draft/dream14apr03.txt
author fabien
Sat, 21 Apr 2007 22:24:56 -0400
branchecjdr
changeset 93 2365462d45a5
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permissions -rw-r--r--
[svn] r2435@freebird: fabien | 2007-04-21 13:00:42 -0400 Ajout du lien vers Exploratory Surgery.
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RPGnet <http://www.rpg.net> 	
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<http://www.rpg.net/slib/ads/forward-ad.php?nextURL=http://www.starchamber.net&imageURL=http://www.rpg.net/images/ads/sc-728x90-b.jpg>
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	Reviews <http://www.rpg.net/reviews/> 	Forums <http://forum.rpg.net>
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News & Press <http://www.rpg.net/news+reviews/press.phtml> 	Columns &
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Info <http://www.rpg.net/columns/index.phtml> 	RPG Wiki
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<http://wiki.rpg.net> 	RPG Shop <http://shop.rpg.net> 	
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<http://www.rpg.net/members/>
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      The Impossible Dream
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    #5: Resolution Mechanics II
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*by Hunter Logan*
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Apr 14,2003
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Last time, I wrote about the use of Chance, Ability, and Intent in
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constructing resolution mechanics. I brought the article to a rather
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abrupt close. I feel bad to have done that, but it works out better
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because I want to peer more deeply into the resolution play flow. I
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think a resolution mechanic is more than just a resolution mechanic.
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It's really a mechanical process that includes at least one mechanical
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device and one evaluation. That mechanical process is presented as a
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resolution play flow. The undefined item here is the /evaluation/, so
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that's a good place to begin.
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The Five Means of Evaluation
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A mechanic really isn't a mechanic without a means of evaluating what
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happened. It occurs to me that any mechanic has five means of
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evaluation. This is how I conceptualize the way that players evaluate
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what happens after a mechanical device is used. The terms are
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/Absolute/, /Unopposed/, /Opposed/, /Played/, and /Qualified/. Here are
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the explanations.
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*/Absolute evaluation/* is usually based on Die Result vs. Fixed Scale.
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The player generates a Die Result using a method such as Skill +
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Attribute + Die Roll. The GM may apply a modifier for difficulty or
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situation. For an easy job or situation where a character has the upper
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hand, the GM might apply a large positive modifier. For a really tough
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job or situations where the character is at a disadvantage, the GM might
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apply a large negative modifier. The GM (or player) compares the die
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result to the fixed scale and determines the outcome. This is a personal
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preference, but I think modifiers are a bad idea for this sort of
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mechanic. The purpose of an absolute evaluation is mostly to gauge the
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quality of character effort. The evaluation may also provide an outcome;
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but as a GM, when I asked for this sort of roll, I usually just wanted
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the player to impress me with a great die result. Either way, a low
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result here means the character was inept and failed, while a high
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result indicates heroic performance and great success. Here is an example
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    * Device (Chance and Ability): Player rolls Skill + Attribute + Die
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      Roll vs. Fixed Scale.
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    * Evaluation (Unopposed): In this example, the GM assessed the
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      Difficulty as a modifier. The GM compares the modified Die Result
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      to the Fixed Scale. If the Die Result is 3 or greater, the
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      character achieves some degree of success. Otherwise, the
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      character fails. More important, the character's effort is clumsy
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      or lackluster unless the player rolls 5 or better.
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*Modifiers* Challenge	Modifier
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Easy	+1 or more
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Average	0
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Difficult	-1 or more
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*Results* Die Result	Effort	Outcome
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0-2	Poor	Fail
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3-4	Fair	Progress
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5-7	Good	Success
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8+	Heroic	Bonus
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*/Unopposed evaluation/* is usually based on a variable scale with a
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device such as Die Result vs. Target Number where the die result is
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Skill + Die Roll or something similar. The GM adjusts the Target Number
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(TN) based on difficulty or challenge. An easy task often has a low TN.
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A difficult task has a high TN. Here is a common example:
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    * Device (Chance and Ability): Player rolls Skill + Die Roll vs. TN.
