references/narr_essay.txt
author fabien
Mon, 03 Jul 2006 11:46:17 -0400
branchecjdr
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parent 81 90028d83d4ea
permissions -rw-r--r--
[svn] r2114@freebird: fabien | 2006-07-01 20:05:19 -0400 Draft presque final.
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          The Internet Home for Independent Role-Playing Games
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   [1]The [2]About the Forge | [3]Support The Forge | [4]Articles |
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   Forge  [5]Reviews | [6]Resource Library | [7]Forums
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                             Narrativism: Story Now
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   by Ron Edwards <[8]sorcerer@sorcerer-rpg.com>
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   Copyright 2003 Adept Press
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   Acknowledgments are due to Mike Holmes, Ralph Mazza, Christopher Kubasik,
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   Jesse Burneko, Paul Czege, Clinton R. Nixon, Vincent Baker, Seth Ben-Ezra,
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   M. J. Young, Chris Chinn, Pete Darby, Gordon C. Landis, Walt Freitag, and
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   Matt Snyder for comments on the first draft of this essay. All mistakes or
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   misattributions should be considered my responsibility.
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   This is the third of three essays building upon the topics addressed in
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   "GNS and other matters of role-playing theory"
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   ([9]http://www.indie-rpgs.com/articles/1/). The previous two essays were
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   "Simulationism: The Right to Dream"
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   ([10]http://www.indie-rpgs.com/articles/15/), and "Gamism: Step On Up"
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   ([11]http://www.indie-rpgs.com/articles/21/). This series' purposes are to
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   clarify the original essay and to develop and incorporate insights from
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   discussions at the Forge.
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   This one is about Narrativist play, which is simultaneously the least and
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   most problematic of the Creative Agendas I've described. It's incredibly
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   easy in application, and the most difficult for discussion. I think that
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   this difficulty lies mainly in some of the peculiarities of
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   role-player/gamer culture, entrenched in the history of the hobby, rather
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   than any particular logical or cognitive hitches in the mode of play
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   itself.
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   In the first two essays, I began presenting an overall model of
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   role-playing, but piecemeal and in stumbling verbal form. As of this
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   writing, I've finished that model, and it is included here as well. It's a
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   bit out of place, being more of a capstone or umbrella to the three essays
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   rather than an intrinsic piece of the Narrativist one. More complete
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   discussions about it may also be found in "The whole model - this is it"
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   ([12]http://www.indie-rpgs.com/viewtopic.php?t=8655).
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History of the term
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   The Threefold Model for role-playing included the term Dramatism, as
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   presented by John Kim at his Threefold Model
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   ([13]http://www.darkshire.net/~jhkim/rpg/theory/) webpage. When I learned
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   about the Threefold, I'd already been thinking about stuff I'd later call
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   Currency and also about Jonathan Tweet's discussion of resolution
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   presented in Everway. The basic notion of the Threefold impressed me: it
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   was time to talk about goals and priorities independently of everything
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   else, then to see whether everything else flowed to and from them. This
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   was at the time that Sorcerer was making its small way into commerce, so
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   the mailing list was the place for our first discussions; most of them are
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   archived at the Sorcerer website ([14]http://www.sorcerer-rpg.com).
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   At this point, since "Drama" as a resolution category in Tweet's schema
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   and "Dramatism" as a goals-category in the Threefold referred to two
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   different things, I decided that the names were confusing. Going by which
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   set of ideas was first presented (Tweet's), I changed Dramatism to
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   Narrativism. This terminological change was limited to discussions on the
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   Sorcerer mailing list and later at the Gaming Outpost.
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   However, our use of the terms and ideas on the Sorcerer mailing list took
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   on its own character almost immediately, such that in my first essay
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   "System Does Matter" ([15]http://www.indie-rpgs.com/articles/11/), "story"
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   was already its own distinct, process-oriented term.
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   The biggest change in my thinking about role-playing is represented in the
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   essay "GNS and other matters of role-playing theory"
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   ([16]http://www.indie-rpgs.com/articles/1/), in which the concept of
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   Exploration becomes the underlying foundation for the three modes or goals
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   of play. This new picture was startling: (1) potential story elements were
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   now considered present for all three modes play, and (2)Narrativism now
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   appeared to be a mirror image or twin sibling of Gamism, counter to older
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   impressions shared by me and anyone else who ever wrote about role-playing
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   that Gamism was the odd man out.
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   I've tried to emphasize this new outlook throughout these three supportive
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   essays. Whereas I think most people think of Gamism with (or synonymous
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   with) its Hard Core variant over in one ballpark, with Simulationism
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   containing an internal "story" variant in another ballpark, my concepts
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   are radically different. I hope to make this picture, and its
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   implications, entirely clear in this essay.
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The foundation: Exploration and more
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   Here's the big ol' model for role-playing that the previous two essays
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   sort of fumbled at. Notice that "rules" are absent; I now consider "rules"
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   simply to mean text, which may be about anything you find in the model.
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   The brackets are very important: if B relates to A as [A[B]], then B is
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   considered a part, application, version, or expression of A.
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   [Social Contract]. Social Contract encompasses everything else about
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   role-playing. If these people happen to be role-playing together, then
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   Social Contract crucially includes "Let's play this game." This crucial
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   element is what's further subdivided throughout the rest of this model.
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   [Social Contract [Exploration]]. Exploration means "shared imaginings."
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   The sharing has to be explicit and agreed upon, usually through the spoken
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   word although any form of communication counts. The imaginings have to be
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   the subject that is shared, which is why me reading aloud to my wife does
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   not constitute Exploration. We are independently imagining based on the
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   spoken word, but neither she nor I is telling the other what we imagine
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   from that point. Exploration means that such communication is occurring.
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   The five elements of Exploration are interdependent: Character + Setting
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   make Situation, System permits Situation to "move," and Color affects all
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   the others. This concept applies only to the imaginary causes among the
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   elements; the real people's actual priority or cause among these things,
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   in social and creative terms, varies widely. See my essay "GNS and other
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   matters of role-playing theory"
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   ([17]http://www.indie-rpgs.com/articles/1/) for more about these elements.
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   [Social Contract [Exploration [Creative Agenda]]]. Creative Agenda is the
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   blanket term for people's demonstrated goals and desired feedback during
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   play. In the past, I called it "GNS." Since all of this is enclosed in
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   Social Contract, GNS-stuff is not only "what I want" but also "what I want
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diff changeset
   118
   from role-playing with this group of people." Since Exploration
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   119
   necessarily includes System, that means, as soon as we start talking about
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   120
   Creative Agenda, real play has begun.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   121
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   122
   On paper, I draw this term as an arrow, because this "step" or "level" in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   123
   my model shifts out of the abstract and solidly into this group, playing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   124
   this game, this way, at this time. The model instantly ceases to be a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   125
   broad overview and becomes a diagnostic or description of a real
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   126
   play-experience among real people. Unless you are thinking of such a case,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   127
   you will be left flailing at this point in the discussion.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   128
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   129
   [Social Contract [Exploration [Creative Agenda --> [Techniques]]]]. The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   130
   panoply of Techniques being employed over time either satisfy or fail to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   131
   satisfy one or more Creative Agendas. Techniques include IIEE,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   132
   Drama/Karma/Fortune, search time & handling time, narration apportioning,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   133
   reward system, points of contact, character components, scene framing,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   134
   currency among the character components, and much more. Each of these
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   135
   terms represents a range of potential play-methods. I consider the two
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   136
   most important Techniques to be reward system and IIEE (see glossary).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   137
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   138
   Techniques may be thought of as directly expressing the more abstract
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   139
   concept of System (way up in Exploration), except that System doesn't
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   140
   exist all by itself - it's fully integrated with the other components of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   141
   Exploration. But if you keep that in mind, then yes, the arrow represented
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   142
   by Creative Agenda can indeed be "shot" from the bow of System.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   143
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   144
   Techniques do not map 1:1 to Creative Agenda, but combinations of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   145
   Techniques do support or obstruct Creative Agendas.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   146
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   147
   [Social Contract [Exploration [Creative Agenda --> [Techniques
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   148
   [Ephemera]]]]]. Ephemera refers to the smallest-scale interactions and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   149
   activities of role-playing: anything that gets factored into or is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   150
   expressed by play in the space of a few seconds. As with every level/box
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   151
   so far, fairly extensive combinations of Ephemera express or apply to one
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   152
   or more Techniques. They are the internal anatomy, if you will, of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   153
   Techniques and hence (conceptualizing upward) of System.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   154
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   155
   Ephemera include individual Stances, in-character vs. out-of-character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   156
   diction and dialogue, referring to texts, sound effects, taking or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   157
   referring to notes, kibitzing, laughing, praise or disapproval, showing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   158
   pictures, and anything similar.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   159
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   160
   Understanding any Creative Agenda, in this case Narrativism, means
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   161
   examining its potential roles and expressions in the whole model.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   162
   Narrativism's little code phrase for that purpose is "Story Now."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   163
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   164
  Story
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   165
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   166
   Long ago, I concluded that "story" as a role-playing term was standing in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   167
   for several different processes and goals, some of which were
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   168
   incompatible. Here's the terms-breakdown I'll be using from now on.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   169
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   170
   All role-playing necessarily produces a sequence of imaginary events. Go
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   171
   ahead and role-play, and write down what happened to the characters, where
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   172
   they went, and what they did. I'll call that event-summary the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   173
   "transcript." But some transcripts have, as Pooh might put it, a "little
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   174
   something," specifically a theme: a judgmental point, perceivable as a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   175
   certain charge they generate for the listener or reader. If a transcript
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   176
   has one (or rather, if it does that), I'll call it a story.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   177
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   178
   Let's say that the following transcript, which also happens to be a story,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   179
   arose from one or more sessions of role-playing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   180
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   181
   Lord Gyrax rules over a realm in which a big dragon has begun to ravage
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   182
   the countryside. The lord prepares himself to deal with it, perhaps trying
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   183
   to settle some internal strife among his followers or allies. He also
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   184
   meets this beautiful, mysterious woman named Javenne who aids him at
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   185
   times, and they develop a romance. Then he learns that she and the dragon
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   186
   are one and the same, as she's been cursed to become a dragon periodically
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   187
   in a kind of Ladyhawke situation, and he must decide whether to kill her.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   188
   Meanwhile, she struggles to control the curse, using her dragon-powers to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   189
   quell an uprising in the realm led by a traitorous ally. Eventually he
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   190
   goes to the Underworld instead and confronts the god who cursed her, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   191
   trades his youth to the god to lift the curse. He returns, and the curse
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   192
   is detached from her, but still rampaging around as a dragon. So they slay
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   193
   the dragon together, and return as a couple, still united although he's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   194
   now all old, to his home.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   195
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   196
   The real question: after reading the transcript and recognizing it as a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   197
   story, what can be said about the Creative Agenda that was involved during
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   198
   the role-playing? The answer is, absolutely nothing. We don't know whether
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   199
   people played it Gamist, Simulationist, or Narrativist, or any combination
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   200
   of the three. A story can be produced through any Creative Agenda. The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   201
   mere presence of story as the product of role-playing is not a GNS-based
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   202
   issue.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   203
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   204
Story Now
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   205
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   206
   Story Now requires that at least one engaging issue or problematic feature
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   207
   of human existence be addressed in the process of role-playing. "Address"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   208
   means:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   209
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   210
     * Establishing the issue's Explorative expressions in the game-world,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   211
       "fixing" them into imaginary place.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   212
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   213
     * Developing the issue as a source of continued conflict, perhaps
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   214
       changing any number of things about it, such as which side is being
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   215
       taken by a given character, or providing more depth to why the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   216
       antagonistic side of the issue exists at all.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   217
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   218
     * Resolving the issue through the decisions of the players of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   219
       protagonists, as well as various features and constraints of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   220
       circumstances.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   221
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   222
   Can it really be that easy? Yes, Narrativism is that easy. The Now refers
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   223
   to the people, during actual play, focusing their imagination to create
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   224
   those emotional moments of decision-making and action, and paying
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   225
   attention to one another as they do it. To do that, they relate to "the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   226
   story" very much as authors do for novels, as playwrights do for plays,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   227
   and screenwriters do for film at the creative moment or moments. Think of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   228
   the Now as meaning, "in the moment," or "engaged in doing it," in terms of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   229
   input and emotional feedback among one another. The Now also means "get to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   230
   it," in which "it" refers to any Explorative element or combination of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   231
   elements that increases the enjoyment of that issue I'm talking about.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   232
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   233
   There cannot be any "the story" during Narrativist play, because to have
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   234
   such a thing (fixed plot or pre-agreed theme) is to remove the whole
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   235
   point: the creative moments of addressing the issue(s). Story Now has a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   236
   great deal in common with Step On Up, particularly in the social
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   237
   expectation to contribute, but in this case the real people's attention is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   238
   directed toward one another's insights toward the issue, rather than
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   239
   toward strategy and guts.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   240
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   241
Say it yourself
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   242
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   243
   I receive a lot of emails like this one from Landon Darkwood:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   244
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   245
   I think I may have had a revelation.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   246
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   247
   ... In your Simulationism essay, you have this: "'Story,' in this context,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   248
   refers to the sequence of events that provide a payoff in terms of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   249
   recognizing and enjoying the genre during play."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   250
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   251
   Is this the key to distinguishing the [Narrativist vs. Simulationist] play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   252
   modes? My intepretation of this statement is that in Simulationist gaming,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   253
   a long and complex story might come about and be part of play, but only
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   254
   for the express purpose of bringing about all the appropriate genre
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   255
   elements in the game as part of the internal consistency of the Dream.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   256
   i.e., a Sim game Colored with elements from Chinese wuxia movies might
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   257
   have a multilayered story involving class conflict, people being trapped
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   258
   by their social position, repressed romance, heavy action, a sorcerer and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   259
   his eunuch henchmen - but these are all trappings of the genre. So, their
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   260
   inclusion in the game, part and parcel as they are to the Dream, isn't
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   261
   Narrativist because no one is creating a theme that isn't already there.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   262
   In other words, it's just played out as the Situation part of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   263
   Exploration; because the Dream calls for it, there just so happens to be a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   264
   kind of intricacy involved.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   265
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   266
   In Narrativism, by contrast, the major source of themes are the ones that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   267
   are brought to the table by the players / GM (if there is one) regardless
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   268
   of the genre or setting used. So, to sum up, themes in Nar play are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   269
   created by the participants and that's the point; themes in Sim play are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   270
   already present in the Dream, reinforced by the play, and kind of a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   271
   by-product.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   272
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   273
   Am I on this now?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   274
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   275
   "In a word," I replied, "Yes."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   276
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   277
   Narrativism has a single definition, but it's difficult to articulate for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   278
   people grappling with muddled RPG terminology. As far as I was concerned,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   279
   not only had I presented what Landon said in "GNS and other matters of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   280
   role-playing theory" ([18]http://www.indie-rpgs.com/articles/1/), I'd
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   281
   repeated it dozens of times in forum discussions. In fact, I'd said it in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   282
   the message to Landon that immediately preceded this reply. But he had to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   283
   say it himself, with his own use of words like "just" and "genre." I am
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   284
   now convinced, after many such exchanges, that an "experienced"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   285
   role-player comes to this conclusion only by working it out in his or her
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   286
   own terms and examples.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   287
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   288
  Premise
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   289
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   290
   How is this done, actually, in play? It relies on the concept of something
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   291
   called Premise and its relationship to an emergent theme.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   292
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   293
   I already snuck Premise past you: it's that "problematic issue" I
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   294
   mentioned. I've taken the term from The Art of Dramatic Writing by Lajos
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   295
   Egri. In reading what follows, bear in mind that he is discussing the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   296
   process of writing, not an existing playscript or a performance:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   297
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   298
   ... every good premise is composed of three parts, each of which is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   299
   essential to a good play. Let us examine "frugality equals waste." The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   300
   first part of this premise suggest character - a frugal character. The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   301
   second part, "leads to," suggests conflict, and the third part, "waste,"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   302
   suggests the end of the play. ...
