[svn] r2079@freebird: fabien | 2006-01-05 17:44:21 -0500
Petite correction au texte.
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<chapter id="ssante" revision="$Revision: 1841 $ $Name$"
vendor="1.33" xmlns:xi="http://www.w3.org/2003/XInclude">
<title id="stsante">Health</title>
<para>In Harmonies, as in real life, even light wounds can be very
severe. A wounded character must reduce all her activities and
wounds doesn't heal easily. If a character can usually continue
an aventure with only some pain points, it become much more
difficult with more severe wounds and the character should think
seriously to find a way to get some rest and to heal herself. A
character physical health are state by two attributes: Pain, which
give some penalities to all character rolls (either physical or
mental), and Mortality, which slow down the recuperation of Pain
and can kill a character.</para>
<section id="sdouleur">
<title id="stdouleur">Pain</title>
<para>Pain is a penality who grow each time the character is
hurted. <emphasis>Every physical and mental rolls of a character
got this penality.</emphasis> Each 5 pain points that the
character get (either in one shot or after a series of hits),
she must roll against Rs+It, the roll being also submit to the
same penality. If a character got 10 pain points or more in one
shot (for example, after a critical wound), just one roll is
needed, with the final penality. Note that for such roll, the
character racial bonus <emphasis>doesn't</emphasis> count! A
giant pain point is not the same thing as a man pain point and
so the scale is no more the same.<footnote><para>Some race can
make an exception to this rule, like all the other rules, by the
way.</para> </footnote> You must note also that, although Pain
represent the suffering of a character, mostly correspond to the
character's physical fitness, to her incapacity to act and to
the risk of unconsciousness. A character with a lot of pain
points aren't necessarily screaming.</para>
<example id="xdouleur">
<title id="xtdouleur">Pain and unconsciousness</title>
<para>Geraldine the Giant has +8 in Rs+It (+11 with her racial
bonus) and have already 3 pain points when a dangerous fall
make her lost 8 others! Geraldine see her pain growing from 3
to 11 pain points, and so must make a Rs+It roll of +8 (the
racial bonus doesn't count!) at -11. Although she had passed
two unconsciousness steps (at 5 and 10 pain points), she only
had one roll to do.</para>
</example>
</section>
<section id="smortalite">
<title id="stmortalite">Mortality</title>
<para>Mortality represent the character's physical damages, the
wounds she will not heal easily (compare to pain points).
Mortality have two effects. First, it limits the regain of
<link linkend-"sdouleur">pain points</link>. This limit is
exactly the same as the character's mortality points. So, a
character with 3 mortality points will always have at least 3
pain points.</para>
<para>Then, Mortality can... kill. Each 5 mortality points gain
by the character, she must succeed a survival roll or die! The
roll is made with Bd+Rs, without the racial bonus nor the pain
penality, and the difficulty is equal to the number of mortality
points.</para>
<example id="xmortalite">
<title>Mortality and survival roll</title>
<para>Geraldine's fall had give her 11 pain points and make her
mortality went from 0 to 5 points (it was a very terrible
fall, even for a giant). Geraldine must make a survival roll
with Bd+Rs (she have +5, without the racial bonus) with a
difficulty of -5. She had so 50% chance of surviving to her
fall. If she succeed, she will be able to regain some pain
points again but will not goes under 5 pain points.</para>
</example>
</section>
<section id="srecuperation">
<title id="strecuperation">Resting and healing</title>
<para>You must rest to heal. To gain back her pain points, the
character must restrain herself to limited, unexhausting
activities. Strainging action is hard, maybe even impossible,
and cancel the recuperation of pain points. For Mortality, a
complete rest is mandatory. Immobilization of the wounded limbs
and limited activities can however be sufficient with the number
of mortality points are less than 5.</para>
<para>Pain points recuperation is 1 point every 15 minutes of
rest. For Mortality, a gain of 1 point is possible every two
days of rest. After this period, the character can make an
healing roll (Bd+Rs-Mortality, adjust with all necessary medical
care apply to the character but with her <link
linkend="sracebonus">racial bonus</link>) to gain back one
point. A critical failure (-10 and less) make him lost a new
mortality point, with all the risk of death if it reach a
multiple of 5. Note that some creature heal far more
quickly. <remark userlevel="adv">This is really difficult! I
should add a bonus to ease the process, like +10 or
something.</remark></para>
<table frame="all" id="trecuperation">
<title>Basic Healing Summary</title>
<tgroup cols="2">
<colspec colnum="1" colwidth="2in"/>
<colspec colnum="2" colwidth="4in"/>
<thead>
<row>
<entry>Types</entry>
<entry>Healing</entry>
</row>
</thead>
<tbody>
<row>
<entry>Pain</entry>
<entry>
1 point every 15 minutes
</entry>
</row>
<row>
<entry>Mortality</entry>
<entry>
1 point every 2 days on a successful healing roll.
</entry>
</row>
</tbody>
</tgroup>
</table>
</section>
</chapter>
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