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    * Evaluation (Unopposed): In this example, the GM assessed the
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      Difficulty as a modifier The GM compares the Die Result to the
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      Target Number. If the Die Result is equal to or greater than the
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      TN, the character succeeds. Otherwise, the character fails.
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*Target Number* Die Roll	Result
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2	Easy
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4	Average
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6	Difficult
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9	Impossible
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*Results* Die Roll	Result
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< target	Fail
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= or > target	Success
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*/Opposed evaluation/* is mostly based on a comparison of effort such as
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PC's die result vs. opponent's die result. Here is an example:
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    * Device (Chance and Ability): Player rolls Skill + Modifiers + Die
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      Roll vs. Opponent's die result.
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    * Evaluation (Opposed): The GM compares the player's die result to
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      the opponent's die result. Here is a set of possible outcomes:
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*Results* PC Die Result	Result
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< Opponent	PC Loses
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= Opponent	Draw
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> Opponent	PC Wins
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*/Played evaluation/* is mostly based on player intent. In this
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situation, one player (usually the GM) gets to say what happens to
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another player's declaration. This is often tied into ideas of diceless
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play. Here is an example:
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    * Device (Intent): The player declares that his character is using
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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parents:
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      the radio to call for artillery support.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   128
    * Evaluation (Played): The GM considers that the request is logical.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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      The character has a radio, expert military training, and artillery
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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      support. He decides to play along and replies that the character
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   131
      has successfully called for support.
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fabien
parents:
diff changeset
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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parents:
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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parents:
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*/Qualified evaluation/* is mostly a check to determine whether or not a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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parents:
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character is qualified to do a thing. Here is an example:
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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parents:
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    * Device (Intent): The player declares that his character will
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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      attempt to scale a sheer cliff face.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   139
    * Evaluation (Qualified): The GM asks the player about the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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      character's equipment and skills. The character has some climbing
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   141
      skill, but no equipment. The GM determines that the character can
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      attempt the climb, but it will be both difficult and dangerous.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   143
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   144
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   145
The Four Mechanical Structures
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   146
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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To discuss mechanical structures more accurately, I have identified four
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   148
mechanical structures that you can employ to build a set of resolution
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   149
mechanics. Each is a process represented as a resolution play flow. You
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   150
may declare others as you need, but I'm starting with these four. They
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   151
are /Single/, /Series/, /Nested/, and /Countdown/ mechanics.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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parents:
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   152
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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*/Single mechanics/* include one device and one evaluation. Here is an
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   154
example of a single mechanic:
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   155
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * Device (Chance and Ability): The player rolls Character Skill +
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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      Die Roll vs. Target Number.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   158
    * Evaluation (unopposed): If character's effort (Character Skill +
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   159
      Die Roll) is equal to or greater than the challenge (Target
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      Number), the character is successful. If the character's effort is
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      less than the target number, the character fails.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   162
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   163
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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*/Series mechanics/* consist of two or more single structures chained
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   165
together to produce a set of mechanics. This is a more complex play
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   166
flow, but the series mechanic is the most common structure for event
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   167
resolution for a single character. Here is an example of a series mechanic:
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   168
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * Device (Intent): The player declares the character's action.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * Evaluation (Qualified): The GM determines the required skill. If
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      the character lacks the skill, the character fails. If the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      character has the skill, the GM sets the target number and the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      player rolls the dice.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   174
    * Device (Chance and Ability): The player rolls Character Skill +
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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      Die Roll vs. Target Number.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   176
    * Evaluation (unopposed): If the character's effort (Character
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   177
      Attribute + Die Roll) is equal to or greater than the challenge
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      (Target Number), the character is successful. If the character's
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      effort is less than the target number, the character fails.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   181