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   303
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   304
   A good premise is a thumbnail synopsis of your play. [examples follow,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   305
   including "Egotism leads to loss of friends." - RE]
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   306
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   307
   ... What is wrong, then? What is missing?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   308
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   309
   The author's conviction is missing. Until he takes sides, there is no
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   310
   play. Does egotism lead to loss of friends? Which side will you take? We,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   311
   the readers or spectators of your play, do not necessarily agree with your
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   312
   convictions. Through your play you must therefore prove to us the validity
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   313
   of your contention.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   314
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   315
   A protagonist is not "some guy," but rather "the guy who thinks THIS, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   316
   does something accordingly when he encounters adversity." Stories are not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   317
   created by running some kind of linear-cause program, but rather are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   318
   brutally judgmental statements upon the THIS, as an idea or a way of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   319
   being. That judgment is enacted or exemplified in the resolution of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   320
   conflict, and a conviction that is proved to us (as Egri says),constitutes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   321
   theme. Even if we (the audience) disagree with it, we at least must have
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   322
   been moved to do so at an emotional level.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   323
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   324
   I think that any reliable means of story-writing, in any medium, conforms
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   325
   to Egri's principles. They may seem simplistic: the burning passion of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   326
   protagonist directly expresses a burning passion of the author's, who uses
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   327
   the plot as a polemic to demonstrate it. However, "Why Johnny shouldn't
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   328
   smoke dope" is only the starting point. More nuanced, ambiguous, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   329
   insightful applications arise insofar as more nuanced, ambiguous, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   330
   insightful authors and audiences are involved.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   331
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   332
   I said earlier that any role-playing can produce a story, and that's so.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   333
   But Narrativist role-playing is defined by the people involved placing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   334
   their direct creative attention toward Premise and toward birthing its
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   335
   child, theme. It sounds simple, and in many ways it is. The real variable
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   336
   is the emotional connection that everyone at the table makes when a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   337
   player-character does something. If that emotional connection is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   338
   identifiable as a Premise, and if that connection is nurtured and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   339
   developed through the real-people interactions, then Narrativist play is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   340
   under way. Some nuances:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   341
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   342
     * "Character does something" can mean foreshadowing, flashback, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   343
       anything in between. It can mean the character is just thinkin' about
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   344
       it, or it can mean the character flat-out does it. As long as the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   345
       fictional character is brought into the perceptions and possible
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   346
       emotional responses of the other people at the table, then it counts.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   347
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   348
     * It doesn't matter whether the character fictionally "meant" to do the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   349
       action, premeditated it, or acted on-the-spot.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   350
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   351
     * In stories (unlike real life), the character's immediate environment
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   352
       is kind of a weird sidekick, who sometimes acts in the character's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   353
       favor and sometimes against him or her. "Character does something"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   354
       often includes this sidekick's behavior.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   355
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   356
     * "Identifiable" means assessing how the players treat one another
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   357
       during the process, socially.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   358
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   359
   From my essay "GNS and related matters of role-playing theory"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   360
   ([19]http://www.indie-rpgs.com/articles/1/):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   361
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   362
   Narrativist Premises focus on producing Theme via events during play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   363
   Theme is defined as a value-judgment or point that may be inferred from
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   364
   the in-game events. My thoughts on Narrativist Premise are derived from
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   365
   the book The Art of Dramatic Writing by Lajos Egri, specifically his
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   366
   emphasis on the questions that arise from human conundrums and passions of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   367
   all sorts.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   368
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   369
     * Is the life of a friend worth the safety of a community?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   370
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   371
     * Does love and marriage override one's loyalty to a political cause?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   372
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   373
     * And many, many more - the full range of literature, myth, and stories
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   374
       of all sorts.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   375
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   376
   Narrativist Premises vary regarding their origins: character-driven
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   377
   Premise vs. setting-driven Premise, for instance. They also vary a great
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   378
   deal in terms of unpredictable "shifts" of events during play. The key to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   379
   Narrativist Premises is that they are moral or ethical questions that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   380
   engage the players' interest. The "answer" to this Premise (Theme) is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   381
   produced via play and the decisions of the participants, not by
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   382
   pre-planning.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   383
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   384
     * A possible Narrativist development of the "vampire" initial Premise,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   385
       with a strong character emphasis, might be, Is it right to sustain
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   386
       one's immortality by killing others? When might the justification
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   387
       break down?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   388
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   389
     * Another, with a strong setting emphasis, might be, Vampires are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   390
       divided between ruthlessly exploiting and lovingly nurturing living
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   391
       people, and which side are you on?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   392
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   393
   I'm still saying the same thing. But now, I've returned to my earlier
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   394
   usage; it's the only meaning for the term "Premise" in my model.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   395
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   396
   That bit about moral and ethical content is merely one of those
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   397
   personalized clincher-phrasings that some people find helpful. It helps to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   398
   distinguish a Premise from "my guy fought a dragon, so that's a conflict,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   399
   so that's a Premise" thinking. However, if these terms bug you, then say,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   400
   "problematic human issue" instead.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   401
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   402
   Egri presents his Premises as flat statements, and I state them as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   403
   questions. Using the question form isn't changing anything about what Egri
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   404
   is saying. Premise must pose a question to the real people, creator and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   405
   audience alike. The fictional character's belief in something like
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   406
   "Freedom is worth any price" is already an implicit question: "Is it
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   407
   really? Even when [insert Situation]?" Otherwise it will fail to engage
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   408
   anyone.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   409
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   410
   Egri's statement-construction is very useful for the single author faced
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   411
   with a blank sheet of paper, with the goal at hand being a finished
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   412
   script. The audience will see the play, not the process of creation.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   413
   However, in the role-playing medium, not only are there multiple authors,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   414
   but the audience is also composed of these same authors, and their
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   415
   appreciation of the material occurs simultaneously with the significant
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   416
   creative decisions. Therefore, the Premise's imaginary resolution is up
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   417
   for grabs among the group in role-playing, just as it is up for grabs
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   418
   within the author's own head before the play reaches final draft. In the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   419
   latter case, the jump to "the point" is swift and hopefully certain; in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   420
   the former case, the new medium, it is anything but. I phrase it as a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   421
   question for role-playing, to indicate that everyone involved has his or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   422
   her fair crack at it as one of the authors.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   423
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   424
   From Robin Laws' essay "The Literary Edge," published in Over the Edge
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   425
   (Atlas Games, 1992):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   426
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   427
   OTE is, among other things, an attempt to further the development of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   428
   role-playing as art. GMs will find it fruitful to approach decisions as an
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   429
   artist creating a collaborative work with players. The idea of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   430
   collaboration is important: the GM is not a "storyteller" with the players
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   431
   as audience, but merely a "first among equals" given responsibility for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   432
   the smooth progress of the developing story.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   433
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   434
   ... The GM is not a movie director, able to order actors to interpret a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   435
   script a given way. Instead, he should be seeking ways to challenge PCs,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   436
   to use plot development to highlight aspects of their character, in hopes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   437
   of being challenged in return.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   438
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   439
   ... For years, role-players have been simulating fictional narratives the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   440
   way wargamers recreate historical military engagements. They've been
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   441
   making spontaneous, democratized art for their own consumption, even if
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   442
   they haven't seen it in those terms. Making the artistry conscious is a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   443
   liberating act, making it easier to emulate the classic tales that inspire
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   444
   us. Have fun with it, and enjoy your special role in aesthetic history -
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   445
   it's not everybody who gets to be a pioneer in the development of a new
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   446
   art form.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   447
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   448
   Egri's Premise, meet role-playing. Oh, I can quibble ... instead of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   449
   word "conscious," I prefer "mindful," and I think that "emulate the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   450
   classic tales" is a bit simplistic, but never mind. The point is, if you
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   451
   want a Narrativist Manifesto from one of the great minds of role-playing,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   452
   then there you go.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   453
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   454
   Here's a bit more about that theme business. Think of it as the conclusive
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   455
   "uh!" that may accompany the climax and resolution of a story. It's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   456
   uttered by the playwright as he hits a certain key or scribes a certain
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   457
   sentence, by the audience members at a certain point as they view the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   458
   play, and by role-players in both capacities during the session, often
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   459
   simultaneously.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   460
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   461
   From the discussion of themes in the chapter "The Art of Storytelling" in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   462
   Demon's Lair: the "God" Guide (Lasalion Games, 2002):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   463
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   464
   The theme is the idea that you wish to explore in the story. It brings
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   465
   unity to the story and is explored throughout the story by the actions of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   466
   the players and the main characters. Even the obstacle or conflict that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   467
   forms the plot usually resonates with the theme. It is the thread that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   468
   ties everything together and usually teaches the players something.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   469
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   470
   Substitute Premise for theme, and theme for the "something," and that's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   471
   just about right. I especially like the implied causality: (1) the actions
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   472
   of the players (2) teach the players something, which becomes non-circular
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   473
   when play actually addresses Premise. Unfortunately, few other features of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   474
   Demon's Lair, including the example which follows the above text, are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   475
   consistent with this point, and most are wildly at odds with it.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   476
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   477
   More insights about theme are available in Chris Chinn's article "The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   478
   power of myth" in Daedalus #1, in which the word "theme" may be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   479
   substituted for "myth" throughout.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   480
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   481
  The other way: pastiche
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   482
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   483
   What happens when you want a story but don't want to play with Story Now?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   484
   Then the story becomes a feature of Exploration with the process of play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   485
   being devoted to how to make it happen as expected. The participation of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   486
   more than one person in the process is usually a matter of providing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   487
   improvisational additions to be filtered through the primary
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   488
   story-person's judgment, or of providing extensive Color to the story.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   489
   Under these circumstances, the typical result is pastiche: a story which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   490
   recapitulates an already-existing story's theme, with many explicit
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   491
   references to that story.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   492
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   493
   Is pastiche necessarily bad and evil? No. Is non-pastiche necessarily
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   494
   incredibly good? No.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   495
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   496
   Here's a little dialogue between me and one of the first-draft readers of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   497
   this essay:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   498
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   499
   Jesse: Now we come to a point of personal confusion. Pastiche. I still
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   500
   don't get it, in any medium. If the Situation involves "...class conflict,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   501
   people being trapped by their social position, repressed romance..." and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   502
   the GM lets the players resolve it anyway they like, then how is that not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   503
   Narrativist?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   504
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   505
   Me: It is Narrativist. What you're describing is not pastiche, or more
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   506
   clearly, it typically does not produce pastiche. The key is the "resolve
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   507
   it any way they like" part.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   508
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   509
   Jesse: Similarly if I'm writing a story and I make a check-list of items I
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   510
   feel like I "need" to include to tell the "kind of" story I want to tell,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   511
   and I have a character experience and resolve those things, then how have
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   512
   I not written a new story?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   513
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   514
   Me: You have. What you're missing is that pastiche does not do this at all
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   515
   - instead, it references existing works in order to re-invoke what they,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   516
   originally, provided for the reader/viewer, rather than doing it on its
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   517
   own. Die Hard is an outstanding movie. Passenger 57 stinks on ice. Why?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   518
   Because Passenger 57 is only enjoyable if it reminds you, successfully, of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   519
   Die Hard. Same goes for Broken Arrow, Con Air, and a slew of similar
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   520
   films. [Disclosure: I do enjoy many of these films, on the basis of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   521
   "reminder" alone. - RE]
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   522
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   523
   And it's not a matter of "who does it first." Die Hard works because it
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   524
   nails its Premise, with the explosions and one-liners all being supportive
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   525
   of that goal. The other movies fail to provide Premise of their own,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   526
   merely using the explosions and one-liners to remind you of Die Hard, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   527
   by (putative) extension, tapping into Die Hard's Premise through
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   528
   association alone.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   529
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   530
   Jesse: I guess I'm having trouble resolving a couple of things. Either I
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   531
   can't imagine the items listed above being included in the absence of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   532
   Premise or I'm too stuck on the idea that there's nothing new under the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   533
   sun. I mean how many romantic comedies are written off the premise, "true
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   534
   love can only be found by putting aside petty differences." Are you saying
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   535
   that 90% of romantic comedies are just pastiche? And if you are saying
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   536
   that, then aren't you putting kind of a tall order up if for something to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   537
   be Narrativist it has to say something totally unique that no one has ever
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   538
   said before?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   539
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   540
   Huh, I just noticed that I did shift focus from repetition of elements
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   541
   that express a Premise to repetition of Premise itself, so maybe that has
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   542
   something to do with my confusion.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   543
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   544
   Me: Yes, it does. With any luck my text above has helped. It's not the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   545
   "new-ness" of the Premise or theme, it's its presence and power in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   546
   particular story. Pastiche has no such presence or power, just reminders
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   547
   of them in other stories through common motifs. Many romantic comedies are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   548
   indeed pastiche (some of them quite clever), but a certain number of them
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   549
   are not - and whether they say the same thing as, say, Gentlemen Prefer
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   550
   Blondes or The Devil and Miss Jones is irrelevant. The point is whether
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   551
   they as self-contained stories actually do say it, or anything at all.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   552
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   553
   Jesse: I'm just still a little confused between Narrativism and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   554
   Simulationism where the Situation has a lot of ethical/moral problems
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   555
   embedded in it and the GM uses no Force techniques to produce a specific
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   556
   outcome. I don't understand how Premise-expressing elements can be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   557
   included and players not be considered addressing a Premise when they
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   558
   can't resolve the Situation without doing so.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   559
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   560
   Me: There is no such Simulationism. You're confused between Narrativism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   561
   and Narrativism, looking for a difference when there isn't any.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   562
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   563
   My final point for this issue is that creating pastiche is primarily a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   564
   form of fandom, pure homage to an existing body of work. Most High Concept
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   565
   Simulationist play gravitates toward it, and some game texts are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   566
   explicitly about nothing else.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   567
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   568
Issues on the table
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   569
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   570
   I submit that playing in the Narrativist mode is just as intuitive and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   571
   instantly understood by most people as Gamist play. Not everyone agrees.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   572
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   573
  Two sources of resistance and confusion
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   574
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   575
   The most difficult aspect of writing this essay is the presence of two
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   576
   distinct problematic audiences, neither of which I realized existed when I
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   577
   first wrote System Does Matter ([20]http://www.indie-rpgs.com/articles/1).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   578
   - Role-players who greatly value the story quality of their transcripts,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   579
   but don't play Narrativist to make them. It's often painful for them to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   580
   be, as they see it, relegated to Simulationist play (usually Exploration
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   581
   of Situation). "We create stories too, dammit!" - Role-players who play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   582
   Narrativist already, but who think what I'm describing must be harder or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   583
   more abstract than it is. Since they can identify Exploration of Character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   584
   and Situation in their play preferences, they think they must be playing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   585
   Simulationist. "That's Narrativist? But we do that, using a plain old
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   586
   well-known role-playing game - it can't be Narrativist!"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   587
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   588
   The first problem these audiences pose for me is that any point, example,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   589
   or clarification I make that's specific to one of them is automatically
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   590
   misleading for the other.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   591
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   592
   The second problem is that, when I say Not Narrativist to the first, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   593
   when the second mistakenly says Not Narrativist to me, then Narrativism as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   594
   a label gets misconstrued as "how Ron himself plays."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   595
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   596
   I can't afford giving special consideration to these outlooks in this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   597
   essay. Otherwise I'd have to write three separate essays, two of them
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   598
   piece-by-piece dismantling the respective bugaboos, and one "everyone else
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   599
   essay." I've decided to reserve the customized discussions for the on-line
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   600
   forums.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   601
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   602
  What it ain't
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   603
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   604
   The following misunderstandings only arise from exposure to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   605
   role-playing subculture, as distinct from the activity. I'll have more to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   606
   say about that later in the essay.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   607
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   608
    1. The so-called Storyteller rules-set is not especially, nor even
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   609
       partly, facilitative toward Narrativist play. Furthermore, I have
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   610
       observed only a decided minority of White Wolf play that can be called
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   611
       Narrativist, usually involving considerable rules-Drift.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   612
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   613
   2 (related). Adhering to published metaplot which is intended to surprise
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   614
   and involve players in tandem with their characters, or any similar
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   615
   one-hand-on-rudder for the crucial story decisions, will not facilitate
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   616
   Narrativist play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   617
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   618
    1. The number of textual rules involved, as well as how much the rules
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   619
       must be consulted during play, are irrelevant. "Narrativist? Must be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   620
       rules-light!" is just one of those little humps to get over.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   621
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   622
    2. Focusing on single Techniques to define Narrativism will not yield
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   623
       understanding. For instance, Drama resolution is not in and of itself
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   624
       Narrativist. Nor are the common use of improvisation, trading of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   625
       narration, and overt Director stance, in and of themselves,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   626
       Narrativist play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   627
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   628
    3. Issues of "consciousness" in terms of Premise are collectively a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   629
       complete red herring. People daily address Premise without
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   630
       self-reflecting, both as audience and authors. There's no special need
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   631
       to say to one another, "This is the Premise" in order to be playing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   632
       Narrativist. Laws' term "conscious" and my "mindful" only refer to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   633
       attention to and social reinforcement of the process - not to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   634
       self-analytical or abstract discussion about the content.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   635
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   636
    4. Narrativist play doesn't force a "separation" from the imaginative
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   637
       commitment to the role-playing. As the whole medium of Creative Agenda
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   638
       is Exploration, you don't have to diminish Exploration at all during
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   639
       Narrativist play. It is instead focused and heightened as the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   640
       mechanism for addressing Premise.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   641
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   642
    5. Depth and profundity of the Premise and/or theme are false variables.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   643
       The key issue is whether participants care enough to produce a point,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   644
       not whether the point is deep.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   645
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   646
Fundamental Techniques
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   647
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   648
  People's creative roles: what you do
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   649
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   650
   Narrativist play makes special use of the general role-playing principle
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   651
   that the participants are simultaneously authors and audience. The common
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   652
   metaphor of improvisational jazz applies quite well, better than any other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   653
   medium-comparison. "Entertainment," in role-playing in general and in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   654
   Narrativist play especially, does not flow from playwright to script to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   655
   production team to audience. Instead, the shared-imagining act = the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   656
   shared-performance act = the entertainment = the audience feedback.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   657
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   658
   Role-playing texts are consistently very confusing about how conflicts and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   659
   resolutions are established in play, especially in games whose mechanics
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   660
   and some features of their instructions suggest Narrativist play. "Prep
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   661
   and plan carefully! But story never goes as planned, so be ready to change
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   662
   and improvise!" What's that supposed to mean, from a Narrativist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   663
   perspective?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   664
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   665
   I grappled with this in my own work - from the chapter "Fantastic
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   666
   Adventure" in Sorcerer & Sword (Adept Press, 2001, author is Ron Edwards):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   667
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   668
   The doctrine for Sorcerer & Sword relies ... on the following idea: -
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   669
   Playing this game, for all concerned, means creating stories about one or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   670
   more heroic protagonists. - The player produces the protagonist's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   671
   decisions and thus directly creates the story. - The GM makes it possible
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   672
   for such play to occur, and therefore has great power over events in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   673
   game world. However, he or she does not determine the protagonists'
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   674
   actions, and must fully respond to those actions when they do occur.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   675
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   676
   Therefore, the GM cannot be considered "the narrator" or "the storyteller"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   677
   in any way, shape, or form. Such an entity exists as the outcome of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   678
   GM-player interface and continuing creativity. His or her arbitrative role
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   679
   in game events, as well as most of the Director power over time and space,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   680
   do remain. But the purpose of that role is inspiring and facilitating, not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   681
   dictating.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   682
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   683
   That text is specific to Sorcerer, so it needs expanding into what the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   684
   term "GM" means in the first place, and how the answer is subordinate to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   685
   Creative Agenda - and in fact, is nothing more nor less than a Techniques
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   686
   question for role-playing in general.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   687
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   688
   I suggest that considering "the GM" to be either (a) necessarily one
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   689
   person or (b) a specific and universally-consistent role is badly mistaken
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   690
   - we are really talking about a set of potential behaviors (roles, tasks,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   691
   whatever) which may be independently centralized within or distributed
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   692
   across a group of people. Here are some of those GM behaviors, roles, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   693
   tasks: - rules-applier and interpreter, as in "referee" - in-game-world
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   694
   time manager - changer of scenes - color provider - ensurer of protagonist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   695
   screen time - regulator of pacing (in real time) - authority over what
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   696
   information can be acted upon by which characters - authority over
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   697
   internal plausibility - "where the buck stops" in terms of establishing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   698
   the Explorative content - social manager of who gets to speak when
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   699
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   700
   A given role-playing experience must have these things - there is no such
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   701
   thing as "GM-less" play. But which of these require(s) enforcing varies
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   702
   greatly, as does whether they are concentrated into a particular person,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   703
   and as does whether that person is openly acknowledged as such. What
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   704
   matters for Narrativist play, however, isn't any specific point in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   705
   diversity-matrix of these variables - it's about what the person (or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   706
   persons) currently in the GM-role is responsible for.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   707
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   708
   From Maelstrom (Hubris Games, 1997, author is Christian Aldridge):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   709
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   710
   Narrative Tools
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   711
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   712
   ... The whole premise of role-playing is the freedom the players have to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   713
   take their characters in whatever direction they want. It is important to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   714
   maintain this free will, and not lead the players with a heavy hand down a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   715
   course only the narrator controls. Though the narrator may tell a good
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   716
   story, it loses the rich creative spirit of role-playing if the players
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   717
   have little say in what happens.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   718
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   719
   Putting aside the synecdoche ("the whole premise," etc), two key features
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   720
   show up in this passage as well as in the whole of the Maelstrom game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   721
   text. (1) No mention is made whatever of seeming to grant player control -
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   722
   it's real freedom he's talking about. (2) The freedom is specifically over
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   723
   what the character thinks is right and decides to do: the goal he or she
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   724
   brings into the current imaginary situation. The GM ("narrator" in this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   725
   case) cannot wield any authority over what the characters are supposed to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   726
   want, which therefore extends to a similar lack of authority over how any
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   727
   conflict during play is supposed to turn out.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   728
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   729
   From Christopher Kubasik's Interactive Toolkit series of essays (1995,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   730
   originally published in White Wolf Inphobia #50-53):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   731
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   732
   So, what are the differences between roleplaying games and Story
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   733
   Entertainments? Let's start with roleplaying's GM (referee, Storyteller,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   734
   or whatever). This is usually the person who works out the plot, the world
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   735
   and everything that isn't the players'. To a greater or lesser degree, she
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   736
   is above the other players in importance, depending on the group's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   737
   temperament. In a Story Entertainment, she is just another player.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   738
   Distinctly different, but no more and no less than any other player. The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   739
   terms GM and referee fail to convey this spirit of equality. The term
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   740
   Storyteller suggests that the players are passive listeners of her tale.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   741
   So here's another term for this participant - one that invokes the spirit
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   742
   of Story Entertainment - Fifth Business.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   743
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   744
   Fifth Business is a term that originates from European opera companies. A
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   745
   character from Robertson Davies' novel, ... Fifth Business, describes the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   746
   term this way:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   747
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   748
   "You cannot make a plot work without another man, and he is usually a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   749
   baritone, and he is called in the profession Fifth Business. You must have
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   750
   a Fifth Business because he is the one who knows the secret of the hero's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   751
   birth, or comes to the assistance of the heroine when she thinks all is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   752
   lost, or keeps the hermitess in her cell, or may even be the cause of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   753
   someone's death, if that is part of the plot. The prima donna and the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   754
   tenor, the contralto and the basso, get all the best music and do all the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   755
   spectacular things, but you cannot manage the plot without the Fifth
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   756
   Business!"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   757
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   758
   This certainly sounds like the GM, but it also makes it clear that he's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   759
   part of the show, not the show itself.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   760
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   761
   Let's call the players Leads. They're not players in the GM's game.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   762
   They're participants in a story. The Fifth Business has a lot more work to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   763
   do than do the Leads, changing costumes and shaping the story while it's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   764
   in progress. But the Leads are equal to the Fifth Business. The Leads must
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   765
   react to the characters, incidents, and information that the Fifth
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   766
   Business offers, just as players must react to what the GM offers in a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   767
   roleplaying game. But the Fifth Business must always be on his toes and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   768
   react to what the Leads offer.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   769
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   770
   ... The Fifth Business can't decide what the plot is going to be and then
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   771
   run the players through it like mice in a maze. The Leads determine the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   772
   direction of the story when they create their characters ... What do the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   773
   characters want? What are their goals? The story is about their attempt to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   774
   gain those goals. The Fifth Business creates obstacles to those goals.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   775
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   776
   [From Part 3, "Character, character, character"]
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   777
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   778
   As the designer of the character you shouldn't simply depend on the Fifth
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   779
   Business ... to provide you with trouble. You should look for trouble for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   780
   your character. ...
