| author | fabien |
| Wed, 24 May 2006 16:18:26 -0400 | |
| branch | ecjdr |
| changeset 84 | 9d69e746dded |
| parent 81 | 90028d83d4ea |
| permissions | -rw-r--r-- |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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The Internet Home for Independent Role-Playing Games |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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[1]The [2]About the Forge | [3]Support The Forge | [4]Articles | |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Forge [5]Reviews | [6]Resource Library | [7]Forums |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Narrativism: Story Now |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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by Ron Edwards <[8]sorcerer@sorcerer-rpg.com> |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Copyright 2003 Adept Press |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Acknowledgments are due to Mike Holmes, Ralph Mazza, Christopher Kubasik, |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Jesse Burneko, Paul Czege, Clinton R. Nixon, Vincent Baker, Seth Ben-Ezra, |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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M. J. Young, Chris Chinn, Pete Darby, Gordon C. Landis, Walt Freitag, and |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Matt Snyder for comments on the first draft of this essay. All mistakes or |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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misattributions should be considered my responsibility. |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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This is the third of three essays building upon the topics addressed in |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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"GNS and other matters of role-playing theory" |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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([9]http://www.indie-rpgs.com/articles/1/). The previous two essays were |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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"Simulationism: The Right to Dream" |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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([10]http://www.indie-rpgs.com/articles/15/), and "Gamism: Step On Up" |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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([11]http://www.indie-rpgs.com/articles/21/). This series' purposes are to |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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clarify the original essay and to develop and incorporate insights from |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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discussions at the Forge. |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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This one is about Narrativist play, which is simultaneously the least and |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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most problematic of the Creative Agendas I've described. It's incredibly |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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easy in application, and the most difficult for discussion. I think that |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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this difficulty lies mainly in some of the peculiarities of |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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role-player/gamer culture, entrenched in the history of the hobby, rather |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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than any particular logical or cognitive hitches in the mode of play |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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itself. |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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In the first two essays, I began presenting an overall model of |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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role-playing, but piecemeal and in stumbling verbal form. As of this |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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writing, I've finished that model, and it is included here as well. It's a |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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bit out of place, being more of a capstone or umbrella to the three essays |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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rather than an intrinsic piece of the Narrativist one. More complete |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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discussions about it may also be found in "The whole model - this is it" |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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([12]http://www.indie-rpgs.com/viewtopic.php?t=8655). |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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History of the term |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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The Threefold Model for role-playing included the term Dramatism, as |
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presented by John Kim at his Threefold Model |
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([13]http://www.darkshire.net/~jhkim/rpg/theory/) webpage. When I learned |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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about the Threefold, I'd already been thinking about stuff I'd later call |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Currency and also about Jonathan Tweet's discussion of resolution |
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presented in Everway. The basic notion of the Threefold impressed me: it |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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was time to talk about goals and priorities independently of everything |
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else, then to see whether everything else flowed to and from them. This |
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was at the time that Sorcerer was making its small way into commerce, so |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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the mailing list was the place for our first discussions; most of them are |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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archived at the Sorcerer website ([14]http://www.sorcerer-rpg.com). |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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At this point, since "Drama" as a resolution category in Tweet's schema |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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and "Dramatism" as a goals-category in the Threefold referred to two |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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different things, I decided that the names were confusing. Going by which |
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set of ideas was first presented (Tweet's), I changed Dramatism to |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Narrativism. This terminological change was limited to discussions on the |
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Sorcerer mailing list and later at the Gaming Outpost. |
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However, our use of the terms and ideas on the Sorcerer mailing list took |
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on its own character almost immediately, such that in my first essay |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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"System Does Matter" ([15]http://www.indie-rpgs.com/articles/11/), "story" |
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was already its own distinct, process-oriented term. |
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The biggest change in my thinking about role-playing is represented in the |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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essay "GNS and other matters of role-playing theory" |
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([16]http://www.indie-rpgs.com/articles/1/), in which the concept of |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Exploration becomes the underlying foundation for the three modes or goals |
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of play. This new picture was startling: (1) potential story elements were |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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now considered present for all three modes play, and (2)Narrativism now |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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appeared to be a mirror image or twin sibling of Gamism, counter to older |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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impressions shared by me and anyone else who ever wrote about role-playing |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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that Gamism was the odd man out. |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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I've tried to emphasize this new outlook throughout these three supportive |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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essays. Whereas I think most people think of Gamism with (or synonymous |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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with) its Hard Core variant over in one ballpark, with Simulationism |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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containing an internal "story" variant in another ballpark, my concepts |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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are radically different. I hope to make this picture, and its |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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implications, entirely clear in this essay. |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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The foundation: Exploration and more |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Here's the big ol' model for role-playing that the previous two essays |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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sort of fumbled at. Notice that "rules" are absent; I now consider "rules" |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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simply to mean text, which may be about anything you find in the model. |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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The brackets are very important: if B relates to A as [A[B]], then B is |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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considered a part, application, version, or expression of A. |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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[Social Contract]. Social Contract encompasses everything else about |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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role-playing. If these people happen to be role-playing together, then |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Social Contract crucially includes "Let's play this game." This crucial |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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element is what's further subdivided throughout the rest of this model. |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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[Social Contract [Exploration]]. Exploration means "shared imaginings." |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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The sharing has to be explicit and agreed upon, usually through the spoken |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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word although any form of communication counts. The imaginings have to be |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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the subject that is shared, which is why me reading aloud to my wife does |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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not constitute Exploration. We are independently imagining based on the |
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103 |
spoken word, but neither she nor I is telling the other what we imagine |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
104 |
from that point. Exploration means that such communication is occurring. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
105 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
106 |
The five elements of Exploration are interdependent: Character + Setting |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
107 |
make Situation, System permits Situation to "move," and Color affects all |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
108 |
the others. This concept applies only to the imaginary causes among the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
109 |
elements; the real people's actual priority or cause among these things, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
110 |
in social and creative terms, varies widely. See my essay "GNS and other |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
111 |
matters of role-playing theory" |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
112 |
([17]http://www.indie-rpgs.com/articles/1/) for more about these elements. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
113 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
114 |
[Social Contract [Exploration [Creative Agenda]]]. Creative Agenda is the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
115 |
blanket term for people's demonstrated goals and desired feedback during |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
116 |
play. In the past, I called it "GNS." Since all of this is enclosed in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
117 |
Social Contract, GNS-stuff is not only "what I want" but also "what I want |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
118 |
from role-playing with this group of people." Since Exploration |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
119 |
necessarily includes System, that means, as soon as we start talking about |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
120 |
Creative Agenda, real play has begun. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
121 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
122 |
On paper, I draw this term as an arrow, because this "step" or "level" in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
123 |
my model shifts out of the abstract and solidly into this group, playing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
124 |
this game, this way, at this time. The model instantly ceases to be a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
125 |
broad overview and becomes a diagnostic or description of a real |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
126 |
play-experience among real people. Unless you are thinking of such a case, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
127 |
you will be left flailing at this point in the discussion. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
128 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
129 |
[Social Contract [Exploration [Creative Agenda --> [Techniques]]]]. The |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
130 |
panoply of Techniques being employed over time either satisfy or fail to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
131 |
satisfy one or more Creative Agendas. Techniques include IIEE, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
132 |
Drama/Karma/Fortune, search time & handling time, narration apportioning, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
133 |
reward system, points of contact, character components, scene framing, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
134 |
currency among the character components, and much more. Each of these |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
135 |
terms represents a range of potential play-methods. I consider the two |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
136 |
most important Techniques to be reward system and IIEE (see glossary). |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
137 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
138 |
Techniques may be thought of as directly expressing the more abstract |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
139 |
concept of System (way up in Exploration), except that System doesn't |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
140 |
exist all by itself - it's fully integrated with the other components of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
141 |
Exploration. But if you keep that in mind, then yes, the arrow represented |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
142 |
by Creative Agenda can indeed be "shot" from the bow of System. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
143 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
144 |
Techniques do not map 1:1 to Creative Agenda, but combinations of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
145 |
Techniques do support or obstruct Creative Agendas. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
146 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
147 |
[Social Contract [Exploration [Creative Agenda --> [Techniques |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
148 |
[Ephemera]]]]]. Ephemera refers to the smallest-scale interactions and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
149 |
activities of role-playing: anything that gets factored into or is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
150 |
expressed by play in the space of a few seconds. As with every level/box |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
151 |
so far, fairly extensive combinations of Ephemera express or apply to one |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
152 |
or more Techniques. They are the internal anatomy, if you will, of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
153 |
Techniques and hence (conceptualizing upward) of System. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
154 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
155 |
Ephemera include individual Stances, in-character vs. out-of-character |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
156 |
diction and dialogue, referring to texts, sound effects, taking or |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
157 |
referring to notes, kibitzing, laughing, praise or disapproval, showing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
158 |
pictures, and anything similar. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
159 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
160 |
Understanding any Creative Agenda, in this case Narrativism, means |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
161 |
examining its potential roles and expressions in the whole model. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
162 |
Narrativism's little code phrase for that purpose is "Story Now." |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
163 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
164 |
Story |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
165 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
166 |
Long ago, I concluded that "story" as a role-playing term was standing in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
167 |
for several different processes and goals, some of which were |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
168 |
incompatible. Here's the terms-breakdown I'll be using from now on. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
169 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
170 |
All role-playing necessarily produces a sequence of imaginary events. Go |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
171 |
ahead and role-play, and write down what happened to the characters, where |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
172 |
they went, and what they did. I'll call that event-summary the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
173 |
"transcript." But some transcripts have, as Pooh might put it, a "little |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
174 |
something," specifically a theme: a judgmental point, perceivable as a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
175 |
certain charge they generate for the listener or reader. If a transcript |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
176 |
has one (or rather, if it does that), I'll call it a story. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
177 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
178 |
Let's say that the following transcript, which also happens to be a story, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
179 |
arose from one or more sessions of role-playing. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
180 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
181 |
Lord Gyrax rules over a realm in which a big dragon has begun to ravage |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
182 |
the countryside. The lord prepares himself to deal with it, perhaps trying |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
183 |
to settle some internal strife among his followers or allies. He also |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
184 |
meets this beautiful, mysterious woman named Javenne who aids him at |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
185 |
times, and they develop a romance. Then he learns that she and the dragon |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
186 |
are one and the same, as she's been cursed to become a dragon periodically |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
187 |
in a kind of Ladyhawke situation, and he must decide whether to kill her. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
188 |
Meanwhile, she struggles to control the curse, using her dragon-powers to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
189 |
quell an uprising in the realm led by a traitorous ally. Eventually he |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
190 |
goes to the Underworld instead and confronts the god who cursed her, and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
191 |
trades his youth to the god to lift the curse. He returns, and the curse |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
192 |
is detached from her, but still rampaging around as a dragon. So they slay |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
193 |
the dragon together, and return as a couple, still united although he's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
194 |
now all old, to his home. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
195 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
196 |
The real question: after reading the transcript and recognizing it as a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
197 |
story, what can be said about the Creative Agenda that was involved during |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
198 |
the role-playing? The answer is, absolutely nothing. We don't know whether |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
199 |
people played it Gamist, Simulationist, or Narrativist, or any combination |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
200 |
of the three. A story can be produced through any Creative Agenda. The |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
201 |
mere presence of story as the product of role-playing is not a GNS-based |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
202 |
issue. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
203 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
204 |
Story Now |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
205 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
206 |
Story Now requires that at least one engaging issue or problematic feature |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
207 |
of human existence be addressed in the process of role-playing. "Address" |
|
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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means: |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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* Establishing the issue's Explorative expressions in the game-world, |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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"fixing" them into imaginary place. |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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* Developing the issue as a source of continued conflict, perhaps |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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changing any number of things about it, such as which side is being |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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taken by a given character, or providing more depth to why the |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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antagonistic side of the issue exists at all. |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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* Resolving the issue through the decisions of the players of the |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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protagonists, as well as various features and constraints of the |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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circumstances. |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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221 |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Can it really be that easy? Yes, Narrativism is that easy. The Now refers |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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to the people, during actual play, focusing their imagination to create |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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those emotional moments of decision-making and action, and paying |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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attention to one another as they do it. To do that, they relate to "the |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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story" very much as authors do for novels, as playwrights do for plays, |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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and screenwriters do for film at the creative moment or moments. Think of |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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the Now as meaning, "in the moment," or "engaged in doing it," in terms of |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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input and emotional feedback among one another. The Now also means "get to |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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it," in which "it" refers to any Explorative element or combination of |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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elements that increases the enjoyment of that issue I'm talking about. |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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232 |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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There cannot be any "the story" during Narrativist play, because to have |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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such a thing (fixed plot or pre-agreed theme) is to remove the whole |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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point: the creative moments of addressing the issue(s). Story Now has a |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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great deal in common with Step On Up, particularly in the social |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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expectation to contribute, but in this case the real people's attention is |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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directed toward one another's insights toward the issue, rather than |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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toward strategy and guts. |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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240 |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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241 |
Say it yourself |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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242 |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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I receive a lot of emails like this one from Landon Darkwood: |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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244 |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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I think I may have had a revelation. |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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246 |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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... In your Simulationism essay, you have this: "'Story,' in this context, |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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refers to the sequence of events that provide a payoff in terms of |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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recognizing and enjoying the genre during play." |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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250 |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Is this the key to distinguishing the [Narrativist vs. Simulationist] play |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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modes? My intepretation of this statement is that in Simulationist gaming, |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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a long and complex story might come about and be part of play, but only |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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for the express purpose of bringing about all the appropriate genre |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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elements in the game as part of the internal consistency of the Dream. |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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i.e., a Sim game Colored with elements from Chinese wuxia movies might |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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have a multilayered story involving class conflict, people being trapped |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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by their social position, repressed romance, heavy action, a sorcerer and |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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his eunuch henchmen - but these are all trappings of the genre. So, their |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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inclusion in the game, part and parcel as they are to the Dream, isn't |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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Narrativist because no one is creating a theme that isn't already there. |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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In other words, it's just played out as the Situation part of the |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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Exploration; because the Dream calls for it, there just so happens to be a |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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kind of intricacy involved. |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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265 |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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In Narrativism, by contrast, the major source of themes are the ones that |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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are brought to the table by the players / GM (if there is one) regardless |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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of the genre or setting used. So, to sum up, themes in Nar play are |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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created by the participants and that's the point; themes in Sim play are |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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already present in the Dream, reinforced by the play, and kind of a |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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by-product. |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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272 |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Am I on this now? |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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274 |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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"In a word," I replied, "Yes." |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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276 |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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Narrativism has a single definition, but it's difficult to articulate for |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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people grappling with muddled RPG terminology. As far as I was concerned, |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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not only had I presented what Landon said in "GNS and other matters of |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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role-playing theory" ([18]http://www.indie-rpgs.com/articles/1/), I'd |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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repeated it dozens of times in forum discussions. In fact, I'd said it in |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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282 |
the message to Landon that immediately preceded this reply. But he had to |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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say it himself, with his own use of words like "just" and "genre." I am |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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284 |
now convinced, after many such exchanges, that an "experienced" |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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285 |
role-player comes to this conclusion only by working it out in his or her |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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own terms and examples. |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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287 |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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288 |
Premise |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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289 |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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290 |
How is this done, actually, in play? It relies on the concept of something |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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291 |
called Premise and its relationship to an emergent theme. |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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292 |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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293 |
I already snuck Premise past you: it's that "problematic issue" I |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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mentioned. I've taken the term from The Art of Dramatic Writing by Lajos |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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Egri. In reading what follows, bear in mind that he is discussing the |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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296 |
process of writing, not an existing playscript or a performance: |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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297 |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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298 |
... every good premise is composed of three parts, each of which is |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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299 |
essential to a good play. Let us examine "frugality equals waste." The |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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300 |
first part of this premise suggest character - a frugal character. The |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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301 |
second part, "leads to," suggests conflict, and the third part, "waste," |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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302 |
suggests the end of the play. ... |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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303 |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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304 |
A good premise is a thumbnail synopsis of your play. [examples follow, |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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|
305 |
