| author | fabien |
| Sat, 21 Apr 2007 22:24:56 -0400 | |
| branch | ecjdr |
| changeset 93 | 2365462d45a5 |
| parent 92 | bdef1afd1170 |
| permissions | -rw-r--r-- |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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RPGnet <http://www.rpg.net> |
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<http://www.rpg.net/slib/ads/forward-ad.php?nextURL=http://www.boom-studios.com&imageURL=http://www.rpg.net/images/ads/boom-jh.gif> |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Reviews <http://www.rpg.net/reviews/> Forums <http://forum.rpg.net> |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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News & Press <http://www.rpg.net/news+reviews/press.phtml> Columns & |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Info <http://www.rpg.net/columns/index.phtml> RPG Wiki |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://wiki.rpg.net> RPG Shop <http://shop.rpg.net> |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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<http://www.rpg.net/members/> |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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The Impossible Dream |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Play Flow First |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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*by Hunter Logan* |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Jan 01,2003 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Play Flow First |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Before I begin, I want to thank Aeon and the other good folks at RPG.net |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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for giving me the forum for this column. I think rpg.net is an |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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outstanding site and I'm happy to be here. Thank you. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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I've returned with a new message. The key to successfully designing |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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games is sitting right in front of everyone who wants to do it. Most of |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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us don't see it. We don't even know it's there. I think those who do |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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know are busy designing games that actually work the way they're |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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supposed to work. Play flow is the answer. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Play Flow |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Play flow is the way the game is actually played. See, when we talk |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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about game design, we often talk about what the players want or what the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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game is about. We craft clever mechanics and interesting mechanical |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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devices. What's more, the best of these really are both clever and |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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interesting. We sweat over character design and other design elements. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Anyone who designs a game should do all of this, but all of this should |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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really come later. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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I have this idea that you can design the core of a game in about 30 |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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minutes if the first thing you think about is play flow. Think about |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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this. If you're anything like me, you want to design games that play |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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differently than other games already on the market. That's why I want to |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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do it, and I've observed that play flow is the /unspoken/ reason many |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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other people also want to design games. So many people want to design |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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games, yet only a few people come up with anything worthwhile. I've made |
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many stillborn attempts myself. I've also designed a game or two that |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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sort of worked, but I wouldn't call them especially successful. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Recently, I broke through the barrier, but it's only because I kept |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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asking the same questions: Why? What's wrong here? |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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I think conventional thought about game design sets the wrong |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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priorities. I think most people consider mechanics or character design |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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first, not play flow. People come up with a really neat mechanic and |
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then try to make play flow support it. People come up with excellent |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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character design concepts and try to wrap mechanics then play flow |
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around that. For most of us, it doesn't work. If it does work, it's |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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probably a fluke. More likely, you'll find the game is broken in some |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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significant way. It doesn't do what you want it to do because it can't |
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do what you want it to do. The play flow is probably wrong because it |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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was considered last. I have made the mistake and I have seen ample |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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evidence all over the web that others make the same mistake. I think |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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this is also true of some commercial game designs. This is no crime, but |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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it's unfortunate. There must be a better way, and I think this is it: |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Instead of considering play flow last, consider *Play Flow First*. That |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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is, let everything in the game support the play flow, not the other way |
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around. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Let's talk about formal definitions. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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A */Play Flow/* is a set of actions that produce events that lead to |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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either a /decision point/ or a /resolution point/. (As much as I would |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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like to take credit for this bit of thinking, others got here first. Ron |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Edwards and John Kim are equally responsible for planting the idea in my |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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head for Play Flow First design. Ron planted his part in conversation |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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and in many web discussions. John Kim planted his part in his |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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descriptions of various roleplaying sessions on his Roleplaying Styles |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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website <http://www.darkshire.org/~jhkim/rpg/styles/index.html>. Brian |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Gleichman first defined the resolution point in his Alternate View of |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Gamism article.) |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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A */player/* is anyone who is actively involved in playing the game. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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Unless otherwise noted, I make no distinction between the designated GM |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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and other participants. |