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   781
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   782
   Moreover, you know best of all what kind of problems you want for your
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   783
   character. ... in a story entertainment you're not the passive passenger
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   784
   in the gamemaster's roller coaster. You are a co-creator with Fifth
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   785
   Business and the other players of a story.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   786
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   787
   [From Part 4, "Running Story Entertainments"]
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   788
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   789
   Listen to the players, keep in mind the idea of obstacles, mix up volatile
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   790
   characters and objects, and remember you don't have to know where you're
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   791
   going. No roleplaying game ever follows the "path" of the story anyway, so
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   792
   a story entertainment just dismisses the whole notion of adventure. Rather
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   793
   than become frustrated when the characters don't do what they're supposed
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   794
   to, let them lead the story with their Characters' Goals.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   795
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   796
   It all comes down to this: a "player" in a Narrativist role-playing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   797
   context necessarily makes the thematic choices for a given
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   798
   player-character. Even if this role switches around from person to person
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   799
   (as in Universalis), it's always sacrosanct in the moment of decision.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   800
   "GMing," then, for this sort of play, is all about facilitating another
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   801
   person's ability to do this.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   802
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   803
Protagonism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   804
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   805
   In all role-playing, the player-character is the lens of the Creative
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   806
   Agenda at work. That's right, I said all role-playing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   807
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   808
     * Simulationist = the character "fits" - its setting, capabilities,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   809
       outcomes, behavior patterns, and so on, all reinforce the Dream for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   810
       everyone.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   811
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   812
     * Gamist = the character is a direct opportunity for player-strategy.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   813
       Its construction doesn't hamstring the player (except with agreed-upon
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   814
       handicaps) and permits him or her to Step On Up.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   815
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   816
     * Narrativist = the character's predicament is how Premise is seen/felt
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   817
       in full, and what he does, and what happens is how a theme is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   818
       realized.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   819
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   820
   By definition, a character faces "relevant stress" for the Creative
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   821
   Agenda. The term used most often for that is "adversity," and it is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   822
   required in all three modes of play. Without it, there is no Situation.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   823
   Without Situation, there's no role-playing, just sitting around and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   824
   diddling. You can tell when this happens: everyone stops paying attention
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   825
   to one another, and quite likely the one person talking is only paying
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   826
   attention to himself or herself. Adversity, which may come from any
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   827
   participant during play, is the key.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   828
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   829
   Now we run into a conceptual tangle. In literary terms, if there's a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   830
   story, there's one or more protagonists. Since story can arise from any
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   831
   sort of role-playing, then protagonism of the relevant character comes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   832
   with that, part and parcel. However, "protagonism" at the Forge as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   833
   discussed most frequently by Paul Czege, tends to focus on very specific
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   834
   processes of play: those which prompt Premise-addressing interest in a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   835
   given character among all of the real-person participants; in other words,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   836
   a specifically Narrativist process.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   837
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   838
   That's a real terminological conundrum. I shudder at the thought of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   839
   co-opting the term "protagonist" into anything besides the fictional
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   840
   context of a story, regardless of how it was produced. However, I also
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   841
   want to preserve Paul's point that people may establish emotional,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   842
   relatively high-stakes connections to other people's player-characters.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   843
   But neither are restricted to Narrativist play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   844
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   845
   Fortunately, for discussing Narrativist play by itself, the two things are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   846
   one and the same. Which means I shall happily relegate debate about the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   847
   term in a larger (all of role-playing) sense to the forums and neatly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   848
   dodge it for purposes of the essay.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   849
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   850
   So let's talk about Narrativist protagonism and how it's established,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   851
   starting with the adversity. From Sorcerer (Adept Press, 2001, author is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   852
   Ron Edwards):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   853
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   854
   GET TO THE BANGS!
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   855
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   856
   Bangs are those moments when the characters realize they have a problem
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   857
   right now and have to get moving to deal with it. It can be as simple as a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   858
   hellacious demon crashing through the skylight and attacking the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   859
   characters or as subtle as the voice of the long-dead murder victim
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   860
   answering when they call the number they found in the new murder victim's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   861
   pockets.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   862
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   863
   But that needed clarifying, so from Sorcerer & Sword (Adept Press, 2001,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   864
   author is Ron Edwards):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   865
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   866
   Driving with Bangs ... how is the poor GM able to assure any happenings
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   867
   when he or she is no longer the primary author?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   868
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   869
   ... It is the GM's job to present and, for lack of a better word, drive
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   870
   Bangs, in the sense of driving a nail or driving something home. In
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   871
   narrative terms, Bangs tend to come as one of the following: [list follows
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   872
   with details; to summarize: crisis to crisis, twist to twist, link to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   873
   link, locale to locale - RE]
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   874
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   875
   Ultimately, all of these elements provided by the GM are the same thing: a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   876
   means for moving from decision to decision on the part of the players.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   877
   Bangs are always about player-character responses.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   878
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   879
   This is why Bangs are not represented by many of the fight scenes or clues
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   880
   in traditional role-playing. Throwing mad hyenas at the player-characters
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   881
   is not a Bang if the only result of the fight is to wander into the next
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   882
   room. Nor is a clue a Bang at all if all it does is show where the next
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   883
   clue may be found. A real Bang gives the player options and requires his
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   884
   or her decision about how to handle it, which in turn reveals and develops
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   885
   the player-character as a hero.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   886
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   887
   In Sex & Sorcery (2003), I presented some further terms to represent
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   888
   multiple-person input and some other nuances into the Bang concept: Bobs,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   889
   Weavings, Crosses, and Openings; all are listed in the glossary following
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   890
   this essay.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   891
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   892
   Aside from a lack of adversity, the other issue regarding protagonism is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   893
   the problem of de-protagonizing, a term coined by Paul Czege.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   894
   Deprotagonizing literally means to deprive a person of the means to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   895
   express one of the bulleted points above (depending on the Creative Agenda
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   896
   at hand; Paul is usually discussing Narrativist play). There are dozens of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   897
   ways to do that, and all of them are grounds for instant breaking of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   898
   Social Contract for that play-experience. No one accepts deprotagonization
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   899
   willingly; those bulleted points are heartfelt priorities at the very core
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   900
   of Creative Agenda. As a minor but thought-provoking point, character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   901
   death is not deprotagonizing if it satisfies the Creative Agenda for that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   902
   person and group.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   903
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   904
   Nearly all of the dysfunctional issues described later in the essay
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   905
   concern deprotagonizing in the context of Narrativist play, which is best
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   906
   defined as Force: the final authority that any person who is not playing a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   907
   particular player-character has over decisions and actions made by that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   908
   player-character. This is distinct from information that the GM imparts or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   909
   chooses not to impart to play; I'm talking about the protagonists'
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   910
   decisions and actions. In Narrativist play, using Force by definition
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   911
   disrupts the Creative Agenda.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   912
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   913
   Force techniques include IIEE manipulation, fudged/ignored rolls,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   914
   perception management, clue moving, scene framing as a form of reducing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   915
   options, directions as to character's actions using voiced and unvoiced
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   916
   signals, modifying features of various NPCs during play, and authority
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   917
   over using textual rules. The Golden Rule of White Wolf games is, in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   918
   application, a mandate for Force.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   919
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   920
   Force Techniques often include permitting pseudo-decisions, which we can
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   921
   discuss at the Forge if necessary. Also, Force Techniques do vary in how
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   922
   flexible a scene's outcome is permitted to be. Some GMs (to use the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   923
   classic single-GM context) might do anything up to actually picking up
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   924
   your dice for you in order for you to talk to "that guy," or he might let
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   925
   the characters miss the clue, either 'porting it to another character or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   926
   letting its absence go ahead and affect the outcome.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   927
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   928
System - "it does matter" all over again
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   929
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   930
   Remember the System "bow" which shoots the Creative Agenda arrow? It must
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   931
   be an active tool. The Explorative Situation must change with verve -
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   932
   anything that introduces ebbs, flows, and unpredictable elements into the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   933
   real-person decision-making process. That's what System does, whether it's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   934
   composed entirely of dialogue or relies on pages and pages of probability
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   935
   charts. How does it do it? Through the combinations of Techniques being
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   936
   employed.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   937
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   938
   I'll focus on one bit of System: resolution. I'll break it up into
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   939
   Techniques regarding what exactly is being resolved. For Narrativist play,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   940
   the key is to focus on conflicts rather than tasks. A conflict statement
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   941
   is, "I'm trying to kill him," or, "I'm trying to humiliate him," whereas a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   942
   task statement is, "I swing my sword at him." (It doesn't matter, by the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   943
   way, how much in-game time and space are involved; conflict resolution can
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   944
   be "very small" and task resolution can be "very big." We can discuss this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   945
   more on-line.) I submit that trying to resolve conflicts by hoping that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   946
   the accumulated successful tasks will turn out to be about what you want,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   947
   is an unreliable and unsatisfying way to role-play when developing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   948
   Narrativist protagonism.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   949
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   950
   How does this relate to game mechanics? I'll take the most-common example
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   951
   of Fortune systems. The big distinction I want to make is between
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   952
   Fortune-in-the-Middle and the more commonly-understood Fortune-at-the-End.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   953
   For the record, I think both go back to the very beginning of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   954
   role-playing; I didn't invent anything by naming them.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   955
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   956
   Fortune-at-the-End: all variables, descriptions, and in-game actions are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   957
   known, accounted for, and fixed before the Fortune system is brought into
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   958
   action. It acts as a "closer" of whatever deal was struck that called for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   959
   resolution. A "miss" in such a system indicates, literally, a miss. The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   960
   announced blow was attempted, which is to say, it was also perceived to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   961
   have had a chance to hit by the character, was aimed, and was put into
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   962
   motion. It just didn't connect at the last micro-second.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   963
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   964
   Fortune-in-the-Middle: the Fortune system is brought in partway through
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   965
   figuring out "what happens," to the extent that specific actions may be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   966
   left completely unknown until after we see how they worked out. Let's say
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   967
   a character with a sword attacks some guy with a spear. The point is to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   968
   announce the character's basic approach and intent, and then to roll. A
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   969
   missed roll in this situation tells us the goal failed. Now the group is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   970
   open to discussing just how it happened from the beginning of the action
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   971
   being initiated. Usually, instead of the typical description that you
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   972
   "swing and miss," because the "swing" was assumed to be in action before
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   973
   the dice could be rolled at all, the narration now can be anything from
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   974
   "the guy holds you off from striking range with the spearpoint" to "your
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   975
   swing is dead-on but you slip a bit." Or it could be a plain vanilla miss
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   976
   because the guy's better than you. The point is that the narration of what
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   977
   happens "reaches back" to the initation of the action, not just the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   978
   action's final micro-second.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   979
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   980
   There's a whole spectrum of extreme connect/disconnect between conflict
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   981
   and task. At one end, the task does fail, but the goal fails too, perhaps
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   982
   with a nuance or two. The other end is much wider in interpretative scope:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   983
   we know the character's goal (killing some guy) doesn't happen, but with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   984
   those in place, narration takes over to provide all the events involved.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   985
   Applying different judgments along this spectrum, for different parts of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   986
   play, is a big deal in games like Dust Devils, Trollbabe, Sorcerer, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   987
   HeroQuest. In Sorcerer, failing a dice roll means failing the goal, almost
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   988
   always due to failing at the task; in Dust Devils, certain card outcomes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   989
   dictate that you fail at the goal, but whether the task failed or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   990
   succeeded within that context is entirely up for grabs and determined by
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   991
   that scene's designated narrator. HeroQuest and Trollbabe permit the group
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   992
   to customize between these extremes as they see fit for that scene.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   993
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   994
   Fortune-in-the-Middle as the basis for resolving conflict facilitates
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   995
   Narrativist play in a number of ways.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   996
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   997
     * It preserves the desired image of player-characters specific to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   998
       moment. Given a failed roll, they don't have to look like incompetent
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
   999
       goofs; conversely, if you want your guy to suffer the effects of cruel
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1000
       fate, or just not be good enough, you can do that too.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1001
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1002
     * It permits tension to be managed from conflict to conflict and from
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1003
       scene to scene. So a "roll to hit" in Scene A is the same as in Scene
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1004
       B in terms of whether the target takes damage, but it's not the same
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1005
       in terms of the acting character's motions, intentions, and experience
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1006
       of the action.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1007
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1008
     * It retains the key role of constraint on in-game events. The dice (or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1009
       whatever) are collaborators, acting as a springboard for what happens
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1010
       in tandem with the real-people statements.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1011
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1012
   Not all versions of this principle are alike. Some of them involve
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1013
   scene-scale resolution (Story Engine), some involve narration-trading
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1014
   (Dust Devils), some are heavily integrated with tactics (The Riddle of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1015
   Steel), and some of them require role-playing "bits" to justify
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1016
   incorporating system features (The Dying Earth).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1017
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1018
   Some Fortune-in-the-Middle applications give opportunities for tweaking
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1019
   after the roll: usually, spending points of some kind after the dice have
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1020
   hit the table to alter the effects. Some games have this feature and some
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1021
   don't; Forge jargon calls such things "FitM with teeth" because such a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1022
   system forces the group to acknowledge that the dice do not "finish" the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1023
   job of resolution.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1024
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1025
   Does Fortune-in-the-Middle define Narrativism? No, nor does it even
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1026
   facilitate it in isolation. It's merely a strong component of many
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1027
   Narrativist-facilitating combinations of Techniques; I've left its
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1028
   potential integration with reward and behavioral mechanics out of this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1029
   discussion.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1030
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1031
   Is there such a thing as Fortune-at-the-beginning? Playtesting so far
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1032
   indicates that it's not very satisfying for Narrativist play; see
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1033
   discussions at the Forge of Human Wreckage and The World the Flesh and the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1034
   Devil.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1035
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1036
   Is Fortune the only resolution method for conflict resolution? The answer
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1037
   is emphatically no. The two main alternatives are apparently Karma +
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1038
   Resource management, which I consider to be underdeveloped at this point,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1039
   and highly-structured Drama, which may be investigated through Puppetland,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1040
   Soap, and to a lesser extent Universalis.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1041
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1042
  The game world
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1043
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1044
   Since Exploration is best understood as a medium and tool in Narrativist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1045
   play, rather than a product itself, the role of "in game reality" needs
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1046
   some review - not so much about who has authority over it (the usual
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1047
   concern in Simulationist play), but what the heck it is. The answer is,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1048
   it's a medium and tool for addressing Premise, and nothing more at all.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1049
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1050
   From Maelstrom (Hubris Games, 1994, author is Christian Aldridge):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1051
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1052
   Literal vs. Conceptual
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1053
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1054
   A good way to run the Hubris Engine is to use "scene ideas" to convey the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1055
   scene, instead of literalisms. ... focus on the intent behind the scene
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1056
   and not on how big or how far things might be. If the difficulty of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1057
   task at hand (such as jumping across a chasm in a cave) is explained in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1058
   terms of difficulty, it doesn't matter how far across the actual chasm
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1059
   spans. In a movie, for instance, the camera zooms or pans to emphasize the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1060
   danger or emotional reaction to the scene, and in so doing it manipulates
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1061
   the real distance of a chasm to suit the mood or "feel" of the moment. It
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1062
   is then no longer about how far across the character has to jump, but how
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1063
   hard the feat is for the character. ... If the players enjoy the challenge
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1064
   of figuring out how high and far someone can jump, they should be allowed
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1065
   the pleasure of doing so - as long as it doesn't interfere with the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1066
   narrative flow and enjoyment of the game.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1067
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1068
   The scene should be presented therefore in terms relative to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1069
   character's abilities ... Players who want to climb onto your coffee table
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1070
   and jump across your living room to prove that their character could jump
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1071
   over the chasm have probably missed the whole point of the story.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1072
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1073
   The "doesn't interfere" matches to my "prioritization." The "narrative
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1074
   flow and enjoyment" matches to addressing Premise. The "whole point of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1075
   story" and "intent behind the scene" are Premise itself, expressed in this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1076
   scene as a Bang. More topically, I can think of no better text to explain
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1077
   the vast difference between playing the games RuneQuest and HeroQuest.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1078
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1079
  Stance
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1080
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1081
   A lot of mental sweat has been shed to try to link Stances with modes and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1082
