting "what you want" in, then having "what you want" come
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   713
    out, with the hope that the System's application doesn't change anything
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   714
    along the way.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   715
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   716
    Character creation is far more delimited as well, relying heavily on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   717
    Setting and Situation. In this case, the "points" are pure metagame for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   718
    purposes of making characters; they don't reflect or underly the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   719
    universe in action as in the Purist for System games. Starting
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   720
    characters tend to be very colorful and described by many terms and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   721
    numbers, but relatively static: waiting for their hook, so to speak.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   722
    Hooks are often built-in; unlike the Purist for System methods, the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   723
    player-to-character relationship usually includes my second "role level"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   724
    in addition to the third and fourth.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   725
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   726
    Quantitatively, the more common character creation methods (which are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   727
    not unique to Simulationist design) include less layering but more
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   728
    nesting (i.e. options within options, as well as the one-from-column-A,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   729
    one-from-column-B approach established by Vampire), and almost always
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   730
    the relatively clumsy "GM approval" proviso. The specific method is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   731
    usually based on points, but sometimes with Fortune methods to render a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   732
    character role/type less likely to occur (making them more expensive
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   733
    with points also aims at this function). Notably, in-game money isn't
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   734
    modeled by the point-system during play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   735
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   736
    The System is not all about Fortune, either, and these games can be very
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   737
    uneasy in this regard. Dice-based resolutions sometimes represent much
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   738
    noise and effort about not much effect, i.e., random factors tend not to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   739
    deviate from expected results very much. Some games display a small
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   740
    range of possible Effect (i.e. damage rarely harms an opponent very much
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   741
    at a time), slight metagame adjustments to minimize extreme results, or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   742
    a lot of offered strategies for the GM to soften or redirect the effects
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   743
    that occur.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   744
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   745
    Points-of-contact are far more directional; things which aren't relevant
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   746
    to the Explorative focus are often summarized and not "System'ed" with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   747
    great rigor. When done well, such that the remaining, emphasized
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   748
    elements clearly provide a sort of "what to do" feel, this creates an
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   749
    extremely playable, accessible game text. Dread offers the perfect
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   750
    example for the lower points-of-contact end; Arrowflight and Godlike are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   751
    similar but more reassuringly nail-even-the-irrelevant-down at the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   752
    higher points-of-contact end. The truly outstanding games illustrating
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   753
    this latter approach are Call of Cthulhu, Unknown Armies, and Pendragon.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   754
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   755
    However, when it's done badly, resolutions are rife with breakpoints and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   756
    GM-fiat punts, and a great deal of effort during character creation
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   757
    yields little sense of what the character is is about to do.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   758
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   759
    Reward systems in High Concept games are typically quite slow-acting,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   760
    requiring several sessions of play for any in-game benefit to kick in.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   761
    Strangely, they are also often hard to find in the texts, being
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   762
    shoehorned in among character creation or GM instructions, or with their
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   763
    parts (how to award points, how to spend points) dispersed.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   764
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   765
    High Concept play can be divided neatly into those which are greatly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   766
    concerned with "the big story" and those which are not. Historically,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   767
    the latter used to be the most common: Call of Cthulhu, Jorune, or more
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   768
    recently Dread and Godlike, in which "the story" only refers to a record
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   769
    of short-term events and set-pieces. However, following the spearhead
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   770
    for this type of game text, Ars Magica, now the long-term story-type is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   771
    more common. A lot of internet blood has been spilled regarding how this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   772
    phenomenon is or is not related to Narrativist play, but I think it's an
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   773
    easy issue. The key for these games is GM authority over the story's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   774
    content and integrity at all points, including managing the input by
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   775
    players. Even system results are judged appropriate or not by the GM;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   776
    "fudging" Fortune outcomes is overtly granted as a GM right.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   777
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   778
    The Golden Rule of White Wolf games is a covert way to say the same
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   779
    thing: ignore any rule that interferes with fun. No one, I presume,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   780
    thinks that any player may invoke the Golden Rule at any time; what it's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   781
    really saying is that the GM may ignore any rule (or any player who
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   782
    invokes it) that ruins his or her idea of what should happen.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   783
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   784
    The functional version of such play is properly called Illusionism,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   785
    which has undergone a good deal of debate and clarification at the Forge
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   786
    (see glossary). Most of these game texts overtly instruct the GM to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   787
    practice Illusionism, for example in Arrowflight (2002, Deep 7; the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   788
    author is Todd Downing).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   789
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   790
      Driving the Plot
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   791
      Once you've constructed your magnum opus of a campaign plot, the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   792
      players will inevitably find ways to exploit, ignore, or downright
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   793
      break all of your hard work. You can either let that happen, or you
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   794
      can crack the whip and get them back in line. Don't be afraid of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   795
      exploiting a character's past or weakness to ensure complicity. After
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   796
      all, you are the storyteller. Without you, they'd be playing Monopoly.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   797
      Some of the tried and true methods of driving a plot are as follows:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   798
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   799
      - Start the characters off in Adversity. Strip them of everything ...
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   800
      - Alternately, have them called upon to serve the Common Good ...
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   801
      - Appeal to any number of Baser Instincts ...
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   802
      - Force them in a certain direction with Rule of Law ...
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   803
      - Similar to the Rule of Law, you can direct your players with Threat
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   804
      of Bodily Harm ...