including "Egotism leads to loss of friends." - RE] |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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306 |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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307 |
... What is wrong, then? What is missing? |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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308 |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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309 |
The author's conviction is missing. Until he takes sides, there is no |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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play. Does egotism lead to loss of friends? Which side will you take? We, |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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311 |
the readers or spectators of your play, do not necessarily agree with your |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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312 |
convictions. Through your play you must therefore prove to us the validity |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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313 |
of your contention. |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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314 |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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|
315 |
A protagonist is not "some guy," but rather "the guy who thinks THIS, and |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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|
316 |
does something accordingly when he encounters adversity." Stories are not |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
317 |
created by running some kind of linear-cause program, but rather are |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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|
318 |
brutally judgmental statements upon the THIS, as an idea or a way of |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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|
319 |
being. That judgment is enacted or exemplified in the resolution of the |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
320 |
conflict, and a conviction that is proved to us (as Egri says),constitutes |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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|
321 |
theme. Even if we (the audience) disagree with it, we at least must have |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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322 |
been moved to do so at an emotional level. |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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323 |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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|
324 |
I think that any reliable means of story-writing, in any medium, conforms |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
325 |
to Egri's principles. They may seem simplistic: the burning passion of the |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
326 |
protagonist directly expresses a burning passion of the author's, who uses |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
327 |
the plot as a polemic to demonstrate it. However, "Why Johnny shouldn't |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
328 |
smoke dope" is only the starting point. More nuanced, ambiguous, and |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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|
329 |
insightful applications arise insofar as more nuanced, ambiguous, and |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
330 |
insightful authors and audiences are involved. |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
331 |
|
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
332 |
I said earlier that any role-playing can produce a story, and that's so. |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
333 |
But Narrativist role-playing is defined by the people involved placing |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
334 |
their direct creative attention toward Premise and toward birthing its |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
335 |
child, theme. It sounds simple, and in many ways it is. The real variable |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
336 |
is the emotional connection that everyone at the table makes when a |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
337 |
player-character does something. If that emotional connection is |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
338 |
identifiable as a Premise, and if that connection is nurtured and |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
339 |
developed through the real-people interactions, then Narrativist play is |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
340 |
under way. Some nuances: |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
341 |
|
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
342 |
* "Character does something" can mean foreshadowing, flashback, and |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
343 |
anything in between. It can mean the character is just thinkin' about |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
344 |
it, or it can mean the character flat-out does it. As long as the |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
345 |
fictional character is brought into the perceptions and possible |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
346 |
emotional responses of the other people at the table, then it counts. |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
347 |
|
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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|
348 |
* It doesn't matter whether the character fictionally "meant" to do the |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
349 |
action, premeditated it, or acted on-the-spot. |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
350 |
|
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
351 |
* In stories (unlike real life), the character's immediate environment |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
352 |
is kind of a weird sidekick, who sometimes acts in the character's |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
353 |
favor and sometimes against him or her. "Character does something" |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
354 |
often includes this sidekick's behavior. |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
355 |
|
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
356 |
* "Identifiable" means assessing how the players treat one another |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
357 |
during the process, socially. |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
358 |
|
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
359 |
From my essay "GNS and related matters of role-playing theory" |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
360 |
([19]http://www.indie-rpgs.com/articles/1/): |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
361 |
|
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
362 |
Narrativist Premises focus on producing Theme via events during play. |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
363 |
Theme is defined as a value-judgment or point that may be inferred from |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
364 |
the in-game events. My thoughts on Narrativist Premise are derived from |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
365 |
the book The Art of Dramatic Writing by Lajos Egri, specifically his |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
366 |
emphasis on the questions that arise from human conundrums and passions of |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
367 |
all sorts. |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
368 |
|
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
369 |
* Is the life of a friend worth the safety of a community? |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
370 |
|
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
371 |
* Does love and marriage override one's loyalty to a political cause? |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
372 |
|
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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|
373 |
* And many, many more - the full range of literature, myth, and stories |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
374 |
of all sorts. |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
375 |
|
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
376 |
Narrativist Premises vary regarding their origins: character-driven |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
377 |
Premise vs. setting-driven Premise, for instance. They also vary a great |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
378 |
deal in terms of unpredictable "shifts" of events during play. The key to |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
379 |
Narrativist Premises is that they are moral or ethical questions that |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
380 |
engage the players' interest. The "answer" to this Premise (Theme) is |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
381 |
produced via play and the decisions of the participants, not by |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
382 |
pre-planning. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
383 |
|
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
384 |
* A possible Narrativist development of the "vampire" initial Premise, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
385 |
with a strong character emphasis, might be, Is it right to sustain |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
386 |
one's immortality by killing others? When might the justification |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
387 |
break down? |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
388 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
389 |
* Another, with a strong setting emphasis, might be, Vampires are |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
390 |
divided between ruthlessly exploiting and lovingly nurturing living |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
391 |
people, and which side are you on? |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
392 |
|
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
393 |
I'm still saying the same thing. But now, I've returned to my earlier |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
394 |
usage; it's the only meaning for the term "Premise" in my model. |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
395 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
396 |
That bit about moral and ethical content is merely one of those |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
397 |
personalized clincher-phrasings that some people find helpful. It helps to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
398 |
distinguish a Premise from "my guy fought a dragon, so that's a conflict, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
399 |
so that's a Premise" thinking. However, if these terms bug you, then say, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
400 |
"problematic human issue" instead. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
401 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
402 |
Egri presents his Premises as flat statements, and I state them as |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
403 |
questions. Using the question form isn't changing anything about what Egri |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
404 |
is saying. Premise must pose a question to the real people, creator and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
405 |
audience alike. The fictional character's belief in something like |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
406 |
"Freedom is worth any price" is already an implicit question: "Is it |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
407 |
really? Even when [insert Situation]?" Otherwise it will fail to engage |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
408 |
anyone. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
409 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
410 |
Egri's statement-construction is very useful for the single author faced |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
411 |
with a blank sheet of paper, with the goal at hand being a finished |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
412 |
script. The audience will see the play, not the process of creation. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
413 |
However, in the role-playing medium, not only are there multiple authors, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
414 |
but the audience is also composed of these same authors, and their |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
415 |
appreciation of the material occurs simultaneously with the significant |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
416 |
creative decisions. Therefore, the Premise's imaginary resolution is up |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
417 |
for grabs among the group in role-playing, just as it is up for grabs |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
418 |
within the author's own head before the play reaches final draft. In the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
419 |
latter case, the jump to "the point" is swift and hopefully certain; in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
420 |
the former case, the new medium, it is anything but. I phrase it as a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
421 |
question for role-playing, to indicate that everyone involved has his or |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
422 |
her fair crack at it as one of the authors. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
423 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
424 |
From Robin Laws' essay "The Literary Edge," published in Over the Edge |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
425 |
(Atlas Games, 1992): |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
426 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
427 |
OTE is, among other things, an attempt to further the development of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
428 |
role-playing as art. GMs will find it fruitful to approach decisions as an |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
429 |
artist creating a collaborative work with players. The idea of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
430 |
collaboration is important: the GM is not a "storyteller" with the players |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
431 |
as audience, but merely a "first among equals" given responsibility for |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
432 |
the smooth progress of the developing story. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
433 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
434 |
... The GM is not a movie director, able to order actors to interpret a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
435 |
script a given way. Instead, he should be seeking ways to challenge PCs, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
436 |
to use plot development to highlight aspects of their character, in hopes |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
437 |
of being challenged in return. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
438 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
439 |
... For years, role-players have been simulating fictional narratives the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
440 |
way wargamers recreate historical military engagements. They've been |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
441 |
making spontaneous, democratized art for their own consumption, even if |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
442 |
they haven't seen it in those terms. Making the artistry conscious is a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
443 |
liberating act, making it easier to emulate the classic tales that inspire |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
444 |
us. Have fun with it, and enjoy your special role in aesthetic history - |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
445 |
it's not everybody who gets to be a pioneer in the development of a new |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
446 |
art form. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
447 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
448 |
Egri's Premise, meet role-playing. Oh, I can quibble ... instead of the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
449 |
word "conscious," I prefer "mindful," and I think that "emulate the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
450 |
classic tales" is a bit simplistic, but never mind. The point is, if you |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
451 |
want a Narrativist Manifesto from one of the great minds of role-playing, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
452 |
then there you go. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
453 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
454 |
Here's a bit more about that theme business. Think of it as the conclusive |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
455 |
"uh!" that may accompany the climax and resolution of a story. It's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
456 |
uttered by the playwright as he hits a certain key or scribes a certain |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
457 |
sentence, by the audience members at a certain point as they view the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
458 |
play, and by role-players in both capacities during the session, often |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
459 |
simultaneously. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
460 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
461 |
From the discussion of themes in the chapter "The Art of Storytelling" in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
462 |
Demon's Lair: the "God" Guide (Lasalion Games, 2002): |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
463 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
464 |
The theme is the idea that you wish to explore in the story. It brings |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
465 |
unity to the story and is explored throughout the story by the actions of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
466 |
the players and the main characters. Even the obstacle or conflict that |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
467 |
forms the plot usually resonates with the theme. It is the thread that |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
468 |
ties everything together and usually teaches the players something. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
469 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
470 |
Substitute Premise for theme, and theme for the "something," and that's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
471 |
just about right. I especially like the implied causality: (1) the actions |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
472 |
of the players (2) teach the players something, which becomes non-circular |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
473 |
when play actually addresses Premise. Unfortunately, few other features of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
474 |
Demon's Lair, including the example which follows the above text, are |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
475 |
consistent with this point, and most are wildly at odds with it. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
476 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
477 |
More insights about theme are available in Chris Chinn's article "The |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
478 |
power of myth" in Daedalus #1, in which the word "theme" may be |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
479 |
substituted for "myth" throughout. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
480 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
481 |
The other way: pastiche |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
482 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
483 |
What happens when you want a story but don't want to play with Story Now? |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
484 |
Then the story becomes a feature of Exploration with the process of play |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
485 |
being devoted to how to make it happen as expected. The participation of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
486 |
more than one person in the process is usually a matter of providing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
487 |
improvisational additions to be filtered through the primary |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
488 |
story-person's judgment, or of providing extensive Color to the story. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
489 |
Under these circumstances, the typical result is pastiche: a story which |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
490 |
recapitulates an already-existing story's theme, with many explicit |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
491 |
references to that story. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
492 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
493 |
Is pastiche necessarily bad and evil? No. Is non-pastiche necessarily |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
494 |
incredibly good? No. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
495 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
496 |
Here's a little dialogue between me and one of the first-draft readers of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
497 |
this essay: |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
498 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
499 |
Jesse: Now we come to a point of personal confusion. Pastiche. I still |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
500 |
don't get it, in any medium. If the Situation involves "...class conflict, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
501 |
people being trapped by their social position, repressed romance..." and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
502 |
the GM lets the players resolve it anyway they like, then how is that not |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
503 |
Narrativist? |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
504 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
505 |
Me: It is Narrativist. What you're describing is not pastiche, or more |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
506 |
clearly, it typically does not produce pastiche. The key is the "resolve |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
507 |
it any way they like" part. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
508 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
509 |
Jesse: Similarly if I'm writing a story and I make a check-list of items I |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
510 |
feel like I "need" to include to tell the "kind of" story I want to tell, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
511 |
and I have a character experience and resolve those things, then how have |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
512 |
I not written a new story? |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
513 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
514 |
Me: You have. What you're missing is that pastiche does not do this at all |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
515 |
- instead, it references existing works in order to re-invoke what they, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
516 |
originally, provided for the reader/viewer, rather than doing it on its |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
517 |
own. Die Hard is an outstanding movie. Passenger 57 stinks on ice. Why? |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
518 |
Because Passenger 57 is only enjoyable if it reminds you, successfully, of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
519 |
Die Hard. Same goes for Broken Arrow, Con Air, and a slew of similar |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
520 |
films. [Disclosure: I do enjoy many of these films, on the basis of the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
521 |
"reminder" alone. - RE] |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
522 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
523 |
And it's not a matter of "who does it first." Die Hard works because it |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
524 |
nails its Premise, with the explosions and one-liners all being supportive |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
525 |
of that goal. The other movies fail to provide Premise of their own, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
526 |
merely using the explosions and one-liners to remind you of Die Hard, and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
527 |
by (putative) extension, tapping into Die Hard's Premise through |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
528 |
association alone. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
529 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
530 |
Jesse: I guess I'm having trouble resolving a couple of things. Either I |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
531 |
can't imagine the items listed above being included in the absence of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
532 |
Premise or I'm too stuck on the idea that there's nothing new under the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
533 |
sun. I mean how many romantic comedies are written off the premise, "true |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
534 |
love can only be found by putting aside petty differences." Are you saying |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
535 |
that 90% of romantic comedies are just pastiche? And if you are saying |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
536 |
that, then aren't you putting kind of a tall order up if for something to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
537 |
be Narrativist it has to say something totally unique that no one has ever |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
538 |
said before? |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
539 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
540 |
Huh, I just noticed that I did shift focus from repetition of elements |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
541 |
that express a Premise to repetition of Premise itself, so maybe that has |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
542 |
something to do with my confusion. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
543 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
544 |
Me: Yes, it does. With any luck my text above has helped. It's not the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
545 |
"new-ness" of the Premise or theme, it's its presence and power in the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
546 |
particular story. Pastiche has no such presence or power, just reminders |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
547 |
of them in other stories through common motifs. Many romantic comedies are |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
548 |
indeed pastiche (some of them quite clever), but a certain number of them |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
549 |
are not - and whether they say the same thing as, say, Gentlemen Prefer |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
550 |
Blondes or The Devil and Miss Jones is irrelevant. The point is whether |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
551 |
they as self-contained stories actually do say it, or anything at all. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
552 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
553 |
Jesse: I'm just still a little confused between Narrativism and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
554 |
Simulationism where the Situation has a lot of ethical/moral problems |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
555 |
embedded in it and the GM uses no Force techniques to produce a specific |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
556 |
outcome. I don't understand how Premise-expressing elements can be |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
557 |
included and players not be considered addressing a Premise when they |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
558 |
can't resolve the Situation without doing so. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
559 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
560 |
Me: There is no such Simulationism. You're confused between Narrativism |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
561 |
and Narrativism, looking for a difference when there isn't any. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
562 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
563 |
My final point for this issue is that creating pastiche is primarily a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
564 |
form of fandom, pure homage to an existing body of work. Most High Concept |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
565 |
Simulationist play gravitates toward it, and some game texts are |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
566 |
explicitly about nothing else. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
567 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
568 |
Issues on the table |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
569 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
570 |
I submit that playing in the Narrativist mode is just as intuitive and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
571 |
instantly understood by most people as Gamist play. Not everyone agrees. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
572 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
573 |
Two sources of resistance and confusion |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
574 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
575 |
The most difficult aspect of writing this essay is the presence of two |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
576 |
distinct problematic audiences, neither of which I realized existed when I |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
577 |
first wrote System Does Matter ([20]http://www.indie-rpgs.com/articles/1). |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
578 |
- Role-players who greatly value the story quality of their transcripts, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
579 |
but don't play Narrativist to make them. It's often painful for them to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
580 |
be, as they see it, relegated to Simulationist play (usually Exploration |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
581 |
of Situation). "We create stories too, dammit!" - Role-players who play |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
582 |
Narrativist already, but who think what I'm describing must be harder or |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
583 |
more abstract than it is. Since they can identify Exploration of Character |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
584 |
and Situation in their play preferences, they think they must be playing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
585 |
Simulationist. "That's Narrativist? But we do that, using a plain old |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
586 |
well-known role-playing game - it can't be Narrativist!" |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
587 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
588 |
The first problem these audiences pose for me is that any point, example, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
589 |
or clarification I make that's specific to one of them is automatically |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
590 |
misleading for the other. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
591 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
592 |
The second problem is that, when I say Not Narrativist to the first, and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
593 |
when the second mistakenly says Not Narrativist to me, then Narrativism as |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
594 |
a label gets misconstrued as "how Ron himself plays." |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
595 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
596 |
I can't afford giving special consideration to these outlooks in this |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
597 |
essay. Otherwise I'd have to write three separate essays, two of them |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
598 |
piece-by-piece dismantling the respective bugaboos, and one "everyone else |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
599 |
essay." I've decided to reserve the customized discussions for the on-line |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
600 |
forums. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
601 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
602 |
What it ain't |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
603 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
604 |
The following misunderstandings only arise from exposure to the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
605 |
role-playing subculture, as distinct from the activity. I'll have more to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
606 |
say about that later in the essay. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
607 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
608 |
1. The so-called Storyteller rules-set is not especially, nor even |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
609 |
partly, facilitative toward Narrativist play. Furthermore, I have |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
610 |
observed only a decided minority of White Wolf play that can be called |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
611 |
Narrativist, usually involving considerable rules-Drift. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
612 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
613 |
2 (related). Adhering to published metaplot which is intended to surprise |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
614 |
and involve players in tandem with their characters, or any similar |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
615 |
one-hand-on-rudder for the crucial story decisions, will not facilitate |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
616 |
Narrativist play. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
617 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
618 |
1. The number of textual rules involved, as well as how much the rules |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
619 |
must be consulted during play, are irrelevant. "Narrativist? Must be |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
620 |
rules-light!" is just one of those little humps to get over. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
621 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
622 |
2. Focusing on single Techniques to define Narrativism will not yield |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
623 |
understanding. For instance, Drama resolution is not in and of itself |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
624 |
Narrativist. Nor are the common use of improvisation, trading of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
625 |
narration, and overt Director stance, in and of themselves, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
626 |
Narrativist play. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
627 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
628 |
3. Issues of "consciousness" in terms of Premise are collectively a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
629 |
complete red herring. People daily address Premise without |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
630 |
self-reflecting, both as audience and authors. There's no special need |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
631 |
to say to one another, "This is the Premise" in order to be playing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
632 |
Narrativist. Laws' term "conscious" and my "mindful" only refer to the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
633 |
attention to and social reinforcement of the process - not to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
634 |
self-analytical or abstract discussion about the content. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
635 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
636 |
4. Narrativist play doesn't force a "separation" from the imaginative |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
637 |
commitment to the role-playing. As the whole medium of Creative Agenda |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
638 |
is Exploration, you don't have to diminish Exploration at all during |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
639 |
Narrativist play. It is instead focused and heightened as the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
640 |
mechanism for addressing Premise. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
641 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
642 |
5. Depth and profundity of the Premise and/or theme are false variables. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
643 |
The key issue is whether participants care enough to produce a point, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
644 |
not whether the point is deep. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
645 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
646 |
Fundamental Techniques |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
647 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
648 |
People's creative roles: what you do |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
649 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
650 |
Narrativist play makes special use of the general role-playing principle |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
651 |
that the participants are simultaneously authors and audience. The common |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
652 |
metaphor of improvisational jazz applies quite well, better than any other |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
653 |
medium-comparison. "Entertainment," in role-playing in general and in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
654 |
Narrativist play especially, does not flow from playwright to script to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
655 |
production team to audience. Instead, the shared-imagining act = the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
656 |
shared-performance act = the entertainment = the audience feedback. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
657 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
658 |
Role-playing texts are consistently very confusing about how conflicts and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
659 |
resolutions are established in play, especially in games whose mechanics |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
660 |