   goals of play. I think most of that discussion was misguided by an overly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1083
   1:1 approach. In my big model as currently constructed, only combinations
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1084
   of Ephemera comprise a Technique, so we're not talking about one Stance in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1085
   a given moment, but the distribution of Stances through multiple character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1086
   actions, decisions, and scenes. And that's only one Technique, which is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1087
   not enough to dictate or identify Creative Agenda.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1088
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1089
   Bearing all that in mind, Author Stance may be considered the default for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1090
   Narrativist play only in the sense that it needs to be in there somewhere.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1091
   Narrativist play doesn't have to be exclusively in this Stance, nor does
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1092
   it even have to be employed more often than the others. The only
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1093
   requirement is that it be present in a significant way. Narrativist play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1094
   is very much like Gamist play in this regard, and for the same reason: the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1095
   player of a given character takes social and aesthetic responsibility for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1096
   what that character does.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1097
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1098
  Narration the non-issue
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1099
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1100
   Before going on, I'll take a quick break to discuss "narration," which is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1101
   no more and no less than saying what happens in the imaginary events. I
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1102
   want to distinguish saying what happens (narrating) from establishing what
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1103
   happens (currently a non-named concept), because they are often confused.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1104
   I'm taking the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1105
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1106
   I'll break it down.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1107
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1108
     * Narration is not a Drama mechanic unless it is literally the means of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1109
       resolution.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1110
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1111
     * Narration is in practice shared among members of a role-playing group
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1112
       and far less centralized than most people think.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1113
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1114
   The only concern about narration per se is that its relationship to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1115
   establishing-what-happens must be clear. That entails that how things are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1116
   established is itself clear: is it ad-lib? is the GM where the buck stops?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1117
   is it traded about, organized in any way? or what? Those are good
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1118
   questions, but once they're established, narration is a no-brainer.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1119
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1120
   Game texts are typically astonishingly bad at explaining this issue.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1121
   Positive exceptions for Narrativist-leaning games include Soap, The Pool,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1122
   and Universalis, and other recent games like InSpectres, Otherkind, Dust
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1123
   Devils, Trollbabe, and Donjon, which all distribute narration around the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1124
   group as a means of distributing who establishes what.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1125
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1126
Historical diversity of Narrativist play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1127
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1128
   Narrativist play-procedures are pretty scattered in terms of actual game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1129
   books. I suggest that titles and texts are really just rustles in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1130
   bushes, such that one has to infer the actual play that either informed
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1131
   them or might have proceeded from them. For most of what follows, I've
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1132
   spoken with game designers and many, many play-groups about these issues.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1133
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1134
   I think that Narrativist play goes back to the beginning of role-playing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1135
   Yes, a "non-Narrativism" shroud descended over role-playing design and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1136
   publishing, but I think that dates from the mid-late 1980s. In other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1137
   words, the "Narrativist revolution" of 2000-2003 is not an innovation, but
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1138
   a return to a lost art.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1139
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1140
   Looking at earlier games from a Techniques perspective, a shift to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1141
   Narrativist play within the larger Gamist context is apparent in some
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1142
   Tunnels & Trolls, as discusssed in "Gamism: Step On Up". I also recommend
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1143
   reading and playing Marvel Super Heroes, reviewing the entire Strike Force
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1144
   text in light of the 1st and 2nd editions of Champions being used by that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1145
   group, reviewing the extensive documentation of Champions play presented
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1146
   in the APA-zine The Clobberin Times', and giving Toon, Ghostbusters, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1147
   James Bond a try. I am not saying "These are Narrativist games," but
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1148
   rather, evidence supports the claim that these rules-sets supported some
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1149
   Narrativist play back then.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1150
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1151
   I do not think that the strong minority trend beginning in the very late
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1152
   1980s toward Drama-heavy role-playing represented by Amber, Theatrix, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1153
   The Window was especially Narrativist in application, although that mode
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1154
   of play was probably found in some groups playing these games. This trend
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1155
   is better understood in combination with games like Fudge and Risus, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1156
   most especially in terms of the Mind's Eye Theatre approach to LARPs.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1157
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1158
   During the early 1990s, however, a certain approach to numbers and Fortune
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1159
   became apparent across a number of games: Prince Valiant, Over the Edge
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1160
   (especially in light of Laws' essay), Castle Falkenstein, Everway,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1161
   Maelstrom/Story Engine, Zero, and The Whispering Vault. Later, similar
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1162
   games include Sorcerer, Orkworld, and The Riddle of Steel. All of these
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1163
   texts demonstrate an internal struggle to articulate means of addressing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1164
   Premise, littered with trip-ups based on assumptions of GM-power and the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1165
   utter lack of precedent in explaining the whole idea. Some of them slammed
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1166
   toward Simulationist texts upon second-edition revision and via
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1167
   supplements, probably to make it "more like an RPG."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1168
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1169
   The internet revealed something vastly more startling: in-your-nose
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1170
   Narrativist designs like Ghost Light, Soap, InSpectres, and The Pool, as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1171
   well as their Gamist cousin Elfs. These games' influence was vast at the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1172
   Forge, including but not limited to Dust Devils, Trollbabe, Otherkind,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1173
   Paladin, Violence Future, My Life with Master, and Universalis, along with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1174
   further Gamist cousins like Donjon. The internet also revealed active
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1175
   play-communities that had previously been invisible to store-centered
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1176
   commerce, including Marvel Super Heroes among others.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1177
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1178
   Since the historical trends are so textually diffuse, I think that this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1179
   section will do better to focus on procedural diversity, small point by
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1180
   small point. Each point presents a separate and independent spectrum of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1181
   variation. As always, game titles are used only to refer to the actual
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1182
   play that they best seem to facilitate.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1183
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1184
Basic diversity of Narrativist play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1185
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1186
  Making it up in play vs. setting it up beforehand
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1187
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1188
   A lot of people have mistakenly interpreted the word "Narrativist" for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1189
   "making it up as we go." Neither this nor anything like it is definitional
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1190
   for Narrativist play, but it is indeed an important issue for role-playing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1191
   of any kind. So it's not a bad idea simply to ask, for a given group or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1192
   session, when and how is the Explorative context (setting, situation,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1193
   whatever) established?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1194
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1195
     * High improvisation during play: e.g., Universalis, InSpectres, Extreme
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1196
       Vengeance
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1197
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1198
     * Rock steady based on preparation - Orkworld, Castle Falkenstein,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1199
       HeroQuest, Sorcerer
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1200
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1201
     * In between - Trollbabe, The Pool, Dust Devils, My Life with Master
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1202
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1203
   Many people get unnecessarily hung up on this issue ... playing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1204
   Universalis is not "more Narrativist" than playing Orkworld, for instance.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1205
   Also, this issue is not at all correlated with centralizing vs.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1206
   distributing the various GM-tasks discussed previously.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1207
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1208
  Where little Premises come from
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1209
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1210
   Given that Explorative content for Narrativist play exists to provide meat
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1211
   for addressing a Premise, it shouldn't be surprising that differing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1212
   starting points for the process can be found depending on what kind of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1213
   details and efforts are involved in preparing for play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1214
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1215
   Just as in Gamist play, the big gorilla of the five Explorative elements
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1216
   is Situation. What I'm contrasting here is which elements begin detailed
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1217
   enough to yield Situation relatively quickly during play, as opposed to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1218
   which ones can be "relaxed" in terms of detail and depth at the start, to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1219
   be developed later.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1220
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1221
     * Character-based Premise: Characters begin play with at least one
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1222
       significant Premise-based decision in their backgrounds.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1223
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1224
     * Setting-based Premise: External adversity swarms upon the characters
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1225
       based on unavoidable, often large-scale elements of the overall
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1226
       setting.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1227
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1228
     * Situation-based Premise: The immediate conflict at hand is already
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1229
       under way and rich with Premise; fill in Character goals and Setting
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1230
       justification as needed during play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1231
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1232
   I suggest that it's useful to reduce the pre-play effort on the other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1233
   elements involved. Loading too many of them with Premise prior to play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1234
   yields a messy and unworkable play-situation in Narrativist terms, in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1235
   which characters' drives and external adversity are too full to develop
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1236
   off of or to reinforce one another. More discussion and debate about this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1237
   issue may be taken up at the Forge.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1238
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1239
   Character-based Premise is the easiest to implement, and unsurprisingly it
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1240
   reflects Egri's ideas in full. Games whose design relies on this approach
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1241
   include Zero, Sorcerer, Dust Devils, and The Riddle of Steel, among many
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1242
   others. I think this form of Premise-building is probably the most common
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1243
   form of Drifting to Narrativist play. From the "Campaigning" chapter and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1244
   "The Developing Campaign" section in Strike Force (Hero Games, 1988,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1245
   author is Aaron Allston):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1246
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1247
   THE "CHARACTER STORY"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1248
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1249
   One thing that each Champions GM needs to learn to do is to spot,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1250
   carefully nurture, and eventually play out the "Character Story."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1251
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1252
   Each player-character has a Story above and beyond the ordinary adventures
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1253
   encountered during the course of the campaign. This Character Story
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1254
   usually involves the resolution of the most important desires of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1255
   character.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1256
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1257
   Phosphene - Discovery of and Acceptance by Family. Raised by a single
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1258
   parent and knowing of no other relatives, Phos started his career cynical
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1259
   and alone. Learning that he had a family, the enigmatic Brood, he
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1260
   discovered that he had a tremendous need to become one of them. Eventually
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1261
   he met all his surviving relatives and earned the affection of most of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1262
   them. Now married and a family man himself, his personal story is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1263
   resolved.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1264
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1265
   Lorelei - Growth into Womanhood. In the course of her years of playing,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1266
   Lorelei grew from a 15-year-old innocent into a mature woman and team
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1267
   leader; the most important elements of transition (other than the years
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1268
   involved) were her romance with Commodore and her eventual rescue of and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1269
   reunion with her father.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1270
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1271
   Take a look at your own character - or at all the PCs if you're the GM -
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1272
   and try to root out the Character Story of each one. [examples follow -
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1273
   RE] In short, try to figure out what element of the character's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1274
   background, relations, or psychology make him interesting but will
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1275
   eventually make him (or his player) frustrated and unhappy if not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1276
   ultimately resolved. That's the Character Story.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1277
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1278
   An interesting qualifier shows up in the final paragraph of this section:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1279
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1280
   Of course, no campaign lasts long enough for every Character Story to be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1281
   discovered and exploited ...
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1282
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1283
   ... which I think is a bizarre statement, possibly related to the idea
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1284
   (which I remember all too well) that Champions players should all
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1285
   cooperate to preserve the group regardless of their differing goals during
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1286
   play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1287
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1288
   The final section in this chapter indicates, I think the key point - which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1289
   is only presented parenthetically in the earlier text (above - "or his
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1290
   player").
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1291
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1292
   LISTENING TO YOUR PLAYERS
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1293
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1294
   Always listen to your players' discussion of the ongoing adventure.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1295
   They'll constantly be analyzing, theorizing, and commenting on the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1296
   adventure. Often, their discussion will give you even better ideas than
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1297
   those you've been implementing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1298
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1299
   Also, pay attention to the recurring phrase, "It might be neat if ..." The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1300
   player who is saying this, whether he realizes it or not, is expressing a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1301
   desire about a future storyline or character development. Usually it's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1302
   easy to accomodate him, and gives him a more personal interest in that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1303
   specific plotline.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1304
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1305
   I consider this important because it acknowledges that the developing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1306
   Premise is best recognized by the people who play the protagonists.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1307
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1308
   Setting-based Premise is a bit more developmental, usually involving
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1309
   "someone else's problem" or an overriding external adversity of some kind
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1310
   - zombie attack being perhaps the most basic example. It might actually be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1311
   a bit better for introducing Simulationist-by-habit players to Narrativist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1312
   play, as they can start with sketchy characters and grow into addressing a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1313
   pretty-well-defined Premise over time. From HeroQuest (Issaries Inc, 2003,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1314
   primary text author is Greg Stafford):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1315
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1316
   Make Your Own Part
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1317
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1318
   All heroes are extraordinary and destined for some fame in the world of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1319
   Glorantha. This is guaranteed, since they are individually guided by a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1320
   higher power: you, the player.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1321
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1322
   Your heroes will have the chance to be involved in the great events of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1323
   Hero Wars, such as [several colorful examples - RE]. Such events are not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1324
   only for the super-powerful; they require the participation of your hero
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1325
   at whatever level of power he has achieved.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1326
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1327
   [just past halfway through the book - RE]
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1328
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1329
   Drama
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1330
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1331
   Drama in Glorantha often comes from the conflict between what is and what
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1332
   ought to be. Living up to expectations of cult behavior, for instance, is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1333
   meant to be difficult and limiting. After all, religious requirements are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1334
   not human ideals. [Wow! Talk about an Egri Premise! - RE] The intensity of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1335
   the plot comes from the hero trying to fulfil these expectations while
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1336
   living with the everyday temptations and complications of life: a cow is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1337
   missing, some of your clan died in a raid, your children are ominously
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1338
   ill, or neighbors are poaching the hunting lands. Add to this the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1339
   imperative of the Hero Wars, where some things will happen no matter what
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1340
   the heroes do, and the heroes have to make difficult choices about what to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1341
   do and who [sic] to aid.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1342
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1343
   [and near the end - RE]
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1344
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1345
   Politics, Always Politics
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1346
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1347
   Glorantha may be a world of magic and myth, but there are some human
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1348
   constants that remain, not the least of which is politics. [examples
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1349
   follow of politics both as rivalries and means to social authority and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1350
   respect - RE]
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1351
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1352
   The Hero Wars are breaking upon Glorantha. On the one hand, they are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1353
   throwing old alliances into question, tearing established communities
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1354
   apart, and raising new dilemmas for leaders and led alike. But they are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1355
   also creating new and unexpected communities, as rivals are forced into
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1356
   partnership by new threats or novel opportunities.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1357
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1358
   I don't think I've ever seen a more challenging Premise in a role-playing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1359
   text than "religious requirements are not human ideals." That is HeroQuest
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1360
   in a nutshell, and there is no avoiding it during play. A character may
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1361
   begin as just another goat-herder, but he isn't going to stay that way.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1362
   Other games with similar origins of Premise include Castle Falkenstein and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1363
   My Life with Master, in which the Master is, for all intents and purposes,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1364
   the setting.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1365
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1366
   Situation-based Premise is perhaps the easiest to manage as GM, as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1367
   player-characters are well-defined and shallow, and the setting is vague
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1368
   although potentially quite colorful. The Premise has little to do with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1369
   either in the long-term; it's localized to a given moment of conflict.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1370
   Play often proceeds from one small-scale conflict to another,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1371
   episodically. Good examples of games based on this idea include Prince
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1372
   Valiant, The Dying Earth, and InSpectres. From The Dying Earth (2001,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1373
   Pelgrane Press, authors are Robin Laws, John Snead, and Peter Freeman):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1374
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1375
   Many Dying Earth stories revolve around a closed community, which may be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1376
   either a small settlement or an isolated workplace. In its isolation, it
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1377
   has developed its own highly-structured, sometimes legalistic, always
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1378
   peculiar rules. Without outside influence, and with the stout enforcement
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1379
   of its codes, the group has survived for a long time. When the protagonist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1380
   arrives, the locals try to enforce the rules on him, assimilating him into
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1381
   their bizarre system. Instead, the hero ... takes action which utterly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1382
   disrupts the delicately-balanced harmony of the community. ... the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1383
   community, the basis of its rules destroyed, collapses.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1384
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1385
   [now for play]
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1386
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1387
   When creating an adventure, dream up a bizarre rule or activity on which a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1388
   community's existence depends. Figure out at least one way in which the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1389
   PCs could wreak havoc on the community by disrupting the activity or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1390
   subverting the rule.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1391
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1392
   Then create a reason for the PCs to do so ... [actually, the entire
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1393
   character creation process for this game takes care of this detail - RE]
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1394
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1395
   The point is that the Situation doesn't have any particular role or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1396
   importance to the Setting, either in terms of where it comes from or what