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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*/Nested mechanics/* usually consist of a single or series structure
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   183
nested inside another mechanical device or evaluation. Here is an example.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   184
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   185
    * Device (Intent): The player declares the character's action. In
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   186
      this case, the character threatens a prisoner with a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   187
      wicked-looking knife in hopes that the prisoner will talk.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   188
    * Evaluation (Qualified): The GM considers that the character can
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   189
      easily make good on the threat. Anyone with common sense would
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   190
      start talking, but the GM isn't sure this prisoner qualifies.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   191
      Also, the GM doesn't really want to play his own willpower against
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   192
      that of the player. The GM decides to roll dice for the result.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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          o Device (Chance): The GM rolls a d6 for the prisoner.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   194
          o Evaluation (Unopposed): The GM decides that a result of 6
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   195
            makes the prisoner resist. The die result was 2. The
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   196
            prisoner failed, meaning he will sing like a canary for the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   197
            PC in hopes of avoiding the pointy end of the knife. The GM
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   198
            declares this.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   199
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   200
*/Countdown mechanics/* include a device, an evaluation, and a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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parents:
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   201
countdown. The structure is basically a loop that serves as a shell for
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   202
nested mechanics. It's extremely helpful when resolving actions for
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   203
several characters. Its primary purpose is to aid in running combat.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   204
Here is an example of a countdown:
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   205
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   206
    * Device (Chance and Ability): The GM asks the players to roll
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   207
      initiative. The GM rolls initiative for NPCs or monsters.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   208
    * Evaluation (Qualified): The GM determines which participant has
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   209
      the highest die roll. That participant is at the beginning of the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   210
      countdown and goes first. In the event of a tie, the GM may use
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   211
      another method to break the tie.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   212
          o Device (Intent): The player declares the character's action.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   213
          o Evaluation (Qualified): The GM determines the required skill.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   214
                + If the character lacks the skill, the character fails.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   215
                + If the character has the skill, the GM sets the target
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   216
                  number and the player rolls the dice.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   217
          o Device (Chance and Ability): The player rolls Character
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   218
            Skill + Die Roll vs. Target Number.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   219
          o Evaluation (unopposed): The GM determines the outcome.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   220
                + If the character's effort (Character Skill + Die Roll)
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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parents:
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   221
                  is equal to or greater than the challenge (Target
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   222
                  Number), the character is successful.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   223
                + If the character's effort is less than the target
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   224
                  number, the character fails.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   225
          o Continue Countdown. When the current character's action is
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   226
            resolved, the GM continues the countdown.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   227
                + If the countdown has not reached 0 and the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   228
                  participants still have actions to resolve, the GM
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   229
                  determines who goes next and returns to step A.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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parents:
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   230
                + If the countdown reaches 0 or all actions are
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   231
                  resolved, the countdown ends. Continue to step 4. 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   232
    * Continue Play. The countdown is complete.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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parents:
diff changeset
   233
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   234
An Approach to Chance and Ability
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   235
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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parents:
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   236
Here is an example showing a common resolution flow that uses Chance,
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   237
Ability and Intent (but mostly features Chance and Ability):
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * Device (Intent). The player declares what he wants the character
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      to do.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   241
    * Evaluation (qualified). The character may be able to do it. The
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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      player must roll dice.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   243
    * Device (Ability and Chance). The player rolls Skill + Die Roll for
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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      his character.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   245
    * Evaluation (unopposed): If the die result is good enough, the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   246
      character will succeed.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   247
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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In the example, Intent helps the GM define the skill required for the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   249
die roll and set the target number. I think Intent is most often used in
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   250
combination with qualified evaluation. At least, that's the sense I get
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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parents:
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from many games. In this example, the actual resolution mechanism is a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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second device, Skill + Die Roll. It's a combination of Chance and Ability.
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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This is the part I find interesting: Any combination of Chance and
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Ability can be skewed toward one or the other.