and some features of their instructions suggest Narrativist play. "Prep |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
661 |
and plan carefully! But story never goes as planned, so be ready to change |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
662 |
and improvise!" What's that supposed to mean, from a Narrativist |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
663 |
perspective? |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
664 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
665 |
I grappled with this in my own work - from the chapter "Fantastic |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
666 |
Adventure" in Sorcerer & Sword (Adept Press, 2001, author is Ron Edwards): |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
667 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
668 |
The doctrine for Sorcerer & Sword relies ... on the following idea: - |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
669 |
Playing this game, for all concerned, means creating stories about one or |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
670 |
more heroic protagonists. - The player produces the protagonist's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
671 |
decisions and thus directly creates the story. - The GM makes it possible |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
672 |
for such play to occur, and therefore has great power over events in the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
673 |
game world. However, he or she does not determine the protagonists' |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
674 |
actions, and must fully respond to those actions when they do occur. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
675 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
676 |
Therefore, the GM cannot be considered "the narrator" or "the storyteller" |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
677 |
in any way, shape, or form. Such an entity exists as the outcome of the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
678 |
GM-player interface and continuing creativity. His or her arbitrative role |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
679 |
in game events, as well as most of the Director power over time and space, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
680 |
do remain. But the purpose of that role is inspiring and facilitating, not |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
681 |
dictating. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
682 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
683 |
That text is specific to Sorcerer, so it needs expanding into what the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
684 |
term "GM" means in the first place, and how the answer is subordinate to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
685 |
Creative Agenda - and in fact, is nothing more nor less than a Techniques |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
686 |
question for role-playing in general. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
687 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
688 |
I suggest that considering "the GM" to be either (a) necessarily one |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
689 |
person or (b) a specific and universally-consistent role is badly mistaken |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
690 |
- we are really talking about a set of potential behaviors (roles, tasks, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
691 |
whatever) which may be independently centralized within or distributed |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
692 |
across a group of people. Here are some of those GM behaviors, roles, and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
693 |
tasks: - rules-applier and interpreter, as in "referee" - in-game-world |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
694 |
time manager - changer of scenes - color provider - ensurer of protagonist |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
695 |
screen time - regulator of pacing (in real time) - authority over what |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
696 |
information can be acted upon by which characters - authority over |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
697 |
internal plausibility - "where the buck stops" in terms of establishing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
698 |
the Explorative content - social manager of who gets to speak when |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
699 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
700 |
A given role-playing experience must have these things - there is no such |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
701 |
thing as "GM-less" play. But which of these require(s) enforcing varies |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
702 |
greatly, as does whether they are concentrated into a particular person, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
703 |
and as does whether that person is openly acknowledged as such. What |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
704 |
matters for Narrativist play, however, isn't any specific point in the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
705 |
diversity-matrix of these variables - it's about what the person (or |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
706 |
persons) currently in the GM-role is responsible for. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
707 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
708 |
From Maelstrom (Hubris Games, 1997, author is Christian Aldridge): |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
709 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
710 |
Narrative Tools |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
711 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
712 |
... The whole premise of role-playing is the freedom the players have to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
713 |
take their characters in whatever direction they want. It is important to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
714 |
maintain this free will, and not lead the players with a heavy hand down a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
715 |
course only the narrator controls. Though the narrator may tell a good |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
716 |
story, it loses the rich creative spirit of role-playing if the players |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
717 |
have little say in what happens. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
718 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
719 |
Putting aside the synecdoche ("the whole premise," etc), two key features
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
720 |
show up in this passage as well as in the whole of the Maelstrom game |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
721 |
text. (1) No mention is made whatever of seeming to grant player control - |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
722 |
it's real freedom he's talking about. (2) The freedom is specifically over |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
723 |
what the character thinks is right and decides to do: the goal he or she |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
724 |
brings into the current imaginary situation. The GM ("narrator" in this
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
725 |
case) cannot wield any authority over what the characters are supposed to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
726 |
want, which therefore extends to a similar lack of authority over how any |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
727 |
conflict during play is supposed to turn out. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
728 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
729 |
From Christopher Kubasik's Interactive Toolkit series of essays (1995, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
730 |
originally published in White Wolf Inphobia #50-53): |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
731 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
732 |
So, what are the differences between roleplaying games and Story |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
733 |
Entertainments? Let's start with roleplaying's GM (referee, Storyteller, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
734 |
or whatever). This is usually the person who works out the plot, the world |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
735 |
and everything that isn't the players'. To a greater or lesser degree, she |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
736 |
is above the other players in importance, depending on the group's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
737 |
temperament. In a Story Entertainment, she is just another player. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
738 |
Distinctly different, but no more and no less than any other player. The |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
739 |
terms GM and referee fail to convey this spirit of equality. The term |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
740 |
Storyteller suggests that the players are passive listeners of her tale. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
741 |
So here's another term for this participant - one that invokes the spirit |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
742 |
of Story Entertainment - Fifth Business. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
743 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
744 |
Fifth Business is a term that originates from European opera companies. A |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
745 |
character from Robertson Davies' novel, ... Fifth Business, describes the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
746 |
term this way: |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
747 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
748 |
"You cannot make a plot work without another man, and he is usually a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
749 |
baritone, and he is called in the profession Fifth Business. You must have |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
750 |
a Fifth Business because he is the one who knows the secret of the hero's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
751 |
birth, or comes to the assistance of the heroine when she thinks all is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
752 |
lost, or keeps the hermitess in her cell, or may even be the cause of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
753 |
someone's death, if that is part of the plot. The prima donna and the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
754 |
tenor, the contralto and the basso, get all the best music and do all the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
755 |
spectacular things, but you cannot manage the plot without the Fifth |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
756 |
Business!" |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
757 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
758 |
This certainly sounds like the GM, but it also makes it clear that he's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
759 |
part of the show, not the show itself. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
760 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
761 |
Let's call the players Leads. They're not players in the GM's game. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
762 |
They're participants in a story. The Fifth Business has a lot more work to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
763 |
do than do the Leads, changing costumes and shaping the story while it's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
764 |
in progress. But the Leads are equal to the Fifth Business. The Leads must |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
765 |
react to the characters, incidents, and information that the Fifth |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
766 |
Business offers, just as players must react to what the GM offers in a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
767 |
roleplaying game. But the Fifth Business must always be on his toes and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
768 |
react to what the Leads offer. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
769 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
770 |
... The Fifth Business can't decide what the plot is going to be and then |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
771 |
run the players through it like mice in a maze. The Leads determine the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
772 |
direction of the story when they create their characters ... What do the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
773 |
characters want? What are their goals? The story is about their attempt to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
774 |
gain those goals. The Fifth Business creates obstacles to those goals. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
775 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
776 |
[From Part 3, "Character, character, character"] |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
777 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
778 |
As the designer of the character you shouldn't simply depend on the Fifth |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
779 |
Business ... to provide you with trouble. You should look for trouble for |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
780 |
your character. ... |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
781 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
782 |
Moreover, you know best of all what kind of problems you want for your |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
783 |
character. ... in a story entertainment you're not the passive passenger |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
784 |
in the gamemaster's roller coaster. You are a co-creator with Fifth |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
785 |
Business and the other players of a story. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
786 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
787 |
[From Part 4, "Running Story Entertainments"] |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
788 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
789 |
Listen to the players, keep in mind the idea of obstacles, mix up volatile |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
790 |
characters and objects, and remember you don't have to know where you're |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
791 |
going. No roleplaying game ever follows the "path" of the story anyway, so |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
792 |
a story entertainment just dismisses the whole notion of adventure. Rather |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
793 |
than become frustrated when the characters don't do what they're supposed |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
794 |
to, let them lead the story with their Characters' Goals. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
795 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
796 |
It all comes down to this: a "player" in a Narrativist role-playing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
797 |
context necessarily makes the thematic choices for a given |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
798 |
player-character. Even if this role switches around from person to person |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
799 |
(as in Universalis), it's always sacrosanct in the moment of decision. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
800 |
"GMing," then, for this sort of play, is all about facilitating another |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
801 |
person's ability to do this. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
802 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
803 |
Protagonism |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
804 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
805 |
In all role-playing, the player-character is the lens of the Creative |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
806 |
Agenda at work. That's right, I said all role-playing. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
807 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
808 |
* Simulationist = the character "fits" - its setting, capabilities, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
809 |
outcomes, behavior patterns, and so on, all reinforce the Dream for |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
810 |
everyone. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
811 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
812 |
* Gamist = the character is a direct opportunity for player-strategy. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
813 |
Its construction doesn't hamstring the player (except with agreed-upon |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
814 |
handicaps) and permits him or her to Step On Up. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
815 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
816 |
* Narrativist = the character's predicament is how Premise is seen/felt |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
817 |
in full, and what he does, and what happens is how a theme is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
818 |
realized. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
819 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
820 |
By definition, a character faces "relevant stress" for the Creative |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
821 |
Agenda. The term used most often for that is "adversity," and it is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
822 |
required in all three modes of play. Without it, there is no Situation. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
823 |
Without Situation, there's no role-playing, just sitting around and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
824 |
diddling. You can tell when this happens: everyone stops paying attention |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
825 |
to one another, and quite likely the one person talking is only paying |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
826 |
attention to himself or herself. Adversity, which may come from any |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
827 |
participant during play, is the key. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
828 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
829 |
Now we run into a conceptual tangle. In literary terms, if there's a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
830 |
story, there's one or more protagonists. Since story can arise from any |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
831 |
sort of role-playing, then protagonism of the relevant character comes |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
832 |
with that, part and parcel. However, "protagonism" at the Forge as |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
833 |
discussed most frequently by Paul Czege, tends to focus on very specific |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
834 |
processes of play: those which prompt Premise-addressing interest in a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
835 |
given character among all of the real-person participants; in other words, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
836 |
a specifically Narrativist process. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
837 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
838 |
That's a real terminological conundrum. I shudder at the thought of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
839 |
co-opting the term "protagonist" into anything besides the fictional |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
840 |
context of a story, regardless of how it was produced. However, I also |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
841 |
want to preserve Paul's point that people may establish emotional, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
842 |
relatively high-stakes connections to other people's player-characters. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
843 |
But neither are restricted to Narrativist play. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
844 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
845 |
Fortunately, for discussing Narrativist play by itself, the two things are |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
846 |
one and the same. Which means I shall happily relegate debate about the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
847 |
term in a larger (all of role-playing) sense to the forums and neatly |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
848 |
dodge it for purposes of the essay. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
849 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
850 |
So let's talk about Narrativist protagonism and how it's established, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
851 |
starting with the adversity. From Sorcerer (Adept Press, 2001, author is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
852 |
Ron Edwards): |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
853 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
854 |
GET TO THE BANGS! |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
855 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
856 |
Bangs are those moments when the characters realize they have a problem |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
857 |
right now and have to get moving to deal with it. It can be as simple as a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
858 |
hellacious demon crashing through the skylight and attacking the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
859 |
characters or as subtle as the voice of the long-dead murder victim |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
860 |
answering when they call the number they found in the new murder victim's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
861 |
pockets. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
862 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
863 |
But that needed clarifying, so from Sorcerer & Sword (Adept Press, 2001, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
864 |
author is Ron Edwards): |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
865 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
866 |
Driving with Bangs ... how is the poor GM able to assure any happenings |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
867 |
when he or she is no longer the primary author? |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
868 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
869 |
... It is the GM's job to present and, for lack of a better word, drive |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
870 |
Bangs, in the sense of driving a nail or driving something home. In |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
871 |
narrative terms, Bangs tend to come as one of the following: [list follows |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
872 |
with details; to summarize: crisis to crisis, twist to twist, link to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
873 |
link, locale to locale - RE] |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
874 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
875 |
Ultimately, all of these elements provided by the GM are the same thing: a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
876 |
means for moving from decision to decision on the part of the players. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
877 |
Bangs are always about player-character responses. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
878 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
879 |
This is why Bangs are not represented by many of the fight scenes or clues |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
880 |
in traditional role-playing. Throwing mad hyenas at the player-characters |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
881 |
is not a Bang if the only result of the fight is to wander into the next |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
882 |
room. Nor is a clue a Bang at all if all it does is show where the next |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
883 |
clue may be found. A real Bang gives the player options and requires his |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
884 |
or her decision about how to handle it, which in turn reveals and develops |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
885 |
the player-character as a hero. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
886 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
887 |
In Sex & Sorcery (2003), I presented some further terms to represent |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
888 |
multiple-person input and some other nuances into the Bang concept: Bobs, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
889 |
Weavings, Crosses, and Openings; all are listed in the glossary following |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
890 |
this essay. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
891 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
892 |
Aside from a lack of adversity, the other issue regarding protagonism is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
893 |
the problem of de-protagonizing, a term coined by Paul Czege. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
894 |
Deprotagonizing literally means to deprive a person of the means to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
895 |
express one of the bulleted points above (depending on the Creative Agenda |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
896 |
at hand; Paul is usually discussing Narrativist play). There are dozens of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
897 |
ways to do that, and all of them are grounds for instant breaking of the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
898 |
Social Contract for that play-experience. No one accepts deprotagonization |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
899 |
willingly; those bulleted points are heartfelt priorities at the very core |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
900 |
of Creative Agenda. As a minor but thought-provoking point, character |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
901 |
death is not deprotagonizing if it satisfies the Creative Agenda for that |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
902 |
person and group. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
903 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
904 |
Nearly all of the dysfunctional issues described later in the essay |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
905 |
concern deprotagonizing in the context of Narrativist play, which is best |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
906 |
defined as Force: the final authority that any person who is not playing a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
907 |
particular player-character has over decisions and actions made by that |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
908 |
player-character. This is distinct from information that the GM imparts or |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
909 |
chooses not to impart to play; I'm talking about the protagonists' |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
910 |
decisions and actions. In Narrativist play, using Force by definition |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
911 |
disrupts the Creative Agenda. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
912 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
913 |
Force techniques include IIEE manipulation, fudged/ignored rolls, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
914 |
perception management, clue moving, scene framing as a form of reducing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
915 |
options, directions as to character's actions using voiced and unvoiced |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
916 |
signals, modifying features of various NPCs during play, and authority |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
917 |
over using textual rules. The Golden Rule of White Wolf games is, in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
918 |
application, a mandate for Force. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
919 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
920 |
Force Techniques often include permitting pseudo-decisions, which we can |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
921 |
discuss at the Forge if necessary. Also, Force Techniques do vary in how |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
922 |
flexible a scene's outcome is permitted to be. Some GMs (to use the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
923 |
classic single-GM context) might do anything up to actually picking up |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
924 |
your dice for you in order for you to talk to "that guy," or he might let |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
925 |
the characters miss the clue, either 'porting it to another character or |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
926 |
letting its absence go ahead and affect the outcome. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
927 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
928 |
System - "it does matter" all over again |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
929 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
930 |
Remember the System "bow" which shoots the Creative Agenda arrow? It must |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
931 |
be an active tool. The Explorative Situation must change with verve - |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
932 |
anything that introduces ebbs, flows, and unpredictable elements into the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
933 |
real-person decision-making process. That's what System does, whether it's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
934 |
composed entirely of dialogue or relies on pages and pages of probability |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
935 |
charts. How does it do it? Through the combinations of Techniques being |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
936 |
employed. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
937 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
938 |
I'll focus on one bit of System: resolution. I'll break it up into |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
939 |
Techniques regarding what exactly is being resolved. For Narrativist play, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
940 |
the key is to focus on conflicts rather than tasks. A conflict statement |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
941 |
is, "I'm trying to kill him," or, "I'm trying to humiliate him," whereas a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
942 |
task statement is, "I swing my sword at him." (It doesn't matter, by the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
943 |
way, how much in-game time and space are involved; conflict resolution can |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
944 |
be "very small" and task resolution can be "very big." We can discuss this |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
945 |
more on-line.) I submit that trying to resolve conflicts by hoping that |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
946 |
the accumulated successful tasks will turn out to be about what you want, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
947 |
is an unreliable and unsatisfying way to role-play when developing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
948 |
Narrativist protagonism. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
949 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
950 |
How does this relate to game mechanics? I'll take the most-common example |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
951 |
of Fortune systems. The big distinction I want to make is between |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
952 |
Fortune-in-the-Middle and the more commonly-understood Fortune-at-the-End. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
953 |
For the record, I think both go back to the very beginning of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
954 |
role-playing; I didn't invent anything by naming them. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
955 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
956 |
Fortune-at-the-End: all variables, descriptions, and in-game actions are |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
957 |
known, accounted for, and fixed before the Fortune system is brought into |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
958 |
action. It acts as a "closer" of whatever deal was struck that called for |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
959 |
resolution. A "miss" in such a system indicates, literally, a miss. The |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
960 |
announced blow was attempted, which is to say, it was also perceived to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
961 |
have had a chance to hit by the character, was aimed, and was put into |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
962 |
motion. It just didn't connect at the last micro-second. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
963 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
964 |
Fortune-in-the-Middle: the Fortune system is brought in partway through |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
965 |
figuring out "what happens," to the extent that specific actions may be |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
966 |
left completely unknown until after we see how they worked out. Let's say |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
967 |
a character with a sword attacks some guy with a spear. The point is to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
968 |
announce the character's basic approach and intent, and then to roll. A |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
969 |
missed roll in this situation tells us the goal failed. Now the group is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
970 |
open to discussing just how it happened from the beginning of the action |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
971 |
being initiated. Usually, instead of the typical description that you |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
972 |
"swing and miss," because the "swing" was assumed to be in action before |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
973 |
the dice could be rolled at all, the narration now can be anything from |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
974 |
"the guy holds you off from striking range with the spearpoint" to "your |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
975 |
swing is dead-on but you slip a bit." Or it could be a plain vanilla miss |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
976 |
because the guy's better than you. The point is that the narration of what |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
977 |
happens "reaches back" to the initation of the action, not just the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
978 |
action's final micro-second. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
979 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
980 |
There's a whole spectrum of extreme connect/disconnect between conflict |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
981 |
and task. At one end, the task does fail, but the goal fails too, perhaps |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
982 |
with a nuance or two. The other end is much wider in interpretative scope: |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
983 |
we know the character's goal (killing some guy) doesn't happen, but with |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
984 |
those in place, narration takes over to provide all the events involved. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
985 |
Applying different judgments along this spectrum, for different parts of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
986 |
play, is a big deal in games like Dust Devils, Trollbabe, Sorcerer, and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
987 |
HeroQuest. In Sorcerer, failing a dice roll means failing the goal, almost |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
988 |
always due to failing at the task; in Dust Devils, certain card outcomes |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
989 |
dictate that you fail at the goal, but whether the task failed or |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
990 |
succeeded within that context is entirely up for grabs and determined by |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
991 |
that scene's designated narrator. HeroQuest and Trollbabe permit the group |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
992 |
to customize between these extremes as they see fit for that scene. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
993 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
994 |
Fortune-in-the-Middle as the basis for resolving conflict facilitates |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
995 |
Narrativist play in a number of ways. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
996 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
997 |
* It preserves the desired image of player-characters specific to the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
998 |
moment. Given a failed roll, they don't have to look like incompetent |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
999 |
goofs; conversely, if you want your guy to suffer the effects of cruel |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1000 |
fate, or just not be good enough, you can do that too. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1001 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1002 |
* It permits tension to be managed from conflict to conflict and from |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1003 |
scene to scene. So a "roll to hit" in Scene A is the same as in Scene |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1004 |
B in terms of whether the target takes damage, but it's not the same |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1005 |
in terms of the acting character's motions, intentions, and experience |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1006 |
of the action. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1007 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1008 |
* It retains the key role of constraint on in-game events. The dice (or |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1009 |
whatever) are collaborators, acting as a springboard for what happens |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1010 |
in tandem with the real-people statements. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1011 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1012 |
Not all versions of this principle are alike. Some of them involve |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1013 |
scene-scale resolution (Story Engine), some involve narration-trading |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1014 |
(Dust Devils), some are heavily integrated with tactics (The Riddle of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1015 |
Steel), and some of them require role-playing "bits" to justify |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1016 |