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1397
   happens later. The setting can be quite vague and might even just be a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1398
   gray haze that characters are presumed to have travelled through in order
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1399
   to have encountered this new Situation.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1400
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1401
   This type of Premise does carry some risks: (1) the possibility of a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1402
   certain repetition from event to event, but probably nothing that you
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1403
   wouldn't find in other situation-first narrative media, which is to say
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1404
   serial fiction of any kind; (2) the heightened possibility of producing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1405
   pastiche; and (3) the heightened possibility of shifting to Gamist play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1406
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1407
Deep diversity
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1408
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1409
  Who gets the GM jobs
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1410
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1411
   Earlier, I listed some of the various roles and tasks usually associated
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1412
   with the term "GM." As I said, the question is not whether there is a GM
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1413
   (there is always one or more for any scene during play), but rather how
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1414
   the GMing tasks are distributed. The potential range of diversity is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1415
   staggering. The most important variables include: - Which of these roles
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1416
   are most important to be formalized for this game - Whether the roles are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1417
   centralized in one person - The concept of "the buck" - in the event that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1418
   different people suggest different things, who says what goes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1419
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1420
   In the interest of space and keeping the complexity of these sections
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1421
   limited, I'll only provide examples for the centralization-issue. -
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1422
   Centralized: The Riddle of Steel, Sorcerer, Orkworld, Castle Falkenstein,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1423
   HeroQuest, The Dying Earth - Widely distributed: Universalis, Soap - In
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1424
   between: Trollbabe, The Pool, InSpectres, Dust Devils, Violence Future
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1425
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1426
  Story structure
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1427
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1428
   Classically, a story has the following structure: (a) introduce character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1429
   and situation, (b) introduce conflict, (c) rising conflict, (d) climax,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1430
   and (e) resolution, of which (a, b, d) are the key pieces. Most stories
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1431
   indeed follow this model regardless of their chronological presentation,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1432
   point-of-view, or any other details. There's usually no particular worry
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1433
   that Narrativist play will fail to produce a story (of whatever quality),
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1434
   without any overt effort to force it. However, it is also at least
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1435
   possible for overall story structure to be part of System.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1436
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1437
   Sorcerer presented the Kicker Technique, which is to say, a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1438
   player-authored Bang included in character creation, giving the GM
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1439
   responsibility to make it central to play. It may be considered the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1440
   precise opposite of the "character hook" concept presented in many
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1441
   adventure scenarios and role-playing games.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1442
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1443
   Some recent games feature the Endgame concept: a status for a character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1444
   (and sometimes all characters) that signals "Now is really Now," and it's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1445
   time for Premise to become theme without dilly-dallying. I suppose it can
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1446
   first be seen in Soap and Puppetland based on these games' explicit
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1447
   real-time constraints, but it's also embedded in the Guts/Coincidence
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1448
   mechanics in Extreme Vengeance, the "Schism" version of Humanity in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1449
   Sorcerer, and the Insight mechanics in The Riddle of Steel. It's most
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1450
   explicitly present in Violence Future and My Life with Master.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1451
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1452
   A similar structural issue is to decide how much Premise-addressing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1453
   (story, if you will) has already occurred before in-play decision-making
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1454
   begins. At one extreme, you have "Blood Opera," which is to say, several
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1455
   characters already engaged in serious committed effort to do
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1456
   something-or-other, usually contradictory. Such play, regardless of how
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1457
   many sessions are involved, tends to end up with several dead protagonists
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1458
   and plenty of tragedy due to conflicting obligations and/or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1459
   misunderstandings; it's quite cathartic. Typically it's more satisfying
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1460
   when all of the participants are enlisted in scenario preparation. At the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1461
   other extreme, you have play in which the Premise is introduced very
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1462
   slowly and piecemeal, through a variety of scenes and events.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1463
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1464
   Here are some interesting trends which crop up along this spectrum:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1465
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1466
     * When the character's judgmental and active presence is established and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1467
       already in action as play begins, that beginning point is usually the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1468
       crisis-point for the story in general. Playing Legends of Alyria,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1469
       Prince Valiant, My Life with Master, and Soap tends toward this end;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1470
       all of them carry a slight danger of "over before they begin," but
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1471
       they are also the most reliable for immediate Premise-consensus.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1472
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1473
     * When the Situation is well-established prior to play and essentially
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1474
       independent of the player-characters, then how they encounter it and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1475
       become enlisted in its hassles is up for grabs, including when they
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1476
       arrive. The protagonists usually play a catalytic role toward everyone
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1477
       and everything else. Playing Everway, The Dying Earth, InSpectres,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1478
       Orkworld, The Whispering Vault, and Trollbabe is a lot like this.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1479
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1480
     * When the Situation must slowly develop into Premise, play is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1481
       necessarily extended into multiple sessions. Playing Sorcerer,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1482
       HeroQuest, Dust Devils, Violence Future, and Over the Edge often
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1483
       proceeds in this fashion, to the extent that the first couple of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1484
       sessions resemble the first sections of a classical novel rather than
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1485
       a movie or play, and they tend not to show off all of their most
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1486
       satisfying features during single-session demonstration play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1487
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1488
   Not all game designs must fall onto this spectrum explicitly, although
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1489
   play does - I leave the different ways to place playing The Pool,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1490
   Universalis, and The Riddle of Steel onto the spectrum as an exercise for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1491
   the reader (hint: there are three answers, one for each game).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1492
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1493
   Finally, another subtle enforcer of story structure is the range of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1494
   possible focus, or specification, for player-characters' abilities. It
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1495
   doesn't surprise me that many Narrativist-facilitating game designs don't
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1496
   distinguish very much among player-characters' abilities (Sorcerer, The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1497
   Dying Earth, and My Life with Master characters are all pretty much alike
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1498
   within each game, mechanically); when they are so distinguished, however,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1499
   the differences tend to lock down the range of the potential Premise(s)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1500
   during play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1501
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1502
   So the most constrained story-structure game design would include Endgame
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1503
   mechanics, an almost-over Situation, and strongly-distinguished abilties
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1504
   (and hence story-roles) among the protagonists; interestingly, I can think
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1505
   of no RPG design which features all three.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1506
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1507
  Resolution and reward mechanics
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1508
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1509
   For Narrativist play, character creation may be considered the first step
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1510
   in or the chassis for the reward and character-change systems. It differs
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1511
   from the similar principle in Gamism in that personal strategy is not an
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1512
   issue, but rather personal emotional agenda about the Premise. What's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1513
   interesting is that when play includes a focused reward system in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1514
   Narrativist terms, its numbers and effects are always integrated directly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1515
   into the event-resolution system.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1516
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1517
   One whole category of play, however, does not provide any special
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1518
   connection between the two and usually doesn't include much of a reward
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1519
   system at all. Earlier games of this sort include The Window (partly),
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1520
   Theatrix, Over the Edge, Castle Falkenstein, The World the Flesh and the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1521
   Devil, and possibly Puppetland. I think Soap, InSpectres, and Universalis
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1522
   represent a development in this category of stronger IIEE-structure, as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1523
   well as providing a very abstract resolution + reward mechanic, but
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1524
   retaining the Drama emphasis for resolution. These games also feature
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1525
   pronounced GM-sharing as distinct from the earlier ones.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1526
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1527
   The other category includes very strong reward mechanics design based on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1528
   character decisions, with resolution based on Fortune in the Middle in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1529
   order to preserve Author Stance during those decisions. Example games
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1530
   include Prince Valiant, The Whispering Vault, Zero, The Pool, Sorcerer,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1531
   Dust Devils, Trollbabe, Legends of Alyria, My Life with Master, HeroQuest,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1532
   and Orkworld, as well as The Riddle of Steel in a cunning fashion.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1533
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1534
   A recent development in both categories is to bring relationships into the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1535
   game mechanics to a very high degree, as in HeroQuest, Trollbabe, and My
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1536
   Life with Master. Earlier versions of this idea may be seen in Albedo,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1537
   Lace & Steel, and Pendragon, but its primarily-Narrativist application is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1538
   recent and very significant.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1539
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1540
  Character behavior mechanics
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1541
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1542
   This topic is potentially rather a sore point among role-players, unless
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1543
   they have experienced play which shows the diverse strong points along the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1544
   entire spectrum. It concerns how limited characters' behavior may be.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1545
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1546
   At one end of this spectrum, there's nothing of the kind: just contextual
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1547
   material that prompts the issues and perhaps a character descriptor here
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1548
   or there. The primary engine for Narrativist play is purely personal
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1549
   fascination with the issues at hand and with working them out. Castle
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1550
   Falkenstein, The Whispering Vault, and Over the Edge are good examples.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1551
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1552
   Moving just a little over, characters' behavioral descriptors are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1553
   required, but they don't have any special role in determining what the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1554
   character does - except for providing secondary bonuses to some resolution
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1555
   events, as in The Pool and HeroQuest.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1556
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1557
   Moving well toward the other end of the spectrum, specific behaviors have
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1558
   generalized consequence mechanics. Sorcerer, Trollbabe, Dust Devils, The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1559
   Riddle of Steel, and Orkworld are all examples - the characters have free
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1560
   will regarding what to do, but immediate mechanics provide significant
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1561
   effects.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1562
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1563
   Far at the other end of the spectrum, behavior is heavily structured, for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1564
   either or both character-creation and scenario-play. This kind of game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1565
   often entails playing "against yourself" for the character, and the GM is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1566
   potentially semi-adversarial, even ruthless, playing both external and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1567
   internal adversity. Examples include Wuthering Heights, Extreme Vengeance,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1568
   Violence Future, My Life with Master, Le Mon Mouri, InSpectres, Otherkind,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1569
   and The Dying Earth. "Schism", "Urge", and other sorcerer/demon
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1570
   combination versions of Sorcerer effectively shift the game's play into
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1571
   this category.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1572
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1573
  Procedural diversity: thematic content
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1574
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1575
   Given that theme arises during Narrativist play, what does it look like,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1576
   and how limited or well-defined is it? This breaks down into three
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1577
   independent issues, all of which are pretty subtle and deserve more
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1578
   discussion.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1579
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1580
    1. The potential for personal risk and disclosure among the real people
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1581
       involved.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1582
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1583
          * High risk play is best represented by playing Sorcerer, Le Mon
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1584
            Mouri, InSpectres, Zero, or Violence Future. You're putting your
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1585
            ego on the line with this stuff, as genre conventions cannot help
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1586
            you; the other people in play are going to learn a lot about who
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1587
            you are.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1588
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1589
          * Low risk play is best represented by playing Castle Falkenstein,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1590
            Wuthering Heights, The Dying Earth, or Prince Valiant. These
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1591
            games are, for lack of a better word, "lighter" or perhaps more
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1592
            whimsical - they do raise issues and may include extreme content,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1593
            but play-decisions tend to be less self-revealing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1594
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1595
    2. The depth and profundity of the resulting themes. Counter to my lousy
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1596
       phrasing in GNS and related matters of role-playing theory
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1597
       ([21]http://www.indie-rpgs.com/articles/1/), "literary merit" of a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1598
       theme is irrelevant. Themes are indeed important, and I suggest that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1599
       two broad categories are available: cathartic vs. deconstructive, with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1600
       the former splitting up into happy-ending, sad-ending, and ambiguous.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1601
       A related point concerns the range of the possible themes for a given
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1602
       play-instance, from narrow to broad. I'll forego providing game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1603
       examples as the depth and range of theme rely very greatly on the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1604
       given play-group's use of the game.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1605
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1606
    3. The humorous content. This is, in many ways, a red herring. I consider
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1607
       "funny" always to be a secondary phenomenon, perhaps modifying theme,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1608
       or modifying something else entirely. For GNS or other theory
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1609
       purposes, you have to look at the something else and discuss that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1610
       first. Still, there are a couple of points worth mentioning for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1611
       role-playing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1612
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1613
          * Is play itself funny, or is the topic of play funny? This is a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1614
            very complex issue, fully analogous to the endless discussions of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1615
            fear and suspense in horror role-playing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1616
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1617
          * Is the humor acting to bring participants' emotions closer to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1618
            Premise, or to distance them?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1619
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1620
GNS crossover issues
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1621
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1622
   I suggest that historically, two basic Creative Agendas have been
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1623
   perceived for role-playing: 1. Gamist, with the sub-set of Hard Core
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1624
   Gamism; 2. Simulationist, with a sub-set of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1625
   Simulationist-becomes-Narrativist.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1626
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1627
   Oh, I know, people never used the GNS terms for this purpose. But this is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1628
   how newcomers to the theory often read the terms, indicating their current
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1629
   understanding, and those readings are fully consistent with the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1630
   explanations of play found in hundreds of game texts. I consider this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1631
   dichotomy, sub-sets and all, to be badly mistaken, but before I get to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1632
   that, let's take a look at its cultural results.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1633
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1634
   Over time, as I see it, many practitioners and designers correctly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1635
   realized they were playing and promoting
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1636
   Simulationist-becomes-"Narrativist," in quotes. Those quotes mean,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1637
   producing stories mainly through front-loading or post-editing, not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1638
   through protagonist decision-making as run by the players. They mean
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1639
   focusing on story as product as opposed to Narrativist play. Reactions to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1640
   this latter insight have varied widely, and they include:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1641
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1642
     * Abandon the perceived overall mode (Simulationism) entirely for Gamist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1643
       pastures;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1644
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1645
     * Embrace the Simulationism and drop any pretense at story-creation
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1646
       through play, such that story is at most an epiphenomenon to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1647
       Exploration, usually of Setting;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1648
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1649
     * Embrace the quotes in the "Narrativist" with verve, putting as much
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1650
       effort and sophistication toward metaplot and GM-driven-story as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1651
       possible;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1652
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1653
     * Give up role-playing in disgust with the inability to produce
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1654
       Narrativist play without the quotes;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1655
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1656
     * Mute down any particular Creative Agenda, making sure to provide a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1657
       little Gamist candy, in the interests of group harmony;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1658
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1659
     * Drop the quotes around the "Narrativist," which means abandoning
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1660
       Simulationism as a starting point and turning to explicit Narrativism.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1661
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1662
   My construction of the modes of play is extremely different. As I see it,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1663
   one starts with [Exploration]. Now, either prioritize the intensity of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1664
   imagining some specific content as the agenda of play, which gives you
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1665
   [E[Simulationism]], or develop the Exploration into a further-derived
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1666
   agenda, which gives the choice of [E[Narrativism]] or [E[Gamism]].
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1667
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1668
  Gamism and Narrativism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1669
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1670
   As I've tried to show at various points so far, Gamist and Narrativist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1671
   play are near-absolute social and structural equivalents, sharing the same
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1672
   range for most Techniques save those involving reward systems. They differ
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1673
   primarily in terms of the actual aesthetic payoff - what's appreciated
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1674
   socially and aesthetically. That difference is extremely marked. Happily,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1675
   therefore very little if any chance exists for these modes of play to come
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1676
   into conflict with one another - a group simply goes one way or the other.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1677
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1678
   From the Introduction section of The Marvel Universe Roleplaying Game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1679
   (Marvel Entertainment Group, 2003, "Direct Edition," authors not credited,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1680
   editor is Mark D. Beazley):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1681
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1682
   Style of Play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1683
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1684
   You can play Marvel in a variety of styles, based on whatever you're
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1685
   interested in. Most roleplaying games tend to fall somewhere between two
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1686
   styles of play that we call "Clobberin' Time" and "Power and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1687
   Responsibility." And for one-on-one play, there's always "Brawling," a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1688
   style unique to this game.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1689
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1690
   Power and Responsibility
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1691
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1692
   ... players spend a great deal of time on things like character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1693
   development, morality, thoughts and goals ... They care about the other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1694
   people in their lives, like girlfriends or boyfriends, aunts, sidekicks,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1695
   and non-Super Hero friends. ... there's more to this style of play than
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1696
   busting things up.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1697
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1698
   Clobberin' Time
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1699
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1700
   ... players don't spend much time on their characters' lifestyles. They
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1701
   concentrate on action and plenty of it.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1702
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1703
   Together, the players and the GamesMaster decide what style of game they
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1704
   want to play. There is nothing more frustrating than a GamesMaster who
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1705
   runs a "Power and Responsibility" style game for a bunch of "Clobberin'
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1706
   Times" players. ...