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   805
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   806
      Whatever you do, make sure it is not a no-win scenario. Nothing will
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   807
      frustrate and alienate players more than a dead end with no way out.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   808
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   809
    "Story" emerges from the GM's efforts in this regard, with players being
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   810
    either cooperative (passively or actively), or obstreperous, in which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   811
    case various "don't let them take over" methods are encouraged. Players
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   812
    are enjoined to immerse, by which they mean "keep your metagame agenda
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   813
    out of it," at the aesthetic level. It's best understood as Illusionism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   814
    by full consent, which is what keeps it from being railroading, in that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   815
    instead of making a story as an author does, the player is enjoying
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   816
    being in the story. In system and character generation terms, that's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   817
    pretty much what's empowered to happen. I'll give this entire topic a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   818
    full comparison and analysis in the Narrativism essay.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   819
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   820
    A final point: writing a High Concept Simulationist game is actually
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   821
    much easier than writing a Purist for System one, as complex
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   822
    Setting-prep or Situation-prep have a lot in common with writing a story
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   823
    and knowing "how it's supposed to go" but not finishing it. However,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   824
    playing this kind of game is actually harder in some ways - everyone
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   825
    must be pumped about the in-game content, but without reference to a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   826
    corresponding metagame. Check out [9]Mongrel to see what you think of my
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   827
    take on this sort of game design.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   828
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   829
    Rules-lite Story or Character priorities
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   830
    This section is likely to get me into trouble, so I'll tread carefully.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   831
    I suggest that many self-described "rules-lite" or "story-oriented"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   832
    role-playing games represent a derived version of the High Concept
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   833
    model, slanted heavily toward Situation - especially Situation which is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   834
    under complete GM control, overt or covert. Players get to contribute
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   835
    tons of Color, even content, but never outcomes or final-resolutions,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   836
    and playing the character as conceived is the first priority, sometimes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   837
    taken to extremes of Actor Stance (e.g. Turku play, see the Glossary).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   838
    Character and Situation are prioritized with Color, with Setting next,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   839
    and lastly the formal System, which is slanted strongly toward
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   840
    Drama-mechanics. This mode of play may be strongly linked with LARP
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   841
    crossovers.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   842
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   843
    Here's my point: in application, a covert System is heavily, heavily
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   844
    entrenched, regardless of whatever to-hit modifiers or dice rolls have
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   845
    been peeled away. This system is based on Social Contract (what we all
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   846
    agree is "good" or "fun") and Social Context (i.e. the subculture that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   847
    players belong to), and it is sternly reinforced through these means. I
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   848
    think it's significant that literal referees - on-the-spot judges of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   849
    what can and cannot happen - are a necessary feature as soon as groups
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   850
    get beyond a certain size.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   851
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   852
    It's not just High Concept though. It looks like it - the heavy emphasis
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   853
    on story/genre, with overt eschewing of System, but it's also (a)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   854
    actually pretty heavy on Drama-driven or Karma-driven System and (b)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   855
    emphasizes customizable Settings as in Purist for System play. So I
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   856
    think it's worth its own category.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   857
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   858
    From the introduction to Theatrix (1993, Backstage Press, authors are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   859
    David Berkman, Travis Eneix, and Brett Hackett):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   860
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   861
      Making a story come to life can be a difficult task. Previous
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   862
      generations of game systems have been rules bound, trapped within
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   863
      their own structure and rigidity. We wanted to produce a game that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   864
      would help you in every way, not hinder you. So we developed a system
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   865
      of rules that is written to evolve along with your style of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   866
      storytelling and roleplaying. These rules can be used to guide every
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   867
      facet of the game's progress, without becoming intrusive. You can use
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   868
      all the rules, or easily peel them away in layers, until you're
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   869
      running free-form games. The rules heavily encourage adopting this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   870
      style of play, making themselves unnecessary.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   871
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   872
    In other words, the system helps create story by fading away, much like
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   873
    the Dictatorship of the Proletariat. I think that this whole design
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   874
    effort arises from a desire for "big story" in the face of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   875
    Purist-for-System design and mainly Fortune-driven High Concept design.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   876
    In the effort to get out of that sort of Simulationist play, the thought
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   877
    is to get rid of the System that supports it, with any explicit System
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   878
    being perceived as that sort of system. I consider this a problematic
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   879
    design goal but it's widespread enough to merit a category. What makes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   880
    it difficult to discuss is that its explict story-creation goals are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   881
    similar to those of Narrativist play, but the operational process is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   882
    stripped-down High Concept Simulationism. (See the GNS stuff below for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   883
    further discussion.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   884
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   885
    Fudge includes some text that might qualify it for this category, but
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   886
    operationally, the "story-oriented" reader who is captured by this text
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   887
    will swiftly be puzzled by the rules' emphasis on layered task
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   888
    resolution and repeated (and repeated) focus on scaling. I think Fudge
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   889
    is best described as low-search&handling-time Purist for System instead.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   890
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   891
    I'm probably going to catch heat for this, but it seems to me that The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   892
    Window and Theatrix both lend themselves toward this mode of play, if
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   893
    Drifted a bit from their textual tenets, on the basis of their systems
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   894
    and the GM's ability to organize the IIEE elements of play with a free
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   895
    hand. (See the Glossary for the definition of IIEE.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   896
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   897
    Some of the difficulties of this mode of play are outlined in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   898
    comparison with Narrativism and my criticisms of transparency below.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   899
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   900
    Setting-creation and universe-play mechanisms
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   901
    Another derivation of the Purist for System approach brings the Setting
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   902
    creation process directly into play itself. The System-driven elements
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   903
    of the Setting are as "active" as any particular character might be,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   904
    during play as well as during preparation. Basically, the setting is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   905
    played, even created, as a part of regular play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   906
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   907
    Boink! I just realized that the original Traveller, or at least one way
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   908
    to play it, represents an example of this approach. Star system and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   909
    planet creation are written right into the process of play, such that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   910
    adventures and missions become not only a means of enjoying and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   911
    improving characters, but also a means of enjoying and basically mapping
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   912
    the game-space. This is very distinct from later versions of Traveller,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   913
    which were emphatically High Concept with a Setting emphasis. (Oh, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   914
    just for credit where it's due, I should also mention that Traveller
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   915
    pioneered the mechanics of overt character-creation-as-play.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   916
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   917
    This mode of play is not merely creating more setting through
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   918
    preparation as play progresses. It relies on doing so in a system-driven
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   919
    fashion much like character creation, carried out as an overt or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   920
    near-overt part of actual play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   921
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   922