incorporating system features (The Dying Earth). |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1017 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1018 |
Some Fortune-in-the-Middle applications give opportunities for tweaking |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1019 |
after the roll: usually, spending points of some kind after the dice have |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1020 |
hit the table to alter the effects. Some games have this feature and some |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1021 |
don't; Forge jargon calls such things "FitM with teeth" because such a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1022 |
system forces the group to acknowledge that the dice do not "finish" the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1023 |
job of resolution. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1024 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1025 |
Does Fortune-in-the-Middle define Narrativism? No, nor does it even |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1026 |
facilitate it in isolation. It's merely a strong component of many |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1027 |
Narrativist-facilitating combinations of Techniques; I've left its |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1028 |
potential integration with reward and behavioral mechanics out of this |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1029 |
discussion. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1030 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1031 |
Is there such a thing as Fortune-at-the-beginning? Playtesting so far |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1032 |
indicates that it's not very satisfying for Narrativist play; see |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1033 |
discussions at the Forge of Human Wreckage and The World the Flesh and the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1034 |
Devil. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1035 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1036 |
Is Fortune the only resolution method for conflict resolution? The answer |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1037 |
is emphatically no. The two main alternatives are apparently Karma + |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1038 |
Resource management, which I consider to be underdeveloped at this point, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1039 |
and highly-structured Drama, which may be investigated through Puppetland, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1040 |
Soap, and to a lesser extent Universalis. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1041 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1042 |
The game world |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1043 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1044 |
Since Exploration is best understood as a medium and tool in Narrativist |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1045 |
play, rather than a product itself, the role of "in game reality" needs |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1046 |
some review - not so much about who has authority over it (the usual |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1047 |
concern in Simulationist play), but what the heck it is. The answer is, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1048 |
it's a medium and tool for addressing Premise, and nothing more at all. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1049 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1050 |
From Maelstrom (Hubris Games, 1994, author is Christian Aldridge): |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1051 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1052 |
Literal vs. Conceptual |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1053 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1054 |
A good way to run the Hubris Engine is to use "scene ideas" to convey the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1055 |
scene, instead of literalisms. ... focus on the intent behind the scene |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1056 |
and not on how big or how far things might be. If the difficulty of the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1057 |
task at hand (such as jumping across a chasm in a cave) is explained in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1058 |
terms of difficulty, it doesn't matter how far across the actual chasm |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1059 |
spans. In a movie, for instance, the camera zooms or pans to emphasize the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1060 |
danger or emotional reaction to the scene, and in so doing it manipulates |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1061 |
the real distance of a chasm to suit the mood or "feel" of the moment. It |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1062 |
is then no longer about how far across the character has to jump, but how |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1063 |
hard the feat is for the character. ... If the players enjoy the challenge |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1064 |
of figuring out how high and far someone can jump, they should be allowed |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1065 |
the pleasure of doing so - as long as it doesn't interfere with the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1066 |
narrative flow and enjoyment of the game. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1067 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1068 |
The scene should be presented therefore in terms relative to the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1069 |
character's abilities ... Players who want to climb onto your coffee table |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1070 |
and jump across your living room to prove that their character could jump |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1071 |
over the chasm have probably missed the whole point of the story. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1072 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1073 |
The "doesn't interfere" matches to my "prioritization." The "narrative |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1074 |
flow and enjoyment" matches to addressing Premise. The "whole point of the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1075 |
story" and "intent behind the scene" are Premise itself, expressed in this |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1076 |
scene as a Bang. More topically, I can think of no better text to explain |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1077 |
the vast difference between playing the games RuneQuest and HeroQuest. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1078 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1079 |
Stance |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1080 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1081 |
A lot of mental sweat has been shed to try to link Stances with modes and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1082 |
goals of play. I think most of that discussion was misguided by an overly |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1083 |
1:1 approach. In my big model as currently constructed, only combinations |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1084 |
of Ephemera comprise a Technique, so we're not talking about one Stance in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1085 |
a given moment, but the distribution of Stances through multiple character |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1086 |
actions, decisions, and scenes. And that's only one Technique, which is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1087 |
not enough to dictate or identify Creative Agenda. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1088 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1089 |
Bearing all that in mind, Author Stance may be considered the default for |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1090 |
Narrativist play only in the sense that it needs to be in there somewhere. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1091 |
Narrativist play doesn't have to be exclusively in this Stance, nor does |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1092 |
it even have to be employed more often than the others. The only |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1093 |
requirement is that it be present in a significant way. Narrativist play |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1094 |
is very much like Gamist play in this regard, and for the same reason: the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1095 |
player of a given character takes social and aesthetic responsibility for |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1096 |
what that character does. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1097 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1098 |
Narration the non-issue |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1099 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1100 |
Before going on, I'll take a quick break to discuss "narration," which is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1101 |
no more and no less than saying what happens in the imaginary events. I |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1102 |
want to distinguish saying what happens (narrating) from establishing what |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1103 |
happens (currently a non-named concept), because they are often confused. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1104 |
I'm taking the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1105 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1106 |
I'll break it down. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1107 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1108 |
* Narration is not a Drama mechanic unless it is literally the means of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1109 |
resolution. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1110 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1111 |
* Narration is in practice shared among members of a role-playing group |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1112 |
and far less centralized than most people think. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1113 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1114 |
The only concern about narration per se is that its relationship to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1115 |
establishing-what-happens must be clear. That entails that how things are |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1116 |
established is itself clear: is it ad-lib? is the GM where the buck stops? |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1117 |
is it traded about, organized in any way? or what? Those are good |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1118 |
questions, but once they're established, narration is a no-brainer. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1119 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1120 |
Game texts are typically astonishingly bad at explaining this issue. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1121 |
Positive exceptions for Narrativist-leaning games include Soap, The Pool, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1122 |
and Universalis, and other recent games like InSpectres, Otherkind, Dust |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1123 |
Devils, Trollbabe, and Donjon, which all distribute narration around the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1124 |
group as a means of distributing who establishes what. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1125 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1126 |
Historical diversity of Narrativist play |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1127 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1128 |
Narrativist play-procedures are pretty scattered in terms of actual game |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1129 |
books. I suggest that titles and texts are really just rustles in the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1130 |
bushes, such that one has to infer the actual play that either informed |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1131 |
them or might have proceeded from them. For most of what follows, I've |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1132 |
spoken with game designers and many, many play-groups about these issues. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1133 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1134 |
I think that Narrativist play goes back to the beginning of role-playing. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1135 |
Yes, a "non-Narrativism" shroud descended over role-playing design and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1136 |
publishing, but I think that dates from the mid-late 1980s. In other |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1137 |
words, the "Narrativist revolution" of 2000-2003 is not an innovation, but |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1138 |
a return to a lost art. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1139 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1140 |
Looking at earlier games from a Techniques perspective, a shift to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1141 |
Narrativist play within the larger Gamist context is apparent in some |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1142 |
Tunnels & Trolls, as discusssed in "Gamism: Step On Up". I also recommend |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1143 |
reading and playing Marvel Super Heroes, reviewing the entire Strike Force |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1144 |
text in light of the 1st and 2nd editions of Champions being used by that |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1145 |
group, reviewing the extensive documentation of Champions play presented |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1146 |
in the APA-zine The Clobberin Times', and giving Toon, Ghostbusters, and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1147 |
James Bond a try. I am not saying "These are Narrativist games," but |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1148 |
rather, evidence supports the claim that these rules-sets supported some |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1149 |
Narrativist play back then. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1150 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1151 |
I do not think that the strong minority trend beginning in the very late |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1152 |
1980s toward Drama-heavy role-playing represented by Amber, Theatrix, and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1153 |
The Window was especially Narrativist in application, although that mode |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1154 |
of play was probably found in some groups playing these games. This trend |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1155 |
is better understood in combination with games like Fudge and Risus, and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1156 |
most especially in terms of the Mind's Eye Theatre approach to LARPs. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1157 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1158 |
During the early 1990s, however, a certain approach to numbers and Fortune |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1159 |
became apparent across a number of games: Prince Valiant, Over the Edge |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1160 |
(especially in light of Laws' essay), Castle Falkenstein, Everway, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1161 |
Maelstrom/Story Engine, Zero, and The Whispering Vault. Later, similar |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1162 |
games include Sorcerer, Orkworld, and The Riddle of Steel. All of these |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1163 |
texts demonstrate an internal struggle to articulate means of addressing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1164 |
Premise, littered with trip-ups based on assumptions of GM-power and the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1165 |
utter lack of precedent in explaining the whole idea. Some of them slammed |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1166 |
toward Simulationist texts upon second-edition revision and via |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1167 |
supplements, probably to make it "more like an RPG." |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1168 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1169 |
The internet revealed something vastly more startling: in-your-nose |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1170 |
Narrativist designs like Ghost Light, Soap, InSpectres, and The Pool, as |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1171 |
well as their Gamist cousin Elfs. These games' influence was vast at the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1172 |
Forge, including but not limited to Dust Devils, Trollbabe, Otherkind, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1173 |
Paladin, Violence Future, My Life with Master, and Universalis, along with |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1174 |
further Gamist cousins like Donjon. The internet also revealed active |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1175 |
play-communities that had previously been invisible to store-centered |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1176 |
commerce, including Marvel Super Heroes among others. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1177 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1178 |
Since the historical trends are so textually diffuse, I think that this |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1179 |
section will do better to focus on procedural diversity, small point by |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1180 |
small point. Each point presents a separate and independent spectrum of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1181 |
variation. As always, game titles are used only to refer to the actual |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1182 |
play that they best seem to facilitate. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1183 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1184 |
Basic diversity of Narrativist play |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1185 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1186 |
Making it up in play vs. setting it up beforehand |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1187 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1188 |
A lot of people have mistakenly interpreted the word "Narrativist" for |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1189 |
"making it up as we go." Neither this nor anything like it is definitional |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1190 |
for Narrativist play, but it is indeed an important issue for role-playing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1191 |
of any kind. So it's not a bad idea simply to ask, for a given group or |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1192 |
session, when and how is the Explorative context (setting, situation, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1193 |
whatever) established? |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1194 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1195 |
* High improvisation during play: e.g., Universalis, InSpectres, Extreme |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1196 |
Vengeance |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1197 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1198 |
* Rock steady based on preparation - Orkworld, Castle Falkenstein, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1199 |
HeroQuest, Sorcerer |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1200 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1201 |
* In between - Trollbabe, The Pool, Dust Devils, My Life with Master |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1202 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1203 |
Many people get unnecessarily hung up on this issue ... playing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1204 |
Universalis is not "more Narrativist" than playing Orkworld, for instance. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1205 |
Also, this issue is not at all correlated with centralizing vs. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1206 |
distributing the various GM-tasks discussed previously. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1207 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1208 |
Where little Premises come from |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1209 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1210 |
Given that Explorative content for Narrativist play exists to provide meat |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1211 |
for addressing a Premise, it shouldn't be surprising that differing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1212 |
starting points for the process can be found depending on what kind of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1213 |
details and efforts are involved in preparing for play. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1214 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1215 |
Just as in Gamist play, the big gorilla of the five Explorative elements |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1216 |
is Situation. What I'm contrasting here is which elements begin detailed |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1217 |
enough to yield Situation relatively quickly during play, as opposed to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1218 |
which ones can be "relaxed" in terms of detail and depth at the start, to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1219 |
be developed later. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1220 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1221 |
* Character-based Premise: Characters begin play with at least one |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1222 |
significant Premise-based decision in their backgrounds. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1223 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1224 |
* Setting-based Premise: External adversity swarms upon the characters |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1225 |
based on unavoidable, often large-scale elements of the overall |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1226 |
setting. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1227 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1228 |
* Situation-based Premise: The immediate conflict at hand is already |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1229 |
under way and rich with Premise; fill in Character goals and Setting |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1230 |
justification as needed during play. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1231 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1232 |
I suggest that it's useful to reduce the pre-play effort on the other |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1233 |
elements involved. Loading too many of them with Premise prior to play |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1234 |
yields a messy and unworkable play-situation in Narrativist terms, in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1235 |
which characters' drives and external adversity are too full to develop |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1236 |
off of or to reinforce one another. More discussion and debate about this |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1237 |
issue may be taken up at the Forge. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1238 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1239 |
Character-based Premise is the easiest to implement, and unsurprisingly it |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1240 |
reflects Egri's ideas in full. Games whose design relies on this approach |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1241 |
include Zero, Sorcerer, Dust Devils, and The Riddle of Steel, among many |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1242 |
others. I think this form of Premise-building is probably the most common |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1243 |
form of Drifting to Narrativist play. From the "Campaigning" chapter and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1244 |
"The Developing Campaign" section in Strike Force (Hero Games, 1988, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1245 |
author is Aaron Allston): |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1246 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1247 |
THE "CHARACTER STORY" |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1248 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1249 |
One thing that each Champions GM needs to learn to do is to spot, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1250 |
carefully nurture, and eventually play out the "Character Story." |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1251 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1252 |
Each player-character has a Story above and beyond the ordinary adventures |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1253 |
encountered during the course of the campaign. This Character Story |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1254 |
usually involves the resolution of the most important desires of the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1255 |
character. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1256 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1257 |
Phosphene - Discovery of and Acceptance by Family. Raised by a single |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1258 |
parent and knowing of no other relatives, Phos started his career cynical |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1259 |
and alone. Learning that he had a family, the enigmatic Brood, he |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1260 |
discovered that he had a tremendous need to become one of them. Eventually |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1261 |
he met all his surviving relatives and earned the affection of most of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1262 |
them. Now married and a family man himself, his personal story is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1263 |
resolved. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1264 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1265 |
Lorelei - Growth into Womanhood. In the course of her years of playing, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1266 |
Lorelei grew from a 15-year-old innocent into a mature woman and team |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1267 |
leader; the most important elements of transition (other than the years |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1268 |
involved) were her romance with Commodore and her eventual rescue of and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1269 |
reunion with her father. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1270 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1271 |
Take a look at your own character - or at all the PCs if you're the GM - |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1272 |
and try to root out the Character Story of each one. [examples follow - |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1273 |
RE] In short, try to figure out what element of the character's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1274 |
background, relations, or psychology make him interesting but will |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1275 |
eventually make him (or his player) frustrated and unhappy if not |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1276 |
ultimately resolved. That's the Character Story. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1277 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1278 |
An interesting qualifier shows up in the final paragraph of this section: |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1279 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1280 |
Of course, no campaign lasts long enough for every Character Story to be |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1281 |
discovered and exploited ... |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1282 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1283 |
... which I think is a bizarre statement, possibly related to the idea |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1284 |
(which I remember all too well) that Champions players should all |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1285 |
cooperate to preserve the group regardless of their differing goals during |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1286 |
play. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1287 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1288 |
The final section in this chapter indicates, I think the key point - which |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1289 |
is only presented parenthetically in the earlier text (above - "or his |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1290 |
player"). |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1291 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1292 |
LISTENING TO YOUR PLAYERS |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1293 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1294 |
Always listen to your players' discussion of the ongoing adventure. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1295 |
They'll constantly be analyzing, theorizing, and commenting on the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1296 |
adventure. Often, their discussion will give you even better ideas than |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1297 |
those you've been implementing. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1298 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1299 |
Also, pay attention to the recurring phrase, "It might be neat if ..." The |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1300 |
player who is saying this, whether he realizes it or not, is expressing a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1301 |
desire about a future storyline or character development. Usually it's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1302 |
easy to accomodate him, and gives him a more personal interest in that |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1303 |
specific plotline. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1304 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1305 |
I consider this important because it acknowledges that the developing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1306 |
Premise is best recognized by the people who play the protagonists. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1307 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1308 |
Setting-based Premise is a bit more developmental, usually involving |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1309 |
"someone else's problem" or an overriding external adversity of some kind |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1310 |
- zombie attack being perhaps the most basic example. It might actually be |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1311 |
a bit better for introducing Simulationist-by-habit players to Narrativist |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1312 |
play, as they can start with sketchy characters and grow into addressing a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1313 |
pretty-well-defined Premise over time. From HeroQuest (Issaries Inc, 2003, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1314 |
primary text author is Greg Stafford): |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1315 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1316 |
Make Your Own Part |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1317 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1318 |
All heroes are extraordinary and destined for some fame in the world of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1319 |
Glorantha. This is guaranteed, since they are individually guided by a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1320 |
higher power: you, the player. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1321 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1322 |
Your heroes will have the chance to be involved in the great events of the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1323 |
Hero Wars, such as [several colorful examples - RE]. Such events are not |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1324 |
only for the super-powerful; they require the participation of your hero |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1325 |
at whatever level of power he has achieved. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1326 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1327 |
[just past halfway through the book - RE] |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1328 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1329 |
Drama |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1330 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1331 |
Drama in Glorantha often comes from the conflict between what is and what |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1332 |
ought to be. Living up to expectations of cult behavior, for instance, is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1333 |
meant to be difficult and limiting. After all, religious requirements are |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1334 |
not human ideals. [Wow! Talk about an Egri Premise! - RE] The intensity of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1335 |
the plot comes from the hero trying to fulfil these expectations while |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1336 |
living with the everyday temptations and complications of life: a cow is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1337 |
missing, some of your clan died in a raid, your children are ominously |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1338 |
ill, or neighbors are poaching the hunting lands. Add to this the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1339 |
imperative of the Hero Wars, where some things will happen no matter what |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1340 |
the heroes do, and the heroes have to make difficult choices about what to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1341 |
do and who [sic] to aid. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1342 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1343 |
[and near the end - RE] |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1344 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1345 |
Politics, Always Politics |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1346 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1347 |
Glorantha may be a world of magic and myth, but there are some human |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1348 |
constants that remain, not the least of which is politics. [examples |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1349 |
follow of politics both as rivalries and means to social authority and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1350 |
respect - RE] |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1351 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1352 |
The Hero Wars are breaking upon Glorantha. On the one hand, they are |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1353 |
throwing old alliances into question, tearing established communities |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1354 |
apart, and raising new dilemmas for leaders and led alike. But they are |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1355 |
also creating new and unexpected communities, as rivals are forced into |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1356 |
partnership by new threats or novel opportunities. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1357 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1358 |
I don't think I've ever seen a more challenging Premise in a role-playing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1359 |
text than "religious requirements are not human ideals." That is HeroQuest |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1360 |
in a nutshell, and there is no avoiding it during play. A character may |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1361 |
begin as just another goat-herder, but he isn't going to stay that way. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1362 |
Other games with similar origins of Premise include Castle Falkenstein and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1363 |
My Life with Master, in which the Master is, for all intents and purposes, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1364 |
the setting. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1365 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1366 |
Situation-based Premise is perhaps the easiest to manage as GM, as |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1367 |
player-characters are well-defined and shallow, and the setting is vague |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1368 |
although potentially quite colorful. The Premise has little to do with |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1369 |
either in the long-term; it's localized to a given moment of conflict. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1370 |
Play often proceeds from one small-scale conflict to another, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1371 |
episodically. Good examples of games based on this idea include Prince |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1372 |
Valiant, The Dying Earth, and InSpectres. From The Dying Earth (2001, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1373 |
Pelgrane Press, authors are Robin Laws, John Snead, and Peter Freeman): |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1374 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1375 |
Many Dying Earth stories revolve around a closed community, which may be |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1376 |
either a small settlement or an isolated workplace. In its isolation, it |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1377 |
has developed its own highly-structured, sometimes legalistic, always |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1378 |
peculiar rules. Without outside influence, and with the stout enforcement |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1379 |
of its codes, the group has survived for a long time. When the protagonist |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1380 |
arrives, the locals try to enforce the rules on him, assimilating him into |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1381 |
their bizarre system. Instead, the hero ... takes action which utterly |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1382 |
disrupts the delicately-balanced harmony of the community. ... the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1383 |