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1707
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1708
   Brawling
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1709
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1710
   ... allows players to answer age-old questions: who would win in a fight,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1711
   the Thing or the Hulk? [further examples] ... two players can sit down
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1712
   with their characters and fight against each other without needing a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1713
   GamesMaster.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1714
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1715
   I can always quibble. I think the above text adheres a little too closely
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1716
   to the mistaken dichotomies presented earlier, with the concomitant red
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1717
   herring of combat vs. no combat. But it's flawless in terms of caring
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1718
   together about what's up, and about socially constructing and reinforcing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1719
   what's up. And the key point for me is that the same game system is usable
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1720
   alternatively for Narrativist or Gamist (or Hard Core Gamist) play, rather
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1721
   than simultaneously. Also, the text includes very little mention of or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1722
   attention to Simulationist play per se. Enjoying "being a Marvel hero" in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1723
   this game is not Simulationist at all, but merely the foundational
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1724
   Explorative expectation for either of the two focused options.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1725
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1726
   Whether the Gamist and Narrativist modes may be played "congruently" is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1727
   controversial (see Congruence in the glossary). I remain skeptical.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1728
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1729
  The grim epiphany: Narrativism and Simulationism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1730
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1731
   This section supercedes the section "El Dorado and Drift" in my essay
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1732
   "Simulationism: the Right to Dream"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1733
   ([22]http://www.indie-rpgs.com/articles/15/).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1734
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1735
   I'll begin by identifying a very common misconception: that if enjoyable
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1736
   Exploration is identifiable during play, then play must be Simulationist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1737
   or at least partly so. This is profoundly mistaken: if you address
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1738
   Premise, it's Narrativist play. Period. If the Exploration involved, no
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1739
   matter how intensive, hones and focuses that addressing-Premise process,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1740
   then that Exploration is still Narrativist, not Simulationist.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1741
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1742
   That's why Feng Shui and Hong Kong Action Theater are hard-core,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1743
   no-ambiguity Simulationist-facilitating games including their explicit
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1744
   homage to specific cinematic stories, and that's why The Dying Earth
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1745
   facilitates Narrativist play, because its Situations are loaded with the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1746
   requirement for satirical, judgmental input on the part of the players.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1747
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1748
   "El Dorado" was coined by Paul Czege to indicate the impossibility of a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1749
   1:1 Simulationist:Narrativist blend, although the term was appropriated by
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1750
   others for the blend itself, as a desirable goal. I think some people who
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1751
   claim to desire such a goal in play are simply looking for Narrativism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1752
   with a very strong Explorative chassis, and that the goal is not elusive
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1753
   at all. Such "Vanilla Narrativism" is very easy and straightforward. The
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1754
   key to finding it is to stop reinforcing Simulationist approaches to play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1755
   Many role-players, identified by Jesse Burneko as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1756
   "Simulationist-by-habit," exhaust themselves by seeking El Dorado, racing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1757
   ever faster and farther, when all they have to do is stop running, turn
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1758
   around, and find Vanilla Narrativism right in their grasp.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1759
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1760
   However, what about subordinate hybrids? Simulationist play works as an
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1761
   underpinning to Narrativist play, insofar as bits or sub-scenes of play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1762
   can shift into extensive set-up or reinforcers for upcoming Bang-oriented
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1763
   moments. It differs from the Explorative chassis for Narrativist play,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1764
   even an extensive one, in that one really has to stop addressing Premise
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1765
   and focus on in-game causality per se. Such scenes or details can take on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1766
   an interest of their own, as with the many pages describing military
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1767
   hardware in a Tom Clancy novel. It's a bit risky, as one can attract
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1768
   (e.g.) hardware-nuts who care very little for Premise as well as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1769
   Premise-nuts who get bored by one too many hardware-pages, and end up
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1770
   pleasing neither enough to attract them further.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1771
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1772
   Historically, this approach has been poorly implemented in role-playing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1773
   texts, which swing into Simulationist phrasing extremely easily, for the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1774
   reasons I describe in "Simulationism: the Right to Dream". You cannot get
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1775
   emergent Narrativist play specifically through putting more and more
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1776
   effort into perfecting the Simulationism (which requires that the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1777
   Narrativism cease), no matter how "genre-faithful" or "character-faithful"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1778
   it may be. I consider most efforts in this direction to become reasonably
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1779
   successful High-Concept Simulationism with a strong slant toward
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1780
   Situation, mainly useful for enjoyable pastiche but not particularly for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1781
   Narrativist play at all.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1782
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1783
   The key issue is System. Narrativist play is best understood as a powerful
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1784
   integration and feedback between character creation and the reward system,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1785
   however they may work, in that the former is merely the first step of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1786
   latter in terms of addressing Premise. Whereas the usual effect in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1787
   High-Concept Simulationist play is to "fix" player-characters
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1788
   appropriately into the Situation for purposes of affirming the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1789
   story-as-conceived, especially in terms of varying effectiveness at
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1790
   specific task-categories, and reward systems in these games are usually
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1791
   diminished and delayed to the point of absence. Games which stumbled over
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1792
   this issue include Fading Suns and Legend of the Five Rings, both of which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1793
   require extensive Drifting to achieve even halting Narrativist play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1794
   despite considerable thematic content.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1795
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1796
   The more successful primarily-Narrativist, secondarily-Simulationist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1797
   hybrid designs include Obsidian, to some extent, possibly Continuum if I'm
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1798
   reading it right, and The Riddle of Steel as the current shining light; I
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1799
   also call attention to Robots & Rapiers, currently in development.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1800
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1801
   How about the reverse? Can Narrativist play underlie and reinforce a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1802
   primarily Simulationist approach? I consider this to be a very interesting
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1803
   question, because it's not like Gamism in this regard at all. What happens
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1804
   when Premise is addressed sporadically, or develops so slowly that the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1805
   majority of play is like those hardware-pages? Whether this is "slow
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1806
   Narrativism" or "S-N-S" or just plain dysfunctional play is a matter of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1807
   specific instances, I think. But I do want to stress that it's not the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1808
   "N/S blend" as commonly construed, which is to say, both priorities firing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1809
   as equal pals.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1810
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1811
Dysfunctional Narrativist play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1812
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1813
  GNS incompatibility
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1814
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1815
   It is very easy to spot players who are disinclined toward Narrativist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1816
   play, but nevertheless want a story to be produced, in a group that favors
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1817
   Narrativist-oriented play. They write up rich and intense characters on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1818
   paper, but in play, they're paralyzed. They can posture towards one
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1819
   another, and they can defend against attack, and they can spot clues, beat
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1820
   up mooks, and band together against a common threat like nobody's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1821
   business, but only on the basis of GM cues. In an otherwise Narrativist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1822
   group, they are black hole voids for addressing Premise, and typically
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1823
   they don't continue playing with that group for long.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1824
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1825
   More subtle and more likely to be sustained are Narrativist-oriented
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1826
   participants in largely non-Narrativist games. They practice "stealth"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1827
   play to get what they want, usually through making suggestions to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1828
   authority in the group, often practicing a lot of trade-off negotiation. A
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1829
   skilled stealther can sometimes become a significant co-GM as long as he
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1830
   or she doesn't call attention to the influence. Stealthers tend to do a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1831
   lot of waiting.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1832
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1833
   Less happily, such a player in a game with a strong
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1834
   Simulationist/Situation bent is in big trouble and vice versa, especially
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1835
   when the group is committed to Illusionist Techniques. Illusionism is a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1836
   widespread technique of play and arguably, textually, the most supported
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1837
   approach to the hobby, as testified most recently by the publication
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1838
   Secrets of Game-mastering (2002, Atlas Games). It relies on Force, as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1839
   defined earlier in the essay. GMing with lots of covert Force is called
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1840
   Illusionism. I call that the Black Curtain; if the Curtain is drawn, then
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1841
   the players aren't immediately clued in about the presence and extent of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1842
   the Force itself.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1843
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1844
   Force (Illusionist or not) isn't necessarily dyfunctional: it works well
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1845
   when the GM's main role is to make sure that the transcript ends up being
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1846
   a story, with little pressure or expectation for the players to do so
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1847
   beyond accepting the GM's Techniques. I think that a shared "agreement to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1848
   be deceived" is typically involved, i.e., the players agree not to look
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1849
   behind the Black Curtain. I suggest that people who like Illusionist play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1850
   are very good at establishing and abiding by their tolerable degree of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1851
   Force, and Secrets of Gamemastering seems to bear that out as the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1852
   perceived main issue of satisfactory role-playing per se.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1853
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1854
   Producing a story via Force Techniques means that play must shift fully to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1855
   Simulationist play. "Story" becomes Explored Situation, the character
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1856
   "works" insofar as he or she fits in, and the player's enjoyment arises
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1857
   from contributing to that fitting-in. However, for the Narrativist player,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1858
   the issue is not the Curtain at all, but the Force. Force-based Techniques
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1859
   are pure poison for Narrativist play and vice versa. The GM (or a person
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1860
   currently in that role) can provide substantial input, notably adversity
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1861
   and Weaving, but not specific protagonist decisions and actions; that is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1862
   the very essence of deprotagonizing Narrativist play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1863
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1864
   Get just one Story Now player into an Illusionist group, and the game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1865
   becomes a battlefield for control and story creation. I consider this to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1866
   be one of the worst instances of high-level GNS incompatibility, because
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1867
   it typically doesn't resolve itself through a clean parting of the ways.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1868
   As long as the people involved buy into the false notion that Narrativist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1869
   play is a subset of the Simulationist aesthetic, then the war will not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1870
   end, as they wave their "integrity of the story" flags at one another in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1871
   the mistaken belief that they share aesthetic goals.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1872
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1873
   It all becomes much clearer when the Gamism-Narrativism similarity is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1874
   acknowledged. No one in their right mind permits a fully-committed Gamist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1875
   into a Simulationist-Situation role-playing group, and the same goes for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1876
   fully-committed Narrativist participants, for the same reasons.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1877
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1878
  Ouija-board role-playing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1879
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1880
   Here's another outcome for the faulty Simulationist-makes-Narrativism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1881
   approach. Actually, it's the same phenomenon as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1882
   Simulationism-makes-Gamism, which I discussed in "Gamism: Step On Up"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1883
   ([23]http://www.indie-rpgs.com/articles/21/) as "the bitterest role-player
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1884
   in the world." I consider the Narrativist version to be the "most deluded
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1885
   role-player in the world."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1886
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1887
   How do Ouija boards work? People sit around a board with letters and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1888
   numbers on it, all touching a legged planchette that can slide around on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1889
   the board. They pretend that spectral forces are moving the planchette
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1890
   around to spell messages. What's happening is that, at any given moment,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1891
   someone is guiding the planchette, and the point is to make sure that the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1892
   planchette always appears to everyone else to be moving under its own
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1893
   power.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1894
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1895
   Taking this idea to role-playing, the deluded notion is that Simulationist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1896
   play will yield Story Now play without any specific attention on anyone's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1897
   part to do so. The primary issue is to maintain the facade that "No one
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1898
   guides the planchette!" The participants must be devoted to the notion
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1899
   that stories don't need authors; they emerge from some ineffable
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1900
   confluence of Exploration per se. It's kind of a weird Illusionism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1901
   perpetrated on one another, with everyone putting enormous value on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1902
   maintaining the Black Curtain between them and everyone else. Typically,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1903
   groups who play this way have been together for a very long time.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1904
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1905
   My call is, you get what you play for. Can you address Premise this way?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1906
   Sure, on the monkeys-might-fly-out-my-butt principle. But the key to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1907
   un-premeditated artistry of this sort (cutup fiction, splatter painting,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1908
   cinema verite) is to know what to throw out, and role-playing does not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1909
   include that option, at least not very easily. Participants in Ouija-board
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1910
   play do so through selective remembering. I have observed many such
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1911
   role-players to refer to hours of unequivocally bored and contentious play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1912
   as "awesome!" given a week or two for mental editing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1913
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1914
   What I see from such groups is the following:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1915
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1916
     * They use a highly customized house-version of a given rules-set,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1917
       usually AD&D, BRP, or an early edition of Champions; many of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1918
       customized details are unrecorded.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1919
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1920
     * They employ a personalized set of subtle cues and expectations that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1921
       arise out of their long-term friendships and habits of play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1922
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1923
     * The satisfaction-moments are rare to the extent of being perhaps a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1924
       yearly event. "Nothing happened tonight" is typical, but the group
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1925
       believes that you don't legitimately get the cherished moments any
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1926
       other way. Such moments are treasured and carefully repeated among
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1927
       them.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1928
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1929
     * Rarely, another person participates and (horrors!) actually overtly
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1930
       moves the planchette, or discusses how it's being moved. That person
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1931
       is instantly ejected, with cries of "powergamer!" and "pushy bastard!"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1932
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1933
     * They're socially isolated from other role-players, as their play is so
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1934
       arcane and impenetrable that no one else can easily participate. If
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1935
       they go to cons, they go together, stay together, and leave together.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1936
       One of them buys a new game that "looks good," and they rarely if ever
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1937
       try it, always rejecting it when they do.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1938
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1939
     * They're socially isolated not only from gamers, but from everyone,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1940
       insofar as their hobby is concerned. Forget social context; it's just
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1941
       these guys, aging, playing their tweaked versions of the game they
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1942
       discovered in high school, reminiscing about that one awesome time
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1943
       when character X did that awesome thing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1944
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1945
   Ouija-board groups vary in terms of how much fun they have, and I'll leave
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1946
   further discussion of the phenomenon to the forums.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1947
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1948
  Minor issues within Narrativist play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1949
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1950
   The first minor issue is not really a big deal - simply, not everyone is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1951
   necessarily a whiz at addressing Premise even when they try. If they were,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1952
   we'd see a hell of a lot more great novels, comics, movies, and plays than
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1953
   we do. Signs of "hack Narrativism" include backing off from unexpected
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1954
   opportunities to address Premise or consistently swinging play into parody
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1955
   versions of the issues involved. I don't see any particular reason to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1956
   bemoan or criticize this bit of dysfunction; all art forms have their
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1957
   Sunday practitioners.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1958
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1959
   The second is a recent phenomenon: the "do it right" purists, often
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1960
   recently made aware of GNS or other theories, who then get on their fellow
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1961
   participants' cases during play to accord with some theoretical ideal.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1962
   It's usually accompanied by the fallacy of focusing on one or more
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1963
   Techniques as the "real" Narrativism.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1964
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1965
   The third was mentioned earlier, based on the tendency for pre-game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1966
   preparation to develop Situation so far along the process of addressing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1967
   Premise, that the participants' input during play essentially delivers
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1968
   only the final moments. I call such play "96%-ing," which can be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1969
   functional, but it tends to play safe to a degree that undercuts the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1970
   process.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1971
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1972
   The fourth is maintaining privacy among the participants about what's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1973
   important to each one, whether about one's own character or the characters
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1974
   of others. Such play might be thought of as keeping Premise personal and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1975
   close to the vest. That privacy may detract from others' enjoyment,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1976
   although see Ouija-board role-playing below for some further thoughts.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1977
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1978
   The final minor problem is to resolve play-Situations rapidly and without
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1979
   developing them much beyond the initial preparatory circumstances: "over
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1980
   before it begins." This typically occurs when people are so floored by the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1981
   possibility of actually addressing a Premise through play, that they hare
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1982
   off to do so before some RPG god notices and intervenes to stop them.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1983
   Usually, this sort of play is a short-lived phase as the group builds
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1984
   trust with one another.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1985
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1986
  Bad apple Narrativists
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1987
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1988
   All of this section concerns Narrativist play which is practically
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1989
   guaranteed to be dysfunctional. It's really one thing, but it comes in two
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1990
   versions depending on whether the person in question is acting as GM.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1991
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1992
   The non-GM version is the Prima Donna, a devoted Premise-addresser - but
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1993
   what he can't do is share. If a given scene is not about the issue that he
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1994
   cares about, he disrupts things until it is. If his character is present
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1995
   in a scene, then he'll demand center stage until forcibly stopped. He
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1996
   understands protagonism, but won't permit anyone else to have it.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1997
   Essentially, he's the equivalent of the Hard Core Gamist, but with a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1998
   significant difference: only one person can do it successfully; it can't
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  1999
   even spread through the group. Prima Donnas are obnoxious, selfish, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2000
   pushy. Their typical fate is to be removed from a group or to become its
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2001
   GM (often to the present GM's consternation), in which latter case to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2002
   become a Typhoid Mary.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2003
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2004
   What's a Typhoid Mary? Well may you ask. It's a would-be Narrativist GM
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2005
   who uses tons of Force upon the player-characters. He introduces the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2006
   Premise and is emotionally invested in how the players are supposed to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2007
   address it, to the extent that he makes their characters' significant
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2008
   decisions for them. Effectively, this means the other people are present
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2009
   only to praise and reflect the GM's ego. Play amounts to "we tell the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2010
   story, but I'm writing it" - he continually demands that the players
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2011
   appreciate his Narrativist aesthetic, but suppresses the same aesthetic in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2012
   their behavior. He prioritizes and insists upon Premise-addressing input
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2013
   yet makes it subject to his approval.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2014
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2015
   Such play is appallingly unrewarding and is rightly labeled railroading.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2016
   To sustain it, the Typhoid Mary must exert primary dominance over all
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2017
   aspects of the Social Contract, which is usually not possible among
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2018
   adults. I can think of no more effective means of ensuring that other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2019
   people never role-play again, than encountering a Typhoid Mary. Also,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2020
   unsurprisingly, get one Narrativist player with a spine in that game, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2021
   it's root hog or die, the worst Force-vs.-Narrativist duel possible - such
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2022
   conflicts have been known to disrupt romances, friendships, and even jobs
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2023
   and marriages.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2024
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2025
Narrativist game design
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2026
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2027
   One reason I presented the big model of role-playing in this essay is to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2028
   say, game texts are no more nor less than recommendations, manuals, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2029
   inspirational materials for play. For such texts to be effective, they
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2030
   need to be clear and inspiring for all the levels in the model. I think
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2031
   that Social Contract always comes first. Most especially for Narrativist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2032
   play, which has been textually marginalized throughout the hobby's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2033
   history, the game-rules' focus must expand to social and procedural
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2034
   behavior at the table, not merely the Techniques subsets of scene and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2035
   conflict resolution.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2036
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2037
  What to do
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2038
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2039
   I wrote a pretty sketchy little game in the early 1990s called "BSL," or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2040
   Bullshit-Less. You know what my friends said? "You can't read this like
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2041
   you read a game book. To enjoy it, you'd have to play!" Much to my
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2042
   surprise, that was a stone-wall stopping point for them. I had a terrible
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2043
   time coming up with what they'd need to know in order to make that step
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2044
   easily and quickly. I think that whatever a role-player is best at is the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2045
   last thing on earth that occurs to him or her to write about, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2046
   Narrativist-oriented authors are especially in a jam, as they lack
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2047
   precedents and examples.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2048
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2049
   Looking over the diversity I listed earlier, I realize that an effective
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2050
   manual or teaching text was Terra Incognita for Narrativist play until
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2051
   very recently. Sorcerer, for example, was not written as a teaching text
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2052
   for a general role-playing audience, although its supplements were. Now,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2053
   however, we have InSpectres, Dust Devils, My Life with Master, the three
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2054
   Sorcerer supplements, Universalis, Trollbabe, Legends of Alyria,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2055
   HeroQuest, and more, all representing individual attempts. (I will leave
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2056
   the very interesting question of why Everway failed in this regard to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2057
   future discussions.)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2058
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2059
   So, the goal is to work through the big model, probably from the top down.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2060
   For a Narrativist-oriented game, the touchpoint throughout should always
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2061
   be, what's the Premise? I think stating it right out in front of everybody
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2062
   is the best way to go, or a version which is easily customized further. An
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2063
   alternative might be to inspire the Premise through
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2064
   Exploration-discussion, but it's risky - doing that usually works only for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2065
   Situation-based Premise games, like The Dying Earth.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2066
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2067
   Let's look at that diversity again. Where does Premise come from? How much
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2068
   do you have to work with, and how much improvisation is involved during
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2069
   play itself? Is the story underway yet, and how close are the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2070
   decision/crisis points? Where's the spin in the System? Dice? Others'
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2071
   input? Any negotiation/trading? IIEE must be dead bang center with what
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2072
   you're driving at; does the reward system feed back into protagonism?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2073
   Prompt Endgame? Shift GMing roles? Or what? What does actual play look
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2074
   like, in terms of Ephemera-combinations clustering to create and/or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2075
   support Techniques?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2076
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2077
----------------------------------------------------------------------------------------------------------
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2078
              Basic     Source of  GM Jobs:      Story       Resolution    Behavior    Thematic Content*:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2079
              Content:  Premise    Distribution  Structure:  and Reward:   Mechanics:  Risk factor;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2080
              Improv               among         Endings,    See spectrum  See         depth; humor
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2081
              vs. rock             participants  e.g.        in essay      spectrum
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2082
              steady                                                       in essay
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2083
    Sorcerer  Steady    Character  Spread in     Encouraged  Connected:    Middle      High risk High
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2084
                                   prep,         by reward   Short term                depth Occasional
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2085
                                   centralized   system      bonuses                   humor
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2086
                                   in play                   Destiny and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2087
                                                             goals in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2088
                                                             Sorc & Sword
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2089
        TROS  Steady    Character  Centralized   Varies by   Connected:    Middle      Potential/variable
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2090
                                                 prep        Spiritual                 risk Mild to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2091
                                                             Attributes                medium depth
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2092
                                                                                       Low/absent humor
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2093
 Universalis  Improv    Varies     Fully spread  Varies by   Fully         Mild to     Varies by group in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2094
                                   out           prep        identical     none        all three
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2095
                                                             (coins)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2096
        MLWM  In        Setting    Mostly        Fixed       Connected:    Extreme     High risk Fixed
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2097
              between              centralized   endgame     Net                       medium depth Humor
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2098
                                                             consequences              as defense
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2099
                                                             = Epilogue
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2100
   HeroQuest  Steady    Setting    Centralized   None        Fully         Mild to     Medium risk
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2101
                                                             identical     middle      Extreme depth Mild
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2102