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * If Skill is small compared to the range of the die roll, then
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      Chance is dominant.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      */Example:/* Say the range for a skill is 0 to 8 where 0 is
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      untrained, 4 is fully trained, and 8 is the best on the planet.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      Now say the die roll is 1d20. This gives an unmodified range of
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      results from 0 to 28, but a fully trained character only has skill
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      4. For a fully trained character, the skill is really just a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      modifier. The situation is a little better for characters with
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      more skill, but an untrained character has modifier 0. In that
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      case, the result is pure Chance. I can slant this even further by
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      saying, "A rolled 1 is an automatic failure and a rolled 20 is an
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      automatic success." The only other variable is the target number.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      If the target numbers are small (and they probably would be for
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      really easy jobs), then Ability may still have some meaning.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      Otherwise, Chance is still the dominant factor.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * If Skill is large compared to the die roll, then Ability is dominant.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      */Example:/* Say the range of attributes is 0 to 20 where 0 is
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      untrained, 8 is trained, and 20 is the best on the planet. This
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      time the die roll is 1d4. This gives a range of possible results
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      from 1 to 24, but now the die roll is just a modifier and the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      range for a trained character is simply 9 to 12 without modifiers.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      For a trained character, Ability now represents 67% of the total
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      range. The result is slanted far more heavily toward Ability.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      Without modifiers, the character can't complete any job with a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      target of 13 or more; and the player may not need to roll for
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      targets ranging from 0 to 9.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Another Approach to Chance and Ability
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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I want to look at one last way of balancing Chance and Ability. I didn't
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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think of it; Scott Lininger did. In his rpg, /The Window/
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.mimgames.com/window/> he employs a single die, roll-under
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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mechanic that accounts for increasing ability by reducing the number of
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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sides on the die. His method uses every type of die from d4 to d30. I'm
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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not usually a fan of using so many different dice, but what Scott has
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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done is noteworthy. Basically, he set the default target number at 6.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Depending on the situation, the GM can increase or decrease it. When the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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player needs to roll dice, he rolls the die that corresponds to the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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character's competence. If the character is really horrible at
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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something, the player rolls a d30. If the character is truly outstanding
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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at something, the player rolls a d4. In this way, the effect of Chance
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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increases as Ability decreases. I think it's incredibly elegant.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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An Approach to Chance and Intent
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Historically, Intent has been the junior partner in resolving events. Of
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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course, the player has always been empowered to declare what he wants
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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his character to do or to say what he wants to happen; but wanting a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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thing has rarely been enough to make it so. More recently, game
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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designers have provided more means to let the players have what they
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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want, even if that means letting the players do some of the things
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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traditionally left for the GM. Since players are accustomed to rolling
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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dice in order to get their way, it seems perfectly logical to continue
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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that trend. In the following example, Ability is still a factor in the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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mechanic, but Chance is the deciding factor because the player is never
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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truly assured of victory.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * Device (Intent): The player wants some weakling bad guys to show
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      up so that his character can safely test out a shiny, new weapon.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * Evaluation (Qualified): The GM sets the target at 3 or better. The
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      player needs at least one success. The GM asks the player to roll
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      the dice.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * Device (Chance and Ability): The player is Counting Victories
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      based on his character's Director attribute. That is, in this game
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      the character has an attribute called Director that the player can
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      use to directly affect the game world. The player rolls a d6 for
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      each point of Director. For each result 3 or greater, the player
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      gets a success.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * Evaluation (Unopposed): The player rolled 3 dice with results 2, 3
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      and 5. This nets two successes. The player gets what he wants. If
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      the player had failed, the GM may still have had some bad guys
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      show up, but the GM might make them much stronger and more
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      dangerous than the player anticipated. 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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An Approach to Ability and Intent
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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The combination of Ability and Intent is really the foundation for
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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diceless roleplaying and usually the mechanism for giving players access
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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to the powers of the GM. In this case, it's very easy to completely
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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remove Chance from the equation.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * Device (Ability and Intent): The player wants his character, a
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      military officer, to call for fire support against an enemy position.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * Evaluation (Qualified, Unopposed): The GM determines that the
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      character has everything needed to accomplish the goal.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      Mechanically, there is nothing else to do, so the GM says, ãAfter
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      placing two spotting rounds, you have the range.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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    * Device (Ability and Intent): The player says, "I call, 'Fire for
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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      effect!'"