community, the basis of its rules destroyed, collapses. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1384 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1385 |
[now for play] |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1386 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1387 |
When creating an adventure, dream up a bizarre rule or activity on which a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1388 |
community's existence depends. Figure out at least one way in which the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1389 |
PCs could wreak havoc on the community by disrupting the activity or |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1390 |
subverting the rule. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1391 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1392 |
Then create a reason for the PCs to do so ... [actually, the entire |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1393 |
character creation process for this game takes care of this detail - RE] |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1394 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1395 |
The point is that the Situation doesn't have any particular role or |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1396 |
importance to the Setting, either in terms of where it comes from or what |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1397 |
happens later. The setting can be quite vague and might even just be a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1398 |
gray haze that characters are presumed to have travelled through in order |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1399 |
to have encountered this new Situation. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1400 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1401 |
This type of Premise does carry some risks: (1) the possibility of a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1402 |
certain repetition from event to event, but probably nothing that you |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1403 |
wouldn't find in other situation-first narrative media, which is to say |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1404 |
serial fiction of any kind; (2) the heightened possibility of producing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1405 |
pastiche; and (3) the heightened possibility of shifting to Gamist play. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1406 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1407 |
Deep diversity |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1408 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1409 |
Who gets the GM jobs |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1410 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1411 |
Earlier, I listed some of the various roles and tasks usually associated |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1412 |
with the term "GM." As I said, the question is not whether there is a GM |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1413 |
(there is always one or more for any scene during play), but rather how |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1414 |
the GMing tasks are distributed. The potential range of diversity is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1415 |
staggering. The most important variables include: - Which of these roles |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1416 |
are most important to be formalized for this game - Whether the roles are |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1417 |
centralized in one person - The concept of "the buck" - in the event that |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1418 |
different people suggest different things, who says what goes |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1419 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1420 |
In the interest of space and keeping the complexity of these sections |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1421 |
limited, I'll only provide examples for the centralization-issue. - |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1422 |
Centralized: The Riddle of Steel, Sorcerer, Orkworld, Castle Falkenstein, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1423 |
HeroQuest, The Dying Earth - Widely distributed: Universalis, Soap - In |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1424 |
between: Trollbabe, The Pool, InSpectres, Dust Devils, Violence Future |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1425 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1426 |
Story structure |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1427 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1428 |
Classically, a story has the following structure: (a) introduce character |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1429 |
and situation, (b) introduce conflict, (c) rising conflict, (d) climax, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1430 |
and (e) resolution, of which (a, b, d) are the key pieces. Most stories |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1431 |
indeed follow this model regardless of their chronological presentation, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1432 |
point-of-view, or any other details. There's usually no particular worry |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1433 |
that Narrativist play will fail to produce a story (of whatever quality), |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1434 |
without any overt effort to force it. However, it is also at least |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1435 |
possible for overall story structure to be part of System. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1436 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1437 |
Sorcerer presented the Kicker Technique, which is to say, a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1438 |
player-authored Bang included in character creation, giving the GM |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1439 |
responsibility to make it central to play. It may be considered the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1440 |
precise opposite of the "character hook" concept presented in many |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1441 |
adventure scenarios and role-playing games. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1442 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1443 |
Some recent games feature the Endgame concept: a status for a character |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1444 |
(and sometimes all characters) that signals "Now is really Now," and it's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1445 |
time for Premise to become theme without dilly-dallying. I suppose it can |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1446 |
first be seen in Soap and Puppetland based on these games' explicit |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1447 |
real-time constraints, but it's also embedded in the Guts/Coincidence |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1448 |
mechanics in Extreme Vengeance, the "Schism" version of Humanity in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1449 |
Sorcerer, and the Insight mechanics in The Riddle of Steel. It's most |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1450 |
explicitly present in Violence Future and My Life with Master. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1451 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1452 |
A similar structural issue is to decide how much Premise-addressing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1453 |
(story, if you will) has already occurred before in-play decision-making |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1454 |
begins. At one extreme, you have "Blood Opera," which is to say, several |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1455 |
characters already engaged in serious committed effort to do |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1456 |
something-or-other, usually contradictory. Such play, regardless of how |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1457 |
many sessions are involved, tends to end up with several dead protagonists |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1458 |
and plenty of tragedy due to conflicting obligations and/or |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1459 |
misunderstandings; it's quite cathartic. Typically it's more satisfying |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1460 |
when all of the participants are enlisted in scenario preparation. At the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1461 |
other extreme, you have play in which the Premise is introduced very |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1462 |
slowly and piecemeal, through a variety of scenes and events. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1463 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1464 |
Here are some interesting trends which crop up along this spectrum: |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1465 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1466 |
* When the character's judgmental and active presence is established and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1467 |
already in action as play begins, that beginning point is usually the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1468 |
crisis-point for the story in general. Playing Legends of Alyria, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1469 |
Prince Valiant, My Life with Master, and Soap tends toward this end; |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1470 |
all of them carry a slight danger of "over before they begin," but |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1471 |
they are also the most reliable for immediate Premise-consensus. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1472 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1473 |
* When the Situation is well-established prior to play and essentially |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1474 |
independent of the player-characters, then how they encounter it and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1475 |
become enlisted in its hassles is up for grabs, including when they |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1476 |
arrive. The protagonists usually play a catalytic role toward everyone |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1477 |
and everything else. Playing Everway, The Dying Earth, InSpectres, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1478 |
Orkworld, The Whispering Vault, and Trollbabe is a lot like this. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1479 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1480 |
* When the Situation must slowly develop into Premise, play is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1481 |
necessarily extended into multiple sessions. Playing Sorcerer, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1482 |
HeroQuest, Dust Devils, Violence Future, and Over the Edge often |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1483 |
proceeds in this fashion, to the extent that the first couple of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1484 |
sessions resemble the first sections of a classical novel rather than |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1485 |
a movie or play, and they tend not to show off all of their most |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1486 |
satisfying features during single-session demonstration play. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1487 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1488 |
Not all game designs must fall onto this spectrum explicitly, although |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1489 |
play does - I leave the different ways to place playing The Pool, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1490 |
Universalis, and The Riddle of Steel onto the spectrum as an exercise for |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1491 |
the reader (hint: there are three answers, one for each game). |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1492 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1493 |
Finally, another subtle enforcer of story structure is the range of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1494 |
possible focus, or specification, for player-characters' abilities. It |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1495 |
doesn't surprise me that many Narrativist-facilitating game designs don't |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1496 |
distinguish very much among player-characters' abilities (Sorcerer, The |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1497 |
Dying Earth, and My Life with Master characters are all pretty much alike |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1498 |
within each game, mechanically); when they are so distinguished, however, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1499 |
the differences tend to lock down the range of the potential Premise(s) |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1500 |
during play. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1501 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1502 |
So the most constrained story-structure game design would include Endgame |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1503 |
mechanics, an almost-over Situation, and strongly-distinguished abilties |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1504 |
(and hence story-roles) among the protagonists; interestingly, I can think |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1505 |
of no RPG design which features all three. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1506 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1507 |
Resolution and reward mechanics |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1508 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1509 |
For Narrativist play, character creation may be considered the first step |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1510 |
in or the chassis for the reward and character-change systems. It differs |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1511 |
from the similar principle in Gamism in that personal strategy is not an |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1512 |
issue, but rather personal emotional agenda about the Premise. What's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1513 |
interesting is that when play includes a focused reward system in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1514 |
Narrativist terms, its numbers and effects are always integrated directly |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1515 |
into the event-resolution system. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1516 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1517 |
One whole category of play, however, does not provide any special |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1518 |
connection between the two and usually doesn't include much of a reward |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1519 |
system at all. Earlier games of this sort include The Window (partly), |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1520 |
Theatrix, Over the Edge, Castle Falkenstein, The World the Flesh and the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1521 |
Devil, and possibly Puppetland. I think Soap, InSpectres, and Universalis |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1522 |
represent a development in this category of stronger IIEE-structure, as |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1523 |
well as providing a very abstract resolution + reward mechanic, but |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1524 |
retaining the Drama emphasis for resolution. These games also feature |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1525 |
pronounced GM-sharing as distinct from the earlier ones. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1526 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1527 |
The other category includes very strong reward mechanics design based on |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1528 |
character decisions, with resolution based on Fortune in the Middle in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1529 |
order to preserve Author Stance during those decisions. Example games |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1530 |
include Prince Valiant, The Whispering Vault, Zero, The Pool, Sorcerer, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1531 |
Dust Devils, Trollbabe, Legends of Alyria, My Life with Master, HeroQuest, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1532 |
and Orkworld, as well as The Riddle of Steel in a cunning fashion. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1533 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1534 |
A recent development in both categories is to bring relationships into the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1535 |
game mechanics to a very high degree, as in HeroQuest, Trollbabe, and My |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1536 |
Life with Master. Earlier versions of this idea may be seen in Albedo, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1537 |
Lace & Steel, and Pendragon, but its primarily-Narrativist application is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1538 |
recent and very significant. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1539 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1540 |
Character behavior mechanics |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1541 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1542 |
This topic is potentially rather a sore point among role-players, unless |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1543 |
they have experienced play which shows the diverse strong points along the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1544 |
entire spectrum. It concerns how limited characters' behavior may be. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1545 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1546 |
At one end of this spectrum, there's nothing of the kind: just contextual |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1547 |
material that prompts the issues and perhaps a character descriptor here |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1548 |
or there. The primary engine for Narrativist play is purely personal |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1549 |
fascination with the issues at hand and with working them out. Castle |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1550 |
Falkenstein, The Whispering Vault, and Over the Edge are good examples. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1551 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1552 |
Moving just a little over, characters' behavioral descriptors are |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1553 |
required, but they don't have any special role in determining what the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1554 |
character does - except for providing secondary bonuses to some resolution |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1555 |
events, as in The Pool and HeroQuest. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1556 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1557 |
Moving well toward the other end of the spectrum, specific behaviors have |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1558 |
generalized consequence mechanics. Sorcerer, Trollbabe, Dust Devils, The |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1559 |
Riddle of Steel, and Orkworld are all examples - the characters have free |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1560 |
will regarding what to do, but immediate mechanics provide significant |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1561 |
effects. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1562 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1563 |
Far at the other end of the spectrum, behavior is heavily structured, for |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1564 |
either or both character-creation and scenario-play. This kind of game |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1565 |
often entails playing "against yourself" for the character, and the GM is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1566 |
potentially semi-adversarial, even ruthless, playing both external and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1567 |
internal adversity. Examples include Wuthering Heights, Extreme Vengeance, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1568 |
Violence Future, My Life with Master, Le Mon Mouri, InSpectres, Otherkind, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1569 |
and The Dying Earth. "Schism", "Urge", and other sorcerer/demon |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1570 |
combination versions of Sorcerer effectively shift the game's play into |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1571 |
this category. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1572 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1573 |
Procedural diversity: thematic content |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1574 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1575 |
Given that theme arises during Narrativist play, what does it look like, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1576 |
and how limited or well-defined is it? This breaks down into three |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1577 |
independent issues, all of which are pretty subtle and deserve more |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1578 |
discussion. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1579 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1580 |
1. The potential for personal risk and disclosure among the real people |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1581 |
involved. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1582 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1583 |
* High risk play is best represented by playing Sorcerer, Le Mon |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1584 |
Mouri, InSpectres, Zero, or Violence Future. You're putting your |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1585 |
ego on the line with this stuff, as genre conventions cannot help |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1586 |
you; the other people in play are going to learn a lot about who |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1587 |
you are. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1588 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1589 |
* Low risk play is best represented by playing Castle Falkenstein, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1590 |
Wuthering Heights, The Dying Earth, or Prince Valiant. These |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1591 |
games are, for lack of a better word, "lighter" or perhaps more |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1592 |
whimsical - they do raise issues and may include extreme content, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1593 |
but play-decisions tend to be less self-revealing. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1594 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1595 |
2. The depth and profundity of the resulting themes. Counter to my lousy |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1596 |
phrasing in GNS and related matters of role-playing theory |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1597 |
([21]http://www.indie-rpgs.com/articles/1/), "literary merit" of a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1598 |
theme is irrelevant. Themes are indeed important, and I suggest that |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1599 |
two broad categories are available: cathartic vs. deconstructive, with |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1600 |
the former splitting up into happy-ending, sad-ending, and ambiguous. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1601 |
A related point concerns the range of the possible themes for a given |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1602 |
play-instance, from narrow to broad. I'll forego providing game |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1603 |
examples as the depth and range of theme rely very greatly on the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1604 |
given play-group's use of the game. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1605 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1606 |
3. The humorous content. This is, in many ways, a red herring. I consider |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1607 |
"funny" always to be a secondary phenomenon, perhaps modifying theme, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1608 |
or modifying something else entirely. For GNS or other theory |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1609 |
purposes, you have to look at the something else and discuss that |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1610 |
first. Still, there are a couple of points worth mentioning for |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1611 |
role-playing. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1612 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1613 |
* Is play itself funny, or is the topic of play funny? This is a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1614 |
very complex issue, fully analogous to the endless discussions of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1615 |
fear and suspense in horror role-playing. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1616 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1617 |
* Is the humor acting to bring participants' emotions closer to the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1618 |
Premise, or to distance them? |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1619 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1620 |
GNS crossover issues |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1621 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1622 |
I suggest that historically, two basic Creative Agendas have been |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1623 |
perceived for role-playing: 1. Gamist, with the sub-set of Hard Core |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1624 |
Gamism; 2. Simulationist, with a sub-set of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1625 |
Simulationist-becomes-Narrativist. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1626 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1627 |
Oh, I know, people never used the GNS terms for this purpose. But this is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1628 |
how newcomers to the theory often read the terms, indicating their current |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1629 |
understanding, and those readings are fully consistent with the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1630 |
explanations of play found in hundreds of game texts. I consider this |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1631 |
dichotomy, sub-sets and all, to be badly mistaken, but before I get to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1632 |
that, let's take a look at its cultural results. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1633 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1634 |
Over time, as I see it, many practitioners and designers correctly |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1635 |
realized they were playing and promoting |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1636 |
Simulationist-becomes-"Narrativist," in quotes. Those quotes mean, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1637 |
producing stories mainly through front-loading or post-editing, not |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1638 |
through protagonist decision-making as run by the players. They mean |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1639 |
focusing on story as product as opposed to Narrativist play. Reactions to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1640 |
this latter insight have varied widely, and they include: |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1641 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1642 |
* Abandon the perceived overall mode (Simulationism) entirely for Gamist |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1643 |
pastures; |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1644 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1645 |
* Embrace the Simulationism and drop any pretense at story-creation |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1646 |
through play, such that story is at most an epiphenomenon to the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1647 |
Exploration, usually of Setting; |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1648 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1649 |
* Embrace the quotes in the "Narrativist" with verve, putting as much |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1650 |
effort and sophistication toward metaplot and GM-driven-story as |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1651 |
possible; |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1652 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1653 |
* Give up role-playing in disgust with the inability to produce |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1654 |
Narrativist play without the quotes; |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1655 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1656 |
* Mute down any particular Creative Agenda, making sure to provide a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1657 |
little Gamist candy, in the interests of group harmony; |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1658 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1659 |
* Drop the quotes around the "Narrativist," which means abandoning |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1660 |
Simulationism as a starting point and turning to explicit Narrativism. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1661 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1662 |
My construction of the modes of play is extremely different. As I see it, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1663 |
one starts with [Exploration]. Now, either prioritize the intensity of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1664 |
imagining some specific content as the agenda of play, which gives you |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1665 |
[E[Simulationism]], or develop the Exploration into a further-derived |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1666 |
agenda, which gives the choice of [E[Narrativism]] or [E[Gamism]]. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1667 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1668 |
Gamism and Narrativism |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1669 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1670 |
As I've tried to show at various points so far, Gamist and Narrativist |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1671 |
play are near-absolute social and structural equivalents, sharing the same |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1672 |
range for most Techniques save those involving reward systems. They differ |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1673 |
primarily in terms of the actual aesthetic payoff - what's appreciated |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1674 |
socially and aesthetically. That difference is extremely marked. Happily, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1675 |
therefore very little if any chance exists for these modes of play to come |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1676 |
into conflict with one another - a group simply goes one way or the other. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1677 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1678 |
From the Introduction section of The Marvel Universe Roleplaying Game |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1679 |
(Marvel Entertainment Group, 2003, "Direct Edition," authors not credited, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1680 |
editor is Mark D. Beazley): |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1681 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1682 |
Style of Play |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1683 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1684 |
You can play Marvel in a variety of styles, based on whatever you're |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1685 |
interested in. Most roleplaying games tend to fall somewhere between two |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1686 |
styles of play that we call "Clobberin' Time" and "Power and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1687 |
Responsibility." And for one-on-one play, there's always "Brawling," a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1688 |
style unique to this game. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1689 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1690 |
Power and Responsibility |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1691 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1692 |
... players spend a great deal of time on things like character |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1693 |
development, morality, thoughts and goals ... They care about the other |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1694 |
people in their lives, like girlfriends or boyfriends, aunts, sidekicks, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1695 |
and non-Super Hero friends. ... there's more to this style of play than |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1696 |
busting things up. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1697 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1698 |
Clobberin' Time |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1699 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1700 |
... players don't spend much time on their characters' lifestyles. They |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1701 |
concentrate on action and plenty of it. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1702 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1703 |
Together, the players and the GamesMaster decide what style of game they |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1704 |
want to play. There is nothing more frustrating than a GamesMaster who |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1705 |
runs a "Power and Responsibility" style game for a bunch of "Clobberin' |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1706 |
Times" players. ... |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1707 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1708 |
Brawling |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1709 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1710 |
... allows players to answer age-old questions: who would win in a fight, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1711 |
the Thing or the Hulk? [further examples] ... two players can sit down |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1712 |
with their characters and fight against each other without needing a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1713 |
GamesMaster. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1714 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1715 |
I can always quibble. I think the above text adheres a little too closely |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1716 |
to the mistaken dichotomies presented earlier, with the concomitant red |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1717 |
herring of combat vs. no combat. But it's flawless in terms of caring |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1718 |
together about what's up, and about socially constructing and reinforcing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1719 |
what's up. And the key point for me is that the same game system is usable |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1720 |
alternatively for Narrativist or Gamist (or Hard Core Gamist) play, rather |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1721 |
than simultaneously. Also, the text includes very little mention of or |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1722 |
attention to Simulationist play per se. Enjoying "being a Marvel hero" in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1723 |
this game is not Simulationist at all, but merely the foundational |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1724 |
Explorative expectation for either of the two focused options. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1725 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1726 |
Whether the Gamist and Narrativist modes may be played "congruently" is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1727 |
controversial (see Congruence in the glossary). I remain skeptical. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1728 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1729 |
The grim epiphany: Narrativism and Simulationism |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1730 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1731 |
This section supercedes the section "El Dorado and Drift" in my essay |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1732 |
"Simulationism: the Right to Dream" |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1733 |
([22]http://www.indie-rpgs.com/articles/15/). |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1734 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1735 |
I'll begin by identifying a very common misconception: that if enjoyable |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1736 |
Exploration is identifiable during play, then play must be Simulationist |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1737 |
or at least partly so. This is profoundly mistaken: if you address |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1738 |
Premise, it's Narrativist play. Period. If the Exploration involved, no |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1739 |
matter how intensive, hones and focuses that addressing-Premise process, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1740 |
then that Exploration is still Narrativist, not Simulationist. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1741 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1742 |
That's why Feng Shui and Hong Kong Action Theater are hard-core, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1743 |
no-ambiguity Simulationist-facilitating games including their explicit |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1744 |
homage to specific cinematic stories, and that's why The Dying Earth |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1745 |
facilitates Narrativist play, because its Situations are loaded with the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1746 |
requirement for satirical, judgmental input on the part of the players. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1747 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1748 |
"El Dorado" was coined by Paul Czege to indicate the impossibility of a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1749 |
1:1 Simulationist:Narrativist blend, although the term was appropriated by |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1750 |
others for the blend itself, as a desirable goal. I think some people who |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1751 |