                                                                                       but inescapable
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2103
                                                                                       humor
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2104
         The  Steady    Situation  Centralized   Fixed       Almost no     Mild to     High risk
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2105
  Whispering                                     conflict    connection    none        Medium-low depth
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2106
       Vault                                                                           Low/absent humor
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2107
    The Pool  In        Varies     Mostly        Varies by   Fully         Mild to     Low risk, usually
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2108
              between              centralized   prep        identical     none        Mild if any depth
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2109
                                                             (dice)                    Humor varies by
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2110
                                                                                       group
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2111
  InSpectres  Improv    Situation  Partly        Fixed       Extremely     Middle to   High risk
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2112
                                   centralized,  conflict    connected:    strong      Medium/fixed depth
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2113
                                   with                      Stress and                High humor
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2114
                                   specific                  resources
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2115
                                   non-GM input
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2116
                                   moments
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2117
      Castle  Steady    Setting    Centralized   None        Almost no     Mild to     Low risk
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2118
 Falkenstein                                                 connection    none        Low/variable depth
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2119
                                                                                       Occasional humor
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2120
----------------------------------------------------------------------------------------------------------
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2121
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2122
     * Yes, this column is highly personal. Please feel free to fill it in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2123
       with your own assessments based on your play-experiences.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2124
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2125
  Some food for thought: constraints
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2126
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2127
   A whole critique of the role of constraint in creativity is probably
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2128
   beyond my powers, but I can't over-emphasize how important it's been in my
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2129
   experiences of design, preparation, and satisfaction in any creative
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2130
   endeavor. For role-playing, I think a designer should consider constraints
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2131
   to be his or her most important ally: elements which, once established,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2132
   remain fixed and actively inform a whole suite of possibilities for the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2133
   future. Whether they concern Currency (e.g. Universalis), outcomes of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2134
   resolution (e.g. Sorcerer, The Riddle of Steel), character creation
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2135
   options, behavioral choices, Setting, or whatever, strikes me as the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2136
   primary issue for designing games of any kind, and Narrativist goals need
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2137
   them desperately.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2138
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2139
   I foresee a whole slew of threads discussing the difference between
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2140
   "restraint" and "constraint," so here I'll only bring up how effective
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2141
   Paul Czege's decision to constrain Setting is for My Life with Master.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2142
   Once you know "about 1805, central Europe, isolated village," the doors
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2143
   are thrown open to bring maximum creativity to bear on the key issues of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2144
   the game. For whatever reason, I think that this aspect of the game text
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2145
   makes the rest, especially the tricky wide-open parts like "More Than
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2146
   Human," much easier. By comparison, the designs of Dust Devils and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2147
   Sorcerer are currently a bit hampered by their wide-open settings, which I
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2148
   now think require a little too much group-based customizing. Or, at the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2149
   opposite extreme, Trollbabe does provide the Setting constraint, but it's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2150
   so subculturally focused (you get it or you don't) as to limit access to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2151
   the game. My Life with Master provides not only the focus, but also a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2152
   topic which raises the same issues for practically anyone who encounters
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2153
   it. Furthermore, as Paul says, if someone wants to change the setting,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2154
   they'll do it - but they're able to do so all the better because the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2155
   textual setting made sense to them.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2156
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2157
  Pitfalls of Narrativist game design
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2158
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2159
   1. The Timid Virgin. The reasonably successful Narrativist-leaning GM is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2160
   writing a game, and suddenly experiences a loss of nerve - he visualizes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2161
   all those other players out there who obviously don't play in this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2162
   fashion. One result is a kind of "but-but" motorboat effect scattered
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2163
   through the generally Simulationist-reading text: admonishments to keep
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2164
   non-GM participants from screwing up the apparently-Narrativist goals,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2165
   usually by pleading, scolding, or imposing sudden and apparently
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2166
   out-of-place limits on the players' authority to provide input. Good
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2167
   examples include Little Fears, The Burning Wheel, Fvlminata, and The Dying
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2168
   Earth.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2169
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2170
   Another sort of Timid Virgin effect is a full spin toward Force Techniques
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2171
   in isolated spots, which is less schizoid in terms of the reading
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2172
   experience, but perhaps more confusing in the long run. Sorcerer, Everway,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2173
   Zero, Prince Valiant, and The Whispering Vault all have this bi-polar
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2174
   problem, which I think characterizes many early-to-mid-90s game texts.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2175
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2176
   2. Karaoke. This is a serious problem that arises from the need to sell
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2177
   thick books rather than to teach and develop powerful role-playing. Let's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2178
   say you have a game that consists of some Premise-heavy characters and a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2179
   few notes about Situation, and through play, the group generates a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2180
   hellacious cool Setting as well as theme(s) regarding those characters.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2181
   Then, publishing your great game, you present that very setting and theme
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2182
   in the text, in detail.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2183
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2184
   From Over the Edge (Atlas Games, 1994; author is Jonathan Tweet):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2185
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2186
   How to Use the Setting
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2187
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2188
   When I first played OTE, it was on about ten minutes' notice. I had some
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2189
   notes on major background conspiracies, a few images of various scenes,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2190
   and a primitive version of the current mechanics. No map, no descriptions
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2191
   of businesses, people, places, or any of the other useful tidbits that are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2192
   crammed into the previous two chapters. [He ain't kidding, and actually
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2193
   it's the previous four chapters, 152 pages total, in the second edition -
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2194
   RE] Naturally I winged it.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2195
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2196
   That night were born Total Taxi, Giovanni's Cab's [sic], Cesar's Hotel,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2197
   and Sad Mary's, all now landmarks in the Edge. Things just happened. I
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2198
   faked it. Since there's nothing that couldn't happen, anything I dreamt up
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2199
   was OK.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2200
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2201
   Now, however, you have a background explaining who, what, where, and when.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2202
   You're in a completely different situation from where I was back on that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2203
   first manic evening.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2204
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2205
   [The rest of the section concerns converting the reader-GM's in-play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2206
   mistakes about the canonical setting into opportunities, as well as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2207
   altering it to taste; the suggestion that he may instead put himself
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2208
   directly into Tweet's improvisational shoes at the outset is, to my eyes,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2209
   vividly absent - RE]
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2210
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2211
   [several pages later] Could vs. Should
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2212
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2213
   ... The first time I played OTE, I had a few pages of notes on the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2214
   background and nothing on the specifics. I made it all up on the spot. Not
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2215
   having anything written as a guide (or crutch), I let my imagination
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2216
   loose. You have the mixed blessing of having many pages of background
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2217
   prepared for you. If you use the information in this book as a springboard
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2218
   for your own wild dreams, then it is a blessing. If you limit yourself to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2219
   what I've dreamed up, it's a curse.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2220
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2221
   All I see, I'm afraid, is the curse. The isolated phrases "mixed blessing"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2222
   and "(or crutch)" don't hold a lot of water compared to the preceding 152
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2223
   extraordinarily detailed pages of canonical setting. I'm not saying that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2224
   improvisation is better or more Narrativist than non-improvisational play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2225
   I am saying, however, that if playing this particular game worked so
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2226
   wonderfully to free the participants into wildly successful brainstorming
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2227
   during play ... and since the players were a core source during this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2228
   event, as evident in the game's Dedication and in various examples of play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2229
   ... then why present the results of the play-experience as the material
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2230
   for another person's experience?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2231
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2232
   3. Metaplot. From Sorcerer & Sword (Adept Press, 2001, author is Ron
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2233
   Edwards):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2234
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2235
   Metaplot. The solution most offered by role-playing games is a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2236
   supplement-driven metaplot: a sequence of events in the game-world which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2237
   are published chronologically, revealing "the story" to all GMs and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2238
   expecting everyone to apply these events in their individual sessions.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2239
   These published events include the outcomes of world-shaking conflicts as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2240
   well as individual relationships among the company-provided NPCs involved
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2241
   in these conflicts.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2242
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2243
   Metaplot of this sort, whether generated by a GM or a game publisher, is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2244
   antithetical to the entire purpose of Sorcerer & Sword. Almost inevitably,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2245
   it creates a series of game products that pretend to be supplements for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2246
   play but are really a series of short stories and novels starring the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2247
   authors' beloved and central NPCs. The role of the individual play group
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2248
   in those stories is much like that of karaoke singers, rather than
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2249
   creative musicians.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2250
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2251
   Metaplot is central to the design of several White Wolf games, especially
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2252
   Mage; all AEG games; post-first-edition Traveller; AD&D'2, beginning with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2253
   the Forgotten Realms series; as well as others. Nearly all of them are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2254
   perceived as setting-focused games, and to many role-players, they 'define
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2255
   role-playing with strong Setting.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2256
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2257
   However, neither Setting-based Premise nor a complex Setting history
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2258
   necessarily entails metaplot, as I'm using the term anyway. The best
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2259
   example is afforded by Glorantha: an extremely rich setting with history
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2260
   in place not only for the past, but for the future of play. The magical
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2261
   world of Glorantha will be destroyed and reborn into a relatively mundane
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2262
   new existence, because of the Hero Wars. Many key events during the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2263
   process are fixed, such as the Dragonrise of 1625. Why isn't this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2264
   metaplot?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2265
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2266
   Because none of the above represent decisions made by player-characters;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2267
   they only provide context for them. The players know all about the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2268
   upcoming events prior to play. The key issue is this: in playing in (say)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2269
   a Werewolf game following the published metaplot, the players are intended
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2270
   to be ignorant of the changes in the setting, and to encounter them only
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2271
   through play. The more they participate in these changes (e.g. ferrying a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2272
   crucial message from one NPC to another), the less they provide
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2273
   theme-based resolution to Premise, not more. Whereas in playing HeroQuest,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2274
   there's no secret: the Hero Wars are here, and the more everyone enjoys
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2275
   and knows the canonical future events, the more they can provide theme
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2276
   through their characters' decisions during those events.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2277
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2278
   In designing a Setting-heavy Narrativist rules-set, I strongly suggest
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2279
   following the full-disclosure lead of HeroQuest and abandoning the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2280
   metaplot "revelation" approach immediately.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2281
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2282
   4. Sole reliance on deepening and detailing any aspects of Exploration is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2283
   misguided. The vast majority of attempted Narrativist design is a hunt for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2284
   the perfect Simulationist design that will ostensibly permit the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2285
   Narrativist play to emerge, leading to abashedness at best. It's often
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2286
   combined with mistaking an effectiveness-improvement mechanic for a reward
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2287
   system - at this point, the game text simply facilitates High-Concept
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2288
   Simulationist play, and the Narrativist goal is left to Social Contract
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2289
   alone. Various publishing practices, especially a long string of scenario
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2290
   and setting supplememnts, provide the coffin nails.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2291
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2292
   5. Going "no system," especially for IIEE aspects of play, combines the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2293
   undermining aspects of both of the above two approaches, especially when
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2294
   the author idealizes story as a product rather than Narrativist play as a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2295
   process. Don't forget, all role-playing has a system; turning it over to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2296
   "oh, just decide and have fun" merely makes the system crappy and prone to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2297
   bullying.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2298
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2299
   Frankly, un-structured Drama turns out to be ill-suited to Narrativist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2300
   play. It's clear why people turn to it so consistently; years of suffering
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2301
   through task-resolution systems that fail to resolve conflict, with the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2302
   attendant Simulationist creep of rules-revisions during the 1980s, is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2303
   enough to put any aspirant Narrativist off of "rules" and "systems."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2304
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2305
   The Window (latest version 1997, author is Scott Lininger) makes a brave
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2306
   attempt at this approach to play:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2307
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2308
   You see, after trying what seems like a million different systems during
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2309
   our own series of roleplaying games (perhaps you've seen this, too), we
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2310
   slowly realized that no matter what rules we were using, the interaction
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2311
   between the characters essentially ran the same. No matter what rules we
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2312
   were using, the combat always moved along with the same ultimate effects:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2313
   it was just a question of how long it took to get there. Even the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2314
   character creation worked in the same way, or at least was visualized in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2315
   the same way.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2316
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2317
   As it was, our style had become more important to us than the system. We
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2318
   spent many times the creative energy developing the world and our
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2319
   characters than we did figuring up percentages, regardless of the genre we
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2320
   chose. It wasn't the individual stats and skills that made us love our
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2321
   characters, rather it was their actions and their personalities and how
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2322
   they fit into the overall story.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2323
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2324
   The only time we really noticed which rules were being used was when they
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2325
   somehow got in the way, as they inevitably did! That was the seed. We
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2326
   decided that it was time for a system that would stay in the background...
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2327
   be invisible as a pane of glass...
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2328
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2329
   There are plenty of explicit Narrativist goals stated in The Window,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2330
   especially its Third Precept:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2331
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2332
   This is a big idea, though a simple one. It starts with the realization
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2333
   that the actors and the Storyteller are all cooperating toward the same
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2334
   goal: If everyone takes equal responsibility for the quality of the story
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2335
   then all will benefit when it really starts working.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2336
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2337
   There are times when a good actor will let go of their own ego and let the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2338
   story take precedence over their character. There are times when a good
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2339
   Storyteller will allow the actors to narrate scenes. The days of rival
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2340
   camps delineated by a GM screen are over. Though obviously the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2341
   Storyteller's vision is what creates the seeds of roleplaying, nothing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2342
   much will grow without the actors' input. An open, out of character dialog
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2343
   about the direction of the story should be maintained so that the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2344
   Storyteller knows what's working and what's not.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2345
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2346
   Strive for originality in all things. Your characters, their actions, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2347
   their contribution to the narrative are totally up to you to decide, and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2348
   the essence of roleplaying is a creative one. Don't allow yourself to fall
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2349
   back on stereotypes, and remember that what you create when you sit down
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2350
   to roleplay is totally unique to you and your group of friends. The story
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2351
   you mutually envision should be your own.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2352
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2353
   The Window includes a dice-rolling mechanic, but most of its resolution is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2354
   handled through Drama, with or without the rolls. Unfortunately, the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2355
   unstructured-Drama system of the game is anything but invisible - it must
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2356
   be redefined and "referenced" at every moment of play. Contrary to popular
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2357
   belief, it demonstrates the highest Points of Contact of any sort of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2358
   role-playing. Furthermore, it's the one mode of attempted Narrativist play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2359
   which fails to prioritize or organize protagonism. It mistakenly asssumes
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2360
   that narration yields Narrativism, and that constraints on narration are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2361
   necessarily restraints on Narrativist play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2362
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2363
   What's the problem with this? Why am I being so harshly critical? It all
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2364
   goes back to Force - if establishing the IIEE circumstances is under one
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2365
   person's control, without reference to any System features, then scenes'
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2366
   outcomes become the province of that person. Which in turn means that the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2367
   decisions and actions of player-characters are now details of this one
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2368
   person's decisions. Narrativist de-protagonism is the near-inevitable
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2369
   result.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2370
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2371
   6. Fleeing to Social Contract to solve everything. Some designers,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2372
   enthralled by the idea that input does not have to be restricted to or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2373
   filtered through a central person, rely on the hope that everyone feels
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2374
   like contributing extra-protagonist content at any given moment.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2375
   Unfortunately, this creates a "dead ball" effect in which one must create,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2376
   on the spot, both adversity and its resolution from whole cloth. People
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2377
   apparently prefer a fair amount of context and constraint in order to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2378
   provide input instead.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2379
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2380
   A related tendency is to rely on restraint, stating or implying that "good
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2381
   players wouldn't do that!" I suggest two alternative approaches: (1) that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2382
   System provide "rebound" or consequences to make the variety of choices
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2383
   interesting, and (2) stating explict Creative Agenda expectations up
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2384
   front.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2385
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2386
   The biggest pitfall of all, though, needs a section of its own.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2387
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2388
  The Impossible Thing Before Breakfast
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2389
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2390
   All right, here we go. This section represents a different angle of attack
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2391
   for me - I'm not discussing System or mechanics design at all, just the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2392
   "how to role-play" texts. Some of the following games have, in my view,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2393
   very focused Creative Agenda content in contrast to these sections; other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2394
   games, not listed or discussed, are comparatively muddled in procedural
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2395
   terms but have crystal-clear "how-to" sections. So this is entirely about
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2396
   the "how-to" text, nothing else.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2397
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2398
   From Space: 1889 (1988, GDW Inc, author is Frank Chadwick):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2399
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2400
   Each adventure is a story, and the player characters are its heroes, but
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2401
   with an important distinction: Their actions are not determined by an
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2402
   author, but rather by the players themselves.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2403
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2404
   [From the chapter "The Referee"]
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2405
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2406
   ... it is a good idea to conduct as many of the event resolution die rolls
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2407
   as possible yourself and then announce the results. This makes the game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2408
   seem less mechanical to the players and enables you [to] add a secret die
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2409
   roll modifier here or there to make things come out right without anyone
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2410
   being the wiser. [Elsewhere in the text it is specified that this section
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2411
   applies to critical events for the story - RE]
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2412
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2413
   From Traveller (1996, Imperium Games Inc., authors are Marc Miller, Lester
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2414
   Smith, Tony Lee)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2415
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2416
   The Players
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2417
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2418
   Like a novel author or an actor in a drama, each player in a role-playing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2419
   game creates a persona, or character, to portray in the game ... the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2420
   player responds to the situation of the adventure as it unfolds, deciding
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2421
   what the character would say or do in that situation. They don't just
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2422
   watch the character, they choose the character's options.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2423
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2424
   The Referee
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2425
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2426
   Management of the game is performed by a special player known as the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2427
   referee. ... Like the director of a movie, the referee judges what can and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2428
   cannot be accomplished in a particular scene.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2429
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2430
   From Tsyk (1996, Propaganda Publishing, author is Serge Stelmack):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2431
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2432
   Number Two: The personas are the property of the players.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2433
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2434
   Tsyk is not about players versus the GM. It is about the cooperative
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2435
   weaving of a tale that everybody can enjoy. It does not make sense to use
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2436
   the powers of gamemastery to try and dominate the personas, or to be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2437
   spiteful over their successes in the game.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2438
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2439
   Though it is the job of the GM to guide the characters through the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2440
   adventure, it is always the decisions of the players that dictate the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2441
   actions of the personas.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2442
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2443
   From Agone (2001, Multisim Publishing, authors include Sebatian Celerin,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2444
   Mathieu Gaborin, Stephane Marsan, Frederic Weil, and others):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2445
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2446
   ADVICE TO THE EG
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2447
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2448
   The role of the Eminence Grise is crucial. He is the balance-keeper of the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2449
   game. He must prepare - and often create from scratch - thrilling plots
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2450
   and describe the settings and their inhabitants ... In short, he enables
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2451
   the players to live a good heroic-fantasy adventure. He must create a tale
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2452
   in which the players' characters have the lead roles, in which they can,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2453
   through their actions, bring the story to one end or another.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2454
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2455
   In our world, the EG would be called a director or storyteller. Indeed, he
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2456
   is simultaneously writer, director, and actor in a play or movie, which
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2457
   improvises itself as hours of gameplay fly by.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2458
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2459
   From Undiscovered (2001, Eilfin Publishing, authors include Adam D.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2460
   Theriault, Antonio da Rosa, Philip Theriault):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2461
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2462
   Guiding Your Adventures
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2463
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2464
   Let the players control their own fate. Although it is your story, you
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2465
   must follow the whims of the characters. It is, after all, their lives
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2466
   they are playing out. The characters must have the freedom to choose their
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2467
   own fates, not just do what the AG tells them to do. It is your job,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2468
   however, to guide the characters through the story you have created.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2469
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2470
   What could any of this be saying? How is Entity A creating the tale,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2471
   guiding characters through the adventure, judging what can be accomplished
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2472
   in a scene, making things come out right, and "your story" to be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2473
   reconciled with Entity B being "like a novel author," determining
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2474
   characters' actions, bringing a story to an end, and having the lead
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2475
   roles? As plain explanation, all such text is unmitigated nonsense. It's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2476
   such nonsense, that personalized readings that themselves make sense are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2477
   often projected onto it, as what the authors "must obviously" have meant.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2478
   Two such projections include:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2479
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2480
    1. Players of the protagonists always provide those characters'
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2481
       decisions, especially climactic ones that drive the resolving scenes;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2482
       the GM-role is there to provide relevant adversity for everyone else,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2483
       e.g. managing scene framing, Bangs, and pacing.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2484
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2485
    2. The GM has the story decisions, i.e., wields substantial Force.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2486
       "Story" isn't coming from player decisions at all and may be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2487
       considered, itself, a piece of Explorative-material input from the GM.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2488
       Everyone else is providing color and material through
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2489
       pseudo-decisions.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2490
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2491
   Both of these are perfectly reasonable approaches to play. Don't mistake
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2492
   your solution as justification for Impossible Thing game text. If a person
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2493
   is stuck in the rhetoric of The Impossible Thing, he tends to seize his
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2494
   personal solution and embrace it like a life-raft, rejecting any
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2495
   examination of the Thing itself.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2496
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2497
   No one is safe, apparently. From Maelstrom (Hubris Games, 1994, author is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2498
   Christian Aldridge):
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2499
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2500
   What happens in a game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2501
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2502
   Characters will have goals they want to attain, and obstacles to overcome.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2503
   The story that the narrator creates will provide the setting and the plot.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2504
   In that plot the characters might stumble into adventure accidentally, or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2505
   become embroiled in international espionage, or choose to seek out fame
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2506
   and fortune as tomb-robbers or pirates. The important point is that the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2507
   players author the tale through the actions of their characters.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2508
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2509
   Gaaaahh! Right there in a book studded with some of the finest applied
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2510
   Narrativist techniques known to role-playing, there it squats, pulsing!