    It's a pretty rare form of play and design, probably because the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   923
    economics of splat-book publishing overwhelmed the hobby, and Traveller
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   924
    itself, from the mid-1980s onwards. The more recent examples include
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   925
    Aria, Multiverser to some extent, and the currently-in-development The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   926
    Million Worlds. The design spec is to achieve the Color/kewl power of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   927
    High Concept with the uncompromising power and consistency of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   928
    Purists for System, via inserting the explicit metagame world-creating
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   929
    ability. I think this approach is interesting for the level of Director
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   930
    stance potentially involved and I look forward to more role-playing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   931
    evolution along these lines.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   932
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   933
    Historical note: BRP
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   934
    Pound for pound, Basic Role-Playing from The Chaosium is perhaps the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   935
    most important system, publishing tradition, and intellectual engine in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   936
    the hobby - yes, even more than D&D. It represents the first and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   937
    arguably the most lasting, influential form of uncompromising
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   938
    Simulationist design.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   939
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   940
    It's kind of hard to discuss just how it was influential, as its very
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   941
    first appearance as a pamphlet accompanying a boardgame wasn't widely
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   942
    distributed. The influence operated primarily through the popularity of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   943
    both RuneQuest and Call of Cthulhu. Looking across the early versions of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   944
    these games as well as Superworld, Questworld, and more, I think BRP is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   945
    identifiable as a Purist for System design and publishing. It's really
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   946
    probably the precursor for the later GURPS mode of publishing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   947
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   948
    However, that vision, plan, or phenomenon, whatever, swiftly evolved
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   949
    into High Concept, both in RuneQuest (Setting) and Call of Cthulhu
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   950
    (Situation) as they hit their early-mid-80s forms, which is what most
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   951
    people are familiar with, I think. Call of Cthulhu remains High Concept
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   952
    to the present day, whereas RuneQuest, upon being licensed to and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   953
    redesigned to the specifications of Avalon Hill, essentially evolved
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   954
    into a new Purist for System game, with the setting, Glorantha,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   955
    relegated to the background at most. Moving into the late 80s and early
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   956
    90s, the new BRP games (Pendragon, Nephilim) represented fairly radical
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   957
    Drifting of Cthulhu-style BRP into their respective High Concepts.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   958
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   959
    GNS crossover issues
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   960
    As usual for GNS-heavy text, I'll speak of games themselves in the GNS
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   961
    terms, but with the proviso that I'm really speaking about the play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   962
    itself that is typical of or best supported by the rules of those games.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   963
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   964
    First, the FAQ
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   965
    Q: Can Simulationist design be Abashed?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   966
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   967
    A: Sure. "Abashed" refers to design that must be Drifted in order to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   968
    play because incompatible priorities are present among different parts
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   969
    of the rules. It's different from Incoherent design in that such Drift
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   970
    is easy and minor. Technically, an Abashed game is already at least two
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   971
    modes (or sub-modes); e.g. I've said that Little Fears represents
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   972
    Abashed Narrativist design, but it should really be called Abashed
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   973
    Narrativism/Simulationism.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   974
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   975
    Q: So "Abashed" means combined?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   976
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   977
    A: No. Combined GNS modes which work well together would be "Hybrid."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   978
    There's a whole section on that below. Abashed games must be Drifted
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   979
    (i.e. their rules must be operationally changed, or some sections
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   980
    ignored) in order to play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   981
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   982
    Q: Can Simulationist play be Vanilla?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   983
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   984
    A: Well, we don't say Vanilla and Pervy any more (too rude for some,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   985
    apparently). Now we talk about Points-of-Contact being low or high for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   986
    given portions of rules. But to lapse back into the old terminology,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   987
    yes, it can. Dread is a veritable poster child for Vanilla Sim, which I
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   988
    would generalize to mean a High Concept Simulationist design with low
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   989
    Points-of-Contact and a high emphasis on Situation. Pervy Sim basically
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   990
    just ups the Points-of-Contact as well as the emphasis on Exploring
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   991
    anything regardless of topic, which pretty much describes any member of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   992
    the Purist-for-System category.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   993
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   994
    Character generation
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   995
    Character generation text and methods are extremely diverse within each
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   996
    GNS mode, which is one of the reasons I favor group communication during
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   997
    this phase of pre-play. For instance, some Gamist-ish games utilize
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   998
    point-allocation systems, which looks similar to the widespread method
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   999
    in Simulationist-ish games. However, for Gamist purposes, this method is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1000
    all about strategizing tradeoffs, rather than establishing a fixed
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1001
    internal-cause to "justify" the character. Similarly, Gamist character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1002
    creation utilizing Fortune methods isn't the same as the few
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1003
    Simulationist randomized methods - in the former, it's a lot like
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1004
    gambling, whereas in the latter, it's about a character maturing through
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1005
    Fortune's vagaries represented by in-game effects like culture, weather,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1006
    disease, and so forth (e.g. Harnmaster).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1007
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1008
    Narrativist character creation in some games requires a fair amount of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1009
    back-story, just as some Simulationist play does, but in the former,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1010
    it's about establishing a chassis for conflict, metagame, and reward,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1011
    and in the latter, it's about Coloring the character and providing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1012
    oppportunities for GM-created hooks. I rank the conflict between these
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1013
    concepts, during play, among the highest-risk situations for the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1014
    survival of a gaming group. Strategies to resolve this conflict, whether
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1015
    social or design-oriented, are currently not well-developed in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1016
    hobby.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1017
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1018
    Metagame mechanics
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1019
    The term "metagame" is problematic throughout this essay for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1020
    Simulationist play and rules design. Metagame mechanics, by definition,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1021
    entail the interjection of real-people priorities into the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1022
    system-operation. Now, it is foolish to speak of Simulationist play as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1023
    lacking metagame; that would only apply if the people at the table were
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1024
    themselves rules-constructs as well as the rules, and that's silly. But
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1025
    compared to Gamist and Narrativist play, Simulationist play may be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1026
    spoken of as lacking metagame [i]interpersonal agenda[/i], like
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1027
    "winning" or "doing well" in Gamism, or addressing a Premise in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1028
    Narrativism. Its metagame, although fully social, is self-referential,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1029
    to stay in-game. I recognize that it's a problematic issue and I look
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1030
    forward to some discussion about it.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1031
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1032
    To clarify for purposes of the essay, compare the following: (1) an
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1033
    in-game essence or metaphysical effect called "Karma," which represents
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1034
    the character's moral status in that game-universe according to (e.g.) a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1035
    god or principle in that game-world; (2) a score on the sheet which has
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1036
    literally nothing to do with the character's in-game identity, also
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1037
    called "Karma," recognized and applied by the real people with no
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1038
    in-game entity used to justify it. In both systems, Karma is a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1039
    point-score which goes up and down, and which can be brought into play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1040
    as, say, a bonus to one's dice roll. But I'd say that #1 is not metagame
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1041
