attribut.en.sgml
author fabien
Tue, 24 Jan 2006 13:23:44 -0500
brancharpeges
changeset 9 7590eb0e1690
parent 0 1397c2bfefa2
permissions -rw-r--r--
[svn] r2222@freebird: fabien | 2006-01-24 02:28:37 -0500 Add validate target. No depends on install however, since xmllint doesn't handle xml:tag and xmlns:ns correctly.

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<chapter id="sattributs" revision="$Revision: 1841 $ $Name$"
    vendor="1.31" xmlns:xi="http://www.w3.org/2003/XInclude">
  <title id="stattributs">Attributes</title>

  <section id="sattdesc">
    <title id="stattdesc">Attributes Description</title>
    
    <para>Harmonies characters are described with 8 attributes grouped
      in two categories:</para>

    <variablelist>
      <varlistentry>
        <term>Caracteristics</term>
        <listitem>
          <para>Represent the character's brute capacities.</para>
        </listitem>
      </varlistentry>
      <varlistentry>
        <term>Attitudes</term>
        <listitem>
          <para>Represent how the character best used her
            caracteristics.</para>
        </listitem>
      </varlistentry>
    </variablelist>
    
    <para>The player who want to know the capacity of her character in
      a particular domain simply sums up the corresponding
      Characteristic and Attitude for this type of action.</para>

    <variablelist id="tcaracteristiques">
      <title id="ttcaracteristiques">Characteristics</title>
      <varlistentry>
        <term>Body (Bd)</term>
        <listitem>
          <para>The character's physical fitness, in term of strength
            and constitution.</para>
        </listitem>
      </varlistentry>
      <varlistentry>
        <term>Agility (Ag)</term>
        <listitem>
          <para>The quickness and grace of a character. Her reflexes.</para>
        </listitem>
      </varlistentry>
      <varlistentry>
        <term>Intuition (It)</term>
        <listitem>
          <para>Instinctive and psychic power of the character.  Her
            emotional strength.</para>
        </listitem>
      </varlistentry>
      <varlistentry>
        <term>Intelligence (Ig)</term>
        <listitem>
          <para>Cognitive and abstractive capacity of a character.</para>
        </listitem>
      </varlistentry>
    </variablelist>
    
    <variablelist id="tmoyens">
      <title id="ttmoyens">Attitudes</title>
      <varlistentry>
        <term>Power (Pw)</term>
        <listitem>
          <para>The capacity to surpass herself, to go beyond her
            capacity.</para>
        </listitem>
      </varlistentry>
      <varlistentry>
        <term>Resistance (Rs)</term>
        <listitem>
          <para>The will to resist, the survival instinct and
            reflex.</para>
        </listitem>
      </varlistentry>
      <varlistentry>
        <term>Maneuver (Mn)</term>
        <listitem>
          <para>The master of complex actions and situations.</para>
        </listitem>
      </varlistentry>
      <varlistentry>
        <term>Precision (Pr)</term>
        <listitem>
          <para>Sensibility, acute feeling of both the body and
            mind.</para>
        </listitem>
      </varlistentry>
    </variablelist>

    <para>A Characteristic Value is mostly always summed up with an
      Attitude Value when you want to know the aptitude of a character
      in a domain.  For example, to know the brute strength of a
      character, just add her Characteristic Body with her Power
      Attitude.  There is 16 possible combinations who interpretation
      is left to the Game Master.  However, <xref
      linkend="tcombinaison"/> give you some suggestions.  The GM
      shouldn't however limit herself to those interpretations and
      always choose the one which seem the more appropriate.</para>

    <table frame="all" id="tcombinaison">
      <title id="ttcombinaison">Attributes Combinations</title>
      <tgroup cols="5" align="center">
        <colspec colnum="1" colname="head" colwidth="1.3in"/>
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        <colspec colnum="3" colwidth="1.3in"/>
        <colspec colnum="4" colwidth="1.3in"/>
        <colspec colnum="5" colwidth="1.3in"/>
        <tbody>
          <row role="head">
            <entry></entry>
            <entry>Power</entry>
            <entry>Resistance</entry>
            <entry>Maneuvre</entry>
            <entry>Precision</entry>
          </row>
          <row>
            <entry>Body</entry>
            <entry>strength</entry>
            <entry>constitution</entry>
            <entry>combat</entry>
            <entry>perception</entry>
          </row>
          <row>
            <entry>Agility</entry>
            <entry>quickness</entry>
            <entry>reaction</entry>
            <entry>acrobatic</entry>
            <entry>dexterity</entry>
          </row>
          <row>
            <entry>Intuition</entry>
            <entry>fate</entry>
            <entry>moral</entry>
            <entry>charisma</entry>
            <entry>sixth sens</entry>
          </row>
          <row>
            <entry>Intelligence</entry>
            <entry>memory</entry>
            <entry>concentration</entry>
            <entry>analyst</entry>
            <entry>attention</entry>
          </row>
        </tbody>
      </tgroup>
    </table>

    <para>The Attributes Value is determined by a number going usually
      between -5 and +5 (and, most of the time, between -3 and +3),
      the Value of +0 corresponding to an average guy.  When you
      compare two characters, the important aspect to check is the
      difference between their respective Attributes.  This
      difference, when report on <xref linkend="tmesures"/>, give you
      an idea of how much a character is superior (if the difference
      is positive) or inferior to the other.</para>

    <section id="sracebonus">
      <title id="stracebonus">Race Bonus</title>
      
      <para>To those Attributes, a character can add their race bonus.
        In fact, she will do it each time she will have to interact
        with their environment or other characters.  The rare time
        where the character will only used their straight Attributes
        without the racial bonus, it's with <link
        linkend="sguerison">care</link> rolls, because the racial
        bonus is already taken into account by the wound level on the
        soaking roll.</para>
    </section>

  </section>

</chapter>
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