references/HowRPGRulesWork.txt
author fabien
Mon, 20 Mar 2006 13:28:12 -0500
branchecjdr
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parent 68 be57f0035c67
permissions -rw-r--r--
[svn] r14741@freebird: fabien | 2006-03-18 16:18:06 -0500 Retrait de la définition du jeu de rôle. Revision des propos sur le GNS.
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http://www.lumpley.com/archive/156.html
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anyway. <opine.html>
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A Penny for Your Thoughts <mailto:lumpley@earthlink.net>
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------------------------------------------------------------------------
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*1-18-05*
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*How RPG Rules Work*
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This is description, not prescription.
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The way I figure it, an RPG's rules coordinate three things:
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The fictional things and events and stuff in the game. The interactions
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of the players themselves. Dice, numbers, words, maps - real-world
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tokens, things, props, representations. Emily calls 'em "cues" and I
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think that's just right.
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If you can pick it up and hand it to another player, or change it with a
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pencil and eraser, it's a real-world cue. If it exists only in our heads
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and our conversation, it's in-game.
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So here's a rule: "1. Don't mess with the dark forest to the North, it's
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Vincent's."
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This rule coordinates the interactions of us, the players, with the
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made-up stuff in the game. The rule says that if the in-game stuff comes
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to include our characters entering the forest, we change our
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interactions in a particular way: we defer to me, Vincent, about what's
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what.
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The rightward-pointing arrow is "our characters entering the forest,"
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the leftward-pointing arrow is "we defer to Vincent about what's what."
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Here's a rule: "2. Subtract the roll on the damage die from your
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character's hit points."
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This rule coordinates our interactions with the real-world cues we're
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employing. The leftward-pointing arrow is "the roll on the damage die,"
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the rightward-pointing arrow is "subtract from your character's hit
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points." The die represents every real-world thing we're using: dice,
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character sheets, life stones, everything.
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Notice that non-RPG games' rules are all entirely like this one.
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Monopoly, Chess, Die Siedler - they have no fictional in-game, just
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people interacting and real-world tokens.
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Here's a rule: "3. If your character has higher ground than his
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opponent, make your attack roll at +3."
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Now this rule takes information from the fictional in-game and applies
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it to the real-world tokens we're using. The long rightward-pointing
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arrow is "your character has higher ground than his opponent, +3," and
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the leftward-pointing arrow is "make your attack roll."
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I've drawn the long arrow /through/ the people because of course it's
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the people who interpret the in-game and apply the rule.
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Here's a rule: "4. If your character takes damage greater than 4 on the
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damage roll, he's knocked down."
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Here the rules instruct us to have certain things happen fictionally
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when certain things happen in the real world. The rightward-pointing
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arrow is "the damage roll" and the long leftward-pointing arrow is
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"damage greater than 4, knocked down."
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Here's a rule: "5. If your character's opponent tries to disarm your
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character, make a Hold Weapon check. If you fail, your character is
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disarmed, and you thus suffer the unarmed penalty until you retrieve
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your weapon."
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The more complicated your rule, the more complicated the arrangement of
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arrows. The short leftward-pointing arrow is "your character's opponent
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tries to disarm your character." The long rightward-pointing arrow is
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"make a Hold Weapon check." The long leftward-pointing arrow is "your
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character is disarmed" - the part where we imagine your character's
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sword skittering across the rocks. The short rightward-pointing arrow,
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at last, is "suffer the unarmed penalty."
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If this were the Weapon Breakage rule instead of the Weapon Droppage
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rule, the short rightward-pointing arrow would be both "suffer the
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unarmed penalty" and "add 'broken' to your weapon on your character sheet."
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So now, we employ various rules in various orders and combinations over
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time.
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Right?
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This animation shows kind of what Dogs in the Vineyard or D&D or
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Shadowrun or PTA or V:tM is like in play.
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The way Charles' group plays Ars Magica would have practically only the
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arrows between the players and the in-game lit up:
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(I'm very open to correction about this, but it's my impression.)
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The way my group plays Ars Magica would be about the same, but we'd have
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the arrows crossing the players light up a few times per session:
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And finally, Jonathan Tweet in /Everway/ describes three kinds of rules:
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Drama, Fortune and Karma.
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Rules like this are Drama rules.
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Rules like this are Fortune rules if the real-world cues include dice or
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some other randomizer; Karma rules if they don't.
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On 1-19-05, *Matt* wrote:
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------------------------------------------------------------------------
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I really only clicked to see if comments were working, but now I feel
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obliged to come up with something.
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My ideal game, I think, has a balance of movement across all the arrows.
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This might be a useful diagram for identifying the kind of play people
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prefer by making certain arrows darker, etc. Or not. Shit, it's only 6
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here and what am I doing up?