    at all, and #2 is wholly metagame.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1042
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1043
    Mechanically, how do they differ? One thing to consider is how the score
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1044
    goes up and down - by player-use, or by in-game effects? Another is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1045
    whether the score is integrated with the reward/improvement system -
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1046
    does spending a Karma reduce one's bank of improvement points? In fact,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1047
    is Karma a spent resource at all? Still another issue is whether in-game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1048
    effects must be in place, or inserted into place, to justify its use. No
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1049
    one of these indicators is hard-and-fast, however; one must consider
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1050
    them all at once, and how they relate to Simulationism (and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1051
    non-Simulationism) is a fascinating issue. At this point I tend to think
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1052
    that the main issue, basically, is who is considered to "spend" them -
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1053
    character or player.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1054
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1055
    I suggest that Trouble in Orkworld, Hero Points in Hero Wars, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1056
    Spiritual Attributes in The Riddle of Steel are Resource-based metagame
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1057
    mechanics, whereas Power in RuneQuest, Sanity in Call of Cthulhu, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1058
    these mechanics' many derivatives in other games, are straightforward,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1059
    non-metagame Resources. Similarly, I suggest that the role-playing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1060
    bonuses based on out-of-game neatness in Sorcerer are metagame, whereas
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1061
    the Stunt rules based on difficulty or unlikelihood in Feng Shui are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1062
    not.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1063
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1064
    It's a tough discussion, though. One confounding factor is that metagame
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1065
    mechanics are often present as "fixes" of otherwise-Simulationist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1066
    systems that proved to be mildly broken in play. The trouble with such a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1067
    thing is that it can lead to serious Drift of the sort that breaks
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1068
    Social Contracts or renders systems incoherent.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1069
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1070
    Hybridization
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1071
    As far as I can tell, Simulationist game design runs into a lot of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1072
    potential trouble when it includes secondary hybridization with the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1073
    other modes of play. Gamist or Narrativist features as supportive
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1074
    elements introduce the thin end of the metagame-agenda wedge. The usual
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1075
    result is to defend against the "creeping Gamism" with rules-bloat, or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1076
    to encourage negatively-extreme deception or authority in the GM in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1077
    order to preserve an intended set of plot events, which is to say,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1078
    railroading. In other words, a baseline Simulationist focus is easily
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1079
    subverted, leading to incoherence.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1080
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1081
    Whether this issue can be resolved by future designs and Social
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1082
    Contracts is unknown. Speaking historically, though, AD&D2, Vampire, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1083
    Legend of the Five Rings are especially good examples of incoherent
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1084
    design that ends up screwing the Simulationist. You have Gamist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1085
    character creation, with Narrativist rhetoric (especially in Vampire).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1086
    You have High Concept Simulationist resolution, which is to say, easily
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1087
    subverted by Gamism because universal consistency is de-emphasized. And
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1088
    finally, you have sternly-worded "story" play-context, which in practice
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1089
    becomes game-author-to-GM co-conspiracy. The net result is a fairly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1090
    committed Simulationist GM presiding over a bunch of players tending
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1091
    toward more agenda-based play of different kinds.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1092
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1093
    What happens? All the wedges widen, and the unfortunate thing is that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1094
    the more everyone likes the basic, fun interest of the topic ("genre")
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1095
    at hand, the worse the rift becomes.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1096
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1097
      * The aggravated Narrativist leaves the play situation after butting
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1098
        heads with the GM over the "story." Arguably, the early White Wolf
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1099
        games in general are responsible for what amounted to a mass exodus
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1100
        of Narrativist-oriented role-players from the hobby in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1101
        mid-1990s.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1102
      * The Gamist runs rampant, moving from sportsmanlike
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1103
        challenge/competition (as would be found in a coherent Gamist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1104
        design) to "break the system" vs.-game, vs.-GM
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1105
        challenge/competition. The group typically either dissolves or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1106
        evicts the Gamist player; evictees find one another and enjoy
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1107
        themselves with gusto, Drifting the rules significantly and focusing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1108
        on player-vs.-player challenge/competition. They tend to be quite
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1109
        public and large-group oriented, via on-line and LARP play. [AEG was
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1110
        clever enough to recognize this phenomenon and incorporate it into
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1111
        the L5R market strategy.]
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1112
      * The Simulationist, whether GM or player, fights a losing battle
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1113
        against the Gamist, often feeling betrayed and desperate.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1114
        Simulationist groups which survive this conflict tend to be very
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1115
        insular, clique-ish, and GM-centered, with the GM seen as the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1116
        conduit or channeller to "the game" as published. Such a GM is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1117
        usually given carte blanche authority over the social, system, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1118
        plot-oriented content of the game, and the players become fairly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1119
        subordinated to the content of play. The group often Drifts the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1120
        rules significantly to reflect and reinforce the immediate Social
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1121
        Contract; simultaneously, they become defensive and protective
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1122
        regarding the game title as a subcultural item.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1123
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1124
    Champions, especially second and third editions, presented a fascinating
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1125
    case of this same phenomenon for a game design that could functionally
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1126
    Drift in any of the three directions (in all cases requiring severe
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1127
    rules-interpretation and "fixing"). Thus Champions play could be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1128
    observed in all three modes, all of which were emphatically incompatible
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1129
    and socially segregated. Champions fourth edition represents a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1130
    "takeover," if you will, by the Simulationist interpretatation, mainly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1131
    due to the editor of the line at the time.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1132
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1133
    Hybrids are much better off using Simulationism as a secondary design
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1134
    feature, rather than as the primary. The Riddle of Steel is a successful
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1135
    hybrid because its primary Narrativist emphasis is so mechanically
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1136
    influential and integrated with the reward system, that it cannot be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1137
    ignored or subverted. Even so, it's interesting to observe the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1138
    consistent Simulationist reading of TROS' text, rife with suggestions
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1139
    for repair of "obviously" inappropriate elements, by people who have not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1140
    played the game.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1141
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1142
    Rifts as well as well as many fantasy-adventure games use Simulationist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1143
    design features (heavy Setting Exploration) to support its primary
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1144
    Gamist emphasis; I'll discuss this in more detail in the Gamism essay.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1145
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1146
    Shit! I'm playing Narrativist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1147
    In Simulationist play, morality cannot be imposed by the player or,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1148
    except as the representative of the imagined world, by the GM. Theme is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1149
    already part of the cosmos; it's not produced by metagame decisions.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1150
    Morality, when it's involved, is "how it is" in the game-world, and even
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1151
    its shifts occur along defined, engine-driven parameters. The GM and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1152
    players buy into this framework in order to play at all.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1153
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1154
    The point is that one can care about and enjoy complex issues, changing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1155
    protagonists, and themes in both sorts of play, Narrativism and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1156
    Simulationism. The difference lies in the point and contributions of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1157
    literal instances of play; its operation and social feedback.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1158
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1159
    I'll provide two examples, a simple one and a complex one.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1160
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1161