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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    * Evaluation (Qualified, Unopposed): The GM says, "A few seconds
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      later, the target area erupts in a cloud of smoke and flame as 36
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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      rounds of 120mm high explosive detonate on impact.ä
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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That wraps up my discussion of resolution mechanics. Next installment, I
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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will attempt to show how everything discussed thus far can help produce
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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the core of a game. Thanks for reading.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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      What do you think? <http://trio.rpg.net/pf/list.php?f=110>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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Go to forum! <http://www.rpg.net/pf/list.php?f=110>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 Go to Top <http://www.rpg.net/pf/list.php?f=110>  |  New Topic
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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<http://www.rpg.net/pf/post.php?f=110>  |  View Threads
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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   363
<http://www.rpg.net/pf/list.php?f=110&collapse=0>  |  Search
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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<http://www.rpg.net/pf/search.php?f=110> 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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 Topics 	Author  	Date 	Latest Reply
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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 cooldog cotangent
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   368
<http://www.rpg.net/pf/read.php?f=110&i=98&t=98> (1) new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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   369
cranial_index  	01-31-2006 20:46  	01-31-2006 20:46 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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  CORONA <http://www.rpg.net/pf/read.php?f=110&i=97&t=97> (1) new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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   371
corn_chamomile  	01-31-2006 20:25  	01-31-2006 20:25 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   372
 Fendi Spy Bags WHOLESALE@WizardReplica.com
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   373
<http://www.rpg.net/pf/read.php?f=110&i=95&t=95> (1) new 	514 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   374
12-02-2005 10:55  	12-02-2005 10:55 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   375
 Designer Handbags Wholesale@WWW.WIZARDREPLICA.COM
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   376
<http://www.rpg.net/pf/read.php?f=110&i=94&t=94> (1) new 	868 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   377
11-14-2005 19:41  	11-14-2005 19:41 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   378
 REPLICA HANDBAGS LOUIS VUITTON REPLICA WHOLESALE@
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   379
<http://www.rpg.net/pf/read.php?f=110&i=93&t=93> (1) new 	794 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   380
10-20-2005 21:37  	10-20-2005 21:37 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   381
 Death/playing style
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   382
<http://www.rpg.net/pf/read.php?f=110&i=92&t=92> (1) new 	Searcher 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   383
09-22-2003 11:35  	09-22-2003 11:35 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   384
 Death and actual immortality
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   385
<http://www.rpg.net/pf/read.php?f=110&i=89&t=89> (3) new 	Cpl Ferro 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   386
07-19-2003 08:53  	01-13-2006 15:22 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   387
 Non-death death
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   388
<http://www.rpg.net/pf/read.php?f=110&i=85&t=85> (5) new 	Sérgio
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   389
Mascarenhas  	07-18-2003 03:07  	07-23-2003 02:38 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   390
 Thanks, Hunter
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   391
<http://www.rpg.net/pf/read.php?f=110&i=80&t=80> (4) new 	Allan
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   392
Sugarbaker  	07-16-2003 00:18  	07-17-2003 19:34 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   393
 Realism <http://www.rpg.net/pf/read.php?f=110&i=74&t=74> (3) new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   394
Robin  	06-20-2003 01:23  	06-25-2003 02:34 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   395
 Something you might have mentioned.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   396
<http://www.rpg.net/pf/read.php?f=110&i=65&t=65> (3) new 	Yamo 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   397
06-19-2003 16:13  	06-19-2003 18:11 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   398
 BTW, excellent column, Hunter!
