[svn] r2051@freebird: fabien | 2005-12-30 17:58:57 -0500
Ajout des snapshots des Arpèges et d'Opéra.
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<chapter id="sattributs" revision="$Revision: 1841 $ $Name$"
vendor="1.31" xmlns:xi="http://www.w3.org/2003/XInclude">
<title id="stattributs">Attributes</title>
<section id="sattdesc">
<title id="stattdesc">Attributes Description</title>
<para>Harmonies characters are described with 8 attributes grouped
in two categories:</para>
<variablelist>
<varlistentry>
<term>Caracteristics</term>
<listitem>
<para>Represent the character's brute capacities.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Attitudes</term>
<listitem>
<para>Represent how the character best used her
caracteristics.</para>
</listitem>
</varlistentry>
</variablelist>
<para>The player who want to know the capacity of her character in
a particular domain simply sums up the corresponding
Characteristic and Attitude for this type of action.</para>
<variablelist id="tcaracteristiques">
<title id="ttcaracteristiques">Characteristics</title>
<varlistentry>
<term>Body (Bd)</term>
<listitem>
<para>The character's physical fitness, in term of strength
and constitution.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Agility (Ag)</term>
<listitem>
<para>The quickness and grace of a character. Her reflexes.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Intuition (It)</term>
<listitem>
<para>Instinctive and psychic power of the character. Her
emotional strength.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Intelligence (Ig)</term>
<listitem>
<para>Cognitive and abstractive capacity of a character.</para>
</listitem>
</varlistentry>
</variablelist>
<variablelist id="tmoyens">
<title id="ttmoyens">Attitudes</title>
<varlistentry>
<term>Power (Pw)</term>
<listitem>
<para>The capacity to surpass herself, to go beyond her
capacity.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Resistance (Rs)</term>
<listitem>
<para>The will to resist, the survival instinct and
reflex.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Maneuver (Mn)</term>
<listitem>
<para>The master of complex actions and situations.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Precision (Pr)</term>
<listitem>
<para>Sensibility, acute feeling of both the body and
mind.</para>
</listitem>
</varlistentry>
</variablelist>
<para>A Characteristic Value is mostly always summed up with an
Attitude Value when you want to know the aptitude of a character
in a domain. For example, to know the brute strength of a
character, just add her Characteristic Body with her Power
Attitude. There is 16 possible combinations who interpretation
is left to the Game Master. However, <xref
linkend="tcombinaison"/> give you some suggestions. The GM
shouldn't however limit herself to those interpretations and
always choose the one which seem the more appropriate.</para>
<table frame="all" id="tcombinaison">
<title id="ttcombinaison">Attributes Combinations</title>
<tgroup cols="5" align="center">
<colspec colnum="1" colname="head" colwidth="1.3in"/>
<colspec colnum="2" colwidth="1.3in"/>
<colspec colnum="3" colwidth="1.3in"/>
<colspec colnum="4" colwidth="1.3in"/>
<colspec colnum="5" colwidth="1.3in"/>
<tbody>
<row role="head">
<entry></entry>
<entry>Power</entry>
<entry>Resistance</entry>
<entry>Maneuvre</entry>
<entry>Precision</entry>
</row>
<row>
<entry>Body</entry>
<entry>strength</entry>
<entry>constitution</entry>
<entry>combat</entry>
<entry>perception</entry>
</row>
<row>
<entry>Agility</entry>
<entry>quickness</entry>
<entry>reaction</entry>
<entry>acrobatic</entry>
<entry>dexterity</entry>
</row>
<row>
<entry>Intuition</entry>
<entry>fate</entry>
<entry>moral</entry>
<entry>charisma</entry>
<entry>sixth sens</entry>
</row>
<row>
<entry>Intelligence</entry>
<entry>memory</entry>
<entry>concentration</entry>
<entry>analyst</entry>
<entry>attention</entry>
</row>
</tbody>
</tgroup>
</table>
<para>The Attributes Value is determined by a number going usually
between -5 and +5 (and, most of the time, between -3 and +3),
the Value of +0 corresponding to an average guy. When you
compare two characters, the important aspect to check is the
difference between their respective Attributes. This
difference, when report on <xref linkend="tmesures"/>, give you
an idea of how much a character is superior (if the difference
is positive) or inferior to the other.</para>
<section id="sracebonus">
<title id="stracebonus">Race Bonus</title>
<para>To those Attributes, a character can add their race bonus.
In fact, she will do it each time she will have to interact
with their environment or other characters. The rare time
where the character will only used their straight Attributes
without the racial bonus, it's with <link
linkend="sguerison">care</link> rolls, because the racial
bonus is already taken into account by the wound level on the
soaking roll.</para>
</section>
</section>
</chapter>
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