    The simple one: Consider the behavioral parameters of a samurai
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1162
    player-character in Sorcerer and in GURPS. On paper the sheets look
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1163
    pretty similar: bushido all over the place, honorable, blah blah. But
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1164
    what does this mean in terms of player decisions and events during play?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1165
    I suggest that in Sorcerer (Narrativist), the expectation is that the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1166
    character will encounter functional limits of his or her behavioral
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1167
    profile, and eventually, will necessarily break one or more of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1168
    formal tenets as an expression of who he or she "is," or suffer for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1169
    failing to do so. No one knows how, or which one, or in relation to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1170
    which other characters; that's what play is for. I suggest that in GURPS
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1171
    (Simulationist), the expectation is that the behavioral profile sets the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1172
    parameters within which the character reliably acts, especially in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1173
    crunch - in other words, it formalizes the role the character will play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1174
    in the upcoming events. Breaking that role in a Sorcerer-esque fashion
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1175
    would, in this case, constitute something very like a breach of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1176
    contract.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1177
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1178
    The complex one: Consider the behavioral parameters of a knight
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1179
    player-character in The Riddle of Steel and in Pendragon. This one's a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1180
    little trickier for a couple of reasons, first because Pendragon has two
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1181
    sets of behavioral rules, and second because both games permit a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1182
    character's behavioral profile to change.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1183
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1184
    1) The Pendragon knight includes a set of paired, dichotomous Traits
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1185
    (e.g. Worldly / Chaste) which are scored numerically, and which change
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1186
    scores inversely. They are used either (a) as behavior-establishers
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1187
    (roll vs. Cruel to see whether you behead the churl for his rudeness) or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1188
    (b) as record-keepers for player-driven behavior (you beheaded him?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1189
    Check Cruel, which increases its chance to raise its score later). The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1190
    Riddle of Steel knight has no equivalent system to (a); all character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1191
    behavior is driven by the player. Its Spiritual Attributes, however, do
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1192
    rise and fall with character behavior much as Pendragon's (b).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1193
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1194
    2) The Pendragon knight also may develop one or more Passions, which are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1195
    expressed in the form of a fixed set of bonus dice for actions that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1196
    support that Passion. These are established through play and may
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1197
    increase, although not decrease; different Passions may conflict within
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1198
    a single character. The Riddle of Steel's Spiritual Attributes (Drive,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1199
    Destiny, Passion, Faith, Luck, and Conscience) act as bonus dice much as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1200
    in Pendragon Passions but (a) may be individually eliminated and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1201
    substituted with another Spiritual Attribute by the player with very
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1202
    little restriction, and (b) are intimately connected to the most
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1203
    significant character-improvement mechanic.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1204
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1205
    I suggest that both games include the concept that personal passion is a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1206
    concrete effectiveness-increase mechanic, but that Pendragon does so in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1207
    a "fixed-path-upwards" fashion (when the knight's passions are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1208
    involved), whereas The Riddle of Steel does so under the sole helm of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1209
    the player's thematic interests of the moment. Furthermore, the latter
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1210
    game directly rewards the player for doing so.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1211
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1212
    I may be a little biased about this issue, but it seems to me that a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1213
    character in Narrativist play is by definition a thematic time-bomb,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1214
    whereas, for a character in Simulationist play, the bomb is either
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1215
    absent (the GURPS samurai), present in a state of near-constant
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1216
    detonation (the Pendragon knight, using Passions), or its detonation is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1217
    integrated into the in-game behavioral resolution system in a "tracked"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1218
    fashion (the Pendragon knight, using the dichotomous traits). Therefore,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1219
    when you-as-player get proactive about an emotional thematic issue,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1220
    poof, you're out of Sim. Whereas enjoying the in-game system activity of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1221
    a thematic issue is perfectly do-able in Sim, without that proactivity
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1222
    being necessary.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1223
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1224
    Before anyone flips out, stop for one more point, which is that my
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1225
    perceived time-scale of play for all the above points is quite high. I'm
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1226
    talking about whole sessions and sets of sessions, not moment-to-moment
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1227
    combat decisons or dialogue. So the "poof" is a pretty prolonged thing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1228
    (and I better not develop this metaphor any further either).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1229
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1230
    Many people mistake low time-scale techniques like Director stance,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1231
    shared narration, etc, for Narrativism, although they are not defining
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1232
    elements for any GNS mode. Misunderstanding this key issue has led to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1233
    many people falsely identifying themselves as playing Simulationist with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1234
    a strong Character emphasis, when they were instead playing quite
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1235
    straightforward Narrativist without funky techniques.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1236
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1237
    I would very much like to participate in a detailed discussion of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1238
    playing L5R, which to my mind, in the absence of Drifting, poses some
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1239
    irreconcilable problems in how its behavioral parameters are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1240
    constructed, such that it simultaneously asks about Honor and dictates
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1241
    the answers.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1242
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1243
    El Dorado and Drift
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1244
    El Dorado is a term coined by Paul Czege based on some ideas proposed by
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1245
    Joachim Buchert (see glossary for links). As originally proposed, it was
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1246
    essentially Narrativist play with a strong Simulationist supportive
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1247
    element - a functional hybrid. When I surprised this debate by shrugging
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1248
    and stating that hybrids, with one mode dominant, are viable, possible,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1249
    and functional, and when The Riddle of Steel demonstrated an
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1250
    exceptionally fine example, the term changed a bit. Over time, it has
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1251
    come to mean as well an experientially smooth and perhaps even
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1252
    unnoticeable shift from Simulationist play-assumptions to Narrativist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1253
    ones.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1254
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1255
    Such a goal, both for play and design, has proven attractive to people;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1256
    they recognize that Simulationist assumptions are common among
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1257
    established role-players, and the term "Simulationist-by-habit" has been
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1258
    coined to describe people who might enjoy other GNS modes but don't
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1259
    conceive of their functional existence.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1260
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1261
    An El Dorado game-experience would not be a hybrid - it would avoid all
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1262
    confusion that hybrids tend to generate to some degree, and it would
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1263
    certainly not be Abashed, as play-goals would not clash within the rules
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1264
    and procedures of play. It would be operative Drift without rules-Drift,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1265
    for which the term Transition was coined in discussions of Fang
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1266
    Langford's game in development, Scattershot.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1267
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1268
    Is it possible, theoretically? Sure! I think it's much harder than most
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1269
    people think it would be. The System actually has to facilitate the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1270
    process of changing priorities during play, Drifting on procedural
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1271
    "tracks" as it were. A couple of games point the way. The Riddle of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1272
    Steel is explicitly based on a rather brutal selection philosophy,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1273
    insofar as people who do not recognize the dominance of the Spiritual
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1274
    Attributes over the more Simulationist-appearing baseline mechanics will
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1275
    see their characters die horribly. Players who start with Simulationist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1276
    priorities will have to change or stop playing (I suspect, rather, that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1277
    many of them will "Drift to remain in place," actually). Scattershot, in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1278