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------------------------------------------------------------------------
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On 1-19-05, *anon.* wrote:
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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"Notice that non-RPG games' rules are all entirely like this one.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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Monopoly, Chess, Die Siedler - they have no fictional in-game, just
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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people interacting and real-world tokens."
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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I would strongly disagree with this. The fictional worlds may not be as
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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pronounced or as strongly identified with as in RPGs, but they
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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definately exist.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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Case in point: Diplomacy. There's you intereacting with other people and
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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the game board, but there's almost always a shared imaginative space of
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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diplomatic missions running back and forth and high-level meetings and
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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so on.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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Even Monopoly can work this way. Who does not make sound effects when
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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they move their pieces? Who does not chortle like Snidely Whiplash when
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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they send another player to bankruptcy? And in these moments, a
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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fictional scene plays out.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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Who knows, perhaps when Kasparov is advancing his knight, he's thinking
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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of a medieval kingdom?
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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later
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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Tom
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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On 1-19-05, *Vincent* wrote:
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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I guess somebody was going to say that.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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Maybe my best answer is:
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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Playing Monopoly, no arrows come rightward out of the fiction. Imagine
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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whatever you want, nobody else cares.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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When we talk about the imaginary stuff in the game re: rules, we aren't
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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talking about what I'm imagining in my own personal head anyway. We're
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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talking about the shared fiction, which means that it's /communicated/
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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and /agreed to/. Kasparov might be thinking about a kingdom or his
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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laundry, I'm pretty sure he's not saying it all out loud and trying to
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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get his opponent to buy into it.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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And just to head off the other half: of /course/ the players can create
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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house rules to make Monopoly into a roleplaying game. Whatever! I don't
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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think it's especially controversial to observe that, as written,
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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Monopoly ain't one. Lord I hope it's not.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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On 1-19-05, *C. Edwards* wrote:
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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"Notice that non-RPG games' rules are all entirely like this one.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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Monopoly, Chess, Die Siedler - they have no fictional in-game, just
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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people interacting and real-world tokens."
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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I totally accept and enjoy those kinds of rules in a non-RPG. They seem
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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annoying, unsatisfying, and extraneous most of the time when they are
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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incorporated into a role-playing game. It almost seems like a wasted
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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action to have rules that don't directly interact with the shared
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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imaginary space.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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I want to achieve nearly 100% efficiency in my rule/work to shared
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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imaginary space exchange.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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On 1-19-05, *Bryant* wrote:
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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Nice! Very nice. I agree with this 100% and I like the arrows a lot.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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On 1-19-05, *Chris* wrote:
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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Wow! Vincent- it just struck me how much power goes into the traditional
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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GM's hands in that they get final say not only over what goes into that
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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imaginary space, but also what effects the imaginary space has back OUT
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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into the game itself. So, say a player wants to put a character in a
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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tactically advantageous situation, and even the GM agrees("You're on
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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higher ground, with the sun to your back, etc.") but only if the GM
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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decides to apply modifers back out to the Tokens in play, will the SIS
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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have a solid effect.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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This is probably one of the best little ways of explaining the whole
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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social effect of gaming there. Neat.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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On 1-19-05, *Ben Lehman* wrote:
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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I have this whole essay brewing about this two rightmost little arrows.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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If you're going to beat me to it, let me know.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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yrs--
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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--Ben
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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On 1-19-05, *Vincent* wrote:
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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I have no plans!
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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What's your essay going to say?
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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On 1-19-05, *Ben Lehman* wrote:
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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Like most of my essays, it's going to say "Look, a thing!"
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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We physicists aren't so keen on the "persuasive argument" thing.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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Essentially, I think some games have something called "toy quality"
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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where the game's mechanic itself is fun to play without needing to
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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reference the SIS at all. I think that games with toy quality are a
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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bridge to board and card and dice games. I also think it might be a key
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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to Gamism, but I'm not sure.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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yrs--
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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--Ben
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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P.S. Hey, remember when I was talking about how "everything is system?"
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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I was going "look, see, those arrows are symmetric!" Just couldn't
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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express myself well.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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P.P.S. Heck, I still don't know what system is. Is it that box on the
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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right? Or is that just mechanics?
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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P.P.P.S. Say we're using a published setting with canon guidebooks. Is
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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the setting in the right box or the left box?
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
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On 1-19-05, *Vincent* wrote:
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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The arrows are System. System is what we /do/.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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The left box is a snapshot: what's happening in the game right now. You
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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can imagine its contents changing over the course of play, alongside the
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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arrows lighting up and going out.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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The right box is everything that's real that we consult to help us
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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decide what's happening in the left box. Along with dice and the writing
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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on character sheets and stuff, it can include the contents of setting
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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guidebooks. Really though, the vast most of the contents of setting
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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guidebooks simply don't appear in the illustration; they wait outside of
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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frame in case we want them.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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On 1-19-05, *Ben Lehman* wrote:
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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Check.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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Rules printed in the game book: Cue or System?