claim to desire such a goal in play are simply looking for Narrativism |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1752 |
with a very strong Explorative chassis, and that the goal is not elusive |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1753 |
at all. Such "Vanilla Narrativism" is very easy and straightforward. The |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1754 |
key to finding it is to stop reinforcing Simulationist approaches to play. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1755 |
Many role-players, identified by Jesse Burneko as |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1756 |
"Simulationist-by-habit," exhaust themselves by seeking El Dorado, racing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1757 |
ever faster and farther, when all they have to do is stop running, turn |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1758 |
around, and find Vanilla Narrativism right in their grasp. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1759 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1760 |
However, what about subordinate hybrids? Simulationist play works as an |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1761 |
underpinning to Narrativist play, insofar as bits or sub-scenes of play |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1762 |
can shift into extensive set-up or reinforcers for upcoming Bang-oriented |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1763 |
moments. It differs from the Explorative chassis for Narrativist play, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1764 |
even an extensive one, in that one really has to stop addressing Premise |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1765 |
and focus on in-game causality per se. Such scenes or details can take on |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1766 |
an interest of their own, as with the many pages describing military |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1767 |
hardware in a Tom Clancy novel. It's a bit risky, as one can attract |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1768 |
(e.g.) hardware-nuts who care very little for Premise as well as |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1769 |
Premise-nuts who get bored by one too many hardware-pages, and end up |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1770 |
pleasing neither enough to attract them further. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1771 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1772 |
Historically, this approach has been poorly implemented in role-playing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1773 |
texts, which swing into Simulationist phrasing extremely easily, for the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1774 |
reasons I describe in "Simulationism: the Right to Dream". You cannot get |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1775 |
emergent Narrativist play specifically through putting more and more |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1776 |
effort into perfecting the Simulationism (which requires that the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1777 |
Narrativism cease), no matter how "genre-faithful" or "character-faithful" |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1778 |
it may be. I consider most efforts in this direction to become reasonably |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1779 |
successful High-Concept Simulationism with a strong slant toward |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1780 |
Situation, mainly useful for enjoyable pastiche but not particularly for |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1781 |
Narrativist play at all. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1782 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1783 |
The key issue is System. Narrativist play is best understood as a powerful |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1784 |
integration and feedback between character creation and the reward system, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1785 |
however they may work, in that the former is merely the first step of the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1786 |
latter in terms of addressing Premise. Whereas the usual effect in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1787 |
High-Concept Simulationist play is to "fix" player-characters |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1788 |
appropriately into the Situation for purposes of affirming the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1789 |
story-as-conceived, especially in terms of varying effectiveness at |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1790 |
specific task-categories, and reward systems in these games are usually |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1791 |
diminished and delayed to the point of absence. Games which stumbled over |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1792 |
this issue include Fading Suns and Legend of the Five Rings, both of which |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1793 |
require extensive Drifting to achieve even halting Narrativist play |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1794 |
despite considerable thematic content. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1795 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1796 |
The more successful primarily-Narrativist, secondarily-Simulationist |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1797 |
hybrid designs include Obsidian, to some extent, possibly Continuum if I'm |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1798 |
reading it right, and The Riddle of Steel as the current shining light; I |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1799 |
also call attention to Robots & Rapiers, currently in development. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1800 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1801 |
How about the reverse? Can Narrativist play underlie and reinforce a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1802 |
primarily Simulationist approach? I consider this to be a very interesting |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1803 |
question, because it's not like Gamism in this regard at all. What happens |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1804 |
when Premise is addressed sporadically, or develops so slowly that the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1805 |
majority of play is like those hardware-pages? Whether this is "slow |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1806 |
Narrativism" or "S-N-S" or just plain dysfunctional play is a matter of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1807 |
specific instances, I think. But I do want to stress that it's not the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1808 |
"N/S blend" as commonly construed, which is to say, both priorities firing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1809 |
as equal pals. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1810 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1811 |
Dysfunctional Narrativist play |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1812 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1813 |
GNS incompatibility |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1814 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1815 |
It is very easy to spot players who are disinclined toward Narrativist |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1816 |
play, but nevertheless want a story to be produced, in a group that favors |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1817 |
Narrativist-oriented play. They write up rich and intense characters on |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1818 |
paper, but in play, they're paralyzed. They can posture towards one |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1819 |
another, and they can defend against attack, and they can spot clues, beat |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1820 |
up mooks, and band together against a common threat like nobody's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1821 |
business, but only on the basis of GM cues. In an otherwise Narrativist |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1822 |
group, they are black hole voids for addressing Premise, and typically |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1823 |
they don't continue playing with that group for long. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1824 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1825 |
More subtle and more likely to be sustained are Narrativist-oriented |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1826 |
participants in largely non-Narrativist games. They practice "stealth" |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1827 |
play to get what they want, usually through making suggestions to the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1828 |
authority in the group, often practicing a lot of trade-off negotiation. A |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1829 |
skilled stealther can sometimes become a significant co-GM as long as he |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1830 |
or she doesn't call attention to the influence. Stealthers tend to do a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1831 |
lot of waiting. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1832 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1833 |
Less happily, such a player in a game with a strong |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1834 |
Simulationist/Situation bent is in big trouble and vice versa, especially |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1835 |
when the group is committed to Illusionist Techniques. Illusionism is a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1836 |
widespread technique of play and arguably, textually, the most supported |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1837 |
approach to the hobby, as testified most recently by the publication |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1838 |
Secrets of Game-mastering (2002, Atlas Games). It relies on Force, as |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1839 |
defined earlier in the essay. GMing with lots of covert Force is called |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1840 |
Illusionism. I call that the Black Curtain; if the Curtain is drawn, then |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1841 |
the players aren't immediately clued in about the presence and extent of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1842 |
the Force itself. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1843 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1844 |
Force (Illusionist or not) isn't necessarily dyfunctional: it works well |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1845 |
when the GM's main role is to make sure that the transcript ends up being |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1846 |
a story, with little pressure or expectation for the players to do so |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1847 |
beyond accepting the GM's Techniques. I think that a shared "agreement to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1848 |
be deceived" is typically involved, i.e., the players agree not to look |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1849 |
behind the Black Curtain. I suggest that people who like Illusionist play |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1850 |
are very good at establishing and abiding by their tolerable degree of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1851 |
Force, and Secrets of Gamemastering seems to bear that out as the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1852 |
perceived main issue of satisfactory role-playing per se. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1853 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1854 |
Producing a story via Force Techniques means that play must shift fully to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1855 |
Simulationist play. "Story" becomes Explored Situation, the character |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1856 |
"works" insofar as he or she fits in, and the player's enjoyment arises |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1857 |
from contributing to that fitting-in. However, for the Narrativist player, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1858 |
the issue is not the Curtain at all, but the Force. Force-based Techniques |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1859 |
are pure poison for Narrativist play and vice versa. The GM (or a person |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1860 |
currently in that role) can provide substantial input, notably adversity |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1861 |
and Weaving, but not specific protagonist decisions and actions; that is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1862 |
the very essence of deprotagonizing Narrativist play. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1863 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1864 |
Get just one Story Now player into an Illusionist group, and the game |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1865 |
becomes a battlefield for control and story creation. I consider this to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1866 |
be one of the worst instances of high-level GNS incompatibility, because |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1867 |
it typically doesn't resolve itself through a clean parting of the ways. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1868 |
As long as the people involved buy into the false notion that Narrativist |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1869 |
play is a subset of the Simulationist aesthetic, then the war will not |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1870 |
end, as they wave their "integrity of the story" flags at one another in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1871 |
the mistaken belief that they share aesthetic goals. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1872 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1873 |
It all becomes much clearer when the Gamism-Narrativism similarity is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1874 |
acknowledged. No one in their right mind permits a fully-committed Gamist |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1875 |
into a Simulationist-Situation role-playing group, and the same goes for |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1876 |
fully-committed Narrativist participants, for the same reasons. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1877 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1878 |
Ouija-board role-playing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1879 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1880 |
Here's another outcome for the faulty Simulationist-makes-Narrativism |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1881 |
approach. Actually, it's the same phenomenon as |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1882 |
Simulationism-makes-Gamism, which I discussed in "Gamism: Step On Up" |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1883 |
([23]http://www.indie-rpgs.com/articles/21/) as "the bitterest role-player |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1884 |
in the world." I consider the Narrativist version to be the "most deluded |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1885 |
role-player in the world." |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1886 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1887 |
How do Ouija boards work? People sit around a board with letters and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1888 |
numbers on it, all touching a legged planchette that can slide around on |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1889 |
the board. They pretend that spectral forces are moving the planchette |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1890 |
around to spell messages. What's happening is that, at any given moment, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1891 |
someone is guiding the planchette, and the point is to make sure that the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1892 |
planchette always appears to everyone else to be moving under its own |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1893 |
power. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1894 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1895 |
Taking this idea to role-playing, the deluded notion is that Simulationist |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1896 |
play will yield Story Now play without any specific attention on anyone's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1897 |
part to do so. The primary issue is to maintain the facade that "No one |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1898 |
guides the planchette!" The participants must be devoted to the notion |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1899 |
that stories don't need authors; they emerge from some ineffable |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1900 |
confluence of Exploration per se. It's kind of a weird Illusionism |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1901 |
perpetrated on one another, with everyone putting enormous value on |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1902 |
maintaining the Black Curtain between them and everyone else. Typically, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1903 |
groups who play this way have been together for a very long time. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1904 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1905 |
My call is, you get what you play for. Can you address Premise this way? |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1906 |
Sure, on the monkeys-might-fly-out-my-butt principle. But the key to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1907 |
un-premeditated artistry of this sort (cutup fiction, splatter painting, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1908 |
cinema verite) is to know what to throw out, and role-playing does not |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1909 |
include that option, at least not very easily. Participants in Ouija-board |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1910 |
play do so through selective remembering. I have observed many such |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1911 |
role-players to refer to hours of unequivocally bored and contentious play |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1912 |
as "awesome!" given a week or two for mental editing. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1913 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1914 |
What I see from such groups is the following: |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1915 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1916 |
* They use a highly customized house-version of a given rules-set, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1917 |
usually AD&D, BRP, or an early edition of Champions; many of the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1918 |
customized details are unrecorded. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1919 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1920 |
* They employ a personalized set of subtle cues and expectations that |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1921 |
arise out of their long-term friendships and habits of play. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1922 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1923 |
* The satisfaction-moments are rare to the extent of being perhaps a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1924 |
yearly event. "Nothing happened tonight" is typical, but the group |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1925 |
believes that you don't legitimately get the cherished moments any |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1926 |
other way. Such moments are treasured and carefully repeated among |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1927 |
them. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1928 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1929 |
* Rarely, another person participates and (horrors!) actually overtly |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1930 |
moves the planchette, or discusses how it's being moved. That person |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1931 |
is instantly ejected, with cries of "powergamer!" and "pushy bastard!" |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1932 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1933 |
* They're socially isolated from other role-players, as their play is so |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1934 |
arcane and impenetrable that no one else can easily participate. If |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1935 |
they go to cons, they go together, stay together, and leave together. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1936 |
One of them buys a new game that "looks good," and they rarely if ever |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1937 |
try it, always rejecting it when they do. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1938 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1939 |
* They're socially isolated not only from gamers, but from everyone, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1940 |
insofar as their hobby is concerned. Forget social context; it's just |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1941 |
these guys, aging, playing their tweaked versions of the game they |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1942 |
discovered in high school, reminiscing about that one awesome time |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1943 |
when character X did that awesome thing. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1944 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1945 |
Ouija-board groups vary in terms of how much fun they have, and I'll leave |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1946 |
further discussion of the phenomenon to the forums. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1947 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1948 |
Minor issues within Narrativist play |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1949 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1950 |
The first minor issue is not really a big deal - simply, not everyone is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1951 |
necessarily a whiz at addressing Premise even when they try. If they were, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1952 |
we'd see a hell of a lot more great novels, comics, movies, and plays than |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1953 |
we do. Signs of "hack Narrativism" include backing off from unexpected |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1954 |
opportunities to address Premise or consistently swinging play into parody |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1955 |
versions of the issues involved. I don't see any particular reason to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1956 |
bemoan or criticize this bit of dysfunction; all art forms have their |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1957 |
Sunday practitioners. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1958 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1959 |
The second is a recent phenomenon: the "do it right" purists, often |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1960 |
recently made aware of GNS or other theories, who then get on their fellow |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1961 |
participants' cases during play to accord with some theoretical ideal. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1962 |
It's usually accompanied by the fallacy of focusing on one or more |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1963 |
Techniques as the "real" Narrativism. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1964 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1965 |
The third was mentioned earlier, based on the tendency for pre-game |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1966 |
preparation to develop Situation so far along the process of addressing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1967 |
Premise, that the participants' input during play essentially delivers |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1968 |
only the final moments. I call such play "96%-ing," which can be |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1969 |
functional, but it tends to play safe to a degree that undercuts the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1970 |
process. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1971 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1972 |
The fourth is maintaining privacy among the participants about what's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1973 |
important to each one, whether about one's own character or the characters |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1974 |
of others. Such play might be thought of as keeping Premise personal and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1975 |
close to the vest. That privacy may detract from others' enjoyment, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1976 |
although see Ouija-board role-playing below for some further thoughts. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1977 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1978 |
The final minor problem is to resolve play-Situations rapidly and without |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1979 |
developing them much beyond the initial preparatory circumstances: "over |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1980 |
before it begins." This typically occurs when people are so floored by the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1981 |
possibility of actually addressing a Premise through play, that they hare |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1982 |
off to do so before some RPG god notices and intervenes to stop them. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1983 |
Usually, this sort of play is a short-lived phase as the group builds |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1984 |
trust with one another. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1985 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1986 |
Bad apple Narrativists |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1987 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1988 |
All of this section concerns Narrativist play which is practically |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1989 |
guaranteed to be dysfunctional. It's really one thing, but it comes in two |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1990 |
versions depending on whether the person in question is acting as GM. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1991 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1992 |
The non-GM version is the Prima Donna, a devoted Premise-addresser - but |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1993 |
what he can't do is share. If a given scene is not about the issue that he |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1994 |
cares about, he disrupts things until it is. If his character is present |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1995 |
in a scene, then he'll demand center stage until forcibly stopped. He |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1996 |
understands protagonism, but won't permit anyone else to have it. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1997 |
Essentially, he's the equivalent of the Hard Core Gamist, but with a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1998 |
significant difference: only one person can do it successfully; it can't |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
1999 |
even spread through the group. Prima Donnas are obnoxious, selfish, and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2000 |
pushy. Their typical fate is to be removed from a group or to become its |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2001 |
GM (often to the present GM's consternation), in which latter case to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2002 |
become a Typhoid Mary. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2003 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2004 |
What's a Typhoid Mary? Well may you ask. It's a would-be Narrativist GM |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2005 |
who uses tons of Force upon the player-characters. He introduces the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2006 |
Premise and is emotionally invested in how the players are supposed to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2007 |
address it, to the extent that he makes their characters' significant |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2008 |
decisions for them. Effectively, this means the other people are present |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2009 |
only to praise and reflect the GM's ego. Play amounts to "we tell the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2010 |
story, but I'm writing it" - he continually demands that the players |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2011 |
appreciate his Narrativist aesthetic, but suppresses the same aesthetic in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2012 |
their behavior. He prioritizes and insists upon Premise-addressing input |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2013 |
yet makes it subject to his approval. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2014 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2015 |
Such play is appallingly unrewarding and is rightly labeled railroading. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2016 |
To sustain it, the Typhoid Mary must exert primary dominance over all |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2017 |
aspects of the Social Contract, which is usually not possible among |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2018 |
adults. I can think of no more effective means of ensuring that other |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2019 |
people never role-play again, than encountering a Typhoid Mary. Also, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2020 |
unsurprisingly, get one Narrativist player with a spine in that game, and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2021 |
it's root hog or die, the worst Force-vs.-Narrativist duel possible - such |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2022 |
conflicts have been known to disrupt romances, friendships, and even jobs |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2023 |
and marriages. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2024 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2025 |
Narrativist game design |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2026 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2027 |
One reason I presented the big model of role-playing in this essay is to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2028 |
say, game texts are no more nor less than recommendations, manuals, and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2029 |
inspirational materials for play. For such texts to be effective, they |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2030 |
need to be clear and inspiring for all the levels in the model. I think |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2031 |
that Social Contract always comes first. Most especially for Narrativist |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2032 |
play, which has been textually marginalized throughout the hobby's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2033 |
history, the game-rules' focus must expand to social and procedural |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2034 |
behavior at the table, not merely the Techniques subsets of scene and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2035 |
conflict resolution. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2036 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2037 |
What to do |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2038 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2039 |
I wrote a pretty sketchy little game in the early 1990s called "BSL," or |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2040 |
Bullshit-Less. You know what my friends said? "You can't read this like |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2041 |
you read a game book. To enjoy it, you'd have to play!" Much to my |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2042 |
surprise, that was a stone-wall stopping point for them. I had a terrible |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2043 |
time coming up with what they'd need to know in order to make that step |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2044 |
easily and quickly. I think that whatever a role-player is best at is the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2045 |
last thing on earth that occurs to him or her to write about, and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2046 |
Narrativist-oriented authors are especially in a jam, as they lack |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2047 |
precedents and examples. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2048 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2049 |
Looking over the diversity I listed earlier, I realize that an effective |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2050 |
manual or teaching text was Terra Incognita for Narrativist play until |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2051 |
very recently. Sorcerer, for example, was not written as a teaching text |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2052 |
for a general role-playing audience, although its supplements were. Now, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2053 |
however, we have InSpectres, Dust Devils, My Life with Master, the three |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2054 |
Sorcerer supplements, Universalis, Trollbabe, Legends of Alyria, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2055 |
HeroQuest, and more, all representing individual attempts. (I will leave |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2056 |
the very interesting question of why Everway failed in this regard to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2057 |
future discussions.) |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2058 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2059 |
So, the goal is to work through the big model, probably from the top down. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2060 |
For a Narrativist-oriented game, the touchpoint throughout should always |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2061 |
be, what's the Premise? I think stating it right out in front of everybody |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2062 |
is the best way to go, or a version which is easily customized further. An |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2063 |
alternative might be to inspire the Premise through |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2064 |
Exploration-discussion, but it's risky - doing that usually works only for |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2065 |
Situation-based Premise games, like The Dying Earth. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2066 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2067 |
Let's look at that diversity again. Where does Premise come from? How much |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2068 |
do you have to work with, and how much improvisation is involved during |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2069 |
play itself? Is the story underway yet, and how close are the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2070 |
decision/crisis points? Where's the spin in the System? Dice? Others' |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2071 |
input? Any negotiation/trading? IIEE must be dead bang center with what |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2072 |
you're driving at; does the reward system feed back into protagonism? |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2073 |
Prompt Endgame? Shift GMing roles? Or what? What does actual play look |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2074 |
like, in terms of Ephemera-combinations clustering to create and/or |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2075 |
support Techniques? |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2076 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2077 |
---------------------------------------------------------------------------------------------------------- |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2078 |
Basic Source of GM Jobs: Story Resolution Behavior Thematic Content*: |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2079 |
Content: Premise Distribution Structure: and Reward: Mechanics: Risk factor; |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2080 |
Improv among Endings, See spectrum See depth; humor |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2081 |
vs. rock participants e.g. in essay spectrum |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2082 |
steady in essay |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2083 |
Sorcerer Steady Character Spread in Encouraged Connected: Middle High risk High |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2084 |
prep, by reward Short term depth Occasional |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2085 |
centralized system bonuses humor |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2086 |
in play Destiny and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2087 |
goals in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2088 |
Sorc & Sword |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2089 |
TROS Steady Character Centralized Varies by Connected: Middle Potential/variable |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2090 |
prep Spiritual risk Mild to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2091 |
Attributes medium depth |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2092 |
Low/absent humor |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2093 |
Universalis Improv Varies Fully spread Varies by Fully Mild to Varies by group in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2094 |
out prep identical none all three |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2095 |
(coins) |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2096 |
MLWM In Setting Mostly Fixed Connected: Extreme High risk Fixed |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2097 |
between centralized endgame Net medium depth Humor |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2098 |
consequences as defense |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2099 |
= Epilogue |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2100 |
HeroQuest Steady Setting Centralized None Fully Mild to Medium risk |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2101 |
identical middle Extreme depth Mild |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2102 |
but inescapable |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2103 |
humor |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2104 |
The Steady Situation Centralized Fixed Almost no Mild to High risk |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2105 |