    development, is the only Transition-oriented game design I know of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1279
    that's based on the rules themselves shifting and altering as a function
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1280
    of play. (See Glossary.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1281
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1282
    I'll discuss this issue in much more detail in the Narrativism essay,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1283
    but I'll pose the most serious problem facing the seekers of El Dorado:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1284
    idealizing story creation but refusing to do it. Oh, am I going to catch
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1285
    it for this section ... well, people are just going to have to disagree
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1286
    about whether stories can "create themselves."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1287
    Personally, I don't think they do, and we won't get anywhere by pushing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1288
    and pulling. In practical terms, lots of hassles and possibilities arise
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1289
    when expecting story to "emerge" from metagame-absent play. Here are the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1290
    two extremes which arise.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1291
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1292
      * The bad one: A frustrated Narrativist-ish player takes over as GM
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1293
        and relies on railroading. He or she insists that everyone care
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1294
        about the story, but also insists upon everything going as he or she
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1295
        desires. I consider this approach to rank among the least functional
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1296
        role-playing in existence.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1297
      * The good one: Everyone agrees that story is a wonderful and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1298
        desirable emergent property, but commits to no metagame meddling or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1299
        prioritizing by anyone. In theory, this is quite functional, but the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1300
        tricky part is that everyone also has to accept that story might not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1301
        happen at all, and to be all right with that.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1302
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1303
    Less extremely, some game texts present relatively consistent
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1304
    Simulationist-oriented rules, but with bits and pieces here and there
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1305
    with Narrativist leanings. This is all very well, except that the text
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1306
    accompanying these sections is almost always incoherent: the player is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1307
    given power (e.g. to dictate a target's response) - but the GM is warned
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1308
    to override it if necessary - but then some text follows about how the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1309
    players are really the story-authors - but then, again, the GM needs to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1310
    keep a tight rein on the story's integrity - and so on. Usually the game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1311
    design is quite nifty in terms of the actual rules (e.g. Fvlminata), but
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1312
    these text sections ultimately make no sense, being trapped in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1313
    Impossible Thing Before Breakfast. It's as if the game authors play a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1314
    particular way but can't quite believe that anyone else would, and in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1315
    most cases, the game text and rules end up being Abashed.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1316
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1317
    Pitfalls of design
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1318
    The first and most serious problem in Simulationist design is to rely on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1319
    habit and imitation for some mechanics features of the game and then to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1320
    try to tack on one's own ideas. I'm not talking about simple influence,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1321
    which is part and parcel of any RPG design, but the porting of whole
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1322
    assumption-sets out of their integrated contexts with all aspects of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1323
    parent game. This is very common in Fantasy Heartbreakers and usually
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1324
    results in a lot of broken math. Obviously this problem is not unique to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1325
    Simulationism, but when it occurs in that context, it's really painful.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1326
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1327
    Another serious problem is the ideal of "transparency," especially as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1328
    applied to the High Concept approach. I cannot help but be blunt: System
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1329
    is experientially inescapable. One cannot make Character, Setting,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1330
    Situation, and Color "go" without it. Drama-driven systems are just as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1331
    System as any other, for instance. (See the Transparency entry in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1332
    Glossary.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1333
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1334
    Really to remove System requires that anything and everything that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1335
    happens during play be mediated solely through the Social Contract,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1336
    without any formalized method even to do that. I think that such play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1337
    would be awfully difficult, requiring so much negotiation regarding how
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1338
    to play per unit of play as to be hopeless. (Again, I am not discussing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1339
    well-organized systems based mainly on Drama, which are perfectly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1340
    wonderful and not subject to these criticisms.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1341
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1342
    Therefore, I advise that design not ask, "How is System made invisible,"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1343
    but rather, "How is System directed toward particular Explorative
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1344
    goals." The degree of complexity then becomes an aesthetic and focused
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1345
    issue, not something to chop away at blindly. Instead of transparency,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1346
    let Coherence and an eye toward the desired Points of Contact be your
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1347
    guide.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1348
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1349
    The third problem is the Realism tautology: setting "realism" as a goal
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1350
    of play, which often gets brought up in debates about in-game events.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1351
    Never fall into this one - you cannot win. Plausibility, which is to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1352
    say, not violating a specific degree of contrivance-limits, is a fine
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1353
    thing; it's central to the role-playing element of Situation. All
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1354
    role-playing requires whatever degree of plausibility is necessary to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1355
    support the respective GNS goal. Reinforcing it can be a valid feature
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1356
    of some Simulationist play and design (just as of some Narrativist and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1357
    some Gamist play), when that matters for specific goals for that play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1358
    But to reverse it, to claim that the play itself exists at the service
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1359
    of the "realism" among the components of the game, is madness,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1360
    especially for Simulationist play - such a statement presents a quagmire
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1361
    of debate much like "balance" or "story."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1362
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1363
    Another common problem is rules-bloat, which usually creeps into
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1364
    Simulationist game text as a form of anti-Gamist defense. I suggest that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1365
    adding more layers to character creation is a poor idea, as it only
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1366
    introduces more potential points of broken Currency. I suggest instead
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1367
    that the most effective "defense" is to avoid ratios in one's layering,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1368
    as in Godlike. More generally, beyond a certain point, anti-Gamist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1369
    defensive rules design has a negative effect: given an increased number
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1370
    rules and punctilios, players simply punt in terms of understanding the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1371
    system, and the GM has to "be" the entire game. This is exceptionally
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1372
    difficult in games like Rolemaster or GURPS (perhaps less so in Dread or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1373
    Call of Cthulhu). Therefore the effort - to preserve the integrity of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1374
    the Simulationist experience - often backfires as play gets harder and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1375
    more full of speed-bumps rather than easier.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1376
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1377
    Rules-bloat can also result from the design and writing process itself.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1378
    Cogitating about in-game causes can transform itself, at the keyboard,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1379
    into a sort of Exploration of its own, which results in very elaborate
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1380
    rules-sets for situational modifiers, encumbrance, movement, technology,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1381
    prices of things, none of which is related to actual play of the game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1382
    with actual people. During the writing process, "what if" meets "but
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1383
    also" and breeds tons of situational rules modifiers. When this effect
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1384
    hits Currency, you get tons of layering in the form of prerequisites and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1385
    nuances of described competency (e.g. Awful vs. Really Bad vs.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1386
    Mediocre). The result is often what I like to call Paying to Suck, which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1387
    is to say that character creation includes paying many points merely for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1388
    the character to be bad or barely-adequate at things.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1389
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1390
    My recommendation is to know and value the virtues of Simulationist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1391
    play, specifically refined toward the goals of a particular subset (as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1392
    listed or make up your own), and to drive toward them with gusto. Don't
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1393
    spin your wheels defending your design against some other form of play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1394
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1395