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   399
<http://www.rpg.net/pf/read.php?f=110&i=63&t=63> (2) new 	flyingmice 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   400
06-19-2003 13:11  	06-19-2003 18:13 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   401
 Armor and Damage Thereto
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   402
<http://www.rpg.net/pf/read.php?f=110&i=56&t=56> (2) new 	The Student 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   403
06-19-2003 08:45  	06-19-2003 11:44 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   404
 Armor <http://www.rpg.net/pf/read.php?f=110&i=54&t=54> (9) new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   405
flyingmice  	06-19-2003 08:29  	06-20-2003 06:12 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   406
 Death spiral and unconsciousness
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   407
<http://www.rpg.net/pf/read.php?f=110&i=53&t=53> (7) new 	Torben
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   408
Mogensen  	06-19-2003 07:31  	06-20-2003 06:52 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   409
 lucky or skilled
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   410
<http://www.rpg.net/pf/read.php?f=110&i=51&t=51> (2) new 	rhyme 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   411
05-12-2003 18:49  	05-13-2003 09:25 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   412
 Absolute, unopposed and opposed
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   413
<http://www.rpg.net/pf/read.php?f=110&i=48&t=48> (2) new 	Torben
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   414
Mogensen  	04-16-2003 02:19  	04-16-2003 09:26 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   415
 0-9 open ended = brilliant!
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   416
<http://www.rpg.net/pf/read.php?f=110&i=31&t=31> (8) new 	Vibropod 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   417
03-12-2003 10:41  	07-18-2003 01:28 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   418
 Smooth rerolls
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   419
<http://www.rpg.net/pf/read.php?f=110&i=27&t=27> (10) new 	Torben
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   420
Mogensen  	03-12-2003 00:47  	03-16-2003 23:57 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   421
 Resolution Mechanics
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   422
<http://www.rpg.net/pf/read.php?f=110&i=25&t=25> (8) new 	Kyle
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   423
Schuant  	03-11-2003 22:14  	03-29-2003 21:28 new
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   424
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   425
 Go to Top <http://www.rpg.net/pf/list.php?f=110>  |  New Topic
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   426
<http://www.rpg.net/pf/post.php?f=110>  |  View Threads
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   427
<http://www.rpg.net/pf/list.php?f=110&collapse=0>  |  Search
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   428
<http://www.rpg.net/pf/search.php?f=110> 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   429
	
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   430
 Newer Messages
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   431
<http://www.rpg.net/pf/list.php?f=110&t=98&a=1&>  |  Older Messages
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   432
<http://www.rpg.net/pf/list.php?f=110&t=25&a=2&> 
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   433
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   434
------------------------------------------------------------------------
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   435
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   436
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   437
      Previous columns
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   438
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   439
    * #8: True Death </news+reviews/columns/dream17jul03.html> by Hunter
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   440
      Logan, 17jul03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   441
    * #7: Assessing Damage </news+reviews/columns/dream19jun03.html> by
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   442
      Hunter Logan, 19jun03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   443
    * #6: Putting Theory to the Test
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   444
      </news+reviews/columns/dream12may03.html> by Hunter Logan, 12may03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   445
    * #5: Resolution Mechanics II
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   446
      </news+reviews/columns/dream14apr03.html> by Hunter Logan, 14apr03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   447
    * Resolution Mechanics I </news+reviews/columns/dream11mar03.html>
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   448
      by Hunter Logan, 11mar03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   449
    * Player Goals </news+reviews/columns/dream10feb03.html> by Hunter
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   450
      Logan, 10feb03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   451
    * Balance of Power </news+reviews/columns/dream20jan03.html> by
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   452
      Hunter Logan, 20jan03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   453
    * Play Flow First </news+reviews/columns/dream01jan03.html> by
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   454
      Hunter Logan, 01jan03
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   455
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   456
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   457
      Other columns </news+reviews/columns.html> at RPGnet
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   458
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   459
[ Read FAQ <http://forum.rpg.net/faq.php> | Subscribe to RSS
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   460
<http://www.rpg.net/rss.phtml> | Contact Us <mailto:www@rpg.net> |
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   461
Advertise with Us <http://www.rpg.net/ads/info.phtml> ]
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   462
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   463
Copyright © 1996-2006 RPGnet & individual authors, All Rights Reserved
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   464
RPGnet® is a registered trademark of Skotos Tech Inc., all rights reserved.
bdef1afd1170 [svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff changeset
   465