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An */event/* is any encounter or situation that occurs during the course |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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of play. These usually involve the PCs and often result in a decision |
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point, a resolution point, or both. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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An */action/* is anything a player does that has an effect on a |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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character or causes a change in the game world. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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A */decision point/* is any point where a player chooses a course of |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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action (makes a decision). The choice affects what happens in the game |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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world. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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For example, a group of characters take a prisoner. They may select from |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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several choices. Whatever the players decide will have repercussions for |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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both the characters and the prisoner. Here are some possibilities. |
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* Kill the prisoner. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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* Torture the prisoner. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
106 |
* Talk to the prisoner. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
107 |
* Take the prisoner with them. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
108 |
* Release the prisoner. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
109 |
* Treat the prisoner as a long-lost friend. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
110 |
* Do something completely different. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
111 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
112 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
113 |
A */resolution point/*, according to Brian Gleichman, is "that part of |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
114 |
the game where conflicts are decided. A very common Resolution Point is |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
115 |
a single battle. However any test of skill or the solving of a puzzle |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
116 |
can also viewed in this way." I agree with Brian's definition, but I |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
117 |
personalized his meaning. To me, a /resolution point/ is any point that |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
118 |
requires the use of one or more mechanics to determine the outcome of an |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
119 |
event. A battle is a notable /resolution point/. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
120 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
121 |
*/Mechanics/* are the processes written into the rules to determine what |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
122 |
happens at a resolution point. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
123 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
124 |
A */mechanic/* is a self-contained play flow composed of at least two |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
125 |
steps. The first step is usually a /mechanical device/. That's a |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
126 |
function written into the rules to help resolve an /event/. Rolling |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
127 |
dice, betting coins, and drawing stones are all examples of mechanical |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
128 |
devices. Once the device is used, the second step is usually an |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
129 |
/evaluation/ to determine what happens as a result of using the device. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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130 |
A /mechanic/ may also include functions such as a /countdown/. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
131 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
132 |
Play Flow Overview |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
133 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
134 |
This is an overview of one possible play flow. It's historically common |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
135 |
and very manageable. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
136 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
137 |
* Description. The GM describes the locale and situation for the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
138 |
players. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
139 |
* Clarification. The players ask questions about specific details of |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
140 |
the description. The GM answers as appropriate. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
141 |
* Decision Point. The players discuss what they want to do and |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
142 |
decide on a course of action for their characters. This decision |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
143 |
may spawn an event. If the players have difficulty making a |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
144 |
decision, the GM may add an event to the game. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
145 |
* Event. Finally, something happens. The GM describes the event and |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
146 |
the players ask questions to clarify the situation. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
147 |
* Decision Point. The players decide what their characters will do |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
148 |
about the event. In this case, indecision is a decision as the GM |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
149 |
may push things along as he sees fit. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
150 |
* Resolution Point. The players' decision leads to a resolution |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
151 |
point. Using the appropriate mechanics, the GM and players resolve |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
152 |
the event. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
153 |
* Repeat. This flow of play is repeated. When the players resolve an |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
154 |
event, their characters make progress in the game world. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
155 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
156 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
157 |
Mechanic Overview |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
158 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
159 |
This is an overview of a simple mechanic. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
160 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
161 |
* Call Mechanic. A player, often the GM, calls for the use of a |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
162 |
mechanic as stated in the rules. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
163 |
* Use Mechanic. Players roll dice, bet coins, make declarations, or |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
164 |
do whatever else is needed to make the mechanic work. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
165 |
* Evaluate Results. The players use this to determine what actually |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
166 |
happened in the game. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
167 |
* Continue Play. Once the outcome is determined, the play flow |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
168 |
continues. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
169 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
170 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
171 |
A Play Flow with Mechanics |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
172 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
173 |