    Conclusions
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1396
    For play really to be Simulationist, it can't lose the daydream quality:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1397
    the pleasure in imagination as such, without agenda. For game design to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1398
    promote this goal, it must be openly valued and its virtues articulated,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1399
    not assumed (as it often is) to be "good role-playing" by anyone's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1400
    standards and hence left unstated. Design should be inspiring and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1401
    elegant in its own right, promoting the desire to see this Setting or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1402
    Character unfold, or to see this System do its stuff.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1403
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1404
    I now offer a couple of points that are probably going to draw some
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1405
    objections.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1406
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1407
    It's a hard realization: devoted Simulationist play is a fringe
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1408
    interest. It is not the baseline or core of role-playing, which is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1409
    Exploration. (Here is where my interpretation of the Scarlet Jester's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1410
    Exploration differs the most from his original presentation.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1411
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1412
    Quite a bit of role-playing theory and design has taken a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1413
    training-wheels approach, especially using Purist for System games like
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1414
    GURPS, in the assumption that role-playing at the Simulationist "level"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1415
    or "type" is the necessary skill to develop or grow to any other type. I
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1416
    think this is both misguided and patronizing toward Simulationist play,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1417
    but even worse, it has the opposite effect on new players: selective
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1418
    culling-out of people who bring developed Gamist or Narrativist agendas
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1419
    to the activity.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1420
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1421
    Another good question is whether the claim is valid that role-playing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1422
    has been "Sim-dominated" through its history, whether in play or in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1423
    design. Regarding play, I think all the evidence points to all the GNS
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1424
    modes, and much diversity within those modes, being present since the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1425
    beginning of the hobby. Regarding design and publishing, I think that we
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1426
    need to distinguish between Simulationist elements vs. coherent design -
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1427
    the former have certainly been widespread, but mainly in incoherent
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1428
    games, with AD&D and Vampire as the chief examples.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1429
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1430
    The Hard Question
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1431
    Well, here it is. Before getting bent out of shape, remember that each
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1432
    mode is gonna get one of these.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1433
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1434
    Role-playing is a hobby, leisure activity. The real question is, what
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1435
    for, in the long term? For Simulationist play, the answer "This was fun,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1436
    so let's do it again," is sufficient.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1437
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1438
    However, for how long is it sufficient? Which seems to me to vary
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1439
    greatly from person to person. Is the focus on Exploration to be kept as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1440
    is, permanently, as characters and settings change through play? Some
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1441
    say "sure" and wonder what the hell I'm talking about, or perhaps feel
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1442
    slightly insulted. Or, is Drift ultimately desirable? Is play all about
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1443
    getting "it" to work prior to permitting overt metagame agendas into the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1444
    picture? Some might answer "of course" and wonder why anyone could see
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1445
    it otherwise.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1446
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1447
    So! Is there an expected, future metagame payoff, or is the journey
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1448
    really its own reward? Is Simulationist play what you want, or is it
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1449
    what you think you must do in order, one day, to get what you want?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1450
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1451
    I judge nothing with these questions. I think that they're important to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1452
    consider and that answers are going to vary widely, that's all.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1453
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1454
    Glossary
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1455
    Most of the jargon in the essay is defined in "GNS and related matters
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1456
    of role-playing design." Most of the following are some terms that have
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1457
    arisen during the discussions since then. Some of them (the ones without
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1458
    links) are defined in the essay and repeated here for clarity.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1459
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1460
    Abashed
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1461
       Game design which displays features of one or more GNS modes that, in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1462
       their applications, are operationally contradictory. It is a minor
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1463
       form of Incoherence. However, an Abashed design is easily correctable
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1464
       by ignoring or altering isolated portions of the rules (minor Drift);
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1465
       typically, extremely coherent play can result in either of the modes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1466
       involved. However, this also means that two groups will effectively
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1467
       be playing completely different games. See [10]Abashed Vanillaism and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1468
       [11]my review of Little Fears.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1469
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1470
    Currency
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1471
       The exchange rate among different components of characters - their
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1472
       Effectiveness values, their Resources, and their Metagame properties.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1473
       In many games, Currency is explicit in terms of character points, but
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1474
       it is present in any and all role-playing games.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1475
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1476
    DFK
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1477
       Short for Drama, Karma, and Fortune, as originally presented in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1478
       game Everway and adopted by me. The terms refer to the resolution
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1479
       mechanics of a given game, which may include any combination or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1480
       blending of the three.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1481
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1482
    El Dorado
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1483
       Originally, used to indicate the search for a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1484
       Simulationist-Narrativist hybrid mode of play, with the Narrativism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1485
       being the main priority; more recently, it has come to mean
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1486
       Transition from Simulationist to Narrativist play without noticeable
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1487
       Drift in the rules-use. See [12]Simulationism and Narrativism under
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1488
       the same roof and [13]El Dorado.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1489
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1490
    Fortune-at-the-End
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1491
       Employing a Fortune mechanic (dice, cards, etc) following the full
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1492
       descriptions of actions, physical placement, and communication among
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1493
       characters. See "Fortune in the Middle" and associated links.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1494
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1495
    Fortune-in-the-Middle
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1496
       Employing a Fortune mechanic (dice, cards, etc) prior to fully
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1497
       describing the specific actions of, physical placement of, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1498
       communication among characters. The Fortune outcome is employed in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1499
       establishing these elements retroactively. This technique may be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1500
       employed with the dice/etc as the ultimate authority of success or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1501
       failure (e.g. Sorcerer) or with the dice/etc outcome being
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1502
       potentially adjusted by a metagame mechanic (e.g. Hero Wars). See
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1503
       [14]my review of Hero Wars, see also discussions in the [15]Alyria
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1504
       forum.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1505
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1506
    Hybrid
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1507
       A game whose rules include facilitating elements for more than one
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1508
       mode of play. Observed functional hybrids to date include only two
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1509
       GNS modes rather than all three, and one of the modes may be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1510
       considered primary or dominant, with the other playing a supportive
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1511
       role. See [16]my review of The Riddle of Steel.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1512
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1513
    IIEE
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1514
       Short for Intent, Initiative, Execution, and Effect, referring to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1515
       relationship between announcements of action by real people and the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1516
       establishment of those actions into the shared imaginary game-world.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1517
       See [17]The four steps of action and [18]What is IIEC?.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1518
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1519
    Illusionism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1520
       A mode of story creation by the GM in which his or her decisions
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1521
       carry more weight than those of the players, in which he or she has
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1522