Whispering conflict connection none Medium-low depth |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2106 |
Vault Low/absent humor |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2107 |
The Pool In Varies Mostly Varies by Fully Mild to Low risk, usually |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2108 |
between centralized prep identical none Mild if any depth |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2109 |
(dice) Humor varies by |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2110 |
group |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2111 |
InSpectres Improv Situation Partly Fixed Extremely Middle to High risk |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2112 |
centralized, conflict connected: strong Medium/fixed depth |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2113 |
with Stress and High humor |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2114 |
specific resources |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2115 |
non-GM input |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2116 |
moments |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2117 |
Castle Steady Setting Centralized None Almost no Mild to Low risk |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2118 |
Falkenstein connection none Low/variable depth |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2119 |
Occasional humor |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2120 |
---------------------------------------------------------------------------------------------------------- |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2121 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2122 |
* Yes, this column is highly personal. Please feel free to fill it in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2123 |
with your own assessments based on your play-experiences. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2124 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2125 |
Some food for thought: constraints |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2126 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2127 |
A whole critique of the role of constraint in creativity is probably |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2128 |
beyond my powers, but I can't over-emphasize how important it's been in my |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2129 |
experiences of design, preparation, and satisfaction in any creative |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2130 |
endeavor. For role-playing, I think a designer should consider constraints |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2131 |
to be his or her most important ally: elements which, once established, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2132 |
remain fixed and actively inform a whole suite of possibilities for the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2133 |
future. Whether they concern Currency (e.g. Universalis), outcomes of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2134 |
resolution (e.g. Sorcerer, The Riddle of Steel), character creation |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2135 |
options, behavioral choices, Setting, or whatever, strikes me as the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2136 |
primary issue for designing games of any kind, and Narrativist goals need |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2137 |
them desperately. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2138 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2139 |
I foresee a whole slew of threads discussing the difference between |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2140 |
"restraint" and "constraint," so here I'll only bring up how effective |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2141 |
Paul Czege's decision to constrain Setting is for My Life with Master. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2142 |
Once you know "about 1805, central Europe, isolated village," the doors |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2143 |
are thrown open to bring maximum creativity to bear on the key issues of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2144 |
the game. For whatever reason, I think that this aspect of the game text |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2145 |
makes the rest, especially the tricky wide-open parts like "More Than |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2146 |
Human," much easier. By comparison, the designs of Dust Devils and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2147 |
Sorcerer are currently a bit hampered by their wide-open settings, which I |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2148 |
now think require a little too much group-based customizing. Or, at the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2149 |
opposite extreme, Trollbabe does provide the Setting constraint, but it's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2150 |
so subculturally focused (you get it or you don't) as to limit access to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2151 |
the game. My Life with Master provides not only the focus, but also a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2152 |
topic which raises the same issues for practically anyone who encounters |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2153 |
it. Furthermore, as Paul says, if someone wants to change the setting, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2154 |
they'll do it - but they're able to do so all the better because the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2155 |
textual setting made sense to them. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2156 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2157 |
Pitfalls of Narrativist game design |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2158 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2159 |
1. The Timid Virgin. The reasonably successful Narrativist-leaning GM is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2160 |
writing a game, and suddenly experiences a loss of nerve - he visualizes |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2161 |
all those other players out there who obviously don't play in this |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2162 |
fashion. One result is a kind of "but-but" motorboat effect scattered |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2163 |
through the generally Simulationist-reading text: admonishments to keep |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2164 |
non-GM participants from screwing up the apparently-Narrativist goals, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2165 |
usually by pleading, scolding, or imposing sudden and apparently |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2166 |
out-of-place limits on the players' authority to provide input. Good |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2167 |
examples include Little Fears, The Burning Wheel, Fvlminata, and The Dying |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2168 |
Earth. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2169 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2170 |
Another sort of Timid Virgin effect is a full spin toward Force Techniques |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2171 |
in isolated spots, which is less schizoid in terms of the reading |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2172 |
experience, but perhaps more confusing in the long run. Sorcerer, Everway, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2173 |
Zero, Prince Valiant, and The Whispering Vault all have this bi-polar |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2174 |
problem, which I think characterizes many early-to-mid-90s game texts. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2175 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2176 |
2. Karaoke. This is a serious problem that arises from the need to sell |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2177 |
thick books rather than to teach and develop powerful role-playing. Let's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2178 |
say you have a game that consists of some Premise-heavy characters and a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2179 |
few notes about Situation, and through play, the group generates a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2180 |
hellacious cool Setting as well as theme(s) regarding those characters. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2181 |
Then, publishing your great game, you present that very setting and theme |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2182 |
in the text, in detail. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2183 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2184 |
From Over the Edge (Atlas Games, 1994; author is Jonathan Tweet): |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2185 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2186 |
How to Use the Setting |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2187 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2188 |
When I first played OTE, it was on about ten minutes' notice. I had some |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2189 |
notes on major background conspiracies, a few images of various scenes, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2190 |
and a primitive version of the current mechanics. No map, no descriptions |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2191 |
of businesses, people, places, or any of the other useful tidbits that are |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2192 |
crammed into the previous two chapters. [He ain't kidding, and actually |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2193 |
it's the previous four chapters, 152 pages total, in the second edition - |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2194 |
RE] Naturally I winged it. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2195 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2196 |
That night were born Total Taxi, Giovanni's Cab's [sic], Cesar's Hotel, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2197 |
and Sad Mary's, all now landmarks in the Edge. Things just happened. I |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2198 |
faked it. Since there's nothing that couldn't happen, anything I dreamt up |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2199 |
was OK. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2200 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2201 |
Now, however, you have a background explaining who, what, where, and when. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2202 |
You're in a completely different situation from where I was back on that |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2203 |
first manic evening. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2204 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2205 |
[The rest of the section concerns converting the reader-GM's in-play |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2206 |
mistakes about the canonical setting into opportunities, as well as |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2207 |
altering it to taste; the suggestion that he may instead put himself |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2208 |
directly into Tweet's improvisational shoes at the outset is, to my eyes, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2209 |
vividly absent - RE] |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2210 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2211 |
[several pages later] Could vs. Should |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2212 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2213 |
... The first time I played OTE, I had a few pages of notes on the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2214 |
background and nothing on the specifics. I made it all up on the spot. Not |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2215 |
having anything written as a guide (or crutch), I let my imagination |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2216 |
loose. You have the mixed blessing of having many pages of background |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2217 |
prepared for you. If you use the information in this book as a springboard |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2218 |
for your own wild dreams, then it is a blessing. If you limit yourself to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2219 |
what I've dreamed up, it's a curse. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2220 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2221 |
All I see, I'm afraid, is the curse. The isolated phrases "mixed blessing" |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2222 |
and "(or crutch)" don't hold a lot of water compared to the preceding 152 |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2223 |
extraordinarily detailed pages of canonical setting. I'm not saying that |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2224 |
improvisation is better or more Narrativist than non-improvisational play. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2225 |
I am saying, however, that if playing this particular game worked so |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2226 |
wonderfully to free the participants into wildly successful brainstorming |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2227 |
during play ... and since the players were a core source during this |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2228 |
event, as evident in the game's Dedication and in various examples of play |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2229 |
... then why present the results of the play-experience as the material |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2230 |
for another person's experience? |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2231 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2232 |
3. Metaplot. From Sorcerer & Sword (Adept Press, 2001, author is Ron |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2233 |
Edwards): |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2234 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2235 |
Metaplot. The solution most offered by role-playing games is a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2236 |
supplement-driven metaplot: a sequence of events in the game-world which |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2237 |
are published chronologically, revealing "the story" to all GMs and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2238 |
expecting everyone to apply these events in their individual sessions. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2239 |
These published events include the outcomes of world-shaking conflicts as |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2240 |
well as individual relationships among the company-provided NPCs involved |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2241 |
in these conflicts. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2242 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2243 |
Metaplot of this sort, whether generated by a GM or a game publisher, is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2244 |
antithetical to the entire purpose of Sorcerer & Sword. Almost inevitably, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2245 |
it creates a series of game products that pretend to be supplements for |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2246 |
play but are really a series of short stories and novels starring the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2247 |
authors' beloved and central NPCs. The role of the individual play group |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2248 |
in those stories is much like that of karaoke singers, rather than |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2249 |
creative musicians. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2250 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2251 |
Metaplot is central to the design of several White Wolf games, especially |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2252 |
Mage; all AEG games; post-first-edition Traveller; AD&D'2, beginning with |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2253 |
the Forgotten Realms series; as well as others. Nearly all of them are |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2254 |
perceived as setting-focused games, and to many role-players, they 'define |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2255 |
role-playing with strong Setting. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2256 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2257 |
However, neither Setting-based Premise nor a complex Setting history |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2258 |
necessarily entails metaplot, as I'm using the term anyway. The best |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2259 |
example is afforded by Glorantha: an extremely rich setting with history |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2260 |
in place not only for the past, but for the future of play. The magical |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2261 |
world of Glorantha will be destroyed and reborn into a relatively mundane |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2262 |
new existence, because of the Hero Wars. Many key events during the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2263 |
process are fixed, such as the Dragonrise of 1625. Why isn't this |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2264 |
metaplot? |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2265 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2266 |
Because none of the above represent decisions made by player-characters; |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2267 |
they only provide context for them. The players know all about the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2268 |
upcoming events prior to play. The key issue is this: in playing in (say) |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2269 |
a Werewolf game following the published metaplot, the players are intended |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2270 |
to be ignorant of the changes in the setting, and to encounter them only |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2271 |
through play. The more they participate in these changes (e.g. ferrying a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2272 |
crucial message from one NPC to another), the less they provide |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2273 |
theme-based resolution to Premise, not more. Whereas in playing HeroQuest, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2274 |
there's no secret: the Hero Wars are here, and the more everyone enjoys |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2275 |
and knows the canonical future events, the more they can provide theme |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2276 |
through their characters' decisions during those events. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2277 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2278 |
In designing a Setting-heavy Narrativist rules-set, I strongly suggest |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2279 |
following the full-disclosure lead of HeroQuest and abandoning the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2280 |
metaplot "revelation" approach immediately. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2281 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2282 |
4. Sole reliance on deepening and detailing any aspects of Exploration is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2283 |
misguided. The vast majority of attempted Narrativist design is a hunt for |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2284 |
the perfect Simulationist design that will ostensibly permit the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2285 |
Narrativist play to emerge, leading to abashedness at best. It's often |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2286 |
combined with mistaking an effectiveness-improvement mechanic for a reward |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2287 |
system - at this point, the game text simply facilitates High-Concept |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2288 |
Simulationist play, and the Narrativist goal is left to Social Contract |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2289 |
alone. Various publishing practices, especially a long string of scenario |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2290 |
and setting supplememnts, provide the coffin nails. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2291 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2292 |
5. Going "no system," especially for IIEE aspects of play, combines the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2293 |
undermining aspects of both of the above two approaches, especially when |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2294 |
the author idealizes story as a product rather than Narrativist play as a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2295 |
process. Don't forget, all role-playing has a system; turning it over to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2296 |
"oh, just decide and have fun" merely makes the system crappy and prone to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2297 |
bullying. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2298 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2299 |
Frankly, un-structured Drama turns out to be ill-suited to Narrativist |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2300 |
play. It's clear why people turn to it so consistently; years of suffering |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2301 |
through task-resolution systems that fail to resolve conflict, with the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2302 |
attendant Simulationist creep of rules-revisions during the 1980s, is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2303 |
enough to put any aspirant Narrativist off of "rules" and "systems." |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2304 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2305 |
The Window (latest version 1997, author is Scott Lininger) makes a brave |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2306 |
attempt at this approach to play: |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2307 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2308 |
You see, after trying what seems like a million different systems during |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2309 |
our own series of roleplaying games (perhaps you've seen this, too), we |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2310 |
slowly realized that no matter what rules we were using, the interaction |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2311 |
between the characters essentially ran the same. No matter what rules we |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2312 |
were using, the combat always moved along with the same ultimate effects: |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2313 |
it was just a question of how long it took to get there. Even the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2314 |
character creation worked in the same way, or at least was visualized in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2315 |
the same way. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2316 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2317 |
As it was, our style had become more important to us than the system. We |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2318 |
spent many times the creative energy developing the world and our |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2319 |
characters than we did figuring up percentages, regardless of the genre we |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2320 |
chose. It wasn't the individual stats and skills that made us love our |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2321 |
characters, rather it was their actions and their personalities and how |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2322 |
they fit into the overall story. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2323 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2324 |
The only time we really noticed which rules were being used was when they |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2325 |
somehow got in the way, as they inevitably did! That was the seed. We |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2326 |
decided that it was time for a system that would stay in the background... |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2327 |
be invisible as a pane of glass... |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2328 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2329 |
There are plenty of explicit Narrativist goals stated in The Window, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2330 |
especially its Third Precept: |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2331 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2332 |
This is a big idea, though a simple one. It starts with the realization |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2333 |
that the actors and the Storyteller are all cooperating toward the same |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2334 |
goal: If everyone takes equal responsibility for the quality of the story |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2335 |
then all will benefit when it really starts working. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2336 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2337 |
There are times when a good actor will let go of their own ego and let the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2338 |
story take precedence over their character. There are times when a good |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2339 |
Storyteller will allow the actors to narrate scenes. The days of rival |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2340 |
camps delineated by a GM screen are over. Though obviously the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2341 |
Storyteller's vision is what creates the seeds of roleplaying, nothing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2342 |
much will grow without the actors' input. An open, out of character dialog |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2343 |
about the direction of the story should be maintained so that the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2344 |
Storyteller knows what's working and what's not. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2345 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2346 |
Strive for originality in all things. Your characters, their actions, and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2347 |
their contribution to the narrative are totally up to you to decide, and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2348 |
the essence of roleplaying is a creative one. Don't allow yourself to fall |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2349 |
back on stereotypes, and remember that what you create when you sit down |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2350 |
to roleplay is totally unique to you and your group of friends. The story |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2351 |
you mutually envision should be your own. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2352 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2353 |
The Window includes a dice-rolling mechanic, but most of its resolution is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2354 |
handled through Drama, with or without the rolls. Unfortunately, the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2355 |
unstructured-Drama system of the game is anything but invisible - it must |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2356 |
be redefined and "referenced" at every moment of play. Contrary to popular |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2357 |
belief, it demonstrates the highest Points of Contact of any sort of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2358 |
role-playing. Furthermore, it's the one mode of attempted Narrativist play |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2359 |
which fails to prioritize or organize protagonism. It mistakenly asssumes |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2360 |
that narration yields Narrativism, and that constraints on narration are |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2361 |
necessarily restraints on Narrativist play. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2362 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2363 |
What's the problem with this? Why am I being so harshly critical? It all |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2364 |
goes back to Force - if establishing the IIEE circumstances is under one |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2365 |
person's control, without reference to any System features, then scenes' |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2366 |
outcomes become the province of that person. Which in turn means that the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2367 |
decisions and actions of player-characters are now details of this one |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2368 |
person's decisions. Narrativist de-protagonism is the near-inevitable |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2369 |
result. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2370 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2371 |
6. Fleeing to Social Contract to solve everything. Some designers, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2372 |
enthralled by the idea that input does not have to be restricted to or |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2373 |
filtered through a central person, rely on the hope that everyone feels |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2374 |
like contributing extra-protagonist content at any given moment. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2375 |
Unfortunately, this creates a "dead ball" effect in which one must create, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2376 |
on the spot, both adversity and its resolution from whole cloth. People |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2377 |
apparently prefer a fair amount of context and constraint in order to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2378 |
provide input instead. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2379 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2380 |
A related tendency is to rely on restraint, stating or implying that "good |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2381 |
players wouldn't do that!" I suggest two alternative approaches: (1) that |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2382 |
System provide "rebound" or consequences to make the variety of choices |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2383 |
interesting, and (2) stating explict Creative Agenda expectations up |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2384 |
front. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2385 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2386 |
The biggest pitfall of all, though, needs a section of its own. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2387 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2388 |
The Impossible Thing Before Breakfast |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2389 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2390 |
All right, here we go. This section represents a different angle of attack |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2391 |
for me - I'm not discussing System or mechanics design at all, just the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2392 |
"how to role-play" texts. Some of the following games have, in my view, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2393 |
very focused Creative Agenda content in contrast to these sections; other |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2394 |
games, not listed or discussed, are comparatively muddled in procedural |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2395 |
terms but have crystal-clear "how-to" sections. So this is entirely about |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2396 |
the "how-to" text, nothing else. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2397 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2398 |
From Space: 1889 (1988, GDW Inc, author is Frank Chadwick): |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2399 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2400 |
Each adventure is a story, and the player characters are its heroes, but |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2401 |
with an important distinction: Their actions are not determined by an |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2402 |
author, but rather by the players themselves. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2403 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2404 |
[From the chapter "The Referee"] |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2405 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2406 |
... it is a good idea to conduct as many of the event resolution die rolls |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2407 |
as possible yourself and then announce the results. This makes the game |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2408 |
seem less mechanical to the players and enables you [to] add a secret die |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2409 |
roll modifier here or there to make things come out right without anyone |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2410 |
being the wiser. [Elsewhere in the text it is specified that this section |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2411 |
applies to critical events for the story - RE] |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2412 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2413 |
From Traveller (1996, Imperium Games Inc., authors are Marc Miller, Lester |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2414 |
Smith, Tony Lee) |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2415 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2416 |
The Players |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2417 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2418 |
Like a novel author or an actor in a drama, each player in a role-playing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2419 |
game creates a persona, or character, to portray in the game ... the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2420 |
player responds to the situation of the adventure as it unfolds, deciding |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2421 |
what the character would say or do in that situation. They don't just |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2422 |
watch the character, they choose the character's options. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2423 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2424 |
The Referee |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2425 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2426 |
Management of the game is performed by a special player known as the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2427 |
referee. ... Like the director of a movie, the referee judges what can and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2428 |
cannot be accomplished in a particular scene. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2429 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2430 |
From Tsyk (1996, Propaganda Publishing, author is Serge Stelmack): |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2431 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2432 |
Number Two: The personas are the property of the players. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2433 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2434 |
Tsyk is not about players versus the GM. It is about the cooperative |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2435 |
weaving of a tale that everybody can enjoy. It does not make sense to use |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2436 |
the powers of gamemastery to try and dominate the personas, or to be |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2437 |
spiteful over their successes in the game. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2438 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2439 |
Though it is the job of the GM to guide the characters through the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2440 |
adventure, it is always the decisions of the players that dictate the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2441 |
actions of the personas. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2442 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2443 |
From Agone (2001, Multisim Publishing, authors include Sebatian Celerin, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2444 |
Mathieu Gaborin, Stephane Marsan, Frederic Weil, and others): |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2445 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2446 |
ADVICE TO THE EG |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2447 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2448 |
The role of the Eminence Grise is crucial. He is the balance-keeper of the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2449 |
game. He must prepare - and often create from scratch - thrilling plots |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2450 |
and describe the settings and their inhabitants ... In short, he enables |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2451 |
the players to live a good heroic-fantasy adventure. He must create a tale |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2452 |
in which the players' characters have the lead roles, in which they can, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2453 |
through their actions, bring the story to one end or another. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2454 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2455 |
In our world, the EG would be called a director or storyteller. Indeed, he |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2456 |
is simultaneously writer, director, and actor in a play or movie, which |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2457 |
improvises itself as hours of gameplay fly by. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2458 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2459 |
From Undiscovered (2001, Eilfin Publishing, authors include Adam D. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2460 |
Theriault, Antonio da Rosa, Philip Theriault): |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2461 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2462 |
Guiding Your Adventures |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2463 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2464 |
Let the players control their own fate. Although it is your story, you |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2465 |
must follow the whims of the characters. It is, after all, their lives |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2466 |
they are playing out. The characters must have the freedom to choose their |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2467 |