Event resolution is part of a play flow. In many ways, it's a play flow |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
174 |
nested within another play flow. This can also be done with a flowchart. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
175 |
This example demonstrates the idea of play flow and outlines what might |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
176 |
happen when some PCs gets in a fight. I left the exact resolution |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
177 |
methods undefined because they're not important to this part of the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
178 |
discussion. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
179 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
180 |
* Description. Two characters are walking through a run-down |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
181 |
neighborhood. It has empty storefronts all over. Broken-down and |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
182 |
burned out cars litter the street. The alleys show signs of people |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
183 |
living in cardboard boxes. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
184 |
* Clarification: The players want to know who else is around. The GM |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
185 |
notes that a group of motley-looking young men is milling around |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
186 |
at the next intersection. They're harassing people passing by. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
187 |
They're probably a gang of thugs. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
188 |
* Decision Point: The characters could go around this obvious |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
189 |
trouble spot, but the players want to see what will happen. They |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
190 |
decide to have their characters walk right up to the thugs. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
191 |
* Event: The characters encounter the thugs. As the characters |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
diff
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|
192 |
approach, the GM informs the players that the thugs are making |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
193 |
insulting comments and saying something about paying an |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
194 |
"intersection tax." |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
195 |
* Decision point: The players could decide to have the characters |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
196 |
pay the tax or parley to prevent combat, but the players prefer to |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
197 |
fight the thugs. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
198 |
* Resolution Point: The players play their characters and the GM |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
199 |
plays the thugs. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
200 |
o Roll Initiative. The players roll dice for their characters. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
201 |
The GM does the same for the thugs. The combatant with the |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
202 |
highest roll wins initiative and may resolve his actions |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
203 |
first. In the result of a tie, the rules may specify some |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
204 |
sort of tiebreaker. Some combatants may have more than one |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
205 |
attack. These are resolved at appropriate intervals during |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
206 |
the countdown. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
207 |
+ Initiative Countdown. The GM counts down initiative |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
208 |
starting at the highest result. At each count, all |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
209 |
attacks are resolved as appropriate. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
210 |
# Resolve an attack. The player controlling the |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
211 |
current combatant declares a target. He then |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
212 |
rolls dice for the attack. The GM uses the die |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
213 |
roll to determine the result of the attack. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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# Resolve next attack. If other combatants are |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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215 |
allowed to attack, their attacks are resolved as |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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216 |
described. When no more attacks remain, the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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217 |
countdown continues. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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218 |
+ Continue Countdown. While Initiative is still above 0, |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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219 |
return to step a) Initiative Countdown. When |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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220 |
initiative reaches 0, go to step 2) Continue Play. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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221 |
o Continue Play. If combatants remain willing and able to |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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222 |
fight, return to step 1) Roll Initiative and repeat the |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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223 |
process for the remaining combatants. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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224 |
* Play Continues: When the battle is over, play continues. The GM |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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225 |
updates the situation for the players and the players decide what |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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226 |
they want to do next. |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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227 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
228 |
Prioritizing Play Flow |
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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229 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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230 |
It's time to step back and put this in perspective. Some people are more |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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231 |
methodical than others in their approach to game design. Your effort |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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232 |
will not fail because your first thought about your new game design was |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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233 |
something like, "I want a game about being the living dead on an |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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234 |
alternate earth. And I want to use a mechanic where people draw stones |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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235 |
from a bag." As far as I'm concerned, that's as good a start as any, but |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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236 |
I'd bet money you want to write it in such a way that it will work right |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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237 |
off. I think you can do that if the next question you ask yourself is, |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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238 |
"What's it like to play this game?" The answer is to figure out the play |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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239 |
flow. This doesn't guarantee design free of struggle, but I think it |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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240 |
increases the chance that you'll be able to bash together a game design |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
241 |
that really works in very little time. Inspiration is unpredictable. The |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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242 |
creative spark has a mind of its own, but formal thinking is very reliable. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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243 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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244 |
Next installment, I will look at something I call Balance of Power and |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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245 |