       authority over rules-outcomes, and in which the players willingly or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1523
       unwillingly do not recognize these features. See [19]Illusionism: a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1524
       new look and a new approach and [20]Illusionism and GNS for a more
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1525
       complete definition and associated discussions.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1526
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1527
    The Impossible Thing Before Breakfast
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1528
       "The GM is the author of the story and the players direct the actions
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1529
       of the protagonists." Widely repeated across many role-playing texts.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1530
       Neither sub-clause in the sentence is possible in the presence of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1531
       other.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1532
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1533
    Layering
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1534
       The relationship between the initial numbers derived for a character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1535
       (e.g. attributes) to the numbers eventually used most commonly in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1536
       play (Effectiveness Values; e.g. combat to-hit values). The more
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1537
       steps of derivation, the more the system is said to be layered.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1538
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1539
    Points of Contact
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1540
       The steps of rules-consultation, either in the text or internally,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1541
       per unit of established imaginary content. This is not the same as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1542
       the long-standing debate between Rules-light and Rules-heavy systems;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1543
       either low or high Points of Contact systems can rely on strict
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1544
       rules. See [21]Vanilla and Pervy, [22]Pervy in my head, [23]Cannot
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1545
       stand cutesie-poo terms, [24]Pervy Sim, points of contact,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1546
       accessibility.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1547
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1548
    Roles, "role levels"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1549
       (1) The player's social role in terms of his character - the mom, the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1550
       jokester, the organizer, the placator, etc. (2) The character's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1551
       thematic or operational role relative to the others - the leader, the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1552
       brick, the betrayer, the ingenue, etc. (3) The character's in-game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1553
       occupation or social role - the pilot, the mercenary, the alien
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1554
       wanderer, etc. (4) The character's specific Effectiveness values -
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1555
       armor rating, weapon attributes, specific skills and their values,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1556
       available funds, etc. See [25]The class issue and all internal links.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1557
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1558
    Social Context
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1559
       How role-playing as an activity relates to one's social life in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1560
       general. Currently, the idea is that most functionally, one's "People
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1561
       one likes" box is biggest, one's "People I like hanging with" box is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1562
       within that, and one's "People I game with" box is within that, but
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1563
       that typically people reverse the boxes entirely. See [26]Social
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1564
       Context, [27]Self-image, [28]Gay culture / Gamer culture, [29]What
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1565
       does role-playing gaming accomplish?, [30]Christian gamers and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1566
       self-esteem, and [31]Sexism in gaming.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1567
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1568
    Social Contract
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1569
       The interactions, emotional connections, logistic arrangements, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1570
       expectations among the members of a role-playing group, relative to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1571
       the role-playing activity. It includes both verbalized and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1572
       non-verbalized components of these things.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1573
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1574
    Transition
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1575
       Theoretically, shifting from one GNS mode to another (in the large
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1576
       sense, in terms of the overall goals of play for everyone) without
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1577
       Drifting the rules. Scattershot, in development, is designed with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1578
       Transition in mind. See the [32]Scattershot forum with reference to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1579
       threads begun by me.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1580
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1581
    Transparency
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1582
       Rules design that does not call attention to the rules in operation;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1583
       highly controversial. See [33]Transparency and [34]Transparency
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1584
       again.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1585
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1586
    Turku role-playing (Elaaytyjivism)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1587
       A mode of play first presented as a manifesto, in which in-character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1588
       feeling and thinking is given the highest priority, to such an extent
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1589
       that even communicating the experience to others is secondary. By my
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1590
       terminology, Simulationism, Character Exploration, mainly Drama or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1591
       low Points-of-Contact Fortune mechanics, highly reinforced through an
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1592
       explicit Social Contract. The main site is not available, but see
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1593
       [35]LARP manifesting in The LARPer magazine. See also the [36]Dogma
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1594
       99.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1595
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1596
    Vanilla/Pervy
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1597
       Now-obsolete terminology to describe game-play in which the GNS mode
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1598
       is easily-accessible and requires few if any complex rules-techniques
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1599
       (Vanilla) vs. game-play in which the techniques are highly strictured
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1600
       for the mode. Now replaced by the concept of Points of Contact, which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1601
       concerns the degree to which System is Explored. See [37]Vanilla
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1602
       Narrativism and the more recent links listed under "Points of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1603
       Contact" above.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1604
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1605
    The Forge created and administrated by [38]Clinton R. Nixon and [39]Ron
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1606
    Edwards.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1607
    All articles, reviews, and posts on this site are copyright their
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1608
    designated author.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1609
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1610
References
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1611
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1612
   Visible links
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1613
   1. file:///
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1614
   2. file:///about/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1615
   3. file:///donate.php
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1616
   4. file:///articles/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1617
   5. file:///reviews/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1618
   6. file:///resources/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1619
   7. file:///
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1620
   8. mailto:sorcerer@sorcerer-rpg.com
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1621
   9. file:///files/mongrel.pdf
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1622
  10. http://www.indie-rpgs.com/forum/viewtopic.php?t=1397
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1623
  11. http://www.indie-rpgs.com/reviews/review.php?id=8_0_5_0
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1624
  12. http://www.indie-rpgs.com/forum/viewtopic.php?t=800
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1625
  13. http://www.indie-rpgs.com/forum/viewtopic.php?t=1072
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1626
  14. http://www.indie-rpgs.com/reviews/review.php?id=12_0_5_0
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1627
  15. http://www.indie-rpgs.com/forum/viewforum.php?f=9
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1628
  16. http://www.indie-rpgs.com/reviews/review.php?id=20_0_5_0
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1629
  17. http://www.indie-rpgs.com/forum/viewtopic.php?t=774
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1630
  18. http://www.indie-rpgs.com/forum/viewtopic.php?t=1273
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1631
  19. http://www.indie-rpgs.com/forum/viewtopic.php?t=4217
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1632
  20. http://www.indie-rpgs.com/forum/viewtopic.php?t=4232
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1633
  21. http://www.indie-rpgs.com/forum/viewtopic.php?t=4299
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1634
  22. http://www.indie-rpgs.com/forum/viewtopic.php?t=4301
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1635
  23. http://www.indie-rpgs.com/forum/viewtopic.php?t=4352
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1636
  24. http://www.indie-rpgs.com/forum/viewtopic.php?t=4416
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1637
  25. http://www.indie-rpgs.com/forum/viewtopic.php?t=2802
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1638
  26. http://www.indie-rpgs.com/forum/viewtopic.php?t=4258
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1639
  27. http://www.indie-rpgs.com/forum/viewtopic.php?t=4336
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1640
  28. http://www.indie-rpgs.com/forum/viewtopic.php?t=4300
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1641
  29. http://www.indie-rpgs.com/forum/viewtopic.php?t=4414
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1642
  30. http://www.indie-rpgs.com/forum/viewtopic.php?t=4419
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1643
  31. http://www.indie-rpgs.com/forum/viewtopic.php?t=4433
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1644
  32. http://www.indie-rpgs.com/forum/viewforum.php?f=22
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1645
  33. http://www.indie-rpgs.com/forum/viewtopic.php?t=1842
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1646
  34. http://www.indie-rpgs.com/forum/viewtopic.php?t=1909
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1647
  35. http://www.thelarper.org/archivearticles/edition_1/manifesto.html
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1648
  36. http://fate.laiv.org/dogme99/en/index.htm
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1649
  37. http://www.indie-rpgs.com/forum/viewtopic.php?t=1597
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1650
  38. mailto:webmaster@indie-rpgs.com
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1651
  39. mailto:sorcerer@sorcerer-rpg.com