own fates, not just do what the AG tells them to do. It is your job, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2468 |
however, to guide the characters through the story you have created. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2469 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2470 |
What could any of this be saying? How is Entity A creating the tale, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2471 |
guiding characters through the adventure, judging what can be accomplished |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2472 |
in a scene, making things come out right, and "your story" to be |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2473 |
reconciled with Entity B being "like a novel author," determining |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2474 |
characters' actions, bringing a story to an end, and having the lead |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2475 |
roles? As plain explanation, all such text is unmitigated nonsense. It's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2476 |
such nonsense, that personalized readings that themselves make sense are |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2477 |
often projected onto it, as what the authors "must obviously" have meant. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2478 |
Two such projections include: |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2479 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2480 |
1. Players of the protagonists always provide those characters' |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2481 |
decisions, especially climactic ones that drive the resolving scenes; |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2482 |
the GM-role is there to provide relevant adversity for everyone else, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2483 |
e.g. managing scene framing, Bangs, and pacing. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2484 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2485 |
2. The GM has the story decisions, i.e., wields substantial Force. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2486 |
"Story" isn't coming from player decisions at all and may be |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2487 |
considered, itself, a piece of Explorative-material input from the GM. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2488 |
Everyone else is providing color and material through |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2489 |
pseudo-decisions. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2490 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2491 |
Both of these are perfectly reasonable approaches to play. Don't mistake |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2492 |
your solution as justification for Impossible Thing game text. If a person |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2493 |
is stuck in the rhetoric of The Impossible Thing, he tends to seize his |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2494 |
personal solution and embrace it like a life-raft, rejecting any |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2495 |
examination of the Thing itself. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2496 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2497 |
No one is safe, apparently. From Maelstrom (Hubris Games, 1994, author is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2498 |
Christian Aldridge): |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2499 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2500 |
What happens in a game |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2501 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2502 |
Characters will have goals they want to attain, and obstacles to overcome. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2503 |
The story that the narrator creates will provide the setting and the plot. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2504 |
In that plot the characters might stumble into adventure accidentally, or |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2505 |
become embroiled in international espionage, or choose to seek out fame |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2506 |
and fortune as tomb-robbers or pirates. The important point is that the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2507 |
players author the tale through the actions of their characters. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2508 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2509 |
Gaaaahh! Right there in a book studded with some of the finest applied |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2510 |
Narrativist techniques known to role-playing, there it squats, pulsing! |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2511 |
Based on the rest of the text as well as my discussions with Aldridge, I |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2512 |
know the first "provide the story" in this excerpt indicates adversity; |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2513 |
the second ("author the tale") indicates Narrativist protagonism. But
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2514 |
without that distinction in mind, reading such explanations is agonizing; |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2515 |
one can see the author filling in phrases he is accustomed to seeing in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2516 |
role-playing texts, then, clearly realizing he's written something he |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2517 |
didn't mean, correcting himself mid-paragraph, resulting in a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2518 |
contradictory hash. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2519 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2520 |
As discussed earlier, the issue hinges on the super-big red herring called |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2521 |
"the plot, the story." It can mean so many things: - the NPCs' plan to do |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2522 |
something, which is irrelevant in GNS terms, as that's merely in-game |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2523 |
adversity, a staple of any role-playing. - given the definite article and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2524 |
given a pre-player-decision context, it's absolutely anathema to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2525 |
Narrativist play. - stripped of that article and given a purely post-play |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2526 |
context, it means nothing more than story, and is irrelevant for prep for |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2527 |
Narrativist play. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2528 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2529 |
It's also easy to get distracted by the word "GM." A person may have a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2530 |
mental tautology going between "GM" and "power," with a corresponding |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2531 |
death-grip on his or her perceived responsibility to perform and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2532 |
entertain. Once the term is understood to be a set of independent roles |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2533 |
which may be distributed differently across the participants, then the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2534 |
whole thing becomes a lot easier. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2535 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2536 |
As far as game design and text is concerned, The Impossible Thing is easy |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2537 |
to avoid. All you have to do is be up-front about where and how those |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2538 |
GM-roles are distributed. If you're doing a solid Simulationist game with |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2539 |
a strong story emphasis via Force, say so and don't bleat about "players |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2540 |
control their characters' decisions" (see Call of Cthulhu and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2541 |
Arrowflight). If you're doing a solid Narrativist game, keep Force out of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2542 |
it entirely (see Dust Devils, InSpectres, and My Life with Master). |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2543 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2544 |
The hard question |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2545 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2546 |
I suggest that both Gamist and Narrativist priorities are clear and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2547 |
automatic, with easy-to-see parallels in other activities and apparently |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2548 |
founded upon a lot of hardwiring in the human mind (or "psyche" or |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2549 |
"spirit" or whatever you want to call it). Whereas I think Simulationist |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2550 |
priorities must be trained - it is highly derived play, based mainly on |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2551 |
canonical fandom and focus on pastiche, and requires a great deal of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2552 |
contextualized knowledge and stern social reinforcement. This training is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2553 |
characterized by teaching people not to do what they're inclined to. No |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2554 |
one needs to learn how to role-play, but most do need to learn to play |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2555 |
Simulationist, by stifling their Gamist and/or Narrativist proclivities. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2556 |
Such training is often quite harsh and may involve rewards and punishments |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2557 |
such as whether the person is "worthy" to be friends with the group |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2558 |
members. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2559 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2560 |
If the typical role-playing preferences among humans are Gamist and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2561 |
Narrativist, then play based on these modes should be easy to pick up, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2562 |
easy to spread, and easy to sell, and I think it is all three. However, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2563 |
since the typical role-playing text and typical training is Simulationist, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2564 |
the net effect is to bump the majority of interested people away from the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2565 |
hobby after first contact, and to consolidate the Simulationist primacy in |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2566 |
all evident features of the hobby, as opposed to the potential ones. This |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2567 |
is one of several reasons why the hobby remains decidedly fringe. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2568 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2569 |
So the first question is, how about you? Are you Simulationist-by-habit, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2570 |
which is to say, well-trained to this mode by the first group you |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2571 |
encountered? If so, is that what you really want? If so, then excellent. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2572 |
But! If not, if you'd rather be addressing Premise, then you have a lot of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2573 |
habits to break - perhaps even those which, in your mind, originally |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2574 |
defined the activity. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2575 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2576 |
The second, larger question is much like the Gamist one: why role-play for |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2577 |
this purpose? Why this venue, and not some more widely-recognized medium |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2578 |
like writing comics or novels or screenplays? Addressing Premise can be |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2579 |
done in dozens, perhaps hundreds, of artistic media. To play Narrativist, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2580 |
you must be seizing role-playing, seeing some essential feature in the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2581 |
medium itself, which demands that Premise be addressed in this way for you |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2582 |
and not another. What is that feature? If you can't see one, then maybe, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2583 |
just maybe, you are slumming in this hobby because you're afraid you can't |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2584 |
hack it in a commercial artistic environment. Maybe you even hang with a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2585 |
primarily-Simulationist group, with the minimal levels of satisfaction to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2586 |
be gained among them, because it's safe there. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2587 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2588 |
But let's say you do answer that question, and hold your head up as a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2589 |
Narrativist role-playing practitioner, addresser of Premise. Fine - now |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2590 |
you have to ask yourself whether you can handle artistic rejection. That's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2591 |
right, no one might be interested in you. This is exactly what all |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2592 |
aspiring directors, screenwriters, novelists, and other practitioners of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2593 |
narrative artistry face. In which case, you'll have to decide whether it's |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2594 |
because your worthy vision is unappreciated and should seek new |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2595 |
collaborators, or because your vision is simply lacking. It's not an easy |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2596 |
thing to deal with. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2597 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2598 |
But let's say that's all resolved too, and you are holding the brass ring: |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2599 |
successful and fulfilling Narrativist play with a great bunch of fellow |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2600 |
participants, fine and exciting content from your and the others' work, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2601 |
and the sense of worthy artistry. Now for the final conundrum: what will |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2602 |
you sacrifice to sustain it? Maybe your spouse is tired of the time you |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2603 |
spend on this; maybe you and a fellow group member get a little too close; |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2604 |
maybe you decide your art would be even better if your best friend's sorry |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2605 |
ass was no longer gumming up the group's work. Can you make those sorts of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2606 |
choices? Can you live with the results? |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2607 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2608 |
Good luck with it. No one ever claimed that balls-to-the-wall artists were |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2609 |
necessarily easy to live with. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2610 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2611 |
Glossary |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2612 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2613 |
The following terms continue the lists at the end of the essays |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2614 |
"Simulationism: the Right to Dream" |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2615 |
([24]http://www.indie-rpgs.com/articles/15/) and "Gamism: Step On Up" |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2616 |
([25]http://www.indie-rpgs.com/articles/21/), which themselves are |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2617 |
additions to the definitions given in "GNS and other matters of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2618 |
role-playing theory" ([26]http://www.indie-rpgs.com/articles/1/). Which is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2619 |
a polite way of saying go look at all of them, for now. A complete |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2620 |
glossary is under way. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2621 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2622 |
Bangs |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2623 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2624 |
Introducing events into the game which make a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2625 |
thematically-significant or at least evocative choice necessary |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2626 |
for a player. The term is taken from the rules of Sorcerer. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2627 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2628 |
Black Curtain |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2629 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2630 |
My term for the techniques a GM may employ to keep his use of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2631 |
Force hidden from the other participants in the game, such that |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2632 |
they are at least somewhat under the impression that their |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2633 |
characters' significant decisions are under their control. See |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2634 |
Illusionism. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2635 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2636 |
Blood Opera |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2637 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2638 |
Play in which character generation focuses on potentially |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2639 |
irreconcilable differences among at least some of the characters, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2640 |
and in which scenario generation is designed to put as much |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2641 |
pressure on these differences (and therefore on unexpected |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2642 |
alliances as possible). Notable for high mortality rates among |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2643 |
characters, in the manner of Reservoir Dogs. The term was coined |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2644 |
by Ralph Mazza, Jake Norwood, and myself after playing an |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2645 |
especially masochistic session of The Riddle of Steel during |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2646 |
Origins 2003. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2647 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2648 |
Bob (from Sex & Sorcery) |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2649 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2650 |
Withholding response or otherwise mandating a "rest" in the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2651 |
Premise-addressing action of play. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2652 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2653 |
Conflict resolution |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2654 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2655 |
A technique in which the resolution mechanisms of play focus on |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2656 |
conflicts of interest, rather than on the component tasks within |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2657 |
that conflict. When using this technique, inanimate objects are |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2658 |
conceived to have "interests" at odds with the character, if |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2659 |
necessary. Contrast with Task resolution. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2660 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2661 |
Congruence |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2662 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2663 |
Term coined by Walt Freitag to describe the theoretical |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2664 |
possibility of simultaneous play of different Creative Agendas |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2665 |
which, although fulfilling very different needs for their |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2666 |
employers, are also mutually supportive between those employers. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2667 |
The existence of sustained congruence remains controversial. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2668 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2669 |
Cross (from Sex & Sorcery) |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2670 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2671 |
Introducing effects from previous scenes into current scenes, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2672 |
although the scenes do not contain the same protagonists. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2673 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2674 |
Deprotagonize (Paul Czege) |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2675 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2676 |
To limit or devalue another person's opportunity to establish |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2677 |
their character as a protagonist during Narrativist play. Note |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2678 |
that this is specific to Paul's use of Protagonism strictly in the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2679 |
limited Narrativist context. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2680 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2681 |
Egri, Lajos |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2682 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2683 |
the author of The Art of Dramatic Writing (1946); see Premise. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2684 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2685 |
El Dorado |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2686 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2687 |
Coined by Paul Czege, a term for the unrealizable ideal of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2688 |
consistently addressing Premise through explicitly Simulationist |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2689 |
play. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2690 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2691 |
Force |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2692 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2693 |
Originally called "GM-oomph" (Ron Edwards), then "GM-Force" (Mike |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2694 |
Holmes) - Control over the protagonist characters' |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2695 |
thematically-significant decisions by anyone who is not the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2696 |
character's player. The Force is an especially good term for this |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2697 |
phenomenon, due to (1) its sense of imposed mandate and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2698 |
strength-in-control (not just input), and (2) its parodic Star |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2699 |
Wars connotation - whatever you want the plot to be, "use the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2700 |
Force!" |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2701 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2702 |
Ouija-board role-playing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2703 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2704 |
Coined by me in this essay, a form of Illusionism practiced among |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2705 |
all the participants upon one another to conceal both Step On Up |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2706 |
and Story Now priorities from one another. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2707 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2708 |
Pastiche |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2709 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2710 |
An artistic production which relies on invoking pre-existing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2711 |
productions' features for its primary effect; at worst, a simple |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2712 |
imitation, but at best, potentially a strong secondary commentator |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2713 |
on the original text. Often associated with "fanfic" or other |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2714 |
forms of homage. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2715 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2716 |
Premise (adapted from Egri) |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2717 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2718 |
A generalizable, problematic aspect of human interactions. Early |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2719 |
in the process of creating or experiencing a story, a Premise is |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2720 |
best understood as a proposition or perhaps an ideological |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2721 |
challenge to the world represented by the protagonist's passions. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2722 |
Later in the process, resolving the conflicts of the story |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2723 |
transforms Premise into a theme - a judgmental statement about how |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2724 |
to act, behave, or believe. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2725 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2726 |
Prima Donna |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2727 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2728 |
A Narrativist player who engages in Premise-addressing, but will |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2729 |
not share screen time or Premise-significant decision-making time |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2730 |
with other participants. An extremely dysfunctional subset of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2731 |
Narrativist play. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2732 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2733 |
Protagonism |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2734 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2735 |
A problematic term with two possible meanings. (A) A |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2736 |
characteristic of the main characters of stories, regardless of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2737 |
who produced the stories in whatever way. (2) A characteristic set |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2738 |
of behaviors among people during role-playing, associated with |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2739 |
Narrativist play, with a necessary equivalent in Gamist play and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2740 |
possible and Simulationist play. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2741 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2742 |
Railroading |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2743 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2744 |
Control of a player-character's decisions by the GM, or |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2745 |
opportunities for decisions, in any way which breaks the Social |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2746 |
Contract for that group, in the eyes of the character's player. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2747 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2748 |
Simulationist-by-habit (Jesse Burneko) |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2749 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2750 |
A form of synecdoche which defines "role-playing" according to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2751 |
certain historically-widespread Simulationist approaches to play." |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2752 |
The system's job is to provide the physics of the game-world" is a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2753 |
good example. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2754 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2755 |
Story |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2756 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2757 |
an imaginary series of events which includes at least one |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2758 |
protagonist, at least one conflict, and events which may be |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2759 |
construed as a resolution of the conflict. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2760 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2761 |
Story Now |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2762 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2763 |
a mode, or Creative Agenda, in which Premise is addressed through |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2764 |
play. The epiphenomenal outcome for the transcript is almost |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2765 |
always a story. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2766 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2767 |
Task resolution |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2768 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2769 |
a technique in which the resolution mechanisms of play focus on |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2770 |
within-game cause, in linear in-game time, in terms of whether the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2771 |
acting character is competent to perform a task. Contrast with |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2772 |
Conflict resolution. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2773 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2774 |
Transcript |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2775 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2776 |
an account of the imaginary events of play without reference to |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2777 |
any role-playing procedures. A transcript may or may not be a |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2778 |
story. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2779 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2780 |
Transition (coined by Fang Langford) |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2781 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2782 |
Changing from one Creative Agenda to another through the course of |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2783 |
play using rules designed to make that process easy. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2784 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2785 |
Typhoid Mary |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2786 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2787 |
A GM who employs Force in the interests of "a better story," |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2788 |
usually identifiable as addressing Premise; however, in doing so, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2789 |
the GM automatically de-protagonizes Narrativist players and |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2790 |
therefore undercuts his or her own priorities of play, as well as |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2791 |
being perceived as a railroader by the players. An extremely |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2792 |
dysfunctional subset of Narrativist play. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2793 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2794 |
Vanilla Narrativism: Narrativist play without notable use of the following |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2795 |
techniques |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2796 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2797 |
Director Stance, atypical distribution of GM tasks, verbalizing |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2798 |
the Premise in abstract terms, overt rules concerning narration, |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2799 |
and improvised additions to the setting or situations. People who |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2800 |
typically play in this fashion often fail to recognize themselves |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2801 |
as Narrativists. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2802 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2803 |
Weave (from Sex & Sorcery) |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2804 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2805 |
A GM technique of bringing NPC activities closer to the |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2806 |
player-characters and to introduce multiple responses among NPC |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2807 |
and player-character actions. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2808 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2809 |
-------------------------------------------------------------------------- |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2810 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2811 |
Last updated 29-Jan-2004 09:56:35 CDT |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2812 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2813 |
The Forge created and administrated by [27]Clinton R. Nixon and [28]Ron |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2814 |
Edwards. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2815 |
All articles, reviews, and posts on this site are copyright their |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2816 |
designated author. |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2817 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2818 |
References |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2819 |
|
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2820 |
Visible links |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2821 |
1. file:/// |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2822 |
2. file:///about/ |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
changeset
|
2823 |
3. file:///donate.php |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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4. file:///articles/ |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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5. file:///reviews/ |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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6. file:///resources/ |
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[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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2827 |
7. file:/// |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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2828 |
8. mailto:sorcerer@sorcerer-rpg.com |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
2829 |
9. http://www.indie-rpgs.com/articles/1/ |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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|
2830 |
10. http://www.indie-rpgs.com/articles/15/ |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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|
2831 |
11. http://www.indie-rpgs.com/articles/21/ |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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2832 |
12. http://www.indie-rpgs.com/viewtopic.php?t=8655 |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff
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2833 |
13. http://www.darkshire.net/~jhkim/rpg/theory/ |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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2834 |
14. http://www.sorcerer-rpg.com/ |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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2835 |
15. http://www.indie-rpgs.com/articles/11/ |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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2836 |
16. http://www.indie-rpgs.com/articles/1/ |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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2837 |
17. http://www.indie-rpgs.com/articles/1/ |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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2838 |
18. http://www.indie-rpgs.com/articles/1/ |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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19. http://www.indie-rpgs.com/articles/1/ |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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2840 |
20. http://www.indie-rpgs.com/articles/1 |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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21. http://www.indie-rpgs.com/articles/1/ |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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parents:
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2842 |
22. http://www.indie-rpgs.com/articles/15/ |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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2843 |
23. http://www.indie-rpgs.com/articles/21/ |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
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2844 |
24. http://www.indie-rpgs.com/articles/15/ |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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2845 |
25. http://www.indie-rpgs.com/articles/21/ |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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parents:
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2846 |
26. http://www.indie-rpgs.com/articles/1/ |
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90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
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27. mailto:webmaster@indie-rpgs.com |
|
90028d83d4ea
[svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
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28. mailto:sorcerer@sorcerer-rpg.com |