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2511
   Based on the rest of the text as well as my discussions with Aldridge, I
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2512
   know the first "provide the story" in this excerpt indicates adversity;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2513
   the second ("author the tale") indicates Narrativist protagonism. But
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2514
   without that distinction in mind, reading such explanations is agonizing;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2515
   one can see the author filling in phrases he is accustomed to seeing in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2516
   role-playing texts, then, clearly realizing he's written something he
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2517
   didn't mean, correcting himself mid-paragraph, resulting in a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2518
   contradictory hash.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2519
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2520
   As discussed earlier, the issue hinges on the super-big red herring called
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2521
   "the plot, the story." It can mean so many things: - the NPCs' plan to do
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2522
   something, which is irrelevant in GNS terms, as that's merely in-game
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2523
   adversity, a staple of any role-playing. - given the definite article and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2524
   given a pre-player-decision context, it's absolutely anathema to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2525
   Narrativist play. - stripped of that article and given a purely post-play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2526
   context, it means nothing more than story, and is irrelevant for prep for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2527
   Narrativist play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2528
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2529
   It's also easy to get distracted by the word "GM." A person may have a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2530
   mental tautology going between "GM" and "power," with a corresponding
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2531
   death-grip on his or her perceived responsibility to perform and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2532
   entertain. Once the term is understood to be a set of independent roles
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2533
   which may be distributed differently across the participants, then the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2534
   whole thing becomes a lot easier.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2535
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2536
   As far as game design and text is concerned, The Impossible Thing is easy
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2537
   to avoid. All you have to do is be up-front about where and how those
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2538
   GM-roles are distributed. If you're doing a solid Simulationist game with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2539
   a strong story emphasis via Force, say so and don't bleat about "players
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2540
   control their characters' decisions" (see Call of Cthulhu and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2541
   Arrowflight). If you're doing a solid Narrativist game, keep Force out of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2542
   it entirely (see Dust Devils, InSpectres, and My Life with Master).
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2543
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2544
The hard question
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2545
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2546
   I suggest that both Gamist and Narrativist priorities are clear and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2547
   automatic, with easy-to-see parallels in other activities and apparently
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2548
   founded upon a lot of hardwiring in the human mind (or "psyche" or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2549
   "spirit" or whatever you want to call it). Whereas I think Simulationist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2550
   priorities must be trained - it is highly derived play, based mainly on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2551
   canonical fandom and focus on pastiche, and requires a great deal of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2552
   contextualized knowledge and stern social reinforcement. This training is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2553
   characterized by teaching people not to do what they're inclined to. No
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2554
   one needs to learn how to role-play, but most do need to learn to play
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2555
   Simulationist, by stifling their Gamist and/or Narrativist proclivities.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2556
   Such training is often quite harsh and may involve rewards and punishments
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2557
   such as whether the person is "worthy" to be friends with the group
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2558
   members.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2559
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2560
   If the typical role-playing preferences among humans are Gamist and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2561
   Narrativist, then play based on these modes should be easy to pick up,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2562
   easy to spread, and easy to sell, and I think it is all three. However,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2563
   since the typical role-playing text and typical training is Simulationist,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2564
   the net effect is to bump the majority of interested people away from the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2565
   hobby after first contact, and to consolidate the Simulationist primacy in
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2566
   all evident features of the hobby, as opposed to the potential ones. This
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2567
   is one of several reasons why the hobby remains decidedly fringe.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2568
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2569
   So the first question is, how about you? Are you Simulationist-by-habit,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2570
   which is to say, well-trained to this mode by the first group you
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2571
   encountered? If so, is that what you really want? If so, then excellent.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2572
   But! If not, if you'd rather be addressing Premise, then you have a lot of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2573
   habits to break - perhaps even those which, in your mind, originally
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2574
   defined the activity.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2575
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2576
   The second, larger question is much like the Gamist one: why role-play for
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2577
   this purpose? Why this venue, and not some more widely-recognized medium
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2578
   like writing comics or novels or screenplays? Addressing Premise can be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2579
   done in dozens, perhaps hundreds, of artistic media. To play Narrativist,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2580
   you must be seizing role-playing, seeing some essential feature in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2581
   medium itself, which demands that Premise be addressed in this way for you
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2582
   and not another. What is that feature? If you can't see one, then maybe,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2583
   just maybe, you are slumming in this hobby because you're afraid you can't
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2584
   hack it in a commercial artistic environment. Maybe you even hang with a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2585
   primarily-Simulationist group, with the minimal levels of satisfaction to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2586
   be gained among them, because it's safe there.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2587
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2588
   But let's say you do answer that question, and hold your head up as a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2589
   Narrativist role-playing practitioner, addresser of Premise. Fine - now
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2590
   you have to ask yourself whether you can handle artistic rejection. That's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2591
   right, no one might be interested in you. This is exactly what all
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2592
   aspiring directors, screenwriters, novelists, and other practitioners of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2593
   narrative artistry face. In which case, you'll have to decide whether it's
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2594
   because your worthy vision is unappreciated and should seek new
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2595
   collaborators, or because your vision is simply lacking. It's not an easy
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2596
   thing to deal with.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2597
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2598
   But let's say that's all resolved too, and you are holding the brass ring:
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2599
   successful and fulfilling Narrativist play with a great bunch of fellow
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2600
   participants, fine and exciting content from your and the others' work,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2601
   and the sense of worthy artistry. Now for the final conundrum: what will
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2602
   you sacrifice to sustain it? Maybe your spouse is tired of the time you
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2603
   spend on this; maybe you and a fellow group member get a little too close;
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2604
   maybe you decide your art would be even better if your best friend's sorry
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2605
   ass was no longer gumming up the group's work. Can you make those sorts of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2606
   choices? Can you live with the results?
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2607
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2608
   Good luck with it. No one ever claimed that balls-to-the-wall artists were
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2609
   necessarily easy to live with.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2610
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2611
Glossary
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2612
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2613
   The following terms continue the lists at the end of the essays
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2614
   "Simulationism: the Right to Dream"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2615
   ([24]http://www.indie-rpgs.com/articles/15/) and "Gamism: Step On Up"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2616
   ([25]http://www.indie-rpgs.com/articles/21/), which themselves are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2617
   additions to the definitions given in "GNS and other matters of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2618
   role-playing theory" ([26]http://www.indie-rpgs.com/articles/1/). Which is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2619
   a polite way of saying go look at all of them, for now. A complete
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2620
   glossary is under way.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2621
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2622
   Bangs
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2623
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2624
           Introducing events into the game which make a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2625
           thematically-significant or at least evocative choice necessary
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2626
           for a player. The term is taken from the rules of Sorcerer.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2627
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2628
   Black Curtain
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2629
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2630
           My term for the techniques a GM may employ to keep his use of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2631
           Force hidden from the other participants in the game, such that
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2632
           they are at least somewhat under the impression that their
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2633
           characters' significant decisions are under their control. See
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2634
           Illusionism.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2635
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2636
   Blood Opera
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2637
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2638
           Play in which character generation focuses on potentially
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2639
           irreconcilable differences among at least some of the characters,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2640
           and in which scenario generation is designed to put as much
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2641
           pressure on these differences (and therefore on unexpected
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2642
           alliances as possible). Notable for high mortality rates among
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2643
           characters, in the manner of Reservoir Dogs. The term was coined
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2644
           by Ralph Mazza, Jake Norwood, and myself after playing an
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2645
           especially masochistic session of The Riddle of Steel during
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2646
           Origins 2003.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2647
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2648
   Bob (from Sex & Sorcery)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2649
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2650
           Withholding response or otherwise mandating a "rest" in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2651
           Premise-addressing action of play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2652
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2653
   Conflict resolution
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2654
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2655
           A technique in which the resolution mechanisms of play focus on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2656
           conflicts of interest, rather than on the component tasks within
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2657
           that conflict. When using this technique, inanimate objects are
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2658
           conceived to have "interests" at odds with the character, if
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2659
           necessary. Contrast with Task resolution.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2660
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2661
   Congruence
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2662
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2663
           Term coined by Walt Freitag to describe the theoretical
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2664
           possibility of simultaneous play of different Creative Agendas
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2665
           which, although fulfilling very different needs for their
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2666
           employers, are also mutually supportive between those employers.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2667
           The existence of sustained congruence remains controversial.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2668
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2669
   Cross (from Sex & Sorcery)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2670
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2671
           Introducing effects from previous scenes into current scenes,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2672
           although the scenes do not contain the same protagonists.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2673
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2674
   Deprotagonize (Paul Czege)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2675
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2676
           To limit or devalue another person's opportunity to establish
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2677
           their character as a protagonist during Narrativist play. Note
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2678
           that this is specific to Paul's use of Protagonism strictly in the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2679
           limited Narrativist context.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2680
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2681
   Egri, Lajos
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2682
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2683
           the author of The Art of Dramatic Writing (1946); see Premise.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2684
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2685
   El Dorado
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2686
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2687
           Coined by Paul Czege, a term for the unrealizable ideal of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2688
           consistently addressing Premise through explicitly Simulationist
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2689
           play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2690
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2691
   Force
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2692
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2693
           Originally called "GM-oomph" (Ron Edwards), then "GM-Force" (Mike
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2694
           Holmes) - Control over the protagonist characters'
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2695
           thematically-significant decisions by anyone who is not the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2696
           character's player. The Force is an especially good term for this
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2697
           phenomenon, due to (1) its sense of imposed mandate and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2698
           strength-in-control (not just input), and (2) its parodic Star
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2699
           Wars connotation - whatever you want the plot to be, "use the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2700
           Force!"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2701
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2702
   Ouija-board role-playing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2703
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2704
           Coined by me in this essay, a form of Illusionism practiced among
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2705
           all the participants upon one another to conceal both Step On Up
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2706
           and Story Now priorities from one another.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2707
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2708
   Pastiche
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2709
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2710
           An artistic production which relies on invoking pre-existing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2711
           productions' features for its primary effect; at worst, a simple
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2712
           imitation, but at best, potentially a strong secondary commentator
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2713
           on the original text. Often associated with "fanfic" or other
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2714
           forms of homage.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2715
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2716
   Premise (adapted from Egri)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2717
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2718
           A generalizable, problematic aspect of human interactions. Early
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2719
           in the process of creating or experiencing a story, a Premise is
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2720
           best understood as a proposition or perhaps an ideological
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2721
           challenge to the world represented by the protagonist's passions.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2722
           Later in the process, resolving the conflicts of the story
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2723
           transforms Premise into a theme - a judgmental statement about how
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2724
           to act, behave, or believe.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2725
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2726
   Prima Donna
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2727
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2728
           A Narrativist player who engages in Premise-addressing, but will
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2729
           not share screen time or Premise-significant decision-making time
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2730
           with other participants. An extremely dysfunctional subset of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2731
           Narrativist play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2732
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2733
   Protagonism
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2734
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2735
           A problematic term with two possible meanings. (A) A
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2736
           characteristic of the main characters of stories, regardless of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2737
           who produced the stories in whatever way. (2) A characteristic set
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2738
           of behaviors among people during role-playing, associated with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2739
           Narrativist play, with a necessary equivalent in Gamist play and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2740
           possible and Simulationist play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2741
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2742
   Railroading
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2743
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2744
           Control of a player-character's decisions by the GM, or
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2745
           opportunities for decisions, in any way which breaks the Social
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2746
           Contract for that group, in the eyes of the character's player.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2747
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2748
   Simulationist-by-habit (Jesse Burneko)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2749
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2750
           A form of synecdoche which defines "role-playing" according to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2751
           certain historically-widespread Simulationist approaches to play."
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2752
           The system's job is to provide the physics of the game-world" is a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2753
           good example.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2754
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2755
   Story
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2756
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2757
           an imaginary series of events which includes at least one
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2758
           protagonist, at least one conflict, and events which may be
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2759
           construed as a resolution of the conflict.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2760
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2761
   Story Now
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2762
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2763
           a mode, or Creative Agenda, in which Premise is addressed through
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2764
           play. The epiphenomenal outcome for the transcript is almost
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2765
           always a story.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2766
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2767
   Task resolution
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2768
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2769
           a technique in which the resolution mechanisms of play focus on
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2770
           within-game cause, in linear in-game time, in terms of whether the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2771
           acting character is competent to perform a task. Contrast with
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2772
           Conflict resolution.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2773
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2774
   Transcript
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2775
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2776
           an account of the imaginary events of play without reference to
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2777
           any role-playing procedures. A transcript may or may not be a
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2778
           story.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2779
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2780
   Transition (coined by Fang Langford)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2781
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2782
           Changing from one Creative Agenda to another through the course of
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2783
           play using rules designed to make that process easy.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2784
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2785
   Typhoid Mary
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2786
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2787
           A GM who employs Force in the interests of "a better story,"
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2788
           usually identifiable as addressing Premise; however, in doing so,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2789
           the GM automatically de-protagonizes Narrativist players and
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2790
           therefore undercuts his or her own priorities of play, as well as
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2791
           being perceived as a railroader by the players. An extremely
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2792
           dysfunctional subset of Narrativist play.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2793
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2794
   Vanilla Narrativism: Narrativist play without notable use of the following
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2795
   techniques
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2796
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2797
           Director Stance, atypical distribution of GM tasks, verbalizing
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2798
           the Premise in abstract terms, overt rules concerning narration,
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2799
           and improvised additions to the setting or situations. People who
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2800
           typically play in this fashion often fail to recognize themselves
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2801
           as Narrativists.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2802
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2803
   Weave (from Sex & Sorcery)
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2804
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2805
           A GM technique of bringing NPC activities closer to the
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2806
           player-characters and to introduce multiple responses among NPC
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2807
           and player-character actions.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2808
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2809
   --------------------------------------------------------------------------
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2810
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2811
   Last updated 29-Jan-2004 09:56:35 CDT
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2812
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2813
   The Forge created and administrated by [27]Clinton R. Nixon and [28]Ron
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2814
   Edwards.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2815
   All articles, reviews, and posts on this site are copyright their
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2816
   designated author.
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2817
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2818
References
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2819
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2820
   Visible links
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2821
   1. file:///
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2822
   2. file:///about/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2823
   3. file:///donate.php
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2824
   4. file:///articles/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2825
   5. file:///reviews/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2826
   6. file:///resources/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2827
   7. file:///
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2828
   8. mailto:sorcerer@sorcerer-rpg.com
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2829
   9. http://www.indie-rpgs.com/articles/1/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2830
  10. http://www.indie-rpgs.com/articles/15/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2831
  11. http://www.indie-rpgs.com/articles/21/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2832
  12. http://www.indie-rpgs.com/viewtopic.php?t=8655
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2833
  13. http://www.darkshire.net/~jhkim/rpg/theory/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2834
  14. http://www.sorcerer-rpg.com/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2835
  15. http://www.indie-rpgs.com/articles/11/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2836
  16. http://www.indie-rpgs.com/articles/1/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2837
  17. http://www.indie-rpgs.com/articles/1/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2838
  18. http://www.indie-rpgs.com/articles/1/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2839
  19. http://www.indie-rpgs.com/articles/1/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2840
  20. http://www.indie-rpgs.com/articles/1
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2841
  21. http://www.indie-rpgs.com/articles/1/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2842
  22. http://www.indie-rpgs.com/articles/15/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2843
  23. http://www.indie-rpgs.com/articles/21/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2844
  24. http://www.indie-rpgs.com/articles/15/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2845
  25. http://www.indie-rpgs.com/articles/21/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2846
  26. http://www.indie-rpgs.com/articles/1/
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2847
  27. mailto:webmaster@indie-rpgs.com
90028d83d4ea [svn] r14743@freebird: fabien | 2006-03-19 10:26:53 -0500
fabien
parents:
diff changeset
  2848
  28. mailto:sorcerer@sorcerer-rpg.com