armestir.en.sgml
author fabien
Tue, 24 Jan 2006 13:23:44 -0500
brancharpeges
changeset 9 7590eb0e1690
parent 0 1397c2bfefa2
permissions -rw-r--r--
[svn] r2222@freebird: fabien | 2006-01-24 02:28:37 -0500 Add validate target. No depends on install however, since xmllint doesn't handle xml:tag and xmlns:ns correctly.

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<section id="sarmestir" revision="$Revision: 1841 $ $Name$"
  vendor="1.11">
  <title id="starmestir">Shooting weapon</title>
    
  <para>In Arpeggios, there is three way to <link linkend="ctir">shoot
    with a weapon</link>.  Most weapons are able to shoot the three
    ways, others only two, and some only one.  For each type of
    functionality, a weapon will have some factors which can be or not
    dependent on the Attributes of the character.  Those factors are
    usually apply to the shooting only and are often affected also by
    the projectiles used.  The damage done by the projectile itself
    (like for explosives, but the sharpness of arrow heads) aren't
    taken into account.  It's in <xref linkend="sprojectiles"/> that
    this aspect is addressed.</para>

  <variablelist>
    <varlistentry>
      <term><link linkend="stirvise">Aiming shot</link> weapons</term>
      <listitem>
        <para>Those weapons permit to aim a precise target to hit it
          directly.  Examples are pistols, bows, crossbows and
          slingshots.</para>

        <para>Those weapons have three characteristics:</para>
        <variablelist>
          <varlistentry id="tbfv">
            <term>Finesse Bonus (<abbrev>FB&v;</abbrev>)</term>
            <listitem>
              <para>It's a mix between the weapon range, its strenght
                and it's effective precision.  It help to touch and
                so also to make more damage.</para>
            </listitem>
          </varlistentry>
          <varlistentry id="tbrv">
            <term>Quickness Bonus (<abbrev>QB&v;</abbrev>)</term>
            <listitem>
              <para>Determine who shot first.</para>
            </listitem>
          </varlistentry>
          <varlistentry id="tbdv">
            <term>Damage Bonus (<abbrev>DB&v;</abbrev>)</term>
            <listitem>
              <para>Add to the damage bonus of the weapon, without
                affecting the chance to hit.</para>
            </listitem>
          </varlistentry>
        </variablelist>
      </listitem>
    </varlistentry>
    <varlistentry>
      <term><link linkend="sbalistique">Ballistic Shooting</link>
        Weapons</term>
      <listitem>
        <para>Those weapons let you throw a projectile on a specific
          place.  The aim is often lesser but the range greater and
          the projectile heavier.  Examples of such weapons are
          catapult, scorpions but also the arrow throw in the air or
          the simple throwing rock.  Those weapons doesn't directly
          influence the damage but their projectiles often let any
          chance.</para>

        <para>This kind of weapons have two characteristics:</para>
        <variablelist>
          <varlistentry id="tpb">
            <term>Vertical Precision (<abbrev>P&b;</abbrev>)</term>
            <listitem>
              <para>It's a measure of the weapon range.</para>
            </listitem>
          </varlistentry>
          <varlistentry id="tlb">
            <term>Lateral Stability (<abbrev>L&b;</abbrev>)</term>
            <listitem>
              <para>It's the lateral precision of the throw, the
                capacity to kept the projectile on the path.</para>
            </listitem>
          </varlistentry>
        </variablelist>
      </listitem>
    </varlistentry>
    <varlistentry>
      <term><link linkend="srafale">Shuffle Shot</link> Weapons</term>
      <listitem>
        <para>Those weapons let you shuffle an area front of you.
          This include automatic weapons but also some continuous
          (normal) laser, sonic weapon and flame-throwers.  They can
          as well be used to simulate a platoon of bowers or
          artillery, shooting in a diffuse manner.</para>

        <para>Those weapons only have one characteristic:</para>
        <variablelist>
          <varlistentry id="tbdr">
            <term>Damage Bonus (<abbrev>BD&r;</abbrev>)</term>
            <listitem>
              <para>This include both the precision, the stability and
                the strength of the weapon.</para>
            </listitem>
          </varlistentry>
        </variablelist>
      </listitem>
    </varlistentry>
  </variablelist>

</section>
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