discuss how that relates to play flow. |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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246 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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247 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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248 |
What do you think? <http://trio.rpg.net/pf/list.php?f=110> |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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249 |
|
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
250 |
Go to forum! <http://www.rpg.net/pf/list.php?f=110> |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
251 |
Go to Top <http://www.rpg.net/pf/list.php?f=110> | New Topic |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
252 |
<http://www.rpg.net/pf/post.php?f=110> | View Threads |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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253 |
<http://www.rpg.net/pf/list.php?f=110&collapse=0> | Search |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
254 |
<http://www.rpg.net/pf/search.php?f=110> |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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255 |
|
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[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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256 |
Topics Author Date Latest Reply |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
257 |
cooldog cotangent |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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258 |
<http://www.rpg.net/pf/read.php?f=110&i=98&t=98> (1) new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
259 |
cranial_index 01-31-2006 20:46 01-31-2006 20:46 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
260 |
CORONA <http://www.rpg.net/pf/read.php?f=110&i=97&t=97> (1) new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
261 |
corn_chamomile 01-31-2006 20:25 01-31-2006 20:25 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
262 |
Fendi Spy Bags WHOLESALE@WizardReplica.com |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
263 |
<http://www.rpg.net/pf/read.php?f=110&i=95&t=95> (1) new 514 |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
264 |
12-02-2005 10:55 12-02-2005 10:55 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
265 |
Designer Handbags Wholesale@WWW.WIZARDREPLICA.COM |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
266 |
<http://www.rpg.net/pf/read.php?f=110&i=94&t=94> (1) new 868 |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
267 |
11-14-2005 19:41 11-14-2005 19:41 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
268 |
REPLICA HANDBAGS LOUIS VUITTON REPLICA WHOLESALE@ |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
269 |
<http://www.rpg.net/pf/read.php?f=110&i=93&t=93> (1) new 794 |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
270 |
10-20-2005 21:37 10-20-2005 21:37 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
271 |
Death/playing style |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
272 |
<http://www.rpg.net/pf/read.php?f=110&i=92&t=92> (1) new Searcher |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
273 |
09-22-2003 11:35 09-22-2003 11:35 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
274 |
Death and actual immortality |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
275 |
<http://www.rpg.net/pf/read.php?f=110&i=89&t=89> (3) new Cpl Ferro |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
276 |
07-19-2003 08:53 01-13-2006 15:22 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
277 |
Non-death death |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
278 |
<http://www.rpg.net/pf/read.php?f=110&i=85&t=85> (5) new Sérgio |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
279 |
Mascarenhas 07-18-2003 03:07 07-23-2003 02:38 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
280 |
Thanks, Hunter |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
281 |
<http://www.rpg.net/pf/read.php?f=110&i=80&t=80> (4) new Allan |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
282 |
Sugarbaker 07-16-2003 00:18 07-17-2003 19:34 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
283 |
Realism <http://www.rpg.net/pf/read.php?f=110&i=74&t=74> (3) new |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
284 |
Robin 06-20-2003 01:23 06-25-2003 02:34 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
285 |
Something you might have mentioned. |
|
bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
286 |
<http://www.rpg.net/pf/read.php?f=110&i=65&t=65> (3) new Yamo |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
287 |
06-19-2003 16:13 06-19-2003 18:11 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
parents:
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|
288 |
BTW, excellent column, Hunter! |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
289 |
<http://www.rpg.net/pf/read.php?f=110&i=63&t=63> (2) new flyingmice |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
290 |
06-19-2003 13:11 06-19-2003 18:13 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
291 |
Armor and Damage Thereto |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
292 |
<http://www.rpg.net/pf/read.php?f=110&i=56&t=56> (2) new The Student |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
293 |
06-19-2003 08:45 06-19-2003 11:44 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
294 |
Armor <http://www.rpg.net/pf/read.php?f=110&i=54&t=54> (9) new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
295 |
flyingmice 06-19-2003 08:29 06-20-2003 06:12 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
296 |
Death spiral and unconsciousness |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
297 |
<http://www.rpg.net/pf/read.php?f=110&i=53&t=53> (7) new Torben |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
298 |
Mogensen 06-19-2003 07:31 06-20-2003 06:52 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
299 |
lucky or skilled |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
300 |
<http://www.rpg.net/pf/read.php?f=110&i=51&t=51> (2) new rhyme |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
301 |
05-12-2003 18:49 05-13-2003 09:25 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
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|
302 |
Absolute, unopposed and opposed |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
303 |
<http://www.rpg.net/pf/read.php?f=110&i=48&t=48> (2) new Torben |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
304 |
Mogensen 04-16-2003 02:19 04-16-2003 09:26 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
305 |
0-9 open ended = brilliant! |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
306 |
<http://www.rpg.net/pf/read.php?f=110&i=31&t=31> (8) new Vibropod |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
307 |
03-12-2003 10:41 07-18-2003 01:28 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
308 |
Smooth rerolls |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
309 |
<http://www.rpg.net/pf/read.php?f=110&i=27&t=27> (10) new Torben |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
310 |
Mogensen 03-12-2003 00:47 03-16-2003 23:57 new |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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|
311 |
Resolution Mechanics |
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bdef1afd1170
[svn] r2271@freebird: fabien | 2006-08-30 21:33:34 -0400
fabien
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Schuant 03-11-2003 22:14 03-29-2003 21:28 new |
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Go to Top <http://www.rpg.net/pf/list.php?f=110> | New Topic |
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Previous columns |
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* #8: True Death </news+reviews/columns/dream17jul03.html> by Hunter |
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Logan, 17jul03 |
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* #7: Assessing Damage </news+reviews/columns/dream19jun03.html> by |
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Hunter Logan, 19jun03 |
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* #6: Putting Theory to the Test |
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</news+reviews/columns/dream12may03.html> by Hunter Logan, 12may03 |
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* #5: Resolution Mechanics II |
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</news+reviews/columns/dream14apr03.html> by Hunter Logan, 14apr03 |
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* Resolution Mechanics I </news+reviews/columns/dream11mar03.html> |
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by Hunter Logan, 11mar03 |
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* Player Goals </news+reviews/columns/dream10feb03.html> by Hunter |
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* Balance of Power </news+reviews/columns/dream20jan03.html> by |
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Hunter Logan, 20jan03 |
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* Play Flow First </news+reviews/columns/dream01jan03.html> by |
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Hunter Logan, 01jan03 |
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Other columns </news+reviews/columns.html> at RPGnet |
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