[svn] r2198@freebird: fabien | 2006-01-22 15:36:14 -0500
Déplacement de cthulhu_19e dans les jeux des Harmonies.
Installation des jeux des harmonies dans leurs sous-répertoires respectifs.
Création d'une page spécifique aux Arpèges.
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<title id="stadvacts">Advanced Actions</title>
<para>Although the actions type presented in the preceding section
permit to resolved must situations, there is some actions that can
be heavy to handle or better reflect by other mean. The Game
Master shouldn't be confused by such details and interpret the
results in the must convenient way for herself, the players and
the story. However, sometime, by slightly modifying a rule, you
can find a new one with a result sufficiently pleasant that we
want to reuse it again. This new method became a new rule, a new
Chord and this section purpose is exactly to present those rules
specially chosen for Arpeggii. Be free to freely choose those
ones you want to keep for your own Symphony.</para>
<section id="sdepassement">
<title id="stdepassement">Surpassing action</title>
<para>Surpassing actions add a new element: the risk. A level of
risk is assign to each action, or even to a group of actions,
along with the <link linkend="sdifficulty">difficulty</link>.
When the PC roll is <link linkend="smarge">margin of
success</link>, the <literal>risk</literal> obtain is the sum of
the risk level and the difficulty minus the degrees of success.
This risk can then be either directly add to <link
linkend="sdouleur">pain points</link> (only if the risk is
greater than zero), as a damage level to a <link
linkend="sencaisse">soak roll</link>, or to any other effect
decide by the GM.</para>
<para>This rule can look abstract but is a very simple method to
deal with self-performance in a fun and interesting way. The
risk level associated with an action enable you to take into
account a certain amount of self-sacrifice without making the
action more difficult. For example, a long-distance runner can
try to run even farther but the supplementary effort taken can
cost him a lot, even if he succeed.</para>
<example id="xdepassement">
<title id="xtdepassement">Surpassing Action</title>
<para>A marathon runner with a +4 level in Run try to run the
marathon faster than his average. The GM estimate that this
kind of action is a surpassing one with a risk level of +3 and
a difficulty equal to +5 - [the number of minutes below the
average]. If the PC try to do the run in 10 minutes under the
average, the difficulty will be +5 - 10 = -5, and if he choose
to do it in 30 minutes less, instead, the difficulty will be
-10. The PC choose to make at 30 minutes below the average.
He roll the dice and got a +10, a success margin of +10+4-10 =
+4. So he does it very well. However, the risk taken is now
+3 (the risk level) +10 (the difficulty) - +4 (the degrees of
success) = +9. So our poor runner take 9 points of pain and
must do a fainting roll to not lost his consciousness.</para>
</example>
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