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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yrs--
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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--Ben
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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On 1-19-05, *Vincent* wrote:
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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System if we're using them right now, nothing if we aren't. "Using them"
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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includes things like "if we get into combat, there goes the whole rest
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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of the session - let's talk to them instead."
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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On 1-19-05, *Ben Lehman* wrote:
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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Cool.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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Now I still can't understand that other thread, where I was like "it's
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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all system" and other people were like "what?" I was hoping it would
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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illuminate that. I think I'm still right, though.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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Anyway, thanks a bunch. Just going to go stare at the animations now.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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yrs--
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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--Ben
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
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On 1-19-05, *Vincent* wrote:
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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Link me to the other thread?
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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On 1-19-05, *Ben Lehman* wrote:
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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http://www.indie-rpgs.com/viewtopic.php?t=12001
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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And look! There's your diagram!
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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On 1-19-05, *Vincent* wrote:
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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Linkinated <http://www.indie-rpgs.com/viewtopic.php?t=12001>.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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On 1-19-05, *nothings* wrote:
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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I'm sure you've thought of all of this already, Vincent, but I found
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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your explanation a little confusing, so I have tried to go through in a
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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little more detail and a slightly different focus.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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http://nothings.org/writing/rpg/elements.html
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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My apologies if I've slipped on any Forge-ian terminology, as I'm not
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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actually a regular reader.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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On 1-19-05, *Vincent* wrote:
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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Nothings: linkinated <http://nothings.org/writing/rpg/elements.html>.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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(corrected)
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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Well, I agree that you have a different focus. I think that the
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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differences between mine and yours can probably all be summed up in
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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their opening sentences: my "...an RPG's rules coordinate..." vs your
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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"...the activity of game-playing can be reasonably characterized by the
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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interaction of..."
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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Like, I don't include a picture of the rules because all I'm talking
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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about is the rules. I also don't include props or snacks - except as
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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real things inside the d6 picture, if and only if a rule refers to them.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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Also having a GM outside of the group is nonsense, no matter how you
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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slice it. If you want to talk about distribution of authority within the
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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group, cool, and that's when a GM can come up - but the GM's a person
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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same as the rest of us.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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And about my arrows and dice: I consider the interesting bit of rolling
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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a die to be the interpretation of it, not the rolling of it. Thus "roll
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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the die" is an arrow pointing from the die to the players; from the
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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origin of the information to its destination.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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Um, so now what? This conversation will make more sense if either you
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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ask me to comment on yours, which I'd be happy to do in another thread,
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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or else you ask me questions about mine, which I'd be happy to answer
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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here. Or both!
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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On 1-20-05, *Vincent* wrote:
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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Ben, I reread that thread, most of it anyway. Here's a thing:
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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The goal of designing rules is to change social contract.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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When I design a set of rules, I'm trying to change the way that people
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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relate to one another, within the confines of the game. I'm trying to
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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force, trick, or provoke them into treating one another in particular,
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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possibly unnatural ways. I'm fuckin' around with their working creative
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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relationships.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
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Beyond apportioning credibility, rules create /permission/ and
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
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/expectation/. Permission and expectation are the real building blocks
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   397
of social contract; cunningly designed rules have access to human
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   398
interactions at a deep level.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   399
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   400
So, sure, there are no complete RPGs; as you say, the complete RPG is
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   401
playerless. It may work better to think of RPG rules as strong or weak,
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   402
flexible or brittle: a strong RPG draws the players into its particular
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   403
play, where a weak one allows them to play however comes naturally. A
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   404
flexible RPG can survive or redirect a broad range of preexisting social
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   405
dynamics, where a brittle one requires a particular social dynamic to
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   406
already be in place, or the game crashes.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   407
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   408
Am I making sense? Am I kind of on your topic?
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   409
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   410
*I bumped this thread up to the front page. Let's talk about my diagrams
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   411
here.*
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   412
------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   413
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   414
On 1-20-05, *Rognli* wrote:
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   415
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   416
------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   417
This is like the Central Theorem of Roleplaying. For dummies. With
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   418
friendly, unscary illustrations. It doesn't get any better...
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   419
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   420
Can I translate it for publication in the only Norwegian gaming-zine,
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   421
"Imagonem"? And before you ask; no we can't pay you, cause we don't make
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   422
any money. But I will tell everyone you are very cool.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   423
------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   424
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   425
On 1-20-05, *Vincent* wrote:
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   426
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   427
------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   428
Sure!
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   429
------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   430
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   431
Handle:
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   432
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   433
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   434
Consider including your email address in the body of your comment.
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   435
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   436
anyway. <opine.html>
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   437
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   438
------------------------------------------------------------------------
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   439
	 
be57f0035c67 [svn] r5880@freebird: fabien | 2006-02-17 19:08:06 -0500
fabien
parents:
diff changeset
   440