[svn] r2076@freebird: fabien | 2006-06-19 14:31:17 -0400
Quelques corrections et précisions.
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<section id="sarmesmelee" revision="$Revision: 1841 $ $Name$"
vendor="1.9" xmlns:xi="http://www.w3.org/2003/XInclude">
<title id="starmesmelee">Melee weapons</title>
<para>Melee weapons constitute one of the most complicated aspect of
Harmonies because of the precision needed to resolve combats. The
weapons are describe with a lot of caracteristics and their use
will be explained in details in the next section.</para>
<variablelist>
<varlistentry>
<term>Attributes</term>
<listitem>
<para>The Attributes needed to use the weapon. For example,
Body+Maneuver.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Competency</term>
<listitem>
<para>The Competency needed to use the weapon.</para>
</listitem>
</varlistentry>
<varlistentry id="bfinesse">
<term id="tbfinesse">Finesse Bonus</term>
<listitem>
<para>Add to the <xref endterm="tmtattaque"
linkend="tdtattaque"/>.</para>
</listitem>
</varlistentry>
<varlistentry id="bparade">
<term id="tbparade">Parry Bonus</term>
<listitem>
<para>Added to the <xref endterm="tmtdefense"
linkend="tdtdefense"/>.</para>
</listitem>
</varlistentry>
<varlistentry id="brapidite">
<term id="tbrapidite">Quickness Bonus (main and secondary
weapon)</term>
<listitem>
<para>Added to the <xref endterm="tmtrapidite"
linkend="tdtrapidite"/>. This is a combination of the reach
of the weapon, as well as her capacity to find an hole in
the adversary defense.</para>
</listitem>
</varlistentry>
<varlistentry id="bdommages">
<term id="tbdommages">Damage Bonus</term>
<listitem>
<para>Added to the <link linkend="sdegats">damages</link>. Be
careful, this bonus is always added to the damage,
contrarely to the choose factor of the attacker, which can
be subtract.</para>
</listitem>
</varlistentry>
<varlistentry id="bclasse">
<term id="tbclasse">Damage Class</term>
<listitem>
<para>The damage class represent the type of damage done with
the weapon, in the form of a sequence (or table) reference
with the degrees of success. More details in <xref
linkend="cdommages"/>.</para>
</listitem>
</varlistentry>
</variablelist>
<section id="sarmessec">
<title id="starmessec">Secondary Weapons</title>
<para>Often, a weapon will have a double set of attributes: one as
the primary weapon (PW), and the other as a secondary weapon
(SW), when the weapon is used in the left hand (or the right
hand if the caracter is left-handed or even ambidextrous). In
this case, the bonus is added to those of the primary weapon
used. The GM can limit such usage according to the situations
or the weapons used.</para>
<remark userlevel="adv">I still need to decide how to combine the
Attributes and Competency between both weapons: Using only the
primary weapons one? Doing a mean, a minimum or a maximum of
both? Currently, I used only the primary weapon and make the
attack bonus lesser (which means that you need a greater
competency) but this more for simplicity than anything
else.</remark>
</section>
<section id="sarmesexamples">
<title>Melee Weapons Attributes Examples</title>
<para><xref linkend="tarmes"/> show some attributes examples.
This table is only an indicator, don't hesitate to ignore
them!</para>
<table frame="all" id="tarmes">
<title id="ttarmes">Melee Weapons</title>
<tgroup cols="5">
<colspec colnum="1" colwidth="1.6in"/>
<colspec colnum="2" colwidth="1.6in"/>
<colspec colnum="3" colwidth="0.6in"/>
<colspec colnum="4" colwidth="1.3in"/>
<colspec colnum="5" colwidth="1.4in"/>
<thead>
<row>
<entry>Name</entry>
<entry>Competency</entry>
<entry>Attributes</entry>
<entry>FB/PB/QB/DB</entry>
<entry>S/B/L/G/C/F</entry>
</row>
</thead>
<tbody>
<row>
<entry>Whip</entry>
<entry>Whip (AP)</entry>
<entry>Ag+Pr</entry>
<entry>-3/0/+5/-5</entry>
<entry>-1/-10/-15/-20//</entry>
</row>
<row>
<entry>Fists</entry>
<entry>Street Fighting</entry>
<entry>Bd+Mn</entry>
<entry>0/0/0/0</entry>
<entry>-1/-7/-10/-15/-20/-30</entry>
</row>
<row>
<entry>Mass</entry>
<entry>Mass</entry>
<entry>Bd+Mn</entry>
<entry>+2/+1/+1/+3</entry>
<entry>-1/-7/-10/-15/-20/-30</entry>
</row>
<row>
<entry>Bastard sword (1 Hand)</entry>
<entry>Long Sword</entry>
<entry>Bd+Mn</entry>
<entry>+3/+2/+3/+3</entry>
<entry>-1/-5/-7/-10/-15/-20</entry>
</row>
<row>
<entry>Bastard Sword (2 Hands)</entry>
<entry>Two-Hands Swords</entry>
<entry>Bd+Pw</entry>
<entry>+2/-1/-1/+5</entry>
<entry>-1/-5/-7/-10/-15/-20</entry>
</row>
<row>
<entry>Espadon</entry>
<entry>Two-Hands Swords
<entry>Bd+Pw</entry>
<entry>+3/-3/-3/+5</entry>
<entry>-1/-5/-7/-10/-15/-20</entry>
</row>
<row>
<entry>Saber</entry>
<entry>Long Sword</entry>
<entry>Bd+Mn</entry>
<entry>+3/+2/+1/+3</entry>
<entry>-1/-3/-5/-10/-15/-20</entry>
</row>
<row>
<entry>Smallsword</entry>
<entry>Fencing</entry>
<entry>Ag+Mn</entry>
<entry>+5/+3/+3/0</entry>
<entry>-1/-3/-5/-10/-15/-20</entry>
</row>
<row>
<entry>Main-gauche (AS)</entry>
<entry>Main-Gauche (AS)</entry>
<entry>N/A</entry>
<entry>-1/+3/0/0</entry>
<entry>N/A</entry>
</row>
</tbody>
</tgroup>
</table>
</section